Chereads / Essence Meta CYOA / Chapter 6 - Essence Meta CYOA Part 1-Section 4(Lack of Space)

Chapter 6 - Essence Meta CYOA Part 1-Section 4(Lack of Space)

Essence of the Super Soldier

By partaking of this essence, you are turned into an enhanced human - a super-soldier, if you will. Thus you gain the following boons:

A free, one-time cosmetic body resculpt to your ideal or desired appearance, skewing towards a tall and athletic look.

A one-time full cure of whatever ailments, whether physical, mental, or spiritual, that currently plagues you, and any new ailments of the body, mind, or soul will be prevented from occurring. This includes things such as near/farsightedness, genetic diseases, etc.

You gain immunity to all diseases, poisons and venom, and the ability to consume anything that isn't actually poisonous or indigestible by your metabolism without any problems.

Your physical attributes are now enhanced, putting you around several times stronger, faster, and more enduring than record-breaking Olympic athletes.

You also gain a perfect memory with infinite storage and instant recall with superb indexing. Your processing speed also becomes faster, allowing you to read novels from cover to cover within minutes.

Your mind has also been enhanced, able to resist hostile mental influence, with the will and resolve to back it up, allowing you to keep going through any amount of hardship; even bloody and broken you will not stop.

Your reflexes, awareness, balance, and hand-eye coordination are similarly enhanced to superhuman levels, to the point you have a mild combat precognition and danger sense. With your enhanced thought processing speed, the world might as well be in bullet time if you wish to.

You gain a very potent healing factor, able to regenerate to full health so long as a single drop of blood remains. You can now live for centuries as a perpetually 20-something super soldier, provided you do not die before then.

Innately gain the kind of skill, abilities, training, and psyche a professional soldier possesses, without negative changes to your personality and/or mental health. You may choose which military branch your... download (?) is primarily from, or all of them if you wish. Oh, and you can keep your cool in all forms of stressful situations.

Skills, stats, and abilities gained from this serum, and those you pick up in the future, will never degrade due to lack of training or the passage of time.

You gain the charisma of a natural leader, able to motivate people and keeping up morale. Potency is amplified several-fold when leading a squad of people into a (potentially) stressful situation.

Abilities granted by this essence can be inherited by your offspring, and you can select what abilities they will gain, their potency, and how/when they will manifest at the time of conception.

Essence of the Slayer

By drinking this Essence, you gain the capabilities of those who hunt and slay the terrors of the Moonlit World:

A free, one-time cosmetic body resculpt to your ideal or desired appearance.

A one-time full cure of whatever ailments, whether physical, mental, or spiritual, that currently plagues you, and any new ailments of the body, mind, or soul will be prevented from occurring. This includes things such as near/farsightedness, genetic diseases, etc.

You gain an immunity to all mundane diseases, poisons and venom, as well as a high resistance towards being turned/converted into a creature of the night. Only those at the levels of an elder would be able to turn you into one of their kind, and even then would need to somehow immobilize you and perform hour-long foul rituals.

This resistance also extends to supernatural influence that such beings would employ against their prey. This includes curses, hexes, and other forms of dark magic employed against you.

You are endowed with strength, speed, and endurance that rivals Olympic gold medalists, your athletic feats able to easily break world records, with the will and resolve that allows you to keep going through any amount of hardship.

Your mind has been enhanced, gaining a retroactive perfect memory with infinite storage and instant recall with superb indexing. Your thought processing speed also becomes faster, allowing you to read novels from cover to cover within minutes.

Your reflexes, awareness, balance, and hand-eye coordination are enhanced to superhuman levels, to the point you have a mild combat precognition and danger sense.

You gain the ability to heal at a vastly accelerated rate, mending broken bones in hours and regenerating lost limbs in a day. Getting decapitated will still outright kill you, for now that is.

Your lifespan, provided that you do not die in battle, have been extended by several decades. Until your hourglass empties, you will always retain your skill, stats, and abilities obtained from this Essence or pick up in the future, never degrading from disuse. Your apparent age will also be set to the prime of your life.

You gain a high amount of innate knowledge of things that go bump in the night, a professional scholar when it comes to the beings of night that prey upon humanity.

Innately gain the kind of skill, abilities, training, and psyche that members of well-funded private military contractors have undergone, without negative changes to your personality and/or mental health. In addition, you can keep your cool in all forms of stressful situations.

You can render most forms of supernatural and biological immortality invalid, making the immortal mortal. This also allows you to permanently put down what you intentionally kill - not even the remnants of your quarries will turn into wraiths.

Yes, you can even kill spirits and even gods with this ability. Just make sure you're strong enough to do so.

However, all the above pale to the last ability those who imbibe this Essence will possess. Unlike traditional Slayers and Hunters, those empowered by this Essence will be able to draw upon the strength of slain opponents, each life (or un-life) taken granting you more time on the mortal plane:

Ordinary mortals, combatants and civilians alike will grant moments - minutes, at best.

Those who affiliate with the supernatural, such as cultists and collaborators granting weeks.

Slaying monsters and/or witches, however, will grant additional years to your life, a decade, at the very least.

In addition to extending your lifespan through taking lives, you also grow stronger from the enemies you kill, improving existing powers and even developing new ones thematically based on those you have felled.

Essence of the Self

Drinking this transforms you into your ideal self, as defined by your own wishes and desires, without feeling like you became too overpowered.

At the time you consume this Essence you immediately win the genetic lottery, increasing all your stats, hereby defined as Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, and Luck, to peak racial maximum, and will not deteriorate from that state whether through old age or disuse.

Any physical and mental health problems or defects currently plaguing you will be removed, with any new instances of such prevented from occurring.

Your diligence and willpower is boosted, making you more driven and motivated, as it purges excessive indolence and procrastination. That is to say while you still value relaxing and chilling out, you wouldn't put something off if it's important.

You gain a retroactive perfect memory with instant recall, unlimited storage, tamper-proofing, perfect indexing, and protection from any form of harmful memory. For some reason, you are able to improve yourself thrice as fast.

You become perfectly capable of using powers, abilities, techniques, etc. without any adverse effects. This ranges from not suffering from Taint-buildup as an Aberrant Nova, able to swim as a Devil Fruit user, or being immune to the Great Curse as a regular Exalt. This includes usage of mutually contradictory abilities, so you can also eat multiple Devil Fruits, or drink more than one Cauldron Vial, without dying or horribly mutating.

You are completely immune to any attempt to forcefully change, control, or manipulate your very being against your will in any fashion no matter what method is attempted or used. This also includes supernatural persuasion, memetic or eldritch effects, and reality warping shenanigans. The only things that can negatively affect you are direct brute force and threats to those you care for. Take note. You. Are. Not. Invulnerable.

Any powers and internal power supplies you possess cannot be drained, suppressed, weakened, stolen, copied, altered, controlled, or otherwise manipulated against your will.

