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Chapter 57 - Meta Essence CYOA 57

Essence of Terminator (Movies)

 Various tastes

•No Fate, You are not constrained by anything. You are not bound by fate nor is anyone you work with. Your destiny is only what you make of it. No magician or time-traveller can ever force you onto a different path against your will.◦This extends to the point that people and things that are deemed unstoppable or even unkillable, just because they are destined to, can be killed by you permanently. Anything that might have been relying on them such as reality itself or a particular concept will keep going if you wish it.

◦You cannot be trapped or sealed against your will and can escape such things at any time.

•You can travel to anytime and anywhere in the vast Omniverse.

•You can take the form of any terminator seen though you cannot be hacked or controlled.

•You gain the full knowledge of everything Skynet has or will ever build in its many iterations. As well as the knowledge on how to program both skynet and loyal non omnicidal A.I.'s

•You can create the various Terminators ex nihilo at will.◦These will be loyal and have whatever programming you want. They could even be part cyborg if you want.

•You cannot be affected by something/one messing with your past if they want to do it they have to do it in the present.

•The knowledge on how to survive and thrive after a nuclear holocost.

•You automatically know the exact date and time to Judgement Day. Judgement Day counts as any mass extinction or apocalyptic event for sapient species within 100 years and how, but not why, it happens. Because the future is not written, this perk will keep track of the event to the hour. So if the 2 years away apocalyptic event turned into 2 weeks and 3 hours, you will instantly know.

Essence of the Afterlife Elder God-King

 Cold and wispy you can hardly tell if you drank something or not if it hadn't slacked your thirst like nothing you had ever encountered before.

•First, you are a god that comes with some perks (note the small g). First, you are a god and thus immortal and as you age you will grow in power, the more souls in your afterlife the faster the growth. Second, you may choose how you look down to the smallest detail, and in the future you may become any race that Grace's your afterlife.

•Your Domain is the Afterlife, so you are going to need to be able to control your new Domain, so, by default, you will know where everything and everyone is and what they are doing within it. If any one is trying to escape, or your minions are goofing off. You may also control all aspects of your Domain including passage of time, or splitting off sections and molding them as you will.

•As the afterlife has lots that need to be taken care of, you gain the ability to perform the same task repeatedly for thousands of years. If nothing interferes with your work or exceeds your set parameters, you can complete the task automatically, while you focus on more important things. Tired of busywork? This makes even the most mundane task a breeze. You can also summon any of your minions as needed.

•You can inspire the mortals in various ways to help them along. Should you choose to devote a portion of your power you can really accelerate their speed of progress.

•You may create angels of various ranks and demons and devils to implement you will.

•As you deal with souls you can see all the Good Deeds and Sins a person has committed in their life.

•Bringing others back to life any time or place even if their souls were completely erased from existence

•You can buy and sell anything through contracts, classes, abilities, youth, souls, someones firstborn, the ability to use magic or even access to gamer systems. Whether this takes stuff away from the other or merely copies them to you is your decision.

•You can use any ability, power, skill and access any knowledge or take the form of any race of those in your afterlife as if it was your own.

•You now have a religion designed to your will that has priests(ess) that you choose can follow you into new jumps so you have consistency. It was of moderate size and will be accepted in new settings.◦You can backdate this religion into any setting you visit

•You can convert the souls you gather to angels, archangels, demons and devils. With this you can instead create them whole cloth and perfectly loyal as well. You can have them grow in power both from doing their duties and over time as well. You may choose this on an individual basis or in groups.◦You may pass along any perk, powers or abilities to these even those gained here.

•As a god of the afterlife the more souls, and how powerful they are impacts directly on your power gain. A hundred million or so a more powerful god. A few billion or so an elder god. A few trillion or more you are talking comic elder sky father level with all that entails.◦You also gain power more quickly the more worshipers you have.

◦You can learn any skill from those in your Afterlife and use any power that those have access to.

Essence of the Animator

Tastes a bit like crazy.

●Upon Drinking this essence the drinker takes on several aspects of toons such as

○Can alter their own age at will.

○Unlimited Shapeshifting.

○Immunity to mundan damage.

