Name; Switch
Specialization; Dimensional
Elements; Fire, Air, Earth, Water, Light, Darkness
Description; Switch allows the caster to physically swap two targets. It requires two sets of portals, for both targets to be still and within 10 meters of each other, and clear line of sight. It is much harder to apply than Blink.
Name; Blink
Specialization; Dimensional
Elements; Air, Earth, Fire, Water
Description; Blink essentially is a Warp Steps, but the first portal moves towards the caster, allowing them to arrive at a destination without taking a step, resembling teleportation. It is one of the most common battle uses of dimensional magic, particularly to Battle Mages and Mage Knights to push forward on the battlefield since they use weapons
Name; Warp Steps
Specialization; Dimensional
Elements; Earth, Air, Water
Description; Warp Steps is the spell that creates a set of portals that allow passage from point A to point B in complete safety, even if the two places are thousands of miles away. The process involves two black spots that enlarge and stretch to create an energy funnel with both ends spinning at a rapid speed, before collapsing on themselves, leaving rifts in space. Opening a Warp Steps is like folding a piece of paper - two extremities in space can temporarily overlap before going back to normal, like a spring
Name; Silverwing's Bastion
Elements; Fire, water, air, earth. Light, darkness, spirit
Description; Silverwing's Bastion is one of Silverwing's hidden legacies, devised to withstand a Guardian's spell. The array requires seven people to be cast in its complete form, with six of them standing at corners of a six-pointed star while another stands in the center. The formation neutralizes the elements while also conjuring a small but powerful defensive sphere. Once cast, Bastion requires little concentration
Name; Silverwing's Annihilation
Elements; Fire, water, air, earth. Light, darkness, spirit
Description; Silverwing's Annihilation is one of Silverwing's hidden legacies, designed as an anti-Guardian spell. The array requires seven people to be cast in its complete form, arranged into the shape of the Big Dipper. The hepta-elemental array conjures a rainbow-colored hail of beams that destroy everything they touch. It can be cast without all 7 people at the cost of being unable to manifest its true power. However, the Annihilation's energy signature is impossible to miss and casting it requires focus that prevents the users from defending themselves.
Name; Air ceiling
Specialization; Warden
Elements; Air
Description; The air ceiling array is a specialized defensive spell crafted to deny people and best to cast air spells.
Name; Water ceiling
Specialization; Warden
Elements; Water
Description; The water ceiling array is a specialized defensive spell crafted to deny people and best to cast air spells.
Name; Fire ceiling
Specialization; Warden
Elements; Fire
Description; The fire ceiling array is a specialized defensive spell crafted to deny people and best to cast air spells.
Name; Earth ceiling
Specialization; Warden
Elements; Earth
Description; The earth ceiling array is a specialized defensive spell crafted to deny people and best to cast air spells.
Name; Darkness ceiling
Specialization; Warden
Elements; Darkness
Description; The darkness ceiling array is a specialized defensive spell crafted to deny people and best to cast air spells.
Name; light ceiling
Specialization; Warden
Elements; Light
Description; The light ceiling array is a specialized defensive spell crafted to deny people and best to cast air spells.
Name; Corona Discharge
Specialization; War mage
Elements; Air and Water
Description; Uses water to soak the opponent to enable the following bolt of lightning to bypass all the target's protections and hit their weak spots.
Name; Raging Sun
Specialization; War mage
Elements; Fire
Description; Shoots a vortex of purple flames that explode violently in a large radius
Name; Chasing Lightning
Specialization; War mage
Elements; Air
Description; The caster's hands glow with yellow energy, drawing several circles in the air, before joining their hands together and moving them towards the target. From each circle, a bolt of lightning emerges that moves in a zigzag pattern, resembling a snake. The spell marks targets, causing the lightning bolts to chase the targets, moving on as soon as the first one is no more.
Name; Burial Ground
Specialization; War mage
Elements; Earth and Darkness
Description; Summons several pillars which grow in height and countless spikes emerge from their sides connecting with the spikes from the other pillars. When the spikes merge they form new pillars that in turn generate more spikes, turning the environment into a graveyard filled with spikes. These spikes are conduits for dark energies so even standing close to them saps life force. It is a versatile spell used for offense and defense.
Name; Electrified
Specialization; War mage
Elements; Fire and Earth
Description; Summons a mass of flames imbued with electricity in an area of 15 meters around the target. It paralyzes its victim while the flames burn them to a crisp.
Name; Firefly
Specialization; War mage
Elements; Fire and Air
Description; Firefly conjures several wisps of light that are actually highly compressed flames. The moment the air magic keeping them sealed vanishes, a backdraft effect amplifies the explosion and engulfs an area of 100 meters in flames. The air magic sealing the flames keeps the heat from dispersing and provides the flames with a constant flow of oxygen, boosting the flames' temperature.
Name; Final Sunset
Specialization; War mage
Elements; fire and darkness
Description; Nalear's version of a war mage spell. It generates a globe of flame-imbued darkness. The caster can consume part of the sphere to turn it into spikes made of black fire to attack enemies from a distance. The two elements are fused together, allowing even the dark energies to move faster than normal.
Name; Lightning Canon
Specialization; War mage
Elements; air
Description; Shoots a concentrated purple lightning.
Name; Chisel
Specialization; healing
Elements; light
Description; Generates a single blue tendril of mana that allows one to interact with a patient's life force with surgical precision. Mistakes made with Chisel on life force can only be fixed with Chisel. Theoretically can be used to fix genetic disorders.
Name; Scanner
Specialization; healing
Elements; light
Description; Scanner detects the subject's life force.