You will never end up worse off than when you started, as this Elixir will protect you from the negative aspects of your own subconsciousness.

Essence of the Falna

By drinking this essence, you become marked by divinity, potentially capable of performing heroic feats.

A mystic tattoo appears on your back, its design your own choosing. This displays your Status, made up from Basic Abilities, Development Abilities, Magic, Skills, and your overall Level. This tattoo can be made to fade; no methods whatsoever will force your Status to reveal itself without permission. Unlike others who possess the Falna, yours can be automatically updated at will, placing you in a brief trance upon so.

Gain the opportunity to rebuild your body the way you want; regardless your mind, body, and soul will be ready and fit for adventure. Stats, abilities, etc., will not degrade from lack of use or old age, and your Falna can never be stripped away.

Immense willpower to keep you going through hardship, yet retaining a flexible mind, open to new ideas. You also have an equally unbreakable spirit that never gives in to despair and immune to any form of corruption.

You now possess a retroactive eidetic memory with instant recall, unlimited storage, tamper-proofing, perfect indexing, and protection from any form of harmful memories.

You gain the basic skills and knowledge required for an Adventurer of Orario. In addition, you will find yourself a natural prodigy in any skills related to adventuring and dungeoneering.

Gain three 'Cheats' to be distributed between Skills and Magic in however ways you see fit, as well as the knowledge and skill to use them. In addition, you will have a higher chance to develop new Skills and Magic. Standard limitations for Magic will still apply. Any adverse drawbacks from using relevant abilities are instead long-lasting for you; if you are required to sacrifice an eye, it will regain functionality a month later.

If you actually find yourself in the Danmachi setting, you may pick a God and events will conspire for you to become a member of their Familia; only then will your falna be obtained. If you were instead reincarnated, the 'Cheats' and quality of life improvements will still be there, albeit 'muted' to 1% of their potency in the case of the former until you receive your falna.

You are also made aware of any mental illness, disorders, disabilities or other conditions you may be suffering from and may have any or all of them cured at your discretion. You become as physically fit as any average healthy athletic person would be or remain at your current level of physical fitness, whichever is higher. You gain full control over your fertility and/or menstrual cycle. This effect is applied prior to receiving the falna.

Essence of the Battle Spirit

By drinking this swirling blue-hued silver essence, your innate battle spirit awakens, turning you into a Spirit Master.

Choose a... something; be it animal, plant, object, food, etc. Your battle spirit manifests as this something, the nature of their manifestation varies on a case-by-case basis; while a bear might cause you to hulk out, a hammer will just manifest on your hand.

In case you ended up in the world of Douluo Dalu, you will start out as a 10 on the scale from 1 to 99 (100). You MAY of course, have yourself isekai'd to that land, in any era you wish, with whatever background you wish.

You may cultivate spirit energy, an ethereal substance that nourishes your mind, body, and soul. This gradually empowers you to become superhuman, and beyond. Yes, this can also eventually give you retroactive perfect memory.

You will instinctually know / understand the most compatible method to cultivate your battle spirit, without risking Deviation or requiring fucked up methods (such as consuming live babies).

This also allows you to instinctually learn / research methods that best complement your cultivation style - such as drawing upon the surrounding light and water to better nourish your plant-based battle spirit, or inhaling a mixture of spices for a food-based battle spirit.

You will also gain a sort of plot armor that grants you opportunities (which you can intuit as genuine) to further your cultivation, in terms of foundation, supplemental abilities, etc. Please grasp it firmly, however, for you still need to pursue such leads.

You may, through intensive, closed-doors cultivation, create your own personal Spirit Ring - ethereal channels used to perform spirit abilities, aka special moves based on your own battle spirit. Up to nine such rings may be obtained, in intervals of 10 ranks, starting at rank 10 and ending at rank 90.

These spirit rings are unique to you, as you can further cultivate them, evolving them beyond their current tier. The higher the tier - White, Yellow, Purple, Black, and Red - the more difficult it is to raise them.

These aspects are unique only to you, so please do not reveal this to people you do not fully trust. Actually, it's better if you don't reveal this ability at all, unless you want to get dissected by unscrupulous individuals.

You may also condense your own spirit bones, highly rare relics in which the original method to obtain them requires a lot of luck and strength. TL;DR, you kill dangerous murder-beasts, some of which are sentient or sapient. This is the same for the usual method of obtaining spirit rings.

Spirit bones, like spirit rings, will bestow you new spirit abilities. Unlike spirit rings, they are more material, and thus will nourish the body parts they are absorbed (in your case, condensed) into.

Six most common spirit bones exist - Head, Torso, and your four Limbs. There exists spirit bones that can be grafted (condensed) into other parts, such as the Vertebrae / Ribs, Palms, or even the Penile Bone in one hilarious (not) case.

Unlike regular spirit bones, in which their tiers (same as rings) are determined at the moment of collection, spirit bones you condense will grow in potency as you live.

You will also gain the intuition to develop your own spirit abilities through your connection with your battle spirit, independent from those granted by spirit rings and bones. These will best compliment your style, whether as a frontline fighter or a backline support (healer).

Should you manage to cultivate to pinnacle rank for mortals (aka rank 99), your plot armor will provide you opportunities to pursue immortality, in which divinity is the most common, though there exists other methods for you to become immortal. This depends on the nature of your battle spirit.

Zediekiel

Essence of the Broker

You become a master of contracts and legalize

You may easily compose long, intricate and ironclad contracts as easily as breathing, containing or closing any loophole you wish.

If you so desire, you may conjure these contracts out of nothingness and dismiss them to a pocket dimension only you have access to.

You instantly become aware of any loophole or wording which may have positive or negative repercussions in any deal you are aware of

Anyone who agrees to a deal with you or one that you broker, whether by handshake, signing a contract or verbal agreement, must follow through with it.

You may set it so that those who agree are compelled to carry out the contract, establish penalty clauses should they fail to fulfill their obligations, or forgive their debts.

Agreements you make may range from the exchange of goods and services, to the transfer of things which are normally impossible to exchange

So long as the parties of a deal possesses ownership of something, you may "trade" or "broker" a deal for it, instantly transferring it to the appropriate party.

This allows you to broker the exchange of kingdoms, landmasses and marriages so long as they are owned, and extends to more esoteric traits like years of life, memories or supernatural abilities and powers.

You may choose to store anything obtained as a result of a contract, in said contract without it being dispersed to anyone.

If you so chose, the person who previously possessed it loses access to it, and it remains in the contract until a relevant party signs for it.

Signing these contracts may subject the person to any clauses and obligation you have embedded within it.

While the subjects of trades must do so of their own free will, doing so under coercion is still free will.

Essence of the Portalmaster

You gain mastery of portals.

