1. Atributes
What are Attributes? Attributes are a character's numerical parameters that measure the character's physical, mental and spiritual/emotional potential and capabilities.
There are a total of 8 Attributes, divided into 2 categories; the [ Main Attributes ] which consist of Strength (STR), Intelligence (INT), Dexterity (DEX) and Vitality (VIT); followed by the [ Support Attributes ] - unlocked upon reaching [ Class Level : 10 ] - consisting of Charisma (CHA), Endurance (END), Willpower (WILL) and Luck (LUK).
Each Attribute covers a certain aspect of a character's build and gameplay, and by putting [ Unallocated Attribute Points ] into any, it would directly improve the corresponding character's [ Stat ].
For example, the [ Attribute : STR ] will affect the [ CarryWt ] stat, which in turn limits the maximum [ Weight Class ] of weapon equipped, as well as the [ Melee.DMG ] stat, which affects close-quarter combats. The more points one have in his Strength, the heavier the Weapon Class he can equip, the greater the output damage he can exert per hit.
Another example, the [ Attribute : WILL ] will affect the [ COMP ] stat, the [ Sanity ]-related stats, the [ Initiative ]-related stats as well as the [ Immunity ] stat. The higher one's Willpower is, the higher his resistance to psychic attacks, the longer he can survive against psychic attacks and the more often he can initiate attack or avoid one.
[ Unallocated Attribute Points] are used to increase [ Main Attributes ] - from [ Class Level : 1 ] onwards - and [ Support Attributes ] - from [ Class Level : 10 ] and onwards.
It can be obtained by levelling-up one's [ Class Level ] by expending
Thus, theoretically, the total points one would have in total by default for both [ Main Attributes ] and [ Support Attributes ] at [ Class Level : 100 ] would be:
• Total Base Main Attributes = 10
• Total Base Support Attributes = 5
• Total Unallocated Attribute Points = +99
• Total Attribute Points = 114
Besides, from levelling-up, [ Unallocated Attribute Points ] can also be obtained from achievement Titles as well as from certain consumable
.
2. Abilities, Skills and Talents
In gaming terms, Skills are 'spells' meant to perform specific mechanics, such as damage, buffs/debuffs, regen, etc. Skills are not exclusive and can be learned by anyone and used without prerequisites. Examples are such as
Abilities, on the other hand, are inherent 'Skills', exclusive only to certain Classes, Subclasses, Weapons, Armours, Items, etc. Examples are such as the Esper-only
Talents are passive-acting 'Skills', that activate as soon as one learns them. Most Talents have active component to them, called Talent's Active, in which the the Talent can be toggled to activate a secondary effect. Examples are
[ Unallocated Skill Points ] are used to level up any Abilities, Skills and Talents, excluding [ Deviant Talents ]. They are obtained by converting 75% of current [ Max.Class XP ] into <1 Skill Point>. Though to be fair, most Abilities, Skills and Talents have a level-ceiling limit.
(Class Level : Max.Class XP : 75% Conversion)
= Level n : 0.75(5n² + 5n)
• Level 1 : 7.5
• Level 2 : 22.5
• Level 3 : 45
• ...
• Level 10 : 412.5
.
3. XP
XP, or short for Experience Points, is the numerical presentation of a character veterancy in the game. And the higher a character Class/Subclass Level are, the higher the amount of XP required to level-up.
It can be gathered by completing missions, killing monsters, producing items, etc.
When it reaches a certain amount, it can be consumed to level-up one's character, as shown below.
= Current Level : XP Required
= Level n : (5n² + 5n)
• Level 1 : 10
• Level 2 : 30
• Level 3 : 60
• ...
• Level 10 : 550
• Level 20 : 2,100
• Level 50 : 12,750
• Level 100 : 50,500