○Able to use magic.

○Personal Inventory/Hammer Space.

○No longer needs to sleep, eat, drink, or breathe.

○Able to live in environments that cannot support life.

○Can modify their body with toon abilities.

○Can make large objects fall where they desire.

○Teleporting/telefragging with no range limit, this includes omniversal travel.

○Can control their fertility in all aspects such as getting anything pregnant or getting pregnant from anything even things or species that would not regulay be capable of it.

■This allows the Animator to choose to pass down anything they desire to their children from powers/knowledge/memories.

○Agelessness

○Perfect memory, with infinite storage, perfect indexing, protection from harmful memories and the ability to move memories into hidden storage, replacing them with a mental note that you have done so and can restore them at will.

○You never tire of the joys of life and your emotions will never be dulled by the mere passage of time. Adapting to cultural change over the centuries will never be grating.

○Adaptive prefect regeneration.

●Able to create toons based on pics complete with memories, skills, personality, up to cosmic tier powers and completely loyal to they Animator chooses.

○The Animator may choose to modify in any aspect the created toons during creation.

○Can choose to allow the toons the ability to get pregnant and any limits on species or ways.

●Perfect drawing skills including CGI.

●Can bestow the gift of Toon Creation to other at will even enmass.

●No Toons ever created will be able to harm you in any way shape or form unless you explicitly permit them.

Essence of the Bazaar Elder God-King

Tastes like heavenly exotic spices from far distant realities.

●You gain a large self contained Plane outside of time and space roughly the surface size of Jupiter.

○You can forever shape and modify this place at will with no limit.

○Has its own Afterlife of your design. That you rule if desired, and may step in and out of with others at will.

○While here you cannot be trapped, harmed, depowered or overthrown in any way shape or form.

○Here All are capable of understanding each other. As well as crossbreeding no matter how biology or reason might say differently.

○You may, at will choose and change how the sky looks.

●This place is a vast market that you rule over and the merchants here know that they survive and ply their trades at your whim.

○All from the Arch Deity of Eternity on down agree that this is a neutral territory and that those they empower must abide by your rules.

○You may decide who trades and what and you get whatever kind of tribute you desire.

○Anything can be bought and sold anything, souls, characteristics, youth, ability to wield various magics, copies of a person's abilities/powers ect., worlds, dimensions even godhood.

■You may choose what qualifications people must meet to buy or sell such things.

○If you desire a store that sells a certain product or service, merely make a note of it and sometime soon someone will approach you or your factors to open one up.

■This includes shops selling the granting of magic systems

●Once here you may open portals to wherever you desire in the Omniverse

○Only limitation is that none can enter a specific timeline before the last time you left it.

○Should you enter a reality that has powers/magic/psionics/gamer systems you will always find yourself gaining such abilities at a level with the top 0.01% and a cheat ability to help learn.

■These powers will never conflict with any of your other powers, nor will they ever cause you harm directly or indirectly.

○The size and shape of these can be as you desire even connecting 3-7 different places. Yes, that means you can weaponize them.

○Besides your own personal ability to open portals you may choose how easy it is to reach your plane on an at will basis.

●Should you ever become disabled, permanently trapped, die or otherwise become incapacited you may choose to reform here instead.

●Perfect memory, with infinite storage, perfect indexing, protection from harmful memories and the ability to move memories into hidden storage, replacing them with a mental note that you have done so and can restore them at will.

●Now for the God-King Parts.

○Now First off those things that attack gods such as specific wards/barriers or weapons you do not count as one. Or if you wish you may Seal that specific targeted part away.

○You gain 11 Domains these can be anything from Fire to Gaming.

■Within your domains your power is absolute and your domain cannot hurt you.

○You are Immortal, can choose and your looks and age as desired.

○While worshipers can enhance your power you do not need them.

■Those who have pledged themselves to you their souls come to you when they die and nothing can prevent this. You also gain a small afterlife that grows as needed.

■You can easily empower your followers besides things to do with your Domains, longer life and

○Can grant others temporary or permanent Blessings and powers that fall under your Domain.

●Think comic Cosmic level Marvel Odin without the need for Odin-Sleep.