You are instantly aware of where any given portal leads, the conditions on the other side of it, who created it, how it was created, how to recreate it and how to collapse it, both safely and maliciously.

You gain an intuitive knowledge of the surrounding multiverse, and can move into spaces both real and imagined.

You will adapt to any reality or place you enter and are able to survive there as easily and with as little harm to the world itself as any native.

You may create portals anywhere you can imagine with but a thought, or reflexively if you are in danger.

The portals may lead anywhere you can conceive of. This may be the other side of a planet, across the universe, another dimension, or the mind-scapes of other sentient beings.

You may "stick" these portals on any surface, cause them to remain in the air and move them at your will.

These portals may take any dimensions you wish, ranging from flat planes, to wormholes, to three and even fourth dimensional objects.

Likewise you may alter your portals as you please, changing their shape or size and moving them as you please and altering their destination at will.

Once you open a portal, it lasts as long as you desire, remaining open only temporarily, opening and closing intermittently, or staying permanently where it was placed.

You may alter the permeability of the portals, allowing you to perceive the other side without risk of environmental hazards or detection

Alternatively you may allow the external environment to permeate and impart all its hazards and even gravitational force through the portal you create.

You may chose what occurs whenever a portal closes, whether it leaves a perfect cut, warps space around the target in strange alien ways or shunts the interference from one side to the other is up to you.

Likewise interactions around the edges of your portals are also at your discretion in much the same manner that things occur when portals are closed.

Jus4532

Essence of the Gacha

You have the ability to randomly get one item, or person of importance in fiction per roll.

These things will always appear on cards and can be summoned out of it. However they can't revert back into cards once done.

You have access to a list where it details every single card, and option in order to narrow down searches.

Cards can be used to increase the strength of a summon item or person, however these cards will be destroyed in the process. This increase is determined by the rarity of the card.

The rarity of cards are determined by the strength and the importance of the being or item.

Items that are summoned through the gatcha will always work no matter what universe you are in, and can never be used against you in any way. These items are always in perfect condition, and will not degrade in any way. They can only be used by you, and the only way for anyone else to use them is that they must have direct permission from you. These items are summonable and will appear by your side no matter what. Items that require things such as energy sources or ammunition will have infinite amounts of them, however you can't siphon or use them for any other purpose.

People that are summoned through the gatcha will always be loyal to you, no matter what their personality or alignment is and can't negatively effect, hurt or kill you in any way. If they are ever killed or injured, they will immediately be restored back to full health after the battle is done and return to your side. They can disobey orders that they don't like so long as these orders don't directly involve you in any way.

You will have a bond relationship with the people you summon and can check anytime what level the relationship is at. Bond relationships start at 0, which means that you are strangers to them, and end with 10, which means that the person is completely in love with you and will do anything for you. Anybody summoned through the gatcha will have a bond relationship of 0. By spending time with them, you can quickly increase your relationship with them to a 10.

You get 1 gatcha point per day. You can get more gatcha points by paying the equivalent of 1 dollar for 1 gatcha point. However, there is a limit to that as you can only spend the equivalent of 100 dollars per month. Don't want you developing a problem.

You have three modes in the gatcha. The first mode is where you have two options to spend your gatcha points: you can spend 3 gatcha points which will always gives you a 3 star card or have the chance to get a 4 or higher star card, or you can spend 30 gatcha points which will give you 10 cards, guaranteed to get at least one 3 or higher star person and one 4 or higher star card, however in the beginning you are limited to just getting 3 to 5 star cards. This limitation will gradually disappear as you use the gatcha. The second mode allows you to get 10 cards for free once per day, however you are limited to 1 through 3 star cards. The third is an alternate mode of the first one, where you can get copies of items and people that exist in the universe you are in, however you must pay 6 or 60 gatcha points to summon the cards instead of the 3 or 30 you would normally pay in the first mode, must face the same limitation as the first mode, and can only get cards that exist in that universe. This mode can only work if the universe you are in has 4 to higher star cards that are based on the items and people in it.

You can decide on how this Essence manifests.

Essence of Jumpchain:

Upon drinking this Essence, you have gained the ability to choose any origin, perk, or item that exists in Jumpchain.

You have 5000 CP, and you can buy anything in Jumpchain at a discount.

Things that cost 100 or less CP are not free and are discounted. Anything that is offered for free cost 100 CP, which is discounted to 50 CP.

Getting an origin will not further discount any perks or items that relate to it.

You can take any drawbacks up to +2000 CP from any jumps to get more CP, and these drawbacks will disappear after 10 years.

You also have the ability to jump to any settings that exist in Jumpchain.

Essence of the Demiurge

By drinking this Essence, you have the ability to shape creation itself within 100 meters from yourself.

Within your area, you have what many people would consider to be omnipotence, or at least something close to it. You can create any item in existence, resurrect the dead, reverse entropy itself, give out blessings and curses to any individual, etc. You can decide if these things are permanent or not once they leave your field.

Within your area, your power is absolute. Your ability to warp reality is second to none. The only being that surpasses you is the Arch-deity itself.

The range of your field is absolute, so you can't increase the range in any way. Trying to increase your size through this Essence alone will not increase your range and it'll actually decrease the space you can work with.

You can't create beings, items, or places that go over your range.

You can't directly affect things outside your field. You can only affect things that exist in your range. You can, however, indirectly affect the world, like giving yourself infinite strength and destroying a planet by punching it, creating a machine with infinite mass and using it to crush a moon, or shooting out laser beams with the intensity of the sun and scorching everything.

If a part of a being enters your field, the entire being will be subjected to your powers.

You can not give out copies of this power nor can you create powers that goes over the 100 meter range. You can copy, steal, and transfer powers that goes over 100 meter, but you can't create them.

Essence of the Omnitrix

By drinking this essence, you have been bonded with the Omnitrix, a watch-like device that has appeared on your wrist of choice. This device allows you to transform into different sentient species.

The Omnitrix can never be removed from you unless you desire it, and can't be used by anyone but you. It is impossible to reverse engineer and can never be shut down or malfunction. If the Omnitrix is ever broken or stolen, it will instantly reappear on your wrist after a couple of seconds.

This Omnitrix contains all of the functions of the different versions of the Omnitrix that has appeared in the Ben 10 series such as a GPS, voice commands, and universal translator. You have full knowledge on all of the functions of the Omnitrix.

The Omnitrix contains every single sentient alien species that has existed in Ben 10, both the classic and the reboot series.

