Chereads / The Story Of The War Citadel / Ranks, rarities, and levels

The Story Of The War Citadel

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Synopsis

Ranks, rarities, and levels

This chapter is for all the details about ranks, rarities, etc.

Rank determines how powerful something currently is, or has the potential to become.

For Living organisms, it is potential, for items it shows the power it holds.

Ranks for living beings.

Cannon fodder

This rank is rarer than normal rank, and is the weakest among all ranks.

Creatures of this rank cannot use any skills or spells.

Max level: 40

Normal

This rank's creatures are able to use skills and magic.

Max level: 500

Ascended

This rank's beings are intelligent and have some sort of bloodline connection with higher rank beings.

Max level: 750

Spiritual

Creatures of this rank are related to older, to more powerful bloodlines, they have a chance of possessing bloodline techniques.

Max level: 900

Elder

Being of this rank are indirectly related to fore-mentioned bloodlines, very high intelligence and high chance of possessing bloodline techniques.

Max level: 900

Ancient

Beings that are directly descended from ancient powerful beings of level 900-1000. Possess bloodline techniques and lost spells.

Max level: 1000

Primordial

These Beings are almost impossible to find, there have only been a few hundred records of these immensely powerful beings, though it is rumored that any creature, of any rank, is able to become one. They possess various powers that are clearly not magic, and are less versatile, but work in strange ways.

Min level: 100

Max level: 1100

Special ranks

Abnormal

These are either mutated or have gotten lucky.

Are stronger, faster, and more intelligent than they should be.

Max level: Depends

Legendary

These are capable of feats that are straight from legend, like no need of sustenance, or immune to magic. Extremely hard to find, they are not blocked by hurdles that other beings experience.

Max level: 1100

Weapons and items

Trash

Completely garbage, break after a little use and can barely do any damage at all.

Normal

No special effects, no runes, no requirements.

Silver

Can hold a special effect, no runes, can be added, no requirements.

Gold

Can hold 2 special effects and 1 rune, more can be added, can have requirements. Slight self-repair ability. Can have engraved skills

Commander

Can hold 3 Special effects and 1 rune, more can be added, requirements of level or stats. Self-repair ability. Has engraved skills and can apply a buff to the user.

King

2-5 Special effects and 2 runes, more can be added, requirements of level, stats, magic, or race. Self-repair ability. Has engraved skills and applies a buff to the user

Emperor

1-6 Special effects and 3 runes, more can be added, requirements of level, stats, or magic. Almost unbreakable. Has engraved skills and gives user various buffs.

Void

2-8 Special effects and 5 runes, more can be added, stats requirements. Almost unbreakable, has engraved skills and gives user various buffs.

Special ranks

Growth

Growth-types grow along with the wielder till emperor level, can have up to 5 special effects and 5 runes. Has engraved skills

World

The most powerful Items present in the game, they cannot be broken and each is powerful in it's own right. From providing complete immunities to casting kingdom-wide death magic. These items are unbreakable.

Bound

Items of this rank have a slight growth capability, and they cannot be dropped, sold, or stolen, because it transforms into a mark on the wielders body and can be summoned to the user from anywhere, anytime. It can also be accompanied by another rank.

War

This rank has multiple runes and effects. They also have a very high self-repair ability. These are usually very combat-oriented without much use outside of fighting. Has engraved skills

All item ranks above normal are further divided into 5 stars showing how close it was to the next rank. All ranks of items can be made by players, even though the materials required to forge higher ranks have a corresponding difficulty to find.

Ability ranks

While normal skills and spells do not have any rank, many others do.

The ranks are, from lowest to highest.

-C

-B

-A

-S

-SS

-SSS

-X

Rarities

Rarities show how hard it is to find something.

The different rarities along with their corresponding colors are:

Common-None

Uncommon-Green

Rare-Blue

Extremely rare-Cyan

Folklore-White

Legendary-Golden

Mythical-Crimson

Unique-Silver

Rarity does not affect power at all, unique items are more common than folklore items, and can be a piece of glass that refracts light to shoot a concentrated beam.

The color can only be seen on equipment, and can be hidden if the owner wishes to, though more powerful beings can still through it.

Levels

A Player can level up to 500 by just grinding, however to get beyond that, the player will have to find methods to do so. There are only a few known ways to break through the limit, and while the player can find other methods it will be quite hard to do so.

After breaking through the limit, players can grind till level 900 before hitting another block.

This one has only 2 known ways of breaking through.

After this, it is possible to grind till level 1000, which has no known method of breaking through.