○Destroying Galaxies in a 1v1 fight could be considered average collateral damage.

○Creating solar systems at will complete with the Cycle of life is something you can do on your first day and only grows from there.

●You can raise up others as gods into your Pantheon, granting them domains.

○They will never betray you, and you can remove or bind their powers at will.

○These can even be wholly or partly people we would consider fictional.

○A pocket Plane for your Pantheon, think Olympus or Asgard

●A shifting Weapon or item that can store without limit the power you generate as well as enhancing your own powers.

○Can absorb other items

○This can kill anything even abstract concepts such as Death and if that something was needed to keep the metaphysics of where you are at the time running they will continue on as normal.

○What you kill with this makes you stronger, granting you the knowledge, and everything about what you killed.

■These stolen powersabilites/skills/knowledge/memories will never conflict with any of your other powers, nor will they ever cause you harm directly or indirectly.

Essence of the Cosmic Space Dragon

 Tastes like the Starry Sky.

•Base race skills◦Lifespan Limitless

◦The older you get the more you and your powers grow. This has no limit

◦After Adult age grows roughly a foot year proportionally.

◦Hoarding tendencies, Family, Knowledge, Wealth

◦Desires to explore and adventure new places

◦Family life: Will life bond with multiple spouses of various species

◦Capable of crossbreeding with any sentient species. Very protective of those that they consider theirs.

◦Two ways of procreation normal way and the ability turn others similar to how vampires turn others it takes close to a week to turn others this way and can be done as long as there is life left. It will take time for those turned to be able to change shape.

◦Either of these will allow you to pass on any or all of your powers. As well as

◦Eye completely black with an image of a galaxy instead of a pupil

◦Due to long stretches of travel is immune to boredom

◦Their memory is extremely good but not perfect they have developed a technique to store old memories in extreme long term storage while they do not forget anything once they store their memories there it takes dedicated effort to retrieve those memories

◦Feeding traits Extremes of temperature/Radiation and solar/cosmic energy/magic

◦May also feed on the age of others. This increases your age and decreases thiers, This does not negatively affect them by erasing their memories or skills.

◦Able to open portals throughout the Omniverse.

◦Perfect memory, with infinite storage, perfect indexing, protection from harmful memories and the ability to move memories into hidden storage, replacing them with a mental note that you have done so and can restore them at will.

•Has a bonded pet 'Space Drake Lesser dragon roughly the size of a great dane domesticated ones are paired at birth with a Space Dragon who they form a lifelong bond with. Uses electric attacks and shares the lifespan of its bonded dragon. Very protective and is a limited empath and can detect when other mean its bonded ill will◦Has the ability to become a tattoo on its bonded in whichever form they take. While in tattoo form the energy from their bonded sustains them so they do not need to feed.

•Manipulation of Space◦Able to survive in space and fly at FTL speeds to explore new vistas.

◦Keeps hoard in a pocket dimension due to need to travel.

◦FTL speeds increase with age by Great Wyrm stage can cross an average galaxy within six month, Capable of crossing extragalactic gulfs as speeds drastically increases when outside a galaxy.

•Manipulation of Magic◦Magical bond with spouse that will let it age for the spouse so they don't die of old age can also take the wound from spouses if it chooses to.

◦Spell specialties magics that can be used in exploring and surviving in hostile environments. Large scale magical projects, creating flying islands, pocket realms,

◦Shapeshifting to fit in with new species. This is a complete shift nothing in existence will be able to tell that you are anything but what you portray yourself as.

◦Capable of regeneration, as long as a drop of blood or magic remains.

◦Mana pool increases with age.

◦Savants of enchanting. Three enchants they know from birth is a endless liquid enchant and a heat absorption enchant. And the final is a multifaceted enchant the first part is a mana battery that has no limit that you can draw from that starts empty, second part is a mana drain that can drain your mana into the battery based on factors you select, and third is the harder it drains your mana it will increase your mana regen and mana pool like a muscle. The Third enchant until you hit Apprentice level you can only cast as one whole parts 1,2,3.

◦Omnigot hearing or reading a few sentences in a language will have you speaking like a native.

