Chereads / The Master Gaming System / Chapter 14 - 20 days later

Chapter 14 - 20 days later

Finally finished reading the last stupid kid book

Reading Children's Books: Increases dopamine gained and reading comprehension by 0.1% while reading children's books

....

.....

...

Shit.

So skills that builds my intelligence aren't gonna come easy? Yeah right, I completed the ESO quest and grinded up steel axes and learning recipes before I deleted the game and factory reset my system, got that darn ice resistance skill but it only applied to a specific attack from a specific ice elemental, ugh. Now its time to break the system with my new free game slot...hopefully, if the system blocks my cheesing it I'll still get gains but not what I'm praying for. Logged into the app and selected fallout 3. Booted up the game and got through the into to the part where you get your BB gun. Saved there then shot the roach, loaded the save and did it again and again. 1k repeats later I checked my phone.

Pellet Rifle: Recticule expansion from aim movements is Increases and durability is reduced 0.1% less per level

Rad Roach: Your perception is 0.1% higher and you resist 0.1% radiation against rad roaches

Whew, was afraid save loading wouldn't work, now to get serious.

Go through the first stage carrying as much as possible and doing minimum repairs. Drank out of the sink, water fountain, and toilet 1k times but didn't look at those skills. Right before leaving the vault I saved. Exited leveled up put a point into intelligence then my 18 skill points into repair, repaired the guns, vault suits, combat armor, helmet, and batons. Loaded then repeated a thousand times. Checked my phone and oh thank god it worked!

Intelligence: Intelligence based skills develop 0.1% faster and require 0.1% less experience to level.

Repair: When repairing something by cannibalizing parts from a comparable item your repair skill will be 0.1% higher and the item you extract parts from will be of 0.1% better condition.

Repair 10mm Pistol: When repairing this item by cannibalizing parts from a comparable one your repair skill will be 0.1% higher and the item you extract parts from will be of 0.1% better condition.

Repair Vault 13 Suit: When repairing this item by cannibalizing parts from a comparable one your repair skill will be 0.1% higher and the item you extract parts from will be of 0.1% better condition.

Repair Combat Armor:When repairing this item by cannibalizing parts from a comparable one your repair skill will be 0.1% higher and the item you extract parts from will be of 0.1% better condition.

Repair Combat Helmet:When repairing this item by cannibalizing parts from a comparable one your repair skill will be 0.1% higher and the item you extract parts from will be of 0.1% better condition.

Repair Baton: When repairing this item by cannibalizing parts from a comparable one your repair skill will be 0.1% higher and the item you extract parts from will be of 0.1% better condition.

Repair Tunnel Snakes Jacket: When repairing this item by cannibalizing parts from a comparable one your repair skill will be 0.1% higher and the item you extract parts from will be of 0.1% better condition.

Hmm was hoping for something more flexible from the repair skills but I'll take it.

Strength: Strength based skills develop 0.1% faster and require 0.1% less experience to level.

Perception: Perception based skills develop 0.1% faster and require 0.1% less experience to level.

Endurance: Endurance based skills develop 0.1% faster and require 0.1% less experience to level.

Charisma: Charisma based skills develop 0.1% faster and require 0.1% less experience to level.

Agility: Agility based skills develop 0.1% faster and require 0.1% less experience to level.

Luck: Luck based skills develop 0.1% faster and require 0.1% less experience to level.

Melee: When using a melee weapon your melee skill will be calculated as 0.1% higher and the item will degrade 0.1% slower per level.

Medicine: When using a medical item your medicine skill will be calculated as 0.1% higher and the items effect will last 0.1% longer per level.

Small Guns: When using a small gun your small gun skill will be calculated as 0.1% higher and the item will degrade 0.1% slower per level.

Big Gun: When using a big gun your big gun skill will be calculated as 0.1% higher and the item will degrade 0.1% slower per level.

Barter: When trading your barter skill will be calculated as 0.1% higher and prewar money will be valued as 0.1% more per level.

Science: When hacking your science skill will be calculated as 0.1% higher, robots you loot will have 0.1% more scrap metal per level.

It's a start, all the skills are level 2 since I'm getting so many skill points to invest each level up, but the attributes and other perks will stay at 1 until I'm really bored. Moving on...

Daddy's Boy: Gain relevant experience based on all interactions with your father, increase learning speed by 0.1% when with your father per level.

Damn

Lady Killer: Deal 0.1% increased damage to females, females perceive your charisma as 0.1% higher per level.

Meh

Gun Nut: Develop gun and gun repair skills 0.1% faster per level.

Swift Learner: Increase all exp gain and decrease as exp requirements by 0.1% per level.

Hell yeah! Doubling up on this.

Thief: Reduce noise generate while sneaking and picking locks by 0.1% per level.

Little Leaguer: Increase noise generated by melee and explosives by 0.1% per level.

well those two are just great together

Sneak: Reduce the noise generated and impressions left by 0.1% per level when crouching.

Lockpicking: Reduce the noise generated by picking locks and reduce the damage to the lock picks by 0.1% per level.

Energy Weapons: When using an energy weapon your energy weapon skill will be calculated as 0.1% higher and the item will degrade 0.1% slower per level.

Explosives: When using an explosive your explosive skill will be calculated as 0.1% higher and the item will make 0.1% more noise per level.

Unarmed: When using your fists your unarmed skill will be calculated as 0.1% higher and your fists will be 0.1% more resilient per level.

Speech: When speaking to others your speech skill will be calculated as 0.1% higher, when lying to people your speech skill will be calculated as 0.1% higher per level.

Reading Conak the Barbarian: When reading Conak the barbarian you gain melee experience and learn 0.1% more from the magazine per level.

Hmm the magazine might level up my other Melee skills nice.

Took me 2 days to grind this redundant crap out but it's totally worth it, now I've gotta get those dreaded radiation skills.

Make my way to megaton and kill a couple bloat flies, in megaton I immediately start Nora's quest and take the radiation test chapter, save and head down to the nuclear pond then start guzzling.

Drinking Highly Irradiated Water: Reduce Radiation Gained and increase health restored by drinking highly irradiated water by 0.1% per level.

Resist Minor Radiation Poisoning: Reduce nausea and fatigue from radiation poisoning by 0.1% per level.

Resist Advanced Radiation Poisoning: Reduce penalty to stamina regeneration and reflexes by 0.1% per level.

Resist Critical Radiation Poisoning: Reduce encumbrance penalty and lethargy by 0.1% per level.

Resist Deadly Radiation Poisoning: Reduce penalty to recovery from eating and balance by 0.1% per level.

Radiation Resistance: Increase radiation resistance and increase rate of radiation expulsion by 0.1% per level.

Radiation Mutation: Increase chance of radiation triggered mutation and mutations chance of being positive increased by 0.1% per level.

Making Perceptive Statements: People who hear you make perceptive statements will view you as 0.1% more perceptive.

Nora's Antirad Regiment: Removes radiation 0.1% more effectively and grants 0.1% more radiation resistance per level.

Umm? Is this good?