Hey! And welcome back!
Well, it looks like I will be getting one last post in huh?
I couldn't leave you all without at least dropping the Character Dive for our latest batch of characters, I felt like that would be a bit of a weird way to start the upcoming year lol.
I won't keep you all with all of my babbling like I tend to do lol
I know it's still a couple of days off, but
HAPPY NEW YEAR!
(Just in case I don't get back to ya!)
See you all back here at the Gates soon enough.
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"Hopeless wonder. Part 1."
Character: Gob-Lob.
Species: Deeplurk. Goblinoid subspecies.
Class: Deeplurk Gob Lobber -Redacted till next chapter part.-
Age: 36 HLS 18- Goblin years.
Nation: Slycen Mound, The Deep. Underworld of Enverdolmal.
Weapon: Shaka-laka Staff.
-Fangs/Tusk and Claw-like nails.
Origin:
Born in the slums of Slycen Mound, Gob-lob's real name is long forgotten. For as long as he can remember, and just as soon as he was able to lift a shovel, he was put to work as a Gob Lobber.
Goblinoid children aren't shown love and affection as most other species are. This is especially true for Deeplurks, and Gob-lob's parents were not the exception in any way. Deeplurks pass waist but once a week, sometimes just once a month even. And so the work of removing said waist can and is often left to a single or pair of unfortunate Goblins or Goblinoids. Gob-lob's family tree was full of nothing but Lobbers. He in fact never even knew his mothers nor fathers real names.
One day, he decided that this life was not one that he wanted. He didn't want to live and die as his parents and their parents had. He wanted see something beyond this Mound. He wanted to see the Big Bright. He knew -through his near-constant line of flowing question's- that there were a select few Deeplurks who were allowed yo venture up and return with all sorts of tales and items. He wanted tales of his own. He needed something other than a life of shoveling scat... He made up his mind to either make it out or die trying, and he knew of one way that was much faster and safer than having to journey through the tunnels and caverns of The Deep.
well, safer?
No.
But faster?
yes indeed.
Abilities:
-Redacted till next chapter part.-
-Exceedingly strong for his size due to years of shoveling Goblin scat.
-Redacted till next chapter part.-
Stats:
Strength: 9/10
Stamina: 8.5/10
Agility: 5.5/10
Aether: ???/10
Dexterity: 6/10
Resilience: ???/10
Intellect: 4.5/10
Resistance: ???/10 High. ???/10 Low.
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"Hopeless wonder. Part 1."
Character: Slycenbite.
Species: Deeplurk Goblinoid subspecies.
Class: Goblin Queen and Veteran Brawler.
Age: 61 HLS 30.5 Goblinoid.
Nation: Slycen Mound. The Deep. Underworld of Enverdolmal.
Weapon: Steel-capped fangs/tusk and Claw-like nails.
-Acktomier: Aether boosting royal pendant.
Origin:
Slycenchew was the second largest Deeplurk in their limited history. She was known primarily for her love of the punishment known as the Death by 1000 chews. She died after biting off a bit to large of a chunk...
Slyceneat was the largest Deeplurk in their limited history. Outside of her massive girth, she was known for her love of eating in general. Ahgo and Ahmay had been hired and utilized as noting more then merchant fetch boys for the most part, as they were more often sent to the Big Bright for food stuffs more than riches of the material matter.
She died when her stomach exploded after eating just one last grape...
Slycenbite was determined to be different.
She never took a mate seriously.
She rarely utilized the Death by 1000 chews, as she wanted it to be...special.
Occasional.
She quickly curved her appetite after witnessing her mothers random and untimely demise first hand, so her frame was lean, muscled, and alluring.
Well...by Deeplurk standards.
She capped her fangs, tusk, and claws with steel and lead raids against opposing Mounds herself. She was an active Battle Queen.
This boldness led her Mound to the very near top of the social and political pedestal.
This was not her plan.
She despised having to play political games.
She hated the ceremonies and uppity crap.
She longed to be free and roam The Deep.
To discover new things and see new sights.
But above all this, she wanted nothing more than to see the Big Bright.
Hand-drawn images and Mind captured play-backs had never been enough.
She would scheme her schemes and make her way.
She just needed a little time.
Abilities:
-Shatter Shout: Immobilizes enemies and can negate some magics.
-Expert Brawler.
-Can boost the size of her Aether pool with her pendant.
-Fire spells.
-Wind spells.
Stats:
Strength: 8/10.