◦Racial Skill 'Stellar Construction' This is a combination sub skill of Construction and Enchanting and levels those when leveling this one. Those using this use their mana and stamina gather up the very essence of space and forge it into their buildings. In looks the outside looks is like the starry sky quite often with stellar objects such as stars, planets, moons and nebula.

•Manipulating the Creation of Media Worlds◦Media explorer the ability to enter any types of media and interact with it such as books/comics/movies/video games which when interacting within it takes a life of its own. Eventually becoming a new reality.

◦Can break off a piece of the media world to use as a pocket reality personal retreat.

◦As they get older or boosting with magic can instead go to the actual realities

◦You can bring people/things out but the more complex/powerful the more energy you need to spend to do so.

◦Perfect Memory of all media you have ever heard/read or interacted with so you may enter such worlds without the material at hand. Also lets you recreate the music you have heard.

◦Side benefit lets you create a short term portal to anywhere you have been. Even if you have been kidnapped to another world.

•Matter Creation◦Full and unlimited Creation of matter ex nihilo including reduced mass Electron Degenerate Matter.

◦The Ability 'Scan' Which at grants the ability to scan any and all resources and liquids including potions, as well unenchanted items to recreate all of these.

•Gamer Power Manipulation◦The power to adopt different gamer/rpg systems that you encounter and merge them together and grant it in part or whole to others.

◦Many are the realities that runs video game or RPG mechanics is some form or another. Now not only do you run on some version of these when you encounter those other ones you may incorporate them in whole or in part into your own to make your own custom system.

◦You may impart your custom system or any of the ones you have encountered to any person or world you encounter in any combination.

◦When combined with Creation of Media Worlds any gamer type systems encountered through this power count towards ones that you may create later.

•Magic System Manipulation◦Power to adopt different magic systems merge them together and grant it in part or whole to others. Many systems of Magis and Power have you encountered so many that younow have a instinctive feel and control of them.

◦This lets you merge them together as the whim takes you, and even allows you to grant the ability to use them in whole or parts to any you might desire.

◦Even those who otherwise would not have the aptitude or ability to do so.

•Magic Realm creation◦Starts off at small worlds made to order with flora and fauna with magic or gamer systems that you have encountered and can give away to others.

◦May incorporate things and species that you have encountered or know of.

◦At the creation may set the features of the technology, Society, culture, environment, adventure and the power level they start and cap out at.

◦Power grows with use eventually crafting entire universes or planes. Capping out at a multiversal node cluster.

•Potential Manipulation◦Unlimited potential growth with practice and use of all of your skills/powers/energy pools can increase.

◦Very rapid growth in any skill or ability.

◦Ability to increase all aspects of others or yourself at the cost of mana.

Essence of the Game Lobby

 Tastes like a Favor repaid. This was originally made by an Ancient Master Builder who then sold the recipe.

•A vast series of digital universes are now yours.◦Every game you ever liked as well as any Litrpg/gamelit or dungeon novel.◾These can be exactly like they were depicted or actual digital universes with sapient npc's. Or anything in between.

◾You have admin rights to change them as you will.

•Lets you live inside the video games like want endlessly respawning.

•You may also hook these up to any network letting others play/live as well.◦Should a version of that game already a server can be hooked up to the mundane game that will host yours.◾This can not be stopped or blocked by anything.

◦By default only you can gain powers in the real world from the games but you may set permissions for others as well.

•Your own personal living space designed as you wish and my change as you desire◦You and others may physically enter here and live endlessly.

Essence of the Gamer System Dungeon

 Tastes like Limitless Potential

•You now run on a gamer system designed in whole by you or a modified one that you know of.◦You also gain a System Store that you can buy anything from bloodlines/race changes and skills to tech and ships from other settings.

◦You will automatically generate Quests as needed/desired.

◦You have no cap on your growth.

◦Due to your System you now have a limitless lifespan with all things needed for it such as perfect memory and everything always seeming enjoyable. Gamer Mind/Body.

•Gain crafting/disassembly enchanting/disenchanting menu to learn blueprint or pattern for what you disassembly/disenchant once you gain the right skill.