Optionally, you may start out with Master Control, which allows you to instantly change into any alien being with a thought, doesn't have any cool down timer and allows you to stay in an alien form for an unlimited amount of time. If you do not want Master Control, you will instead use its default mode, where you would have to manually choose the alien you desire by pushing in and then rotating the hourglass dial on the middle of the device. The alien form will appear either on the hourglass or emitting from it like a hologram. You have 30 minutes to stay in an alien form. You can switch to different alien forms by touching the dial, which will always appear on the alien form, and thinking of the alien form you want. The dial can appear anywhere on the body so long as it is easily reachable. The combined time for changes can not be more than 30 minutes. Once 30 minutes have passed, you will instantly turn back into your original form and will have to wait 10 minutes for the Omnitrix to recharge. You will gain Master Control through continuous use of the Omnitrix. You can decide how long that'll take.

The Omnitrix, when in the presence of a being whose DNA isn't stored in the watch, will immediately scan them. The only restriction is that the being must be sentient and have DNA. Once scanned and stored, the Omnitrix will turn the alien form into the prime specimen of their species; Basically, making them the Captain America of their race. The scanned being will be one of the most powerful members of that race, to the point where beings of the same race with years of experience and trained power will lose to the Omnitrix version of it. For example, if you were to scan a random devil from Highschool DxD, the Omnitrix version of it will be powerful enough to beat any one of the Satans in single combat, assuming the Satan doesn't use any items, sacred gears, or outside help.

The Omnitrix life support system will also give out specific items to make sure that either the user or surroundings won't suffer and can function properly such as creating a radiation suit for a nuclear alien form to prevent their radiation from spilling out to the surroundings and everyone in it. They will also give out clothing to your forms so you won't have to worry about going naked in your alien forms.

Your Omnitrix can also give your alien forms more power through the evolutionary function, where your alien forms can evolve, and are given new powers and functions. This is done by placing the alien race through a simulation where they are faced with a "worst case scenario" for about a million years or so, and having the actual DNA match with the modified one from the simulation. You do not have to worry about the Ultimate Form coming alive, escaping the Omnitrix, and trying to kill you. To access this function, you must twist and tap the Omnitrix symbol that is on the alien form.

You can repair, change, manipulate, and reprogram DNA through the Omnitrix. You can make half-breeds such as making a full DNA human into a half Celestialsapien and Half Human.

The Omnitrix will instantly transform you if you are ever in mortal danger such as being crushed by a giant slab of stone or about to be atomized by the Big Bang. The Omnitrix will instantly access the situation you are in and give you a form that will allow you to survive in that situation. This will not work if the Omnitrix is recharging.

Essence of the X-Men

By drinking this essence, you have become the greatest and most powerful mutant to have and will ever exist. There is no mutant in existence that will ever reach your power.

Despite the name, you have access to every single mutant power that has, will, and does not exist in the Marvel multiverse, allowing you to have infinite amounts of powers to draw from, not just limited to the X-men team. You can have the mutant ability to manipulate boundaries of both physical objects and concepts, the ability to nullify any magical and physical attack, and the ability to overthrow tyrants and look absolutely fabulous while doing so. The possibilities are endless.

You have full knowledge of every single power you have and will not be overwhelmed by its sheer number. Though you are limited to 5 mutant powers at a time, you can instantly switch between any of them with a thought and the number of mutant powers you can use at a given time will slowly increase as you constantly use your powers.

You can stack similar or the same powers with each other, which will increase its power exponentially and remove the powers inherent weaknesses. For example, if you decide to stack 5 of the most powerful reality warping mutant powers: Franklin Richards from Earth 616, Marquis of Death from Earth 807128, Mad Jim Jasper from Earth 616 and Earth 238, and Miranda from Earth TRN656, the resulting power will allow you to fight evenly with the pre-retcon The One Above All before they split into two beings.

If, for some reason, you are unable to come up with a power or are incapable of doing so, you will automatically be given the best power for the situation. This will also happen whenever you are preoccupied, unconscious, caught off guard, or taken by surprise.

Unlike comic book characters, you are immune to retcons and stupid shit. You won't have to worry about having your origin and past retroactively changed, having your mutant powers being erased from existence, or coming to the realization that you are a clone, etc. You can define and determine what stupid shits means such as political shit, SJW shit, or shitty comic events.

This will also make you immune to the status quo that universes may have, so that any changes you make in the world or yourself will not be altered or disappear. So if you decide to kill the Joker, the Joker will be permanently dead. He won't be resurrected, cloned, or have it revealed that you killed an alternate version or clone of the clown.

This also makes you immune to jobbing. You will never have to worry about being beaten by a weaker character ever again. You don't have to worry about Doctor Doom using his technology and magic to take away your power, Frank Castle killing you with a regular gun, Spider-Man knocking you out, or Deadpool or Gwenpool using the 4th wall to beat you. The only way to actually beat you is if your opponent is stronger than you. You can allow weaker beings to beat you, but everyone will know that the only reason you lost is because you allowed it to happen.

This power will filter out any mutant power that will cause you harm or inconvenience you in any way.

You have complete control over any of your mutant powers such as controlling the extent of Rogue's absorption power, and will not manifest any physical deformities unless you desire it. You know how to use each mutant power to their fullest potential, know every weakness of that power, and instinctively know how to use each power.

You can combine different mutant powers to create devastating and incredible combinations: allowing you to increase its power, lose any weakness present in the powers, and add new functions and abilities to those powers.

You are immune to any negative effects that these powers have on you such as being driven insane by Mad Jim Jaspers power.

As you continue using your powers, all of your mutant powers will grow far beyond their limit and surpass themselves, being given new functions and abilities. You could use just 1 mutant power, and all of your mutant powers will receive this benefit, so you do not have to micromanage your powers.

In Marvel comics, beings of note and importance can call in meetings with abstract and cosmic beings. As a being whose power can rival the One Above All, you can call in a meeting with any cosmic being without repercussion and they will always meet you respectfully as you are a mortal that literally rivals their creator in power. You can also enter in cosmic meetings whenever you like.

You can use your powers freely and without any restrictions. The laws and rules that bind cosmic beings and gods will not apply to you.

Your powers can never be taken away, suppressed, weakened, or copied in any way.

If you were ever killed, erased from existence, imprisoned, etc, you will be revived and placed in the last safe location and time you were before that happened. No one will notice the change except you as your mutant powers will restart time and space to such an extent that it will affect even beings and things that exist outside of time or do not even have the concept of time and space. You will keep all memories as to what has happened.

Unlike other mutants, you will never be hated or feared based solely on the fact that you are a mutant. You will be judged by your attitude and actions.

If you ever show up in the Marvel universe, you may be hailed as the Mutant Messiah.

Essence of the D.Y.N freaks

By consuming this essence, you have obtained and bonded with the three great God tools that will help you fight the evil gods that plague humanity. These items will always appear by your side, will never be damaged or broken in any way, and can only be used by you.

You have been given the ability to use magic, the art of controlling and distorting the information of an object. As of now, you can only do small scale magic like turn fire cold, and heal minor wounds. As you grow in power and knowledge, you can do incredible things such as flooding an entire continent with water, firing attacks that will always strike and kill the opponent, impenetrable shields capable of shielding the body, mind, and existence, and the ability to warp reality itself.

