At every 10 levels beginning from [ Class Level : 10 ], a player's [ Racial Traits ] would be unlocked and assigned automatically to the player's character based on the player's gameplay-style.
For the [ Race : Human ], at [ Class Level : 10 ] and the subsequent per 10-levels, it would be either one of these three:
.
1. Trait : Industrious : "A man is ever so laborious and hardworking; in the mines, at the fields, behind an anvil or inside a lab."
Gain the
i) Increase [ Base Attribute : END ]
• +1 / +2 / +3 /... / +n.
ii) Increase max [ Stamina ] and [ Stamina Recovery ]
• +10% / +13% / +16% / ... / +[10 + 3(n - 1)]%.
iii) Reduce resource-harvesting & item-crafting
• -5% / -8% / -11% / .../ -[5% + 3(n - 1)]%.
.
2. Trait : Diplomacy : "A man's words may sway not only the heart of damsel, but also the heart of a nation."
Gain the
i) Increase [ Base Attribute : CHA ]
• +1 / +2 / +3 /... / +n.
ii) Increase [ Reputation ] gain
• +4% / +8% / +12% / ... / +4n%.
iii) Access certain factional [ Affiliation ]-related [ Hidden Missions ].
iv) Increase the maximum number of [ Titles ] equipped at a time.
• +1 / +2 / +3 / ... / +n.
.
3. Trait : Esprit de Corps : "A man's brotherhood and friendship shall survive the temptation of death and the test of time."
Gain the
i) Increase [ Base Attribute : WILL ]
• +1 / +2 / +3 / ... / +n.
ii) Increase [ XP ] gain
• +4% / +8% / +12% / ... / +4n%.
iii) Increase [ Initiative Chance ]
• +10% / +13% / +16% / ... / +[10 + 3(n - 1)]%.