Raze picked up and placed everything in his inventory; sticking around here might be dangerous, so he was going back to the village; it wasn't his fault the players died, so he didn't care as long as he didn't die.
Imagine not being able to play for three days after just minutes of starting.
Raze began walking down the forest path, keeping an eye out for any sudden movement. The village wasn't far, but he couldn't afford to let his guard down.
The developers had designed the game to feel as real as possible while maintaining its challenges.
Death penalties were harsh, especially in PvE combat. If a player died to a monster or an NPC, he'd be locked out for three days, a rule frustrating to many, which also made every encounter thrilling. It was the fear of losing progress that kept players cautious.
This was different with PvP. In Player versus Player, mutual consent took place in combat. Once a duel was accepted, the loser would lose half of their coins to the winner and any items that the player had on that wasn't in their inventory at the time of death.
To prevent abuse, PvP battles could not occur within villages, cities, or safe zones.
But that didn't stop anyway; players could ambush other players as long as they weren't in a city, but no coins or items would be dropped, but the player would gain experience, and some did it for the joy of it.
Raze smirked. "Rules like these separate the smart players from the reckless ones," he muttered to himself, "He didn't mind killing another player as long as it was to his benefit.
The saving system in this game was very special: inns served as official save points where any player could save his progress and spawn at the same spot in case the player died.
Camps were some sort of temporary safe zone. These could be set up anywhere in the wilderness if there were no monsters around. At the very same time, camps did not provide the same protection as inns; they could well be ruined by both beasts and other players, but the starting village didn't have any inn.
Then there were guilds. They weren't available yet for players, and only parties could be formed, but the company had already released a post about a new update for the game, which would include players being able to create guilds.
When unlocked, guilds would let players pool resources and share quests, claiming territory. NPCs had their guilds too, but players couldn't join them for now.
Most players avoided magic classes due to their weakness in the early game, but he knew better.
He is strategic-minded and projects his moves to ensure long-term growth, so he is confident he will dominate in the later stages of the game.
The world itself was huge, filled with kingdoms, dungeons, and hidden secrets. They could ally with NPC factions, go to war, or venture into unclaimed lands.
For the time being, the current focus was on the Demon Kingdom and its seven monarchs, but no players were at the level of even considering them. For now, everyone was busy grinding for levels and better gear.
As Raze came out of the forest, the village was in sight and he continued towards it, "System"
[Name: Raze]
[Level: 3]
[HP: 70/70]
[XP: 20/200]
[Ap: 6]
[Class: Dark Mage]
[Coins: 0]
[Title: Goblin Slayer]
[Rank: None]
[Spell(s): Fireball(1)]
[MANA: 50/50]
[Strength: 5]
[Agility: 15]
[Stamina: 10]
[Vitality: 20]
[Intelligence: 30]
[Spellpower: 50]
[Inventory]
[Map]
[Log out]
Raze glanced through his stats; he didn't have the time to do inside the forest; the first change was his HP had gone up by 20, and he gained 6 attribute points, 3 for each new level since he leveled up twice.
"System explain my title" Raze spoke as he saw his title.
Inside the game the system could explain anything concerning the players stats, as long as it's the on the screen, you can't ask the system to tell you about a beast or about the world.
[Goblin Slayer: Gain extra experience for any goblin killed, if the player fails to kill any goblin for 3 days at a time, the title will be lost]
'Extra Exp for goblins, I'm sure it's because I killed that red cap, let me see how much I can get for all these first'
Raze reached the building with the quest board in front and walked in, a lady was behind the counter.
"How may I help you?" She asked.
"I completed the goblin quest, how much is the reward?" Raze asked.
"I'll need to see proof"
To collect a reward for a quest you have to bring proof, for goblins if was their ears, that was why it didn't turn into pixie with the rest of their body and Raze brought them out of his inventory.
"16 goblins' ears, including a red cap goblin, how wonderful; the reward for the quest is 100 bronze coins, but it'll be 150 plus the red cap goblin," the lady spoke.
"Okay," Raze replied as he was handed a pouch filled with bronze coins; he didn't bother to count and just left.
Next, he went to the merchant to see what he could get for the items he got from the other players.
The starting village had merchants, potion shops, spell book shops, and others, but he didn't check it out since he had no money; there was no use going to look.
Raze followed the map and found the merchant shop; the map only displayed where the player had been, but when the player was in a village or a city, it displayed all the important places.
The merchant shop was devoid of people as he walked in. A head popped out behind the counter, and immediately, the man behind the counter stood up as he saw Raze.
"Hello there, how can I help you?" He said with a bright smile.
"You buy weapons right?" Raze asked.
"Oh yes, as long as it's not too shabby," the man said.
Raze brought out two swords that he got from the knight and the bow he got from Dart and placed them on the counter.
"Hmmm, I'll take the three of them for 10 bronze coins, nothing more"