Your mind is a fortress as nothing can break your will or your mind. You can look at the Outer gods true form, read through the Necronomicon unaided by its spirit, suffer through untold torture, and you will still be fine.

The first great tool, the D, is called the Necronomicon, a legendary grimoire and one of the greatest in existence. Within it contains immeasurable knowledge of the occult and supernatural and gives great power to its wielder. The spirit who lives in this grimoire, Al Azif, brings out the Necronomicon's true power and will help guide and train you on its usage to fight against the evil gods and their servants.

The second great god tool is the Y, the Silver Key. This keyblade has three usages. The first is that it will shut down any time and space related power without fail. No matter how powerful the being, their manipulation of time and space will always fail. You can even project this on the entire multiverse, ending all time and space related powers forever, throughout all of time and space.

The second is severance. As a blade, it can cut through anything. No matter the material or person, it will always cleave right through it and harm it. With training, you can even cut through abstract concepts such as distance, death, and power.

The third is locking and unlocking. As a key, it can unlock and lock any door without fail. With training, you can lock and unlock things on a conceptual level. You can lock time in an area, lock someone's power, open the Source Wall of DC comics, and even unlock the dimensional walls between every universe and forcing them to collide with one another.

The third and last of the great God tools is the N, the Shining Trapezohedron. In the form of a small crystal, it holds infinite energy as it draws its power from the court of Azathoth that are imprisoned in the crystal. A single stray blast could easily end all of creation, throughout all of time and space, and through every single dimension. Though this will never happen as the energy from it will immediately dissipate once the task assigned to it by the wielder is done such as charging a magic spell or hitting someone. This can only happen if the wielder wanted it to happen.

At the start, you can have it take the form of a double ended blade and send out waves of energy blasts. Anything cut and hit by it will be erased from existence. It can't ever be blocked, only dodged. If a being is sufficiently weakened, they can even be sealed into the crystal and placed in the Outer Gods prison where they will be tormented for all eternity in a fate worse than hell itself and have their energy used by you.

At the start, you can barely handle its power even with Al Azif's help, and would likely be put in a week-long coma if you use it for more than a minute. But as you continue on using it with Al Azif's help, you can unlock further applications of it and endure its infinite energy. Who knows, maybe in time, with the usage of the Silver Key and the Necronomicon you can summon infinite versions of yourself that have, will, and will never exist. It is even possible to surpass Yog-Sothoth and even Azathoth themselves.

The Outer Gods in the crystal will forever remain dormant, and can never be freed no matter what method is used.

Essence of Powerlisting

By drinking this essence, you have obtained the power to get two random abilities from Powerlisiting.com every week.

Every week, you have to randomly choose 5 powers from that website. You then choose two powers from your list and discard the rest.

You will instantly know how to use these powers to their fullest potential. You know all the weaknesses, strengths, and tricks to the power. Every nuance of that power, no matter how small, is available to you. Every single application, techniques, and association listed under that power can be used.

You have amazing synergy as you can flawlessly combine 2 or more powers to create devastating and incredible effects and combos.

If a power requires a specific energy source such as KI, magic, or chakra, you will have it to fuel the power to its maximum potential.

You can decide if there is any cost in using these powers, or if they are fueled by something like chakra, or magic so long as the ability does not specifically state if it uses an energy source.

You can decide how powerful the ability is, however it must match the description stated in the article of that power and/or the highest or lowest possible portrayal of it. For example, if you have miracle manipulation, you can decide to be as powerful as Bernkastel, a multiversal witch capable of destroying all of creation, or Sanae Kochiya a miko who takes several days of preparation depending on how impossible and strong the miracle is, or somewhere in the middle.

You can decide if the power grows with training, age, or even a little of both. You can also decide how long it'll take for the power to grow. Powers can grow in range, strength, and gain new effects.

If you obtain 5 powers that are either extremely weak or overpowered, you can reroll once to get a different list of powers.

Essence of the Presence

By drinking this silvery white vial, you have been given three demiurgic powers that helped shape and create the DC multiverse, making you an equal to the Presence and Elaine Belloc.

This essence is based on the interpretation that the Presence created the Source and everything in the DC multiverse.

As you have obtained the three demiurgic powers: the Dunamis Demiurgos, the Morningstar, and the Hornblower, something no being has ever attempted or done, you have been given several boons available only to the Presence and Elaine Belloc.

With this power, you are, by default, infinitely more powerful than the combined forces of every single being and force in the DC multiverse, with the exception of the Overmonitor, the Presence, and Elaine Belloc.

The Power of God is called the Dunamis Demiurgos, the power of Creation. With this, Michael was able to lay the foundations that led to the DC multiverse. With this power, you have the ability to create anything without limit. Whether it be concepts, weapons, energy, or totality itself, you can create it, even if it defies logic.

As the Dunamis Demiurgos is the power of creation itself, you can use it as an unlimited energy source, allowing you to channel and use it as a fuel for energy attacks such as magic, ki, charka, etc.

If you are ever killed or mortally wounded, the Dunamis Demiurgos will explode, instantly reviving and healing you of all wounds, no matter how severe or damaging they are, though this will destroy all of creation as a result.

The Will of God is called the Morningstar, the will of Creation. With this power, Lucifer was able to create matter from energy and formed the stars in the DC multiverse. You have absolute control over creation and are unlimited in scope. You can control and rewrite anything such as energy, matter, concepts, and even causality itself. Even the Endless and abstract beings themselves fall under your power. Even if the changes defy logic and sense, it will and can be made.

Unlike Lucifer, who would lose his power in certain dimensions such as the realm of the Japanese gods-pantheon, you will always be able to use your power no matter where you are.

To use this ability to its fullest potential, you have gained Infinite Willpower. There is no being in creation that can match your willpower, not even the very concept or embodiment of will itself. Stress, suffering, and difficulty mean absolutely nothing to you. You can go through any disaster without losing your cool, endure infinite amounts of pain without even flinching, and you can look at a realm that embodies insanity itself and would feel just fine. Nothing can control or alter your mind, body, or soul.

It is impossible to wound, damage, and alter your very being as you can simply will it to never happen. Even if you are killed or erased from existence, you can simply will yourself alive. You can decide whether you want to resurrect using either the Morningstar or the Dunamis Demiurgos.

The Pattern of God is called the Hornblower, the pattern of Creation. With this power, Gabriel was able to shape the DC multiverse, creating and imposing concepts, and rules on the DC multiverse. He created Mother Night, Father Time, The Source, the Endless, and other conceptual entities, and created the rules that govern creation. You can create, impose, erase, manipulate, and use any concepts, and laws on any scale.

