Diggers were large worm like creatures that can burrow through the ground with ease popping up under their foes and devouring them whole. They are also capable of lashing out at their enemies with their numerous tentacles. They are the most mobile when underground so it is best to entrap them on the surface where they are the least mobile. Their appendages are serrated with barbs for tearing through skin, flesh and bone to hinder them. It seems this type of Voidborn is extremely gluttonous with a tendency to go towards crowds.
Their path can be seen by the ground bulging out around them as they tunnel through the ground. When faced underground do not try to engage them and instead run and get out of tightly packed places as soon as possible.
The Wraiths are small but deadly class of Voidborn with the ability to fly armed
with claws sharper than elven swords. They are swift in the air with an ability to dodge most projectile and melee attacks with relative ease. Despite that they are helpless in water and may end up drowning with limited mobility on the ground. They use their claws and sharp tail tip to assault their opponents, although extremely deadly they are seen in small numbers.
Fishers are aquatic Voidborn adapted for combat and sneak attacks, they are fast and deadly in the water. They have the tail of a fish with webs between their fingers which have razor sharp claws. They can only surface for a limited amount of time before having to resubmerge as they do not have lungs. It has been recorded that they have cannibalistic tendencies as they prey on their own kind as well who are weak or badly hurt. This can be used as a way to escape or kill off a large amount of them with an exploding barrel.
The Withermages are of the highest threat and should be eliminated as soon as possible when sighted. They have the ability to manipulate shadows to their will with no limit and bring shadows to life to fight for it. It is the most humanoid of all and is always seen with a staff having the skull of a horned creature. The skull is thought to be a fallen ancient although none has been retrieved as they were taken away by other Voidborn. Yet as powerful as they are only 12 have been encountered throughout the 800 years of holding out against the Voidborn.
They are able to revive fallen comrades and resurrect fallen soldiers as Drones some retain the knowledge of how to fight making them a deadly opponent. These ones are called Resurrected and they still retain their general look and the armour/clothing they were wearing at the time of death.
Shadows are another class of these fallen warriors who not only retain their combat skills but also their mind. They have been known to attack other Voidborn and help out our side. They are powerful creatures with the strength to tear apart a Tank classed Voidborn and have actual head on combat with any class of Voidborn. Although they are almost never seen and there are only 3 known Shadows in the world, 2 who serve the king within the walls.
The remainder wanders the city protecting the citizens against any Voidborn who emerge from the underground passageways. They have the ability to assimilate other Voidborn into their body gaining their abilities and some of their traits. They can choose which traits to have which will be the most useful to them.
Although the Shadows are seen as an extreme threat to the Voidborn who will focus their attacks on them.