Hello all!
Welcome back to the world of Enverdolmal!
I hope you all have been well. As you all know (if you read my last posted chapter) I have not been in the best state of mind. My friends and family have suffered a devastating loss this past week, and we are doing our best to hang in there. The death of a child...is horrible beyond words, and I would wish this pain upon no other human.
I hope that any of you who have children are never forced to live without them.
Pardon my heavy intro folks.
I have a good set of Character dives for you all today, I hope they tide you over until I post my newest chapter as always.
I love you all.
I hope again, that this finds you well.
See you back here at the gates after your read.
And we are off!
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"A day of duels. Part 1."
Character: Rayden.
Species: Human.
Age: 32 HLS.
Class: Astronomage.
Nation: Naeri- Netsud.
Weapon: All known to human history (Can summon nearly any weapon in a solid Aetheral form -via the runic tattoos on his left arm- to use in combat or any other purpose.)
-Aetheral limb. (Right arm from the elbow down)
-Aetheral eye. (Right eye.)
Origin:
Rayden's younger years were spent in his country of origin, located far to the East of Enverdolmal. His parents were wartime immigrants, having fled their own country in order to save not only themselves but their only and beloved child. This would prove to be difficult, as upon their arrival, they were drawn into a war between Naeri and its neighboring Kingdom: Zentram. Growing up, he spent his teen years studying any and all sorts of materials, books, and scrolls that would inevitably pass between the hands of local traders and merchants.
Between reading, he assisted his father with the local logging operations that would help shelter soldiers who were stationed in the nearby mountains during the war. Between the two, Rayden grew strong in both mind and body. By his late teens, he was more than just ready when the war finally made its way to his neck of the woods. On a dark and stormy night, under the cover of a creeping fog, the Zentram army came. As ready as he was, Rayden was one of the first to fall in that terrible raid. Aetheral blast had suddenly began to detonate all across Netsud as the Zentram War Mages activated their devastating artillery spells, raining looming fire spheres and death to the people who were all caught unawares.
One of those blast had torn Rayden's family cabin apart, instantly killing both of his parents. In the chaos of the explosion and the destruction of his home, Rayden was pinned beneath a pile of burning wood and shattered belongings. For his luck, the rain killed the flames before they could finish what the blast and subsequent caving-in of the cabin had not.
He lay seemingly dying for two days.
For two days, the battle for Netsud raged around him.
75% of the Dorpie was destroyed, yet the battle was both ended and won by the resilience and resourcefulness of the Naeri people. On the second day, the rain returned. Rayden was awakened by that rain as its droplets made their way between the cracks and crevices of the debris that which had pinned him. It dripped softly onto his half-exposed face and rolled down the left side of his neck, pooling at the back of his head.
He didn't remember a thing. He knew nothing but pain. He was unable to move his legs, but he could feel the weight on top of them. He quickly realized that he couldn't see from his right eye, and while he could move his left hand a bit, and even feel his fingers, his right arm seemed strangely cold and numb. After a night of silence, he heard voices outside of the pile of scorched rubble that was once his home. He tried to move, but pain racked his body from head to toe. The voices began to fade.
Fear and desperation took him. He knew that he could not last much longer without aid.
He opened his mouth, but little sound made its way from his parched throat. The wet and charred wood that entombed him absorbed what little sound that he could manage.
The voices faded even more.
Rayden trembled.
He didn't know how long he had been there, nor how much time he had left.
He didn't know if anyone he knew had survived. His Father. His Mother. His friends.
He didn't even know that his people had one the battle that had ensued.
He felt a surge of Aether swell within his chest as the thoughts pressed down in him with more force than the wood that was once his cabin. He had to do something. Anything. He had to move. He closed his eyes tightly and forced his arms to do something. Anything.
He counted to three. He pushed.
Pain shot up his right arm with such intensity that within the span of a few seconds he had passed out. What he couldn't have known, was that his efforts had not gone unnoticed. Just before he had passed out, a stunning aura of Aether had enveloped his body from head to toe, becoming a physical manifestation of every once of his pain. His suffering. His anguish. The force of it being drawn to him in one rolling wave had shifted the rubble beneath which he lay,
A passing Knight of Naeri took notice of a faint yellow glow that was emanating from the pile of wood and piled bodies and made his way over to it in mind that it was a fire in need of dousing. Imagine his surprise when he found a boy twisted and stuck, and glowing from head to toe.
On that third day, at dusk, Rayden was found.
Abilities:
-Can manifest Aether into the physical form of nearly any weapon that he has studied.
-Aether absorption from celestial bodies. This is a passive ability that keeps his natural Aetheral reserves filled.
-Prolonged life span. X3 the average HLS
-Weapons Master.
-Boosted strength.
-Can absorb and/or dispel most elemental-based Aether.
Stats:
Strength: 8.5/10.
Stamina: 8.5/10.
Agility: 8/10.
