Metallophage, or more commonly known as machine-scrapping, is a unique skill among technicians. This skill not only allows more yield-per-kilogram out of the scrapped materials, but it also trains the Scrap Mechanist to be more efficient in finding vulnerabilities against any machinery-based targets.
There is 2 modes to this skill, Crafting and Combat.
1. Metallophage - Crafting
----- While equipping a
• Range : 3m
• Success Chance :
- Basic ( Common \ Uncommon \ Rare or higher ) : ( +20% + 0.5[n - 1]% \ +15% + 0.5[n - 1]% \ +10% + 0.5[n - 1]% ).
- Initiate ( Common \ Uncommon \ Rare or higher ) : ( +24% + [n - 1]% \ +19% + [n - 1]% \ +14% + [n - 1]% ).
- Intermediate ( Common \ Uncommon \ Rare or higher ) : ( +33% + 1.5[n - 1]% \ +28% + 1.5[n - 1]% \ +23% + 1.5[n - 1]% ).
- Proficient ( Common \ Uncommon \ Rare or higher ) : ( +46% + 2[n - 1]% \ +41% + 2[n - 1]% \ +36% + 2[n - 1]% ).
- Advanced ( Common \ Uncommon \ Rare or higher ) : ( +64% + 2.5[n - 1]% \ +59% + 2.5[n - 1]% \ +54% + 2.5[n - 1]% ).
- Ultimate ( Common \ Uncommon \ Rare or higher ) : ( +86% + 3[n - 1]% \ +81% + 3[n - 1]% \ +76% + 3[n - 1]% ).
.
• Bonus Quantity
- Basic ( Common \ Uncommon \ Rare or higher ) : ( +25% \ +15% \ +5% ).
- Initiate ( Common \ Uncommon \ Rare or higher ) : ( +30% \ +20% \ +10% ).
- Intermediate ( Common \ Uncommon \ Rare or higher ) : ( +35% \ +25% \ +15% ).
- Proficient ( Common \ Uncommon \ Rare or higher ) : ( +40% \ +30% \ +20% ).
- Advanced ( Common \ Uncommon \ Rare or higher ) : ( +45% \ +35% \ +25% ).
- Ultimate ( Common \ Uncommon \ Rare or higher ) : ( +50% \ +40% \ +30% ).
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• Channeling Time :
- Basic : 9s + 3s /0.1kg.
- Initiate : 12s + 3s /0.15kg.
- Intermediate : 15s + 3s /0.2kg.
- Proficient : 18s + 3s /0.25kg.
- Advanced : 21s + 3s /0.3kg.
- Ultimate : 24s + 3s /0.35kg.
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Stamina Cost :
- Basic : 0.7 /s.
- Initiate : 0.9 /s.
- Intermediate : 1.3 /s.
- Proficient : 2.1 /s.
- Advanced : 3.7 /s.
- Ultimate : 6.9 /s.
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2. Metallophage - Combat
----- The
• Range : (depend on equipped Main Weapon)
• Crit.Proc :
- Basic : +20%.
- Initiate : +24%.
- Intermediate : +28%.
- Proficient : +32%.
- Advanced : +36%.
- Ultimate : +40%.
.
• Abnormal Status : Immobilised - Inflict Chance :
- Basic : +10% | 3s + 0.1[n - 1]s.
- Initiate : +15% | 3s + 0.25[n - 1]s.
- Intermediate : +20% | 3s + 0.45[n - 1]s.
- Proficient : +25% | 3s + 0.7[n - 1]s.
- Advanced : +30% | 3s + [n -1]s.
- Ultimate : +35% | 3s + 1.35[n - 1]s.
.
• Abnormal Status : Disarmed - Inflict Chance :
- Basic : +10% | 3s + 0.1[n - 1]s.
- Initiate : +15% | 3s + 0.25[n - 1]s.
- Intermediate : +20% | 3s + 0.45[n - 1]s.
- Proficient : +25% | 3s + 0.7[n - 1]s.
- Advanced : +30% | 3s + [n -1]s.
- Ultimate : +35% | 3s + 1.35[n - 1]s.
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• Crafting Tool Durability Cost :
- Basic : 0.5 /hit.
- Initiate : 1 /hit.
- Intermediate : 1.5 /hit.
- Proficient : 2 /hit.
- Advanced : 2.5 /hit.
- Ultimate : 3 /hit
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• Stamina Cost :
- Basic : 1 /hit.
- Initiate : 1.5 /hit.
- Intermediate : 2 /hit.
- Proficient : 2.5 /hit.
- Advanced : 3 /hit.
- Ultimate : 3.5 /hit.