Hey hey hey!
I hope this finds you all well, as always. It has been a long year yeah? A long and crazy one. I started on this writing journey early this year, and it has been one hellz of a ride. And you know? I wouldn't have wanted anyone else along for that crazy ride but you all.
7.7K Readers! AND GROWING!
I love each and every one of you.
The next Kingdom we will be exploring is Noordania!
Enjoy!
And drink deeply this knowledge folks!
See you back here at the gates of Enverdolmal!
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Recap:
Enverdolmal.
Loose translation from: *Een Vir Almal* which means: One for all.
Thousands upon thousands of years in times past, Enverdolmal was a lush and healthy world, yet it was devoid of animal life outside of four great and mighty Dragons.
These were the Living Elements: Water, Wind, Earth, and Thunder.
**Thunder here is the physical manifestation of sound in short. I know Lightning comes before Thunder, and is the Element whereas Thunder comes from Lightning. Nonetheless, this is fiction folks lol. I wont always stick to the Rule of Cool.**
From the sky came the Twin Dragons, a pair of Immortal Elements. From the darkness of space both Fire and Ice made Enverdolmal their new resting place.
These two were Life and Death.
The balance was upset and the world was bathed in Draconic conflict. The six Dragons found peace and truce in the form of a great and all encompassing slumber. An age of Ice and nothingness. One that would see them fade away physically, and become the very Aether that fueled the new world and its rapid growth after the Great Thaw.
With the Great Thaw came new life. New death.
Animals, one and all evolved from countless lineages of Dragon dust and essence.
Fanged. Feathered. Furred. All came to be and evolve from that which was once Dragon.
Humans, born of the need for not only guardians, but caretakers of the new world.
From them, and time, and exposure, came the many varied Humanoid species.
From the Forested-bound folk, the Elf.
From the Mountain-bound, the Dwarf.
And as they grew, and learned, and loved, and hated, and warred, they intermingled and became even more: The Tinker-kin (also referred to at times as the Halfling) the Dwarfym, and the Elfym.
From the need to balance and mayhap even counter the existence and rapid expansions of Humanity, came Monsters. They were born from the most desolate and polluted parts of nature (most of these places came to be that way due to Humanity in one fashion or another) and sought only to kill, to hunt, and to breed.
Among them were the Goblins, the Orcis, the Ordin: A disturbing cross species of Goblin and Orcis, the Troll, the Ogre, and a list of many other cross and subspecies.
War found Enverdolmal as was inevitable.
But then, and always, so-to would peace.
With time and effort, Kingdoms and Queendoms where erected, Boarders were lined, and maps were drawn. The world came to know some semblance of what it is today.
The balance between Light and Dark is in constant flux, but this is in our favor (my good Reader) for how else would such tales come to be?
Welcome one and all, to the ever-evolving world of Enverdolmal.
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Kingdom of Noordania.
Current ruler: King Salah Balu The Adamant.
Regional Elemental Affinity: Earth & Wind.
Military Force: Norwest Guard (Main Army) and The Highland Riders.
Many of the first to migrate from the wilds that would become Naeri, settled just to the South and West, in the aired and hilly planes that made up the lands between the forest and swamps further South. Noordania would grow into a mighty kingdom whose borders were Naeri to its North and East, the future Kingdom of Zentram to its South, and the vast Sunder Sea to its West. At the very South-Western edge, is a small stretch of land that shares a border with the Northernmost tip of Lustria.
Farming, Fishing, and Fighting seem to be their forte, as Pirates are just as common to their coastlines, as Ogres, and Hill Goblins are to their rocky hills. Noordania is Allied to both Naeri and Zentram. This balance is at best tenuous, yet it is equally beneficial to all parties. Its small shared border with Lustria is of no consequence, as all who aren't of pure Elven lineage tend to avoid the perpetually frosty forest anyway. A small and hearty Dorpie of little strategic value is at the very edge of the Noordania territories where the frozen forest began, it is called More'naless.
Noordania is also known for the Highland Riders, their highly trained and organized mounted force. The Highland Riders are the descendants of the first groups of nomadic travelers who settles the land. They are the most well versed in the lay and way of the land, thus they alone defend the South-Eastern boarder that Noordania shares with Zentram. This boarder is often texted by monsters and beast from the Enfrasecca Swamplands.
Major Exports and points of interest:
-Fresh Water fish.
-Tamed horses.
-Sea food.
-Aether-filtered biofuels.
-Fresh Water.
-Assisted in the funding of Hellinbrachyn.
