Name; Switch
Specialization; Dimensional
Elements; Fire, Air, Earth, Water, Light, Darkness
Description; Switch allows the caster to physically swap two targets. It requires two sets of portals, for both targets to be still and within 10 meters of each other, and clear line of sight. It is much harder to apply than Blink.
Name; Blink
Specialization; Dimensional
Elements; Air, Earth, Fire, Water
Description; Blink essentially is a Warp Steps, but the first portal moves towards the caster, allowing them to arrive at a destination without taking a step, resembling teleportation. It is one of the most common battle uses of dimensional magic, particularly to Battle Mages and Mage Knights to push forward on the battlefield since they use weapons
Name; Warp Steps
Specialization; Dimensional
Elements; Earth, Air, Water
Description; Warp Steps is the spell that creates a set of portals that allow passage from point A to point B in complete safety, even if the two places are thousands of miles away. The process involves two black spots that enlarge and stretch to create an energy funnel with both ends spinning at a rapid speed, before collapsing on themselves, leaving rifts in space. Opening a Warp Steps is like folding a piece of paper - two extremities in space can temporarily overlap before going back to normal, like a spring
Name; Silverwing's Bastion
Elements; Fire, water, air, earth. Light, darkness, spirit
Description; Silverwing's Bastion is one of Silverwing's hidden legacies, devised to withstand a Guardian's spell. The array requires seven people to be cast in its complete form, with six of them standing at corners of a six-pointed star while another stands in the center. The formation neutralizes the elements while also conjuring a small but powerful defensive sphere. Once cast, Bastion requires little concentration
Name; Silverwing's Annihilation
Elements; Fire, water, air, earth. Light, darkness, spirit
Description; Silverwing's Annihilation is one of Silverwing's hidden legacies, designed as an anti-Guardian spell. The array requires seven people to be cast in its complete form, arranged into the shape of the Big Dipper. The hepta-elemental array conjures a rainbow-colored hail of beams that destroy everything they touch. It can be cast without all 7 people at the cost of being unable to manifest its true power. However, the Annihilation's energy signature is impossible to miss and casting it requires focus that prevents the users from defending themselves.
Name; Fire Arms
Specialization; Battle mage
Elements; Fire and Air
Description; Conjures a volley of flaming hands the size of an adult that claw at the enemy. Each hand is made of air and flames corresponding to the caster's mana core. The wind element the caster to grab onto anything without inflicting harm or boost the flame's intensity at any given time.
Name; Needle Storm
Specialization; Battle mage
Elements; Water and darkness
Description; Conjures a ray of ice and darkness from each finger, accompanied by countless small darts guided by the caster's will that cuts off every possible escape route.
Name; Frost Gale
Specialization; Battle mage
Elements; Water and air
Description; Uses water magic to make the temperature plummet while air magic focuses the cold wave and drains the heat from the target.
Name; Slithering Thorn
Specialization; Battle mage
Elements; darkness
Description; Infuses the ceiling and ground with darkness that clash together, generating a thunderclap every time they meet.
Name; Bonegrinder
Specialization; Battle mage
Elements; darkness
Description; Infuses the ceiling and ground with darkness that clash together, generating a thunderclap every time they meet.
Name; Eclipsing Shockwave
Specialization; Battle mage
Elements; Air and Darkness
Description; Conjures several streams of darkness-infused bolts of lightning followed by a series of high-speed winds comprised of razor-sharp air blades. The flashes from the bolts were are visible under the darkness coating them, giving the spell the first part of its name, while the air currents that devastate everything in their wake gives it the second half. Quaron's favorite tactic was to spread the lightning bolts so that the high-speed winds would block any escape route.
Name; Chisel
Specialization; healing
Elements; light
Description; Generates a single blue tendril of mana that allows one to interact with a patient's life force with surgical precision. Mistakes made with Chisel on life force can only be fixed with Chisel. Theoretically can be used to fix genetic disorders.
Name; Scanner
Specialization; healing
Elements; light
Description; Scanner detects the subject's life force.