Chereads / The Story Of The War Citadel / Stats, hits, aggro, and types of damage

Stats, hits, aggro, and types of damage

This is all about stats and various kinds of attacks, I will update it when I add more stuff.

Stats

STR-Strength

This stat determines physical attack damage, but needs support from CON as well to unleash it's full potential. 10 STR with only 1 CON will apply 50 damage instead of 100. CON need to be at least 1/3 of STR to apply 90% damage, in this case, 90, if CON is greater than half of STR than 100% damage will be output.

DEX-Dexterity

This stat determines attack speed, aim, as well as countering and slightly influencing spell casting speed.

AGI-Agility

This stat controls movement speed and leg strength, aka, how much extra damage attacks by legs do.

DEF-Defense

This stat determines resilience, or much damage is reduced, If CON is less than half of DEF, then DEF will be weakened.

CON-Constitution

This stat determines resistance to poison and climate, It also determines HP and HP regen. 1 CON is equal to 10 HP.

INT-Intelligence

This stat determines how much mana can be gathered inside a body, also influences magic resistance. 1 INT is equal to 10 MP

WIS-Wisdom

This stat determines mana regen and magic damage. Also influences resistance to 'Fear' and 'Intimidation' effects.

Hits

Normal

Does damage according to stats and effects.

Critical

Has a 2% chance of occurring without effects, increases damage by 20% to 200%. 100% chance of occurring when directly hitting a weak spot.

Fatal

When an attack takes out more than 50% of a creatures HP, killing it in the process. Only applies when target is within or more than 30 levels of attacker.

Overkill

When an attack does more than 300% of the enemies remaining HP, it is an overkill, only applies when target is within or above 10 levels of attacker. Increases drop chances and quantity by x3

Assassination

Applies when target is unaware of attacker and gets hit by damage over 120% of it's total HP. Increases all drop chances to 100%, only applies if target is at or above attackers level.

Aggro (Only applies in dungeons)

Neutral

Non-hostile mobs, like oxen or horses, have neutral aggro, In this type of aggro, You will not be attacked unless you provoke them, or they are ordered to attack. Denoted by a yellow icon.

Hostile

You will be attacked as soon as discovered, most of the hostile mobs have this type of aggro. Denoted by a red icon.

Friendly

Will not attack unless provoked again and again, or ordered to do so. Denoted by a green icon.

Unknown

When the aggro is unknown, a blue colored icon will appear.

Fearful

When a creature fears you, a purple icon appears, they will attempt to escape when you are discovered, common examples of this are normal deer and rabbits.

There are also some mid stages of aggro.

-Chartreuse (Slightly friendly)

-Orange (Dislike)

-Pink (Wary)

Types of damage

Piercing

This type of damage is strong against same-level armor, and is usually done by projectiles, spears, or daggers.

Slash

This type of damage is done by blades only. It is weak against armor. Can be applied by every type of bladed attack. Can apply bleed effect

Impact or blunt

An all-rounder of sorts without any specific weakness or strengths. Can apply stun, knockout, and broken bone effects.