Aether: 9/10.
Dexterity: 7.5/10.
Resilience: 8.5/10.
Resistance: High: 9.5/10. Low: 9/10.
Intellect: 9/10.
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"A day of duels. Part 1."
Character: Filot Bruneheld.
Species: Human.
Age: 12.5 HLS.
Class: Meteorological Mage (Mete-Mage)
Nation: Grootawe "Tri-Eye" Islands.
Weapon: Half-Staff.
-Spell Tome: Blooming Manifestation- Cumulonimbus.
Origin:
Filot was always uncomfortable around all of the other girls her age in her village. They were one-in-all, too soft, too prissy, and too clean-cut. While they would pick flowers and poke jokes at the boys, she would much rather be out capturing bugs and small animals and taking note of all that she could, before inevitably releasing it back into its own environment. Nature was her one true love, second only to her books. She was a bookworm through and through.
This fact often got her into lots of trouble, as she would skip out in chores and even sleep to hike a new trail or finish reading one last chapter. Like most children who are given the chance, she was off at the age of 10 to start her lifelong educational journey within one of the five Grounds of Garth Verlore. Her choice of course would be Tri-Lore, as she hailed from the Tri-Eye herself. Unlike many of our other story leads thus far, Filot's childhood was rather normal.
Her father was a simple Librarian, her mother, a little-known Medical Mage. Both had tried and failed at convincing their brilliant daughter to go into either of their chosen lines of profession, yet they supported her in her choice to study and pursue knowledge in the field of Aetheral Meteorology. Filot's love of not only nature but humanity as well has inspired her to research and find ways to better the environment and bring balance to the chaotic nature of the Tri-Eye. Maybe one day she and her generation will do just that.
(To be expanded upon.)
Abilities:
-Filot can manifest storm clouds and redirect the resulting thunderbolts, wind, and downpours in combat and non-combat situations.
-Elemental magics training: Lightning/Thunder, Wind, Water.
-Staff melee training.
-Strategic mind.
Stats:
Strength: 5/10.
Stamina: 8/10.
Agility: 8.5/10.
Aether: 7.5/10.
Dexterity: 7.5/10.
Resilience: 6/10.
Resistance: High: 8/10. Low: 9/10.
Intellect: 8/10.
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"A day of duels. Part 1."
Character: Jonta.
Species: Elfym.
Age: 5.2 Elfym Years. 13 HLS
Class: Grapple Scout.
Nation: Sout, Suidelain.
Weapon: HMU (High Mobility Unit.) Grapple Shield.
-Long sword.
-X2 boot knives.
-X6 Throwing Knives.
Origin:
Jonta was born and raised for the better part of his life within the walls of the Capital city Sout.
Boy, oh boy, what a childhood that was. Sout had two sides: The staunch and politically powerful "sunny side" and the "flexible" gang-run shady side. Jonta had seen a healthy amount of both in his days.
His mother, an Elvin politician and Seat Holder on the Counsel of Sout.
His father, a Human Grapple Scout. One of just 100 elite fighters who both patrolled and protected the immense city from the shadows. During the day he would study writing, reading, mathematics, and war games with his friends. By night he would zip across the city on his father's back. He would watch from the shadows as his father daftly meted out justice.
One night, he sat and waited for his father to show up and pick him up from their spot.
He never came.
The next morning, his Long sword and Grapple shield were presented to his mother who in turn gave them to him as his inheritance. To this day Jonta was never told what happened that night. Within the year, he was off to Garth Verlore. His father's weapon and shield in hand. He would do his father proud by his own vow. He would study hard, train even harder, and one day return to Sout to join the Grapple Scout Corps. But alas, he would take his time. Time that he knew he had.
Abilities:
-High Mobility Unit (Sout Standard Issue Grapple Shield) allows Jonta to shoot across conflict zones with great speed by utilizing his HMU's grapplehook-like functionality. The buckler-sized shield is retrofitted with a firing mechanism that lets him launch it along with its 10-meter-long, nearly indestructible chain, and pull himself from one place to another. He can also pull things to himself in a similar manner.
-Excellent swordsmanship.
-Expert hand-to-hand combatant.
-Magnetic recall: Can call any object to himself that he has touched within a set window of time. This is only possible with anything that he can physically lift.
Stats:
Strength: 8.5/10.
Stamina: 8.5/10.
Agility: 8/10.
Aether: 5.5/10.
Dexterity: 7.5/10.
Resilience: 8/10.
Resistance: High: 6/10. Low: 7/10.
Intellect: 6/10.
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Thank you all again for being so patient with me as of late.
This month has been very long... taxing. It has changed me in many ways. Ways that I am sure that I will never recover from fully. But alas, I will do my best to not let that bleed into the world of Enverdolmal. I give you my word.
I love you all. I will see you back here soon with another thrilling chapter!
Stay Safe.
Stay Healthy.
Stay Vigilant.
-Redd,