Bonus info 2

tokens: 2 types of token exist, class change tokens and class advancement tokens, the first rests your level to the last level lock and the second can be used to bypass the challenge from the level lock.

Skills: skills are categorized into different levels based on how strong and flexible they are. For instance fireball is a rare level skill as it can deal large amounts of damage, however it isn't that flexible as it's really only useful to attack. While certain mana condense skills are godly level as they can be used for almost everything even if they cant output much raw power.

Talents: talents are categorized in the same way as skills. An example of a godly level talent for strength is Complete Lifesteal, all attacks have +100% lifesteal. An example of a godly talent for flexibility is Mana Familiarity: Perfect, all mana based skills are set to complete mastery when learnt.

Skill proficiency: skill proficiency is determined by the rank of the skill, amount of uses and occasionally talents. The higher your proficiency the lower the usage time, cost, higher effect and higher chance of increasing the rank. The levels of proficiency are:

Basic, Understood, Comprehended, Advanced, Proficient, Specialised, Expert, Near-Perfect, Mastery, Complete Mastery.

For example

Fireball=Basic, cost 5 mana, 10-15 damage, 15 sec cast time.

Fireball=Understood, cost 5 mana, 11-18 damage, 13.75 sec cast time.

Fireball=Comprehended, cost 5 mana, 12-21 damage, 12.5 sec cast time.

Fireball=Advanced, cost 4 mana, 13-24 damage, 11.25 sec cast time.

Fireball=Proficient, cost 4 mana, 14-27 damage, 10 sec cast time.

Fireball=Specialised, cost 4 mana, 15-30 damage, 8.75 sec cast time.

Fireball=Expert, cost 3 mana, 16-33 damage, 7.5 sec cast time.

Fireball=Near-Perfect, cost 3 mana, 17-36 damage, 6.25 sec cast time.

Fireball=Mastery, cost 3 mana, 18-39 damage, 5 sec cast time.

Fireball=Complete Mastery, cost 2 mana, 19-42 damage, 3.75 sec cast time, chance to learn meteor swarm when used.

When two of the same skills with different levels of proficiency the higher will win, however Meteor Swarm at the basic level beats Fireball at the complete mastery level.

Races

Different races have different effects.

Humans gain +1 to all stats and have a large quantity of possible evolutions.