The [ Attribute : INT ], or Intelligence, is one of the four [ Main Attributes ] alongside STR, DEX and VIT. It refers to the mental ability to perceive or infer information, and to retain it as knowledge to be applied towards adaptive behaviors within an environment or context.
INT is used for determining
A higher INT also affects all the [ Sanity ] stats as well as the player's experience multiplier [ XP Multiplier ]. Those who mained with engineer and medic exosuits, combat-mechs or even artillery or bombardment vehicles, would often spec into INT.
Below are the Stats calculation formulae derived from INT:
1. INT Proficiency Requirement Reduction
> Base INT.Pro = (Base INT) × -5%Hits , Weapon || (Base INT) × -5%Duration , Armor || (Base INT) × -5%Usage , Utility || (Base INT) × -5%MechDuration or VehicleDistance , Vehicle & Mech
> Level-up INT.Pro = +LevelupINT × -0.5%
> Growth INT.Pro = -0.05% / INT
> Bonus INT.Pro = from Ability | Skill | Trait | Equipment | Others
> Total INT.Pro = Base INT.Pro + Level-up INT.Pro + Growth INT.Pro + Bonus INT.Pro
.
2. Experience Multiplier (XP Multi)
> Base XP Multiplier = (0.75Base INT + 0.25Base CHA) × 0.05 + 0.9
> Levelup XP Multiplier = +(0.75Levelup INT + 0.25Levelup CHA) × 0.005
> Bonus XP Multiplier = from Ability | Skill | Trait | Equipment | Others
> Total XP Multiplier = Base XP Multiplier + Level-up XP Multiplier + Bonus XP Mutiplier