•Can create dungeons and settings based on media games/books/movies/others. Or just themes or leave it up to chance.

•Dungeons spawn enemies that drop any kind of loot including spell/skill/expertise/ability books. When making the portal to the dungeon the portal will glow according to danger level, you may see green your friend with less gear would see yellow or red depending. May make the enemies inside scale up to a designated power level. Such as your own or someone you are opening it for. Loot will scale appropriately. You may choose a theme or type of loot.

•Settings are non dungeons such as a portal to a D&D marketplace or Thessia/Omega from Mass Effect. Settings are unstable like dungeons and will disappear unless they become stable which require the portal to stay open for roughly six months once they become stable the people within gain souls, generally by absorbing the souls of their namesakes from after they died somewhere in the multiverse. They do gain the knowledge of the origin of the setting and your involvement. This happens at the time you enter the setting.

•Can make 5 settings and 10 dungeons at once to start. Once a setting is stable the used setting slot opens up again.

•Can invite people to your party so that they may gain the benefits of the system. Can also kick them from the party. You may choose to let them keep access to the system in whole or part or not.

•Settings can start at planetary size. With time and practice you set them up to even becoming self expanding.

Essence of The Land

Tastes like everything and nothing at the same time. Both the vial and the liquid are constantly changing colors. Crush your enemies, honor your allies, LIVE! Revere your craft, grow your power, LIVE!

●You can create Places of Power with any combination of Basic Elements, Deep Magic (No you cannot have Eldritch) and Higher Energy, Yes you may do them all.

○Comes complete with Town Hall from Race of your choice.

○You gain 500 settlement & research points per day.

○Your powers will unlock at 1 per day and then once unlocked at 1 per week for levels 2-3 and after that 1 per month.

○For every Place of Power you create you gain a Seed of the Quickening.

○You may choose 7 buildings to have built for free when you create your place of Power you also gain a Core Wall of Vibranium.

○Ability to generate mines of any resource for Places of Power

○You may upgrade existing Places of Powers in any combination of the above ways, including adding more powers.

●You can create 3 types of Dungeons .

○1 the kind normally found in the Land.

○Temporary Dungeons spawn enemies that drop any kind of loot including spell/skill/expertise/ability books. When making the portal to the dungeon the portal will glow according to danger level, you may see green your friend with less gear would see yellow or red depending. May make the enemies inside scale up to a designated power level. Such as your own or someone you are opening it for. Loot will scale appropriately.

○Settings are semi-dungeon/pocket realm such as a portal to a D&D marketplace or Thessia/Omega from Mass Effect. Settings are unstable like dungeons and will disappear unless they become stable which requires the portal to stay open for roughly six months once they become stable the people within gain souls, generally by absorbing the souls of their namesakes from after they died somewhere in the multiverse. They do gain the knowledge of the origin of the setting and your involvement. This happens at the time you enter the setting.

○Your settlement will automatically gain the Adventurer Specialization at level 5 on the first day granting you all bonuses up to and including the Blessing: Reliquaries of the Labyrinth, God Node and a free Multilevel Secret Treasury which can confiscate things without alerting the banks or Adventures.

●The Land is all magic, all magic is The Land. so you may use all forms of magic save Eldritch without detriment.

○You also gain all Spell Books up to Adept for all Basic Elements, Deep Magic save Eldritch, and Higher Energy. Including race specific such as Ambient Particles.

○When you encounter other forms out in the Omniverse you gain similar spell books.

●Travel/open portals to the Land at will this works within the Land as well opening portals freely.

○This also applies to the different Planes in this universe though you need to be aware of those you want to travel to.

○You may always choose when to appear in a reality whether that be 3 seconds or 3 millennia after you leave.

○Always know the way back to your original reality.

○You may travel to any version or timeline of the Land that you desire.

○You may also freely travel the Omniverse and no environment you go will harm you.

●Limitless 100% affinity in any and every skill You are truly limitless whether it be in skill growth, professions/focus/speciality or respawns there will always be another rank, level, Bloodline, Race or Place of Power you can always have another.

○This also applies to the limits in all things such as the limit on warlord points per engagement at each rank.

