"The beauty of a move lies not in its movement but in the thought behind it."
-Aaron Nimzowitsch
After a life of stress and detachment, Ryker Schofield finally graduates High School and jumps at the opportunity to get into a good college, moving into an apartment on the upper end of San Diego.
However, it seems fate has different plans for him.
After an encounter with a strange man on the morning of his first day, he's at a crossroads. Two fates lie before him: one that is certain and one that is the total opposite. One wrong step and he could lose the game before it even starts.
Ryker never had any friends and he wasn't a social person. His foster dad didn't care what he did since he wasn't home the majority of the time anyway. Ryker had clawed his way to the top and he decided he wanted to try something else for a change. He decided he didn't want to be a pawn anymore.
He thought he was going into some club that would help him with his life, maybe a group of nerds following some fake quest. He thought it was a joke, that the man had either been lying or insane.
What he didn't expect was to be brought to a foreign country hidden in the pockets of the universe where magic, monsters, and royalty were alive and very much thriving. He didn't expect to be admitted into a group, called The King's Guard, which was weighed by the duty to protect the country and the King.
But after he's given his first mission, he's determined to prove himself worthy of the title "Knight."
Unfortunately, he miscalculated which side of the board he was on.
"Nothing is worth destroying yourself over, but if you're going to destroy yourself, make sure it is something spectacular, make sure it is for yourself. There is nothing worse than destroying yourself for people who aren't worth it."