This is all about stats and various kinds of attacks, I will update it when I add more stuff.
Stats
STR-Strength
This stat determines physical attack damage, but needs support from CON as well to unleash it's full potential. 10 STR with only 1 CON will apply 50 damage instead of 100. CON need to be at least 1/3 of STR to apply 90% damage, in this case, 90, if CON is greater than half of STR than 100% damage will be output.
DEX-Dexterity
This stat determines attack speed, aim, as well as countering and slightly influencing spell casting speed.
AGI-Agility
This stat controls movement speed and leg strength, aka, how much extra damage attacks by legs do.
DEF-Defense
This stat determines resilience, or much damage is reduced, If CON is less than half of DEF, then DEF will be weakened.
CON-Constitution
This stat determines resistance to poison and climate, It also determines HP and HP regen. 1 CON is equal to 10 HP.
INT-Intelligence
This stat determines how much mana can be gathered inside a body, also influences magic resistance. 1 INT is equal to 10 MP
WIS-Wisdom
This stat determines mana regen and magic damage. Also influences resistance to 'Fear' and 'Intimidation' effects.
Hits
Normal
Does damage according to stats and effects.
Critical
Has a 2% chance of occurring without effects, increases damage by 20% to 200%. 100% chance of occurring when directly hitting a weak spot.
Fatal
When an attack takes out more than 50% of a creatures HP, killing it in the process. Only applies when target is within or more than 30 levels of attacker.
Overkill
When an attack does more than 300% of the enemies remaining HP, it is an overkill, only applies when target is within or above 10 levels of attacker. Increases drop chances and quantity by x3
Assassination
Applies when target is unaware of attacker and gets hit by damage over 120% of it's total HP. Increases all drop chances to 100%, only applies if target is at or above attackers level.
Aggro (Only applies in dungeons)
Neutral
Non-hostile mobs, like oxen or horses, have neutral aggro, In this type of aggro, You will not be attacked unless you provoke them, or they are ordered to attack. Denoted by a yellow icon.
Hostile
You will be attacked as soon as discovered, most of the hostile mobs have this type of aggro. Denoted by a red icon.
Friendly
Will not attack unless provoked again and again, or ordered to do so. Denoted by a green icon.
Unknown
When the aggro is unknown, a blue colored icon will appear.
Fearful
When a creature fears you, a purple icon appears, they will attempt to escape when you are discovered, common examples of this are normal deer and rabbits.
There are also some mid stages of aggro.
-Chartreuse (Slightly friendly)
-Orange (Dislike)
-Pink (Wary)
Types of damage
Piercing
This type of damage is strong against same-level armor, and is usually done by projectiles, spears, or daggers.
Slash
This type of damage is done by blades only. It is weak against armor. Can be applied by every type of bladed attack. Can apply bleed effect
Impact or blunt
An all-rounder of sorts without any specific weakness or strengths. Can apply stun, knockout, and broken bone effects.