Chereads / I started an online game with a doomsday soldier talent system / Chapter 11 - chapter 10 hitting the jackpot part 2

Chapter 11 - chapter 10 hitting the jackpot part 2

the receptionist looked confused and said sir a goblin lord has not appeared in these parts in almost a century and a goblin hero we have only herd rumers of such a thing never have seen it well her you are prof of a goblin hero and prof of a goblin lord good god said the receptionist

after that our hero headed out and went to pick hyrbs and kill monsters with bounty's after collecting the reward on the goblins then he found his unit falling into an underground cave a little ways from the city a cave full of spiders the size of fully grown pitbulls they numbered at least in the tens of thousands he wound up in a labyrinth passages before they went down any passedge our hero used the two inheritances and wound up with a beast taming arachnie and a gunner bunny girl and then he began the truck down the tunnels and found that each tunnel lead to a spider queen an SR grade monster and there were around 500 of them and one by one they were cleared each having about 2000 spider monsters and after hours of the last and largest cavern the last room was filled with about 10,000 spiders N grade 3,500 R grade and 10 spider queens as well as a spider empress mutant monster and there are close to 100 mutant spiders

level 01 (N)113321(R)2367

level 02 (N)156450(R)3366

level 03 (N)143340(R)9887

level 04 (N)44567(R)2345

level 05 (N)46788(R)5655

level 06 (N)45678(R)4544

level 07 (N)37654(R)6655

level 08 (N)33213(R)6543

level 09 (N)39876(R)3443

level 10 (N)32222(R)4322

level 11 (N)37654(R)4237

level 12 (N)33454(R)4566

level 13 (N)39997(R)4656

level 14 (N)33665(R)5421

level 15 (N)32266(R)5322

level 16 (N)37689(R)4433

level 17 (N)32221(R)6553

level 18 (N)39876(R)2311

level 19 (N)22115(R)1123

level 20 (N)5566(R)890(SR)100

level 21 (SSR)1 2625

total points earned 11287011 points earned

our hero went and bought the talent solder reset

allowing every 30 days the solder cost to reset to its basic cost at the end of month the solder summon cost will reset

and our hero happened to be at the end of the month in a few hours so our hero began to summon solders sence there are six archetypes to choose from and he already summoned 11 of each each with there own individual cost he then contemplated summoning them when he herd a system prompt

system to player congratulations for clearing out a major threat to the human race you have recived a reward a 24 special system function the reward wheel spin the wheel to get an rewards of at least N grade and a chance to get something of as much as UR grade

chances

N grade chance 70%

R grade chance 20%

SR grade chance 9%

SSR grade chance .9%

UR grade chance 0.1%

ok so I need a lot of points and sence it will reset in a few hours I'll spend half now and half then half after the reset and sense there are six archetypes and sense there are six with individual pricesthat means he will be able to gain 20 now and 20 later for each group that amounts cto 240 total in this batch and more then 300 all in all enough for them to break into groups of up to 52 and hunt the enemy's inside and around the forest if each group destroys around a mid sized pack of wolfs or a small goblin villages then I can more the recover what I spent and from what I've been told the monster forbidden areas on the map are teaming with monsters there are 8 counting the spider cave we are in right now the others are the valley winds a closed in Vallie that has a large amount of wind buffalow numbering in the tens of thousands another the slime caves a cave teaming with slimes the third the troll tribe numbering in the thousands the next one can is the cliffs of fire a volcanic mountain with fire birds on there cliffs numbering around ten thousand of them on each of the 8 sides if the exterior of the mountain as well as around 50,000 inside it after that is the Trent forist good for herbs bad for people and then there's the the dark casem full of countless dark type and shadow type monsters and there's the lake of no return a lake full of turtle monsters and a swamp full of crocodile monsters called the poison tar swamp

chapter 10 the valley winds buffalow hunt

I'll send my 52 squads ro begin the buffalow hunt Spence the valley of winds is not that far awaywith my case on the back of my necromancer I feel safe

so its time to hunt the wind buffalow are green fured with white horns and yellow eyes they are twice the size of normal buffalow and can use wind magic are both tanky and duel magic and physical attackers the buffalows are mostly level 20 monsters the groups move and attack them in groups the tamer uses the spiders she hatched to trap the buffalow wile several teames attack the buffalows together then store the body's inside the sub space they have for disassembly later the swordsman cut the preists heal and buff allies the mages chant magic and slam it onto the buffalow

the first battle of each group went something like this

the assassins went up to a buffalow lured it out of its herd the spiders spun ther webs making a trap that stuck the buffalow inside It as the assassins jumped over the web trap with the help of a priests speed buff after that the mages let the shield solders take a defence as the spiders shot there webs and the mages prepared fire balls ignighting the web and burning the buffalow the swordsman and archers used physical attacks to bring down the buffalow one by one after that they lured about 104 in total from there first herd of almost 200 before they got suspicious and charged at there enemy's the archers aimed for the eyes or the rare grade buffalows and the SR grade buffalow but it only worked on the R grade buffalow the beast tamer had the other spiders dig a pit wile there kin made traps on the surface after the buffalow ran as a group they all fell into the spiderweb layed pit and got a bunch of fireballs to ignight the web and cook the buffalow