○The Fog of Knowledge for research and professions is peeled away completely to you.

○You start as a level 1 Tier 2 Draike Tier 2 Chaos Lord and gain the Quest: Chaotic Flux quest and Akaton Evolution Spell and are a Master of Chaos Magic and gain your 2nd bloodline; Epic Vile Bloodline: Petrifying Ghost Harvest (should you wish it this will not affect Richter) You may choose the looks of your scales freely

○Your Place of Power can have more than 1 Specialization/Focus.

○You will always succeed in Ascension to higher tiers.

○Your mana does not have an upper limit bad news spells or potions that would fill a person to max mana will now just fill to the next highest amount.

○You are immune to the checks and balance in The Land.

●Know how to contact any god when outside The Land, yes even the exiled ones.

●Immunity to naming and other non personal targeting .

○Meaning someone cannot use your name against you nor can they find/scry or target you from another country.

●Gain per level

○37 Stat Points per level to allocate.

○+1 to all Secondary Attributes.

○+125% to the skill of your choice.

○+10 to All Primary Attributes.

●Labyrinth While in the Land you may both create your own Node Road and once you leave the Land's Multiverse you may start a seperate Labyrinth that can transverse the Omniverse and create your own Node Roads between all levels of the Omniverse.

●Freely travel the Omniverse, helps if you have a way to target a particular reality such as a form of media about it.

●The power Grant any place or person in whole or in part you go to to the system.

●Oodles of TP You gain an additional 1000 talent point per level per profession and unlike normally these points are retroactive to the levels you have earned already

●Blessings of Chaos

○1. +500% chaos points earned from all sources.

○2. 5 free purchase from the sea of chaos, may be used at any time and gains 1 more per week.

○3. +15 to accessible stratums of the sea of chaos.

○4. Gains 100 Chaos Points per day.

○5. Access to sea of chaos before THE AGE of CHAOS.

○6. You know other Chaos Seeds on sight.

○7. Choose a theme each time you open the Sea of Chaos or just let RNG decide.

○8. +3 to all Secondary Attributes.

○9. 3 GrandMaster Skill or Expertise Books of your choice.

○10. 500 Talent Points once and 25 talent points per day.

○11. Unlimited Respawns.

○12.You may gift any of the above blessings at will with other Chaos Seeds and may take them back at will.

●Profession Rank Up Each week you may choose one of your Skills to increase 1 rank.

○This not only grants the Rank but the expertise to go along with it.

○You may choose 11 skills or subskills to start off on the Master level when you drink this essence.

○You automatically know what skills at what levels are required for any profession.

○View full Profession talent map.

●A personal Cataclysm Vault that contains

○Every scrap of knowledge and Lore from the beginning of The Land.

○Vials of every bloodline that when used grants that Bloodline regenerates used vials after a month.

○100 Magic Cores also gains 1 per month.

○A comprehensive self-updating Magic Core Guide that lists everything that can be combined/made with them and how to make Magic Cores.

●Rather than just using souls for soul stones you can use mana to charge them.

●Psi Dragonling soul familiar.

○This may be a pet from home living or dead gaining a new form.

●Ability to comprehend any sapient languages.

●You may impart the Land's Magic to anyone you choose.

○You will know and can permanently or temporarily boost the affinities to anyone you do this to on a mass scale, even to the point of scanning a planet to find the people best suited to your needs and desires.

○You can alter various books into the counterpart such as skills and spells or expertise even entire libraries at a time.

○To those you impart the magic You may grant and take back them anything this essence gives you.

○Allows you to convert a person's skill et al into The Land's system.

●Schematic Creator For any item you come across whether it's a ring of health or an arm crossbow you can create a schematic of said item which will be Savant quality Potions/poisons will give Pure quality recipes in local ingredients. You will be able to generate these schematics on demand.

○Merly by touching an enchanted item you will learn how to make both it and the enchant.

○Works on potions giving you recipes and even telling you local ingredients. Much like a certain core building.

○Scribing spell, skill and expertise books no matter the level only takes a total of 2 hours.