You can impose laws on anything such as the multiverse, and make it so that these laws have always existed since the beginning and will continue to exist until the end of the multiverse. These laws can never be changed, broken, and removed by anyone weaker than you.

Your control and ability over concepts are so absolute that not even abstract beings could ever hope to compare to you.

With the Hornblower, you can decide the lifespan of anything, no matter the scale, and how it ends. No being can ever change this either by ending too early or by prolonging it, only you can.

As the wielder of the three powers, you are now eternal and infinite; existing beyond dimensions, laws, and concepts. For any of that to affect you, it must be inflicted by a being of comparable or greater might.

Your mind is infinite. Allowing you to handle infinite amounts of data and the ability to instantly sort them out.

As your powers stretch throughout the multiverse, you have gained the knowledge over the inner workings of reality and the multiverse itself. You know everything in it and have omniscience. The only things that you can't know are from beings who are equal or greater in strength and power. This can be toggled on or off.

You are omnipresent, allowing you to exist everywhere and nowhere in the multiverse. There is no place where you cannot appear. You have infinite multitasking abilities, allowing you to perform and handle different tasks with infinite bodies without any effort or strain.

As the wielder of the three demiurgic powers, you are immune to the influences of abstract beings such as the Endless, Lords of Order and Chaos, etc. While you can feel emotions, dream, and can die, those abstract beings themselves have absolutely no influence over you.

You have full knowledge on how your powers work. You can use these powers to their fullest potential and have full control over what they can do. Your powers will never harm you and will do what you want it to do without fail even if you don't have knowledge to perform those tasks.

You can change your entire being into whatever you want. Do you want to be an archangel? A demon lord? Your powers can and will change you if you so desire.

You will never feel bored or be tired of your own immortality or power.

You will be considered the most dangerous and powerful being ever to have walked the multiverse by the abstracts, extra dimensional beings, and those who can perceive into higher dimensions and the inner workings of reality itself. They will never think of insulting you, always take you seriously, and be respectful towards you. They might ask for favors and requests depending on what kind of person you are though.

The three demiurgic powers can never be adapted, copied, altered, taken away, or tampered in any negative way against your will. These powers are yours and yours alone.

You can give out full or lesser copies of your powers to others without straining or weakening yourself and can place restrictions to these powers. If the Presence was able to give out portions of his power to his sons without weakening himself, so can you. Beings who have copies of your power cannot hurt you in any way and you can instantly recall back those powers whenever you want.

Your offsprings can also have your power, though you can decide to what extent. This can only happen through your consent, and if you desire it. Offsprings created by cloning or by other means will not have your power.

You can exist in the lower dimensions without any problem and nothing can keep you out of it

Essence of Figurines

By drinking this essence, you have obtained the ability to give life to figurines.

Whether they be toys, PVC figures, Figma, Acrylic Stand Figures, or etc, you can use them to summon the characters they are based on and have them serve you. The figurine will disappear once you do that. The character that comes to life will have all their memories, powers, abilities, personality, and grow to their original height from the series they are in.

By touching a figurine, and consciously deciding to summon them, they will appear before in a bright light, with all their equipment available to them. The equipment doesn't require maintenance, and any weapons such as guns will have infinite ammo. If the characters require certain things to survive or their power needs a specific thing to use their power to the fullest potential, they will no longer need it.

By default, anyone summoned by you loves you to no end. It doesn't matter what sexual orientation they have, their personality, or if they are in a relationship with someone in the series they are in, they will see you as their lover. They would gladly sacrifice their life without any hesitation for you, and do anything for you. They also don't mind you having a harem. You can decide how they see you before summoning them, but at the end, they will always be loyal to you and can never even think of harming you.

You can summon up an unlimited number of figurines and it will not cost you anything to do that.

You can summon up materials and tools to create your own figurines, either to summon to serve you or to sell for a ridiculous amount of money. To create a figurine, it will take you about 3 hours to complete. The figurines you create are high quality and the best figurines in the market.

If a summon were to ever get killed, they will be reduced to a figurine for 24 hours and come back to life after that.

Yes, you can have sex and have children with them.

Essence of the Primarch Caretaker

When you consume the vial containing the essence, a portal from a chaotic hellscape will appear either immediately or after some time. 18 capsules will drop out from this portal which will immediately close itself before any Daemons could pass through.

Upon inspecting the pods which have suddenly opened, you noticed that each pod has a single baby in it (except for maybe one, which may have twins). You are now the adopted mother/father of the 18 (19?) canon Primarchs of Warhammer 40k, and it is your job to take care of all of them.

You have excellent parenting skills, allowing you to handle 18 (19?) children without neglecting any one of them, and can shower them with parental love and affection without showing any favoritism.

Even with limited resources such as money and food, you can still properly take care of the 18 (19?) Primarch children without straining yourself.

By constantly being in touch with your children and having them interact with each other as a family, they will never grow up with the flaws they had in canon Warhammer 40k such as Lion El'Jonson being a loner, Konrad Curze growing up as insane serial killer, and Angron being angry all the damn time, they will trust and help one another albeit with some friendly sibling rivalry.

The Primarchs will display some behaviors that they would have gotten if they were in their original home planets, such as Konrad Curze fighting crime, Vulkan's preference for fire and forges, and Lorgar's need to worship a deity (he will try to worship and venerate you if you are a being of great power).

You can properly convey what your intentions and feelings towards your children are without any miscommunication and blunder. Whether they accept your reasoning is up to them, though you are incredible at convincing your children as long as you take your time.

If you properly took your time in taking great care of the Primarchs, they will see you as their true father/mother instead of the Emperor and will show absolute loyalty to you as long as you don't constantly mistreat them.

If you want, the Primarchs can be from the If the Emperor Had a Text-To-Speech Device universe, where they will have their parody counterpart's personality. Such as Magnus being a comic book nerd, Jaghatai Khan being a speed freak, Lemon Russ being a furry, and Corvus Corax being an emo.

After carrying out the babies out of the pod, you noticed that each pod has papers that have information on how to create each of the Primarch's legions, equipment and other essential items. For some reason, females can't be Space Marines and the only reason as to why as you read through the papers was that "The Adeptus Astartes can only contain males. No Girls allowed. Girls are Yucky".

You can decide to be in Warhammer 40k for this though you will face off against legions and legions of Daemon trying to kill you and the Primarchs, the asshole xenos such as the Elders and the Dark Elders trying to kill you all, and eventually the Emperor of Mankind himself. That's not even getting into Warp bullshit like Magnus talking to Tzeentch, Curze's frequent nightmares, and the warp trying to do its hardest to tempt the Primarchs to their side. So you probably shouldn't do that unless you really want a challenge.

Essence of Wealth

By drinking this essence, you have become the wealthiest person alive.