Stamina: 9/10.
Agility: 8.5/10.
Aether: 7.5/10.
Dexterity: 7.5/10.
Resilience: 8.5/10.
Intellect: 8.5/10.
Resistance: 8/10 High. 8.5/10 Low.
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"Hopeless wonder. Part 1."
Character: Ahgo and Ahmay.
Species: Deeplurk Goblinoid subspecies.
Class: Sorcerer & Alchemist.
Age: 120 HLS 60 Goblin years.
Nation: Slycen Mound, The Deep. Underworld of Enverdolmal.
Weapon: Four Enchanted rings each. (8 in total between the twins.)
-Ahgo uses a Shaka-Laka Staff and a Silver wrist band that is blessed with the ability to channel Thunder bound Aether.
-Ahmay uses a Battle Tome and a Golden wrist band that is blessed with the ability to channel Earth bound Aether.
Origin:
Twins are a rarity among Goblins.
SMART Goblins are even more rare.
A set of twins who are BOTH intellectually blessed, is a whole different thing all on its own.
Born to one of the few Deeplurks who was blessed with the task of exploring and documenting the Big Bright, it is thought that these twins were gifted their intellect on purpose for some still unforeseen reason via some means magical or otherwise.
Although they are identical in appearance, their personalities are vastly different.
While Ahgo is loud, boisterous, and often outright rude, Ahmay is surprisingly mind mannered and more inclined to manipulate his enemies into fighting one another before resulting to feeding them a bounder or thunder clap.
Both are silent and timid before Lady Slycenbite.
The twins were hired by Lady Slyceneat in order to bring her foods of different types, from far and wide. She sent them on a one way expedition to the Big Bright from The Deep along with an escort of 30 disposable soldiers. Only half a dozen would make the equally perilous return trip.
The twins were left alone in the lone cave that would lead them to the Big Bright.
They would ever only be able and ALLOWED to return should they find the best foods and drinks for their insatiable Queen. They were also tasked with finding their way back. For any other pair of Goblinoids, this would have been a death sentence, but with their combined minds and cunning, they would manage just that.
It was they who established a safer and more secure rout between the Big Bright and The Deep. One that could be guarded and watched. with a bit more ease. Yet still, their own means of travel was not thus. Magical yet unknown means exist between the two that let them make the journey a bit faster than anyone else.
Ahgo is well versed in Sorcery and Ahmay prefers Alchemy.
They both have come across, acquired, earned, and even stolen their fair share of magical trinkets and jewelry along their travels. A favorite of their kin, magical or not.
These have made them not only wiser, but far more formidable in combat situations.
They are both respected and feared by all but Lady Slycenbite, their newest Queen.
Abilities:
Ahgo: Sorcery and Sigil rings.
-Thunder spells via his Blessed band of Thunder.
Ahmay: Alchemy and Runic rings.
-Earth spells via his Blessed band of Earth.
Stats:
Ahgo- Strength: 4.5/10. Ahmay- Strength: 5.5/10.
Ahgo- Stamina: 7/10. Ahmay- Stamina: 6/10.
Ahgo- Agility: 8.5/10. Ahmay- Agility: 6.5/10.
Ahgo- Aether: 9/10. Ahmay- Aether: 9/10.
Ahgo- Dexterity: 9/10. Ahmay- Dexterity: 9/10.
Ahgo- Resilience: 6.5/10. Ahmay- Resilience: 7.5/10.
Ahgo- Intellect: 9/10 Ahmay- Intellect: 9/10
Ahgo- Resistance: 9/10 High. 8.5/10 Low. Ahmay- Resistance: 8.5/10 High. 9/10 Low.
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I hope that Hopeless wonder was as interesting for you to read as it was for me to write lol.
I like these little Goblinoids, I think they will bring a few really cool twist to our tales next year.
I love you all.
Really and truly.
Many of you have stuck around since the rough early chapters lol and I really appreciate you more than you can imagen.
I write these stories for free you know?
You all keep me writing. It makes me happy to see the Reader and view count slowly tick up whenever I post something new. It lets me know that more and more people are taking refuge in Enverdolmal.
All are welcome.
All will always be welcome regardless of creed, religion, race, sex, or ANYTHING else.
The gates of Enverdolmal will always open just as long as you bring your open mind and imagination.
Have a Happy New Year folks.
I love you all.
See you in 2024
Stay safe.
Stay healthy.
Stay vigilant.
-Redd.