Hero name sapphire
Race angle
Sub race angle of death
Class necromancer
Level 20
talent
renewable
first hero-unique
Hero unit
Hero grade SSR
Health - 600/600 (1200/1200)
Mana - 2110/2110 (4220/4220)
Strength - 100 (200)
Speed - 100 (200)
Stamina - 100 (200)
Intelligence - 360 (720)
Spirit - 350 (700)
Skills (no. 9)
Rise Lv 10 , skeleton summoning Lv 8 , zombie summoning Lv 6 , ghost summoning Lv 6 , death bullet Lv 6 death sphere Lv 6 , bone golem summoning Lv 6, soul harvesting Lv7, corpse crafting Lv 7
Rise
Skill type active (summoning)
Skill description
Use a number of corpses to resurrect them into random undead the better and stronger the corpse the stronger the undead will be each skill level will increase the number of undead by 5 and grant a chance to summon a higher tier of undead
Cost 1 corpse = 1 undead
Mana cost 100 units per undead
Cooldown is 1 min per undead summoned
Note base chances are (increases with better materials and skill level)
Tier 1 undead 60% summon chance
Tier 2 undead 30% summon chance
Tier 3 undead 10% summon chance
Skeleton summoning
Skill type active (summoning)
Skill description
Use a number of corpses to resurrect them into skeleton undead the better and stronger the corpse the stronger the undead will be each skill level will increase the number of undead by 5 and grant a chance to summon a higher tier of undead
Mana cost 50 per corpse
Note base chances are (increases with better materials and skill level)
Tier 1 undead 75%
Tier 2 undead 25%
Zombie summoning
Skill type active (summoning)
Skill description
Use a number of corpses to resurrect them into zombie undead the better and stronger the corpse the stronger the undead will be each skill level will increase the number of undead by 5 and grant a chance to summon a higher tier of undead
Mana cost 100 per corpse
Note base chances are (increases with better materials and skill level)
Tier 1 undead 75%
Tier 2 undead 25%
Ghost summoning
Skill type active (summoning)
Skill description
Use a number of corpses to resurrect them into ghost undead the better and stronger the corpse the stronger the undead will be each skill level will increase the number of undead by 5 and grant a chance to summon a higher tier of undead
Mana cost 100 per corpse
Note base chances are (increases with better materials and skill level)
Tier 1 undead 75%
Tier 2 undead 25%
Death bullet
Skill type active
Skill description
Make a small sphere of death type mana at the tip of your finger and shoot it at you enemy
Deals magic damage of 100% + 5% skill damage with each skill level
Note when the skill reaches level 20 will deal pierce damage as well
Mana cost 5 points
Cooldown 3 seconds
Death sphere
Skill type active
Skill description
Make a large sphere of death element mana at the tip of your finger and shoot it at you enemy
Deals magic damage of 100% + 15% wind element damage with each skill level
Mana cost 25 points
Cooldown 30 seconds
Bone golem summoning
Skill type active (summoning)
Skill description
By using the bones of a number of corpses you can summon a bone golem that's power is equal to a portion of the power of the total corpses that went into the golem itself
Cost needed at least 1 corpse skill level determines the number of corpses that is the upper limit of this skill
Mana cost 500
Cooldown 20 min
Soul harvesting
Skill type active/passive
Skill description
Allows the user to harvest and strengthen souls allows the user to harvest any soul within the users level
Passive
Any being killed by the user is has its soul extracted
Active
When the pouch containing souls reaches the limit all the souls can and will eat each other to get stronger
Mana cost none
Cooldown none
Range user must kill target to collect soul
Note 1
sometimes the souls when eating each other will mutate and evolve to gain more power
Note 2
Souls can be infused into objects to make them unto cursed objects turning them into undead
Note 3
The bigger the object the more powerful the soul needed to fuse with it
Corpse crafting
Skill type passive
Skill description
Allows the user to know the parts of value of any corpse and the best way to use them
Each skill level equals a months of research
As well as focusing on the necromantic knowledge on the corpses he or she has killed or seen with each skill level
Renewable
Grade god
Power 1 able to resurrect the dead soldier or hero after enough time passes
Note 1
Different summons grades and races have different resurrection timers
N grade soldiers have a timer of 1/2 a day
R grade hero's have a timer of 1 days
SR grade hero's have a timer of 2 days
SSR grade hero's have a timer of 4 days
UR grade hero's have a timer of 8 days
SUR grade hero's have a timer of 16 days
LR grade hero's have a timer of 32 days
MR grade hero's have a timer of 64 days
Note 2
These are the minimum amount of time needed to resurrect the units it also depends on how they die where they die how far away they die who killed them and more
Note 3
These times can be increased by as much as 2x for each condition that has reach the limit for example
A soldier dies and at the limit of each one
2x2x2x2x1/2= 8 days with each soldier who dies like that for resurrection
Title name first hero
Grade unique
Power description
Power 1
Gives the user 2x all stats as a buff
Power 2
Gives the wielder a 200% increase in all points obtained from this unit
Power 3
Reduces cost of this unit to that of a common soldier
Title name hero unit
Title grade varies (currently grade SSR)
Power description
With this title this unit can evolve transcending its current rank after conditions have been met However the unit will lose all progress and all points will be refunded to host
Conditions to evolve unit (???)