Chereads / The Twin Mage - Information / Chapter 9 - Share spells

Chapter 9 - Share spells

Name: Ekidu Ruha

Tier: 1

Elements: Darkness

Description: Infects the victim with darkness magic, killing them at a later time

See lass injury

1

Light

Enters a body and checks for injuries/illnesses. If there is a scratch or injury the spell leaves that area blank. If there are no injuries it won't leave any area blank.

Resonance

1

Light

A simple personal spell that is essentially a weaker, flawed, and inaccurate version of what one is able to see with Invigoration. It shows a fixed 3D image of the body part it's used on, but is incapable of showing injuries, detecting mana flow/core, or life force.

Lass healing

1

Light

Repairs blood vessels and stops blood loss.

Lightning bolt

2

Air

Shoots a bolt of lightning.

Darkness arrow

2

Darkness

Shoots an arrow of darkness.

Checkmate Spear

3

Ice

Summons dozens of ice spears as thick and long as small trees. Lith's former most powerful spell.

Windblade 

3

wind

Unleashes blades of air.

Fly

3

wind

Allows the cast to fly.

Full Guard

4

Air and Light

Creates a spherical blue aura around the caster with a radius of 5 meters and eliminates any blind spots. Anything that enters the sphere is detected, allowing the caster to strike at it with a weapon without looking. Phloria improves upon the spell, allowing her to extend the blue aura to another person, sharing the caster's multi-sensory awareness within a space of 2 meters around them.

Switch

5

Dimensional 

Switch allows the caster to physically swap two targets. It requires two sets of portals, for both targets to be still and within 10 meters of each other, and clear line of sight. It is much harder to apply than Blink.

Blink

5

Dimensional 

Blink essentially is a Warp Steps, but the first portal moves towards the caster, allowing them to arrive at a destination without taking a step, resembling teleportation. It is one of the most common battle uses of dimensional magic, particularly to Battle Mages and Mage Knights to push forward on the battlefield since they use weapons.

Warp Steps

5

Dimensional 

Warp Steps is the spell that creates a set of portals that allow passage from point A to point B in complete safety, even if the two places are thousands of miles away. The process involves two black spots that enlarge and stretch to create an energy funnel with both ends spinning at a rapid speed, before collapsing on themselves, leaving rifts in space. Opening a Warp Steps is like folding a piece of paper - two extremities in space can temporarily overlap before going back to normal, like a spring.