An independent bank account is opened to your name with infinite funding. A credit card appears in your hand that is connected to this bank account. This account is hacker proof and only you can withdraw money from this account and use this card. You can use this to withdraw money from any banks and atm without any charges. The atm and bank clerks will not question or wonder about the bank account or credit card. This bank account is available to you in all worlds and universes where banks exist. The credit card will appear next to you if it's ever stolen or lost.

You can create valid currency out of thin air if you can't find a bank, atm, or use your credit card.

You can spend however much you like without worrying about the economy crashing with how much money is being circulated into it. It will actually help it and no one will question where the extra money is coming from. The extra money will sort itself out after a couple of weeks and disappear without it affecting anyone or hurting the economy.

No one will question or investigate where you are getting your money from or how you are buying your things. You could buy entire companies and no one will care or investigate it.

You can create precious metals and substances with 100% purity. The value of these precious metals and substances will never decrease if you ever decide to sell or hand them out in bulks.

You won't have to worry about the IRS or other government agency that deals with money and taxes. They will never investigate you about your money and will never tax you. No one will ever question you about this.

Essence of the Worm CYOAs

You now have the ability to choose any and all of the powers, perks, items, and companions that are present in any version of the Worm CYOAs.

You can decide to use any and all of the Worm CYOAs, allowing you to use 1 or multiple versions of the CYOA.

You can decide how many powers, perks, items, and companions you can get, regardless of the restrictions placed on them such as being in a specific faction or group.

You can decide to get complications from any of the CYOA to make your adventure interesting and challenging.

You can decide how powerful your abilities are. You can nerf them, increase their power, or keep it as it is.

Essence of the Trace

With this essence, you are now able to randomly "trace" things from both fiction and non-fiction worlds. There are two limitation to this ability.

The first limitation is that these things can be anything so as long as it has volume and that volume does not exceed 2,500 cubic meters.

The second limitation is that these things come in the form of RNG, where the quality and strength of the traces are decided by a dice roll.

The first dice roll will determine the world that the trace is from. You must choose 10 or more worlds. They can be anything and will be numbered. These numbers will be randomly chosen. You can add more worlds later on.

You can only roll 3 traces once a week. You must consciously will it to happen. If you decide not to roll for whatever reason, your ability roll traces will stack, so if you do not roll for a month, you can roll 15 traces the following week.

Traces are separated by stars, going from 1 star to 5 stars. In the dice roll, 1 ~ 50 is a 1-star, 51 ~ 75 is a 2-star, 76 ~ 89 is a 3 star, 90 ~ 95 is a 4-star, and a 96 ~ 100 is a 5-star. These stars represent the power and importance of the trace in that world. The star also affects the available volume of the Trace (20%, 40%, 60%, 80%, and 100% respectively of the given 2,500 cubic meters).

A 1-star trace would be the average civilian, and mooks that populate the world. They are the people that would never make any changes and largely go unnoticed by society. They don't have any weapons nor armies that would make them a threat to an average person. 1-star traces could have power, but those powers must be commonly found and used in that world, and they must be inexperienced in using those powers to the fullest potential. Examples of a 1-star trace would be a regular soldier, an inexperienced genin, 9 mm gun, and Soldier from TF2.

A 2-star trace would be civilians that specialize in a certain field and strong mooks. These are the people that can make small scale changes assuming they are in the right time, and place. They may be survivors, combat specialists, or anyone with a moderate amount of experience in their profession. Examples of a 2-star trace would be a doctor who specializes in 1 field, a Kouga Clan Raider, a regular Black Mage from Final Fantasy, and a Myrmidon from Final Fantasy.

A 3-star trace would be the minor characters and elite mooks. People that could give the main characters and major players of the world trouble if they were to underestimate them. They may have their weapons and armor so long as it does not give them an overwhelming advantage over their enemies. They are trained in the use of their powers and are considered elites in their world. Examples of a 3-star trace would be a Guardian without their ghosts or weapon, an Enderman, a Dragon Knight from Dark Souls 2, a random Atlas Warframe, and a Shoggoth.

A 4-star trace would be the major characters. People who personally support and answer to either the protagonists or the antagonists of that world. Examples of 4-star traces are Fubuki from One Punch Man, a Medigun from TF2, a Ghost from Destiny, and Papyrus from Undertale.

5-star traces are the main characters and big players of the world. They are the people who shape and change the world. The strongest beings that can exist and/or have a major influence over the world. An example of a 5-star trace would be the Endbringers, any of the S-Class Heroes and Saitama from One Punch Man, Pre-Crisis Superman, Batman, and Sans. There is a limit to how strong a 5-star trace can be. The soft limit would be summoning Pre-Crisis Superman. A hard limit would be summoning the Endbringers. You can decide which limit you want.

Keep in mind that star rank is different from world to world. They are not all equal. A 100q 5-star Trace in Naruto would be weaker than a 100q 5-star from DC or Marvel Comics.

Each trace has a quality roll, 1 ~ 100. This determines the quality of a specific trace. A roll that has a 1 is a critical failure, representing the worst quality trace to have in a specific star rank. Examples of a critical role would be a 1q 1-star trace would always produce scrap metal, and a 1q 5-star trace would be Roboute Guilliman who had just been poisoned by Fulgrim and is near death. A roll that has a 100 is a critical success, representing the best quality and power a trace can have in a specific star rank and world. A 100q 5-Star would be Pre-Crisis Superman.

The roll format would be (World [1d # of worlds]), [1d100] (1 ~ 5) Star-Rank, Quality [1d100]).

Traces can be "blended" or combined into one. The base chance of it is 25%, with each scrap iron trace increasing it by 5%. If the blending is a success, then one of the combined traces will be chosen, and if the traces being combined are similar to each other the two traces combined form will be chosen. This will increase the trace's power and quality, but you will never get a 6-star trace if you try to combine a 5-star trace with a 5-star. Just a stronger and better 5-star trace. You must have 2 of the same ranked trace to make a better and higher rank trace. If the "blending" failed, then the traces will disappear from you and you will no longer be able to use them again. This is useful for getting rid of useless traces.

All traces are completely loyal to you, and can never even think of hurting you in any way. They can't ever be turned against you though this bond isn't completely unbreakable. They will always obey your orders, although they can find loopholes in those orders and interpret them differently. If you mistreat your traces and continue to do so, they will be disloyal to you and eventually be free from your control. Though, you can restart their loyalty and thoughts on you if you put them in your "Trace vault" for 5 days.

By default, Traces are beings who consented to be your servants and serving your will for whatever reason.

Traces will be able to understand and write the languages that you understand, so you won't have to worry about any language barrier. If a trace cannot speak your language or is incapable of speaking at all, you will still be able to understand them and know what their intentions are.

All Traces will always treat you with respect and care. They will see you as their leader and master. Though they will criticize you, offer you advice, and berate you if you do something stupid. It is possible for traces to fall in love with you after spending time with them and treating them right.

