Chereads / Meta Essence CYOA / Chapter 61 - Meta Essence CYOA 61

Chapter 61 - Meta Essence CYOA 61

Essence of the CYOA cherry picker

When you want some pretty specific crap but can't be bothered with making builds.

 By consuming this tiny vial of thick syrup (that tastes awfully like sour cherries with the tiniest hint of cheddar), you get twelve Cherry Tokens.

•Each Cherry Token can be spent to acquire an Item or Power in any CYOA, (exception to this being Cherry Tokens). You start with the basic skill to use said Power or Item.◦"Any CYOA" includes Essences Meta, you cheeselords, but honestly I think that's wasteful and pointless.

•The Powers gained this way cannot be suppressed, or stolen. If these Powers are somehow lost (how???), they are restored three days later.

•The Items gained this way cannot be stolen. In case it is destroyed or used up (like in the case of consumables), it is restored three days later. Modifications to these Items will also be included when restored, if you want to.

•You can customize the Powers and Items acquired through these Tokens, but the effect is purely cosmetic. You can do this only once, and only when you acquired the Power or Item.

•This Essence can be modified through Meta CYOAs or other Essences (but the more it's modified, the more godawful it gets, to the point of smelling and tasting like an unholy combo of cough syrup and Limburger cheese, and it lingers in your throat for hours).

Essence of the Ghostbuster

Drinking this bottle of ectoplasmic slime grants you the following:

- An athletic body capable of lugging around dozens of pounds of gear without tiring out. Injuries cannot hinder you, and you heal at a faster than normal rate. Also no amount of slime, gunk or ectoplasm can affect your mobility.

- Increased intelligence, photographic memory, and the ability to go for days without sleep. Sure, you'd end up looking, feeling and smelling like shit, but on the upside, around the three day mark, you'll stop giving a fuck about many, many things. At that point nothing scares you anymore, and even the spookiest of spooks would just be another payday. This wears off once you get a good meal and a good night's rest.

- Encyclopedic knowledge of and keen intuition for the supernatural. This updates itself for every world you end up in, if you do end up going from one world to another.

- The ability to build and repair Ghostbusters technology featured within the franchise. You start out capable of creating equipment counteracting supernatural and paranormal entities like the proton pack, and can go all the way up to dimensional travel with enough time and resources. However you must scrounge up the parts yourself. Create miniature particle accelerators out of electronic scrap you have lying around.

- No gods, demons or Lovecraftian entity can subvert your mind and soul. Your mind and soul protected from any and all unwanted supernatural effects, including mind control, insanity-inducing memetic agents or having your soul ripped out of your body. If ghosts scare the piss out of you, that's because you're actually scared shitless, and not from some emotion-inducing aura.

- Your own charisma gets a permanent minor buff. Cold-reading and deadpan snark becomes second nature to you, as well as fast-talking people into agreeing with you. Your words become especially effective against supernatural entities. Piss off freaking Slenderman with a witty comeback.

- Unusual luck. There's always a chance of success in a venture against the supernatural, and one in a million chances of survival is guaranteed. You can't just coast on this luck however. You have to work for it and grasp the opportunity it gives you.

Essence of the Nightmare Throne (Don't Starve)

 By consuming this black translucent glob of even more dubious origin you get the following:

○You get full control and ownership over the Constant. A version of it at least. It's an entire world that starts out as nothing more than dust in an empty void. Under normal circumstances, this world would have been under the influence of shadowy beings called Them, and their latest plaything puppet plaything, but with this Essence this world is yours and yours alone. It's up to you how you'd shape it. Create life, sculpt landmasses play god. Unfortunately you don't have the instruction manual or any guidance whatsoever, and would take a lot of trial and error experimentation. Oh and by default all life you created are loyal to you.

■ Please do keep in mind time is pretty wonky in this world. Plants and animals grow at an abnormally fast rate, and people brought into this world do not age at all.

