Chereads / Calibre Prognosticatorum / Ability : Precognition

Ability : Precognition

The is one of the five main Esper's Base Abilities, the other four being the , , and .

Like the other four, is a Cognitive-type ESP Ability, thus it benefits greatly from the percentage bonus.

In terms of rarity within the player population, is the most common, followed by the , then followed by the . Both the and the are the most rare.

Precognition allows the user to glimpse a few seconds ahead into a probable future, thus providing [ Initiative Chance ] bonus to the user upon activation.

When this ability reaches at least Level 10 (or equivalent and higher), the would be unlocked.

1. Initiative :

- Basic : +1

- Initiate: +3

- Intermediate : +5

- Proficient : +7

- Advanced : +9

- Ultimate : +11

.

2. Initiative Chance, % :

- Basic ( +25% / +26% / +27% / ... / +[25 + (n - 1)]% )

- Initiate ( +35% / +36.5% / +38% / ... / +[35 + 1.5(n - 1)]% )

- Intermediate ( +48.5% / +51% / +53.5% / ... / +[48.5 + 2.5(n - 1)]% )

- Proficient ( +71% / +75% / +79% / ... / +[71 + 4(n - 1)]% )

- Advanced ( +107% / +113% / +119% / ... / +[107 + 6(n - 1)]% )

- Ultimate ( +161% / +169.5% / +178% / ... / +[116 + 8.5(n - 1)]% )

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3. Precognition Time, s : (Initiative Duration × Precognition Factor)

- Basic ( ×1.1 / ×1.2 / ×1.3 / ... / ×[1.1 + 0.1(n - 1)] )

- Initiate ( ×2 / ×2.5 / ×3 / ... / ×[2 + 0.5(n - 1)] )

- Intermediate ( ×6.5 / ×8 / ×9.5 / ... / ×[6.5 + 1.5(n - 1)] )

- Proficient ( ×20 / ×23 / ×26 / ... / ×[20 + 3(n - 1)] )

- Advanced ( ×47 / ×52 / ×57 / ... / ×[47 + 5(n - 1)] )

- Ultimate ( ×92 / ×99.5 / ×107 / ... / +[92 + 7.5(n - 1)] )

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4. Psions Cost, Psion/s :

- Basic : 2

- Initiate : 3

- Intermediate : 5

- Proficient : 8

- Advanced : 12

- Ultimate : 17

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-----Tips #01 : The can only be promoted with certain requirements. When promoting the of the ability, any excess level points (more than Level 10) could be carried over to the next .-----

-----Tips #02 : which is used to increase [ Attributes ] or can be obtained by converting 75% of the current [ Max Class XP ]. If there is not enough [ XP ], the user may choose to convert the needed from his previous Level. His [ Class ] Level will also be reduced by -1 Level.-----