Traces that require energy, drugs, and etc will no longer need them.

Traces whose power rely on a specific energy source to exist such as the warp, speed force, and magic will still be able to use their powers even if those power sources do not exist in the universe you are in.

Every single trace that you have is connected to you, allowing you to feel what they feel and what their mindset is. Even the minds of traces that are completely alien or eldritch is open to you. You will not suffer any negative side effects from this.

You and your Traces are immune to any negative effects that certain traces have such as having a trace that is a Lovecraftian being whose form can cause madness on sight. Though this only applies to you and your traces.

You can fuse with 1 or more traces, allowing you to use their power, experience, and knowledge. This is not permanent and you will likely suffer mental contamination as your minds fuse into one, making you more like the traces you fused with. Thankfully, this is not permanent and will fade away after a couple of days.

Unless Traces have their own methods of resurrection or have an item that will instantly resurrect them upon death, they will permanently disappear upon death.

Traces can get stronger, increasing their power through training, or by external means. It is possible for a 1-star inexperienced Genin to turn into a 5-star Kage, or have a 5-star Ren from Dies Irae turn into a Hadou God. Traces that train will require food.

Traces will not age, and those that are young will age until they reach their prime.

You can summon and unsummon traces that are 5 feet away from you. Unsummoned traces will retreat into your mind and stay in coma until they are summoned. You can have as many traces as you want.

Traces can get injured, and will not instantly heal if they are recalled to your "trace vault", though they will be placed in stasis so that their injuries don't worsen, though this will not fix it, just freeze the injuries for as long as they are in your "vault". For example, if a trace were to lose their arms or legs, they will only regain them back if they have a regeneration power, an item that can restore missing limbs, or a power that can heal wounds.

Essence of the Infinite Treasury

By consuming this essence, you have obtained a vault filled with infinite treasures and wonders.

You have access to a vault that contains every single invention, item, weapon, making, and object in existence: Sacred Gears, the Infinity Gauntlet, Lantern Rings, Holy Relics, the Death Star, Noble Phantasms, SCPs, the Silver Key, the Heart of the Universe, magic potions and scrolls, all of them and more are in your vault.

This vault exists outside of existence, concepts, and dimensions, yet simultaneously encompasses all of it. This allows you to use the vault in any world, universe, dimension, dream, mindscape, etc.

This vault and its contents can never be destroyed, altered, or affected by anything.

Access to this vault is restricted to you.

You can enter the vault and can organize it however you like. You can have it appear as a great museum or a sea of endless piles of treasure and weapons.

You can instantly call forth any items to your side with a thought or even launch them at your enemies through portals connecting to your vault. These portals can appear anywhere you like and will launch things at any speed and fire at any rate you want (it will not cause unnecessary damage to the surrounding if you launch them at incredible speeds). You can create as many portals as you like.

The vault is sentient; its sole purpose is to protect and serve you.

You can decide what gender and mindset the vault has. You can even base it off a character from fiction such as Monika from DDLC. Regardless of their personality and memories, they will always be protective of you and will dedicate their existence to serving you. They also have physical forms that can manifest in or outside the vault.

The vault will always give you the ideal items and weapons for any given situation.

The vault will obey all commands that you make aside from ones that would jeopardize your safety or the vault, and any orders that are either paradoxical or inane.

The vault will always take care of your wellbeing, both physically and mentally.

Due to the vault's nature, it is omniscient and omnipresent. The vault knows everything that has or will occur and can be anywhere, even at places where nothing exists.

This vault will always protect you from any threats and dangers, regardless of where or when it happens. An example would be drinking poison. The vault will instantly release something in the poison that would negate its effect and turn it back into a regular drink.

This vault is capable of handling, neutralizing, and defeating any being or thing, no matter how powerful they are. Not even Featherine or the Presence can survive if they were to ever try to kill you.

You can communicate with the vault in whatever methods you desire such as telepathy, text messages or even just talking.

Keep in mind, the vault will always prioritize your wellbeing above all else. If a nuclear bomb were to go off in a gathering you were attending, the vault will only protect you. You would have to order the vault to protect the bystanders and the city.

If you were to ever die or be erased from existence, the vault will either resurrect you back into your prime, or reincarnate you to another life with your personality, and memories. You can decide if you want to change gender, race, or even species.

Due to the vault's nature, few beings know about its existence; these beings would be cosmic beings that have existed since the beginning of or even before the multiverse, beings that exist outside of creation, and beings who are knowledgeable with the secrets of the universe and beyond. You will likely receive visits from these beings though they will never think of harming you due to the vault's protective nature and will just request items from it in exchange for favors.

Sentient items that are in the vault can be either the vault's children or extension of it. If it is the former, then all sentient items share the vault's loyalty to you.

You have infinite amounts of the same items in the vault.

No one can ever copy, analyze, or steal any of your items without your permission. Only you and those you give permission can use your items.

If any of your items were to be destroyed, they will be recalled back in the vault, and instantly be repaired.

You are immune to any of the negative effects of your items and can use them without any loss in ability while also using them at full power.

As these items are connected to the vault, they will receive infinite energy from it, allowing you to use any items that require energy to their fullest potential and power.

You instinctively know how to use every item in the vault and wield them to their fullest potential such as being a master swordsman upon wielding Excalibur.

The vault can create any item with any effect and at any scale you desire. It can create gloves that can one shot any being with history, boots that would make you the fastest being in creation, and a potion that would give you any power you desire.

No one can ever remove, destroy, hijack, manipulate, or copy your access to your vault. It is yours and only yours.

Essence of Deus Ex Maxime

By consuming this essence, you have obtained the powers of Deus Ex, the main character of the Young Justice fanfiction: Absolute Power Sucks Absolutely.

With this power, you are able to do nearly anything so as long as it is 100 meters away from you. You can depower gods, create life, resurrect the dead, stop and accelerate time, grant blessings and curses, and even effortlessly mess with aspects of the universe such as turning Delirium back into Delight or permanently killing an Endless without effected the multiverse. The power of this ability is so absolute that no being, thing, or force could ever hope to match, counter, or mess with your power. If every being, every power in creation came together just for those purposes, they would utterly fail. The only being that is your equal is Deus Ex.

There is no way to artificially increase your sphere of influence such as increasing your size. 100 meters is the minimum and maximum amount of length you can work with. The only way to increase the range is with other essences.

By default, any powerful items such as a mirror capable of displaying any information and a potion that can cure any diseases will require an energy source once they are out of range from your power. If left unattended, the items will first drain their surroundings of any power source they can reach, then fail until supplied with renewed power. By default, they will not harm anybody nor damage the environment. You can easily change this by having an energy source attach to these items.

You can create items that exceed 100 meters however you must build them rather than creating them. For example, you can build gateway that can transport people to other universes and dimensions if you have the designs and used your power to