Chereads / Apocalypse Systems / Chapter 17 - cleric System - skills and abilities

Chapter 17 - cleric System - skills and abilities

Knowledge keeper here. So rather than bore you with this journal entry I decided to just pull out the information and summarized it

Combat class skills

Holy martial arts - allows user to infuse holy magic into melee fighting if unarmed

Holy bullet - fires compressed 'bullet' of holy magic. Can be charged. The longer the charge the more powerful the attack

Holy blitz - stronger version of holy bullet which brings a rain of holy bullets around the user. Effective for monster crowd control

Support type skills

Heal - expend mana in exchange for helping allies or creatures heal at an accelerated rate

Detoxify - purges toxins and poisons from body. Can be used on toxic slices to kill them

Rest - puts subject into a deep sleep to prevent further harm from stress

Combat/support skills

Weapons blessing - afix a weapon with the holy attribute. Projectile launching weapons will automatically use mana in the air to create a projectile of holy magic.

Area heal - creates a barrier which harms undead and unholy creatures while healing allies

Sacred ground - renders area inhospitable for undead type creatures cases debuffs on most monsters

Revival - revive a person in exchange for their exp or levels. Must be done within 24 hours of death

Sanctuary - creates impenetrable barrier that prevents entry or exit by monsters or allies for one hour. All other skills locked during this time