-Norwest Guard are stationed and christened here. World renowned battlefield strategist. Small-yet-elite Military Force highly capable at wagging war at both land and sea. Units are also highly trained in Anti-magic Techniques, making both Aetheral and Elemental artillery nearly ineffective against them.
-Southern point experiences deep winters due to its proximity to Lustria's forest.
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Gren, Noordania.
Formerly: Grengia.
Mentioned in: "Inheritance. Part 1."
A mid-sized dorpie known mostly for its trade in locally sourced fish and foreign cattle brought up from the desert lands far to the South. Gren has been in several major conflicts in its time, the most well-known being its feud with Vessmense.
Gren was formerly known as Grengia before the short-lived war with Naeri 10 years before the current day which saw it battle several times with Vessmense in a conflict over trade routes and market prices. The war was brought to an end by the intervention of the Theodoran Knighthood who stepped in on behalf of Noordania, as Vessmense -(thus Naeri) had initiated the conflict which had then led to war.
-Hometown of Dunda, our lead character in the story of "Inheritance. Part 1."
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Rothbar, Noordania.
Also known as the "Hollowed Hills" This mining town is situated over an underground lake of liquid quarts. This lake is the town's main source of income, as the quarts that form naturally at its shores, and the liquid itself are in major demand by not only Zentram but many other nations as well. The renowned Theodoran Knighthood in particular is known to order the rare and expensively priced stones in mass before many other nations even get the chance to place a single order, thus the rarity and price will never change. Rothbar is home to the Headquarters of the Hillside Riders. They are tasked with keeping safe the South-Eastern border, often battling the likes of Twiglobs, Swamp Ogres, tribes of Swamp Orcis, and the occasional unnaturally large insect.
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More'naless, Noordania.
At the South-West tip of Noordania, at its border sits a small yet prominent dorpie known as such. Their sole export is the Deep Sea Swordfish which they dive for and trade pound-for-pound for Bladed Tuna which is provided by the Elves of Lustria's Northern border. The Bladed Tuna are then sold at market, or used in many ways from food, to training for water mounts, to waterproof armor made from their large, sharp scales. The scales are as hard as steel, yet weigh half as much, thus they are often used to make affordable light armor. The seaside town is not well known for anything in particular, nor is it of much strategic value as none would dare invade Lustria, and it is too far from Zentram for the Kingdom to hold should they seize it. More'naless was named for being so lackluster in general. It is a simple fishing town. Nothing more, nor less.
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Dowdrupel lake, Noordania/Naeri.
Loose translation from: *Dou druppel* which means: Dew drop.
Mentioned in: "Inheritance. Part 1."
Legend has it that the lake was literally formed of billions of dew drops that were magically drawn to the location over time. This location was once a massive crater site. The first generations of people to settle Natmense and later Vessmense, were the very same who breed the now-famous Red-tailed Sturgeon that populate this one and only location in all of Enverdolmal. The red tails and bellies of the fish in said lake is a side effect from the minerals in the water from the bottom of the lack bed which is stark red. The mineral itself has yet to be traced to anywhere else but this singular lake.
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Great River Vanonasu.
Loose translation from *Van Noord na Suid* which means: From North to South.
Vanonasu is an impossibly long river that flows across the entirety of Enverdolmal from North to South. (as its name accurately implies) It is fed by the magically fueled Dowdrupel Lake, but the red rock that lines the bottom of said lake has no effect on any environment downstream, nor can the deep-dwelling Red-tailed Sturgeon exit into the river as they are simply too large and heavy.
The river starts at Dowdrupel Lake and flows all the way South to Pecel Lake at the Southern end of Lumaleza. It splits off in Zentram just after it passes through the Enfrasecca Swamplands to flow South-West to Lustria, and once more in Lumaleza it splits and flows South-East to the Crater Coast Collective. This "branch" feeds directly into the Shatter Sea.
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Hey again!
I am sorry to see you all leaving so soon. This entry is a bit shorter than I would typically have it, but honestly, the world is still growing (in my mind) and I have several more villages, cities, and land marks to polish before I present them all to you!
Noordania has several other notable locations that will come into play as the story progresses, so hang around folks, and I will be updating these World Lore entries as the tales unfold!
But alas! I have much more lore and content for you all, and I will be doing my best to post it as soon as I am done making it al make sense lol
I hope that this finds you well, as always.
And I hope that wherever you are, you have food, water, warmth/coolness, and are above all else, safe.
I will see you all back here soon enough, you have my word.
Enverdolmal would not exist if not for all of your love and loyalty.
Until next we meet.
Stay safe.
Stay healthy.
Stay vigilant.
-Redd.