●Magic Savant- Magic users in the land are rare and special. It takes years of studying to become a master of any type of Magic. But you are a Savant. Your affinity for magic has no limits. Where most have to learn from a book or master a savant can merely watch magic performed to work out The spells cast and how to cast them yourself. This works even on the Unique Spells granted to Masters of Places of Power.

●"Thrice heard and witnessed." You are able to bind beings to things they say three times.

●Pocket Mine You gain access to a pocket dimension with every type of ore used for crafting along with expertise books on how to do so that will regenerate 1 day after being removed.

●As with the Land itself what doesn't kill you makes you stronger but you come back from the dead don't you so what does kill you make you even stronger still.

●569% xp from all sources, learn 7 times faster and skill progression by 70%.

○Those in your party and companions gain this as well.

●Prefect Anti-scrying only the One Above All will ever be able to do so. Though you may grant friends the ability to do so and they will only be able to with pure intent and when not coerced.

●You will gain a Spatial Expertise Book that will teach you spells on how to make Gamer type inventories.

●Should you become trapped you will always get a choice to respawn to escape.

●Items you also start with;

●Monocle of Niclewis

Item Class: Artifact Quality: Masterwork Weight: 0.1 kg Traits: This is the monocle of the Master Craftsman Niclewis. Imbued with lost technology and forgotten alchemies, it allows the wearer to see and understand the latent energy of objects. Practice will increase the depth of this magical sight. Using the advanced sight of the monocle will drain your mana at a minimum rate of 1 MP/min. Deeper inspection can increase this drain with no upper limit. It is advised that the wearer exercise caution. This practice can be toggled off and on at will. There are also 3 passive traits of the monocle: There is a specific increase in the success rate of creating items of higher quality. This bonus is 90% Exceptional, 85% Superb, 80% Exquisite, 75% Masterwork upon the wearer's skill level in Crafting. You have 1 additional Rank in regards to all crafting skills while wearing it. There is also a fixed +75% chance of successfully crafting items.

●Ancestral Ring of the Hardings

The Harding family were a series of smiths that served the Green Tear Dynasty prior to the 4th Cataclysm. The blood of titans intermixed with the blood of the fey folk to form their short-lived race, the Elowyn. Though they are long extinct in The Land, some of their weapons and armor survive even eons later. The Hardings were among the greatest families of the lost Elowies. This ancestral ring was passed down through generations of their family, absorbing the blood, sweat and life energy of these titan descendants. So much power was passed through this item that it awakened a life of its own, some even say a consciousness. Any worthy smith wearing this ring will be able to mold almost any metal and will enjoy a drastic increase in their chances to make higher quality weapons and armor. This will teach you smithing and mining from Novice to Grandmaster 

●Summoner's Ring Increases level of summoned creatures by +15.

●Blood of Aged Glass Dragon

●Focus Crystal This can be used to grow a Crystal Garden. It can be planted anywhere, but thrives underground. This is a living entity and it feeds on the ambient magic in the area.

●Sustenance Belt While wearing this belt, you require 75% less sleep and 75% less food and water.

●Wraith Mage Hyira-kur Set Any foes killed by the wearer of this item set have a chance of converting to a spirit, undead or living dead creature. If this occurs, they will be placed directly under wearers control.

Killing 1,000 enemies within a mile radius will if desired desecrate that space , death creatures regularly arise from this location and guard it from intruders. They will follow your every command.

Crown of Hyira-kur Defense: 63

Durability: 1835

Item Class: Legendary

Quality: Mastework

Weight: 3.7 kg

+1500 to Int and Wis

+250% to total defense against Death creature or Death magic

Gauntlet of Hyira-kur Defense: 79

Durability: 1611

Item Class: Legendary

Quality: Masterwork

Weight: 3.7

Effect: Siphon 50 health, mana, and stamina per second upon touch

Charges:1769

Staff of Hyira-kur Damage: 77-111

Durability: 1712

Item Class: Legendary

Quality: Masterwork

Weight: 6.2 kg

Effect:

+531% attack vs non-Death creatures

Fires beam of necrotic energy

Range: 303 yards

Charges: 1034

○Necklace of Scry Defense Will block all but the most powerful scrying spells (God Level). You will not be able to be seen by divination, identification, tracking or detection spells.

○Ring of Flowing Thought +70% Mana Regeneration

○Elixir of Selak's Luck Increase Luck by +50 for three hours and twenty one minutes refills after four hours.

○Poison of Nil Abilities Blocks all abilities for 1 hour, refills after two hours.

○Goatbanger Spell book.

○1 Seed Core This can be planted to grow almost any type of tree per month. It will grow into whatever best fits the needs of the region.

○Bottomless Bag O'Gold that generates 1000 gold per day.

○Blood Stone One of the most feared items in existence, as even if used by somebody without any knowledge and skill at Blood Magic it can lay waste to armies, and in skilled one's utterly destroyed entire countries. It is a complete repository of all knowledge on Blood Magic and can teach you several skills with it, but unlike standard blood stones it will not puppet your body or control you in any way. It also serves to enhance your blood magic.

○Scroll Case of Monster Attraction This case generates a Scroll of Monster Attraction. Activating this scroll will attract the strongest monster within a one hundred mile radius. You may choose the level of the monster and the level of the soul.

○A bookshelf that generates Masterwork blank books on demand.

○A large tray that when used can generate anything you have ever eaten or drunk complete with utensils.

○Pouch of powdered crystal. This pouch generates any kind of powered crystal on demand, though for blood crystal you will have to supply a sample of the blood.

○Bottomless bag of Soul Stones enchanted with AOE Soul Trap Generates soul stones of the needed size on demand.

○Bag of Filled Soul Stones You get 5 of each level per day except Absolute which you get 1 per week

○Glimmer Ring +35 to Perception of hidden enemies within 25 yards. Concealed enemies will sparkle in your eyesight. Extremely effective in dark areas.

○Slime Breeder's Guide -This Guide is the perfect gift for anyone who has ever wanted to breed an army of slimes. Or, y'know, just keep a collection of slimes that create an endless supply of booze, potions, or other such things. Whatever you want, I suppose.Slime Creation- Knowledge of merging mana and a liquid creating a slime whether a blob or humanoid. Slime Knowledge – Gain knowledge of all known slime types and evolutions.Force Evolution – Force a slime that meets certain prerequisites to evolve into a new form.

○1 Masterwork weapon of your choice along with a Master Skill book and an Expertise book to go along with said weapon.

○Ring of the Grandmaster scholar.

■Scribing spell, skill and expertise books no matter the level only takes a total of 2 hours.

■Will always be a grandmaster book.

■You can generate blank masterwork books at will.

■Grants master level research skill while worn.

■You can craft books that grant anything from a race or tier change to longer life or affinities.

■These would be in addition to what they already have.

■You must have encountered the race or tier you wish to impart.

■You may craft a special Level Reset book that only sets a person's level to level 1 they keep all skills, stats and professions they have already gained.

●Perfect memory, with infinite storage, perfect indexing, protection from harmful memories and the ability to move memories into hidden storage, replacing them with a mental note that you have done so and can restore them at will.

●You never tire of the joys of life and your emotions will never be dulled by the mere passage of time adapting to cultural change over the centuries will never be grating.

●Sleep Learning You have 2 modes of sleep learning; one where you enter a white space and try and create spells of ritual. {A very good place to experiment as nothing you do damages you actual body, though if a mistake rips your body apart you will still feel a brief amount of pain.} A second which you select a skill to train and level and your unconscious mind levels/trains it up for you. In both modes you have infinite mana/stamina.

●The ability to change what your status page shows others.

●Control your fertility in all aspects such as getting anything pregnant or getting pregnant from anything, even things or species that would not regulay be capable of it.

○This allows you to choose to pass down anything you desire to your children from powers/abilities/affinities/knowledge/memories.

●Choose a prime number of Waifu's they will love you unconditionally and start as Blood Brother companions.

○If you wish they can still guide you and call you on your shit.

○They will respawn as long as you wish.

○You may choose any of the benefits here to share with them.

○They may be drawn from fiction.

■Any powers and skill they have will gain a Land flavor.

■Memories and personality will start off the same but can be modified simply by drawing them from an AU version of the canon.