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Chapter 3 - Hide Specialization

Light Master

Light Mastery is the secret art of using light magic on light magic to create hard-light constructs and is the only known method of allowing light magic to be used offensively. Light Mastery is achieved differently by each mage. A Light Master can achieve with elemental magic almost the same results of Spirit Magic by consuming a lot less mana. Light constructs aren't as studied as earth magic and require some time to fully form.

Darkness Master

Darkness Master is the secret art of using darkness magic to create shows and removing the destructive part of darkness magic by using light magic.

Creation Magic

Creation Magic is the apex of Forge Mastering, involving light and darkness. Creation Magic allows one to take apart an artifact without damaging any of its components. Just like light and darkness are two sides of the same coin, Creation Magic has its own counterpart in Chaos Magic.

Mage Assassin

Mage Assassin is a hidden specialization derived from recreating Oghrom Gernoff-Myrok's personal spells with Silver Wings Legacy. While Mage Assassins and Battle Magic follow the same principles, a Battle Mage is flashy and fights on the battlefield whereas an Assassin is inconspicuous and their work takes place mostly inside opulent households.

Rune smithing

Rune Smithing is the art of creating and manipulating runes. Runes mithing is part of the preparatory phase in Forge Mastering and is performed either before or after the Bonding process. Normal Forgemastery is akin to fake magic, giving an object a spell that can only be turned on and off. Rune Smithing, instead, makes the enchantments work like true magic, giving their master the ability to activate, shape, and amplify the imbued spells at will. The runes also allow the wielder of the artifact to alternate between consuming their own mana, that of the pseudo core, or both, whereas regular artifacts can only feed off a fixed power source.