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Chapter 7 - Element description (Regular)

Fire Magic

Color: Red

Fire magic deals with the conjuration of flames and manipulation of heat.

Water Magic

Color: Blue

Water magic is different from air magic, but it still works in a similar way. Water is present in the humidity of the air, inside the plants, inside of living beings, everywhere. Generating mist requires spreading one's mana thin in a wide area so that the water remains suspended in the air. Too much and it will condense into fog, too little and it will remain invisible. Water is shapeless, but ice is not. Ice is obtained by infusing the same conjured water with more mana to alter its properties, otherwise what results is just conjuring more water. Once that is done, the mana and the ice become one and the caster can move it as if the ice is one of their limbs. The water of a spell can be repeatedly boiled and condensed into distilled water, making it nonconductive.

Earth Magic

Color: Orange

Earth magic deals with all forms of manipulating the earth; be it loose dirt, hard stone, sand or mud, earth magic can manipulate it. If the material is overly dense, like hard stone or metals, it is harder to manipulate it. In the same vein, it is much easier to make a flimsy sand wall than a solid wall of thick stone. Metals tend to be rather dense so they are difficult to manipulate, especially magic metals such as Orichalcum, Adamant, and Davross. Metals like gold are rather easy to manipulate due to their soft nature. Earth and light are the elements of creation. Those with high affinity for both elements are said to be blessed by the light. Earth magic is the second slowest element after darkness and it can't be used while fighting in the air, but it is the element that offers the most powerful offense and defense at the same time. It can block all the other elements and can't be stopped by them, since the mass of manipulated ground is always bigger than what a mage can conjure by using a different kind of magic.

Air Magic

Color: Yellow

Air magic is about manipulating the natural forces that generate wind and lightning. What a caster's mana does is just charge both their body and the air element to generate a push, thus obtaining wind. Overcharging only the wind so that the air becomes densely packed and not just compressed by brute force creates a wind blade. Overcharging both one's body and the air creates lightning. Flying spells don't work underwater. Creating an air bubble around one's head is unfeasible as the mana required to hold it together under high pressure and high-speed conditions would be enormous and the bubble won't last long. Storing air inside a dimensional item doesn't work either since taking out the air and bringing it to the nose or mouth requires fine tuning. With such a method, one would need to stop every time they take a breath. Air magic is also commonly used by beasts and other non-human species in its first magic form to speak.

Light Magic

Color: silver

Light magic deals with restoring things to their natural state. It is often used in healing, alongside darkness magic and can be used to repair tissues, accelerate natural regeneration, induce artificial regeneration, regrow lost limbs, body sculpt, modify existing body parts, replenish vitality, etc. In addition, light magic also manipulates light and as such can be used to bend light away from oneself, making one appear invisible. It is considered to be the one element with no combat capabilities, but Manohar has proved this to be incorrect with his hard light constructs. The pinnacle of light magic proficiency is called Light Mastery and involves the creation of complex colored, tangible light constructs. Light magic isn't darkness' counter so much as its best friend. Darkness erodes its victim's body and strength, making a well-timed healing spell an amazing tool to capture even the strongest prey alive.

Darkness Magic

Color: Black

Darkness magic deals with entropy and destruction. It can be used to corrode flesh and almost any other substance, with a few exceptions such as Origin Flames, Davross, and Adamant. Its most commonly seen application is in combat, especially against Undead, and healing, where it is used in conjunction with light magic to replace bad tissues with new, healthy tissues. In combat, it is used to sap the enemy of their vitality and inflict deadly corrosive damage. Dark magic is the only bane of all living and nonliving beings and is the only element known to be able to harm and kill Abominations. Darkness is considered Undead's only weakness and is overall extremely deadly to anything alive or constructed (like golems), and is therefore used as a most common enchanted element. Darkness' strongest suit is its ability to bypass protections and attack the vitals of its target, though artificial constructs such as golems are immune to it. Massive doses of darkness magic does more than just inflict physical wounds - if untreated, darkness magic infects its victim's body and core alike.

Gravity magic

Color: Grey

Gravity magic allows the manipulation of gravity by conjuring all 6 elements, keeping them in balance, and creating an effect that affects a huge area and only has passive damage. It does not have a very large range as it is hard to use and non-Awakened ones cannot achieve much with it, thus it is not used much in combat. With the exception of its first magic form, even Tier 1 gravity magic requires casting 6 spells at the same time and infusing them with willpower, making it akin to casting two Tier 5 spells at once. Another of its downsides is that unlike normal elemental magic, gravity only has an indirect effect, meaning it behaves like an array and thus affects even its caster if they are inside its area of effect. For these same reasons, gravity magic is widely used in Forge mastering and in crafting permanent arrays. It still requires huge bursts of strength to activate it, but the fine-tuning of its effects are performed by the runes forming the enchantment.

Dimensional Magic

Color: Purple

Dimensional Magic is the art of manipulating space and is the combination of up to all 6 elements to deform space into a gate. Most spells do not require enormous amounts of mana, as the most important requirement is mana sensibility to small fluctuations of energy and space. Dimensional storage is like a chest - space doesn't bend and dimensions are fixed. Contents can be arranged. If space is scarce, but what doesn't fit doesn't fit. Dimensional magic can be considered a minor specialization at best, since all decent mages can use it. Most dimensional mages also have a knack for gravity magic. Dimensional magic is a compulsory course for 4th years at White Griffon Academy, but usually sees a <60% success rate. It is taught by Professor Khavos Rudd. Guardians are able to create a dimensional seal that not even Spirit Magic can break.

Spirit Magic

Color: Green

Spirit magic, also known as pure mana (or mind magic by Hydras), is the 7th element and the embodiment of the mana flow that only Awakened possesses. Creatures like Magical Beasts, Emperor Beasts, Abominations, and the other Fallen races all can use true magic, but not Spirit Magic. By understanding the importance of Spirit Magic and the role it plays in all spells, even fake mages can better understand the limits of their magic and find ways around it.

Affinity with pure mana/green streaks is very, very rare. Only those with affinities for the other six elements can reach it. Mana is nothing more than the six elements mixed with one's life force.