○You are not beholden to Them, and you are in fact the one in control. It's up to you how this manifests. Perhaps you're the absolute ruler of these malevolent shadowy beings and they can't disobey your orders, or perhaps They are rendered mindless puppets by your presence. Or perhaps they just aren't there anymore.

○You can go leave and return to your Constant whenever you wish. You can bring people in there too. However many esoteric items and beings created within your Constant do not work in other worlds. And vice versa. Something something different governing metaphysics something.

○You can also make shadow minions to do your dirty work. Be default it looks like a 3d silhouette of you, but you can customize their shape and size with time and effort. You can perceive the world through their senses (which is pretty disorienting for the uninitiated) and would work regardless of what world they're in.

○You also get a dapper, yet rather edgy alternate form. The details are up to you as long as it's still recognizably you: black flames for hair, spikes etc. The sky's the limit. (This is just a cosmetic change though.)

○As a bonus, if you take this along withthe Essence of the Starver, you get this tiny bonus:

■ The things and beings you create within your Constant now work regardless of what world they're in. Have fun I guess.

Essence of the Starver (Don't Starve)

By consuming this black translucent glob of dubious origin you get the following:

○Starvation does not make you helpless. If left unchecked, malnutrition would still eventually kill you, but your strength and mobility is unaffected by the lack of nutrition or fuel. Optionally you can also gain an indicator in your head telling you when you're literally starving yourself to death. It sounds like Wigfrid extolling the virtues of eating meat on the top of her lungs.

○Death is not the end. Once your body perishes, your soul, taking the form of a glowing bedsheet ghost with a few distinguishing features, can wander around and be a spooky nuisance until you find a resurrection method. Or you can move on to whatever afterlife there is. Your choice.

○A hammerspace inventory to store items in. It can be accessed through your pockets. The items inside are rendered weightless and there's no risk of cross-contamination, but time still passes (slowly) within it. Feel free to put manure in the same pocket as your freshly butchered meat. You can also make your bags bigger on the inside. These bags act as their own separate inventories that follow the same rules as your inventory, but smaller.

■ Note: The contents of your non-bag inventory will spill all over the place if you die.

○The knowledge on how to create all the structures and items from Don't Starve/Don't Starve Together, even the ones that you can't normally create within the games. This includes items and structures from the mods that can be found in the games. While you still have to gather the materials, these items and structures will work regardless of whether or not they're in the Constant. This includes the Jury-Rigged Portal, which allows you to travel to and return from the Constant.

○A perfect sense of direction, along with a perfect memory for interesting locations, landmarks and terrains. It is impossible for you to stay lost as long as you take a few moments to gain your bearings. Optionally you can also gain a minimap in your head. It updates itself the more you explore and anything that you may find interesting would be marked on the map.

○Night vision. It won't let you see in absolute darkness, but with a minimal light source, you'll be able to see in a pretty large radius around you. Even a tiny lit match can drive away the darkness and the things that lurk within it.

○Fighting skill. In the Constant, the best defense is not getting hit in the first place. You gain a keen instinct on how and when to dodge oncoming attacks, and when to strike back. You also gain the ability to easily distract and lure monsters into traps or other monsters.

○Sanity recovery. This won't protect you from insanity-inducing effects, be it from magic, auras or eating bad shrooms, but this will guarantee that you will always recover from insanity eventually. This recovery is substantially aided by sleeping a good night's sleep.

Essence of Duel Monsters

Made by Mr Trickman

By drinking this shining gold and shifting shadowy Essence you gain the following abilities.

- You gain the ability to summon the Spirits of Duel Monsters. The stronger the monster the more magic it takes to summon them. 1 to 4 star Spirits are the easiest to summon and take little effort. 5 and 6 star Spirits cost more. 7-8 star Spirits cost much more and 9+ star spirits are so costly it might be impossible for you at first. But as you grow in strength it will be easier for you to summon more powerful Spirits.

- You gain the ability to channel the power of the Spirits instead of summoning them gaining their power, skills, etc. This is less costly them Summoning them but you can only channel one Spirit at a time. You may also take on the Spirits form if you wish.

