The Oracle Mage System

🇬🇧I_AM_GAY_WASTAKEN
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Synopsis

Bonus info

Average persons stats: 11 in all of them

Average stats for magic users: 10 strength, 10 dexterity, 10 wisdom, 10 charisma, 15 constitution, 15 intelligence.

Xp required for each level

0->1

10 Xp

1->2

50 Xp

2->3

100 Xp

3->4

250 Xp

4->5

500 Xp

5->6

750 Xp

6->7

1000 Xp

7->8

2000 Xp

8->9

2500 Xp

9->10

5000 Xp

Different Classes

Hunter: Has a unique ability and strong weapon, at high enough levels can upgrade ability, weaker in protracted battles

Druid: Can control plants and animals, at high enough levels can create new species, weaker when away from nature

Shaman: Can manipulate weather and the sea, at high enough levels can create natural disasters, weaker in clear weather.

Summoner: Can tame monsters weaker than themselves, at high enough levels can directly summon them, weaker at lower levels.

Glyph drawer: Can draw glyphs containing certain effects, at high enough levels can tamper with time and space, weaker in short battles

Cleric: Can give healing, buffs, and strong against undead, at high enough levels can resurrect the dead, weaker without a damage dealer

Advanced witch: Can cast more spells and stronger spells, at high enough levels can upgrade class, weaker in long battles

Horde soldier: Can fight with both physical body and most forms of weaponry, at high enough levels can train new horde soldiers with complete loyalty and make technology, weaker on you own

Lich: Can summon skeletons, heal, and cast spells, at high enough levels near invincibility is gained, weak against clerics and hunted by everyone.

Abomination: Can transform your body and gain resistance to most damages, at high enough levels can split your body to gain servants and you grow rapidly, weak against intelligent enemies

Demigod: Can use a special ability and certain weapons, at high enough levels can become a minor god, weak against ranged attacks