- You also gain the ability to summon a Duel Armor to channel powerful armors that channel Spirits power. This is the least costly but you may only use one duel armor at a time and the power comes from the Duel Armor and not yourself.

- The Spirits are loyal to you despite their possible personality and generally favor you unless you prove a cruel summoner. Yes, lewding them is indeed possible.

- You can apply a degree of customization to the Spirits such as changing their gender and making the more monstrous Spirits more human thus making them Monster Girls or Boys.

- You gain the ability to use Spell and Trap cards as actual spells and traps. Spells can be cast as quickly as you like but Taps need to be "set" and primed like Tula traps unless otherwise noted.

- At first you may only summon a total of 5 Spirits at a time and cast a total of 5 Spell/Trap cards but as your power and experience grows you can summon more and more at a time.

- You gain the ability to travel to any of the various Spirit Realms/Dimensions at will and you can take others along with you.

- You have a mental list of all Duel Monster cards to use however mental sorting and choosing is up to you.

- You gain the ability to Summon and use without consequences all Millennium Items.

- You have the ability and become a master of using Shadow Magic.

- You gain the power of the Gentle Darkness and become a master of it.

- You are able to physically create the various dueling/trading cards for personal use.

- You gain your own custom Duel Disk for dueling use. You can also summon other standard Duel Disks for your opponents.

- You can summon your own custom Duel Arena if you wish.

- You gain the knowledge and ability to recreate any technology from the Yu-Gi-Oh Anime and Manga series.

Note: Due to how the various card effects can react and be used I'll just say, Please Fanwank responsibly. 

Essence of Infinite Omniversal Energy 

 By drinking this swirling, sparkling rainbow shifting liquid you've gained access to Infinite Omniversal Energy. What this means is you are now a conduit of a potent never ending energy that is capable of being used for anything. For example:

 * any skill, power, ability etc that requires a form of energy, such as magic, mana, ki, chi, will, etc, will instead use the Infinite Omniversal Energy as a perfect substitute.

 * The user will be able to perform any of these skills, powers, abilities etc, as if they were always able to or if they were born with the ability. Even abilities only usable by certain people, species or beings. Example: Harry Potter magic, Draconic Magic, divine powers, etc.

 * The user Gaines an instinctive understanding about how to use these abilities. 

 * Further training significantly boosts learning any abilities. Any abilities that takes years to master would only take mere weeks to master.

 * If desired the IOE can be converted to other mediums to power and charge items and equipment. Example: Pure electricity to power me charge electronic devices, convert to liquid form to power equipment like vehicles, generators, etc. A physical crystal or mineral form to burn such as coal or wood powered equipment. Magic to power and charge magical items, wards, rituals etc. Example; Elder Scrolls enchantment, Fairy Tail Lacrima Crystals, Fate Jewelcraft, etc.

 * The user can decide if the physically converted IOE is as hazardous or explosive as desired.

 * If the user wishes the IOE can be used to empower and strengthen other objects or beings. Either directly transferring the energy, converting to a liquid and drinking it or changing to a solid to wear. User can decide on taste. 

 * The IOE due to its nature of being infinite cannot be sealed, stolen, siphoned, or destroyed in any way except by the users choice. Example: any anti-magic areas, items or abilities, psionic blockers, power nullifying collars etc.

 * If the user ever comes into contact with other sources of energy, such as electricity, radiation, magic etc, they may harmlessly absorb it into themselves, and in the case of physical fuels such as gasoline or coal drink me eat without harm.

 * Due to constantly channeling IOE the user no longer needs to eat, drink, rest or sleep unless they wish to do so.

Essence of Many Masks

By drinking this swirling concoction you gain the ability to summon forth any and all masks known throughout all of creation. Whether real or fictional.

-When you summon and wear a mask you gain any and all powers, skills and abilities associated to the mask and/or its original wearer. For example wearing Batman's mask will make you a world class martial artist and detective. Jason Voorhees' mask will make you a near unstoppable revenant, etc.

-The mask only grants you the powers of the original wearers and not items or equipment. Unless the wearer can summon the equipment at will. Example, Batman's mask will not grant you gadgets instead the knowledge and intelligence to make them. A Fate Servants mask will allow you to use and summon Noble Phantasms.

-You will also gain any weaknesses associated with the masks and individuals as well. Specific elements, items, etc.

-However any form of possession or corruption associated with a mask will not effect you. Example, Majora's Mask or the Terror Mask will grant you full power from them but won't be able to possess or corrupt you. You will be in control.

-Any special conditions a mask requires will no longer be needed such as a specific time, place, ritual, etc.

-Any mask summoned must be a mask as in it covers the face in some way. For example a hat is not a mask unless a veil or cloth covers the face, so Sherlock Holmes' hat is not valid. A full face helmet counts such as a knights helmet or the Dr. Fate's/Nabu's Helmet of Fate.

-You may summon as many masks as you like but you can only wear one at a time, unless you take a form with multiple head and/or faces.

-If you wish you may lend a mask out to another and grant them its abilities. You may unsummon a mask at any time.

Essence of the Smasher NSFW

Originally by Wheenesss updated by Mr Trickman

* Drinking this essence allows you to channel the powers of every character in the Super Smash Brothers video game series, at their full power rather than just the limited movesets of the games. This can be playable characters, spirits, trophies, bosses, etc. However, you can only channel one character's powers at a time, but you can switch between them on the fly.

* If you wish you can physically transform into the character or any variation of the character. Different color skins, alternate outfits, etc. The transformation is as fast as power switching.

* You can also summon any items, allies or minions any character has access to outside of the game. Examples include Samus Aran's ship, any link's items or companions or Ganon and Bowser's minions. Any minions or creatures summoned will be as loyal to you as they are to the character. You will instinctively know how to use the items the same as the characters.

* You can grant other people these powers by creating a sticker of the character in question, which the target must then attach directly to their skin. These stickers are indestructible and cannot be removed by anyone except you. However you lose access to the powers of the character you make a sticker of for as long as they are being used by someone else. When you take back a sticker, it vanishes into your body as if you had never made it in the first place.

* You can summon various items from the Smash games that you can use to turn the tides of battle. If you wish these items may spawn randomly around the battlefield. These items work exactly the same way they do in the games, which means they can be used by combatants other than you. This also includes the various Assist Trophies and even the Final Smashes.

* You can also create 'amiibos' of the game's playable characters, clones of them with all of their powers who are 100% loyal to you despite how they may act in their source material. You can even decide how they are loyal to you, whether they are in love/lust with you, respect you, fear you or are just total bros. Yet like with the stickers, you lose access to those character's powers for as long as that amiibo is active. You can summon multiple amiibos at once or summon the different versions of characters that have appeared in the game. OoT Link, TP Link, BotW Link, Samus and Zero Suit Samus, etc.

* If you desire you can create your own Mii fighters based on your own design including fighting style, weapons, armor, etc.

* You can summona characters with alternate costumes or color schemes. You can even choose what gender they take, male, female, even futa, or even give them a more human form if you like. So yes, you can summon Bowsette if you wish or have an orgy with all the Zeldas, Shiek and female Links.

* If or when an amiibo dies, you can either choose to retake their powers or revive them. Note that choosing to retake their powers doesn't mean you permanently lose that iteration of the character.

* If you wish you can communicate with a character as a voice in your head offering advice and/or encouragement or if you just wish to speak with them.

* You can summon the various stages from the Smash Games as small pocket dimensions to combat or spar in or just spend time. They can function just like in the games if you wish but the various functions and events in the stages are under your control. Dangers, platforms, movements, etc. While in the stages no one can permanently die, they just reappear above the stage like usual and damage accumulation can be toggled on or off. When on it will replace receiving injuries. When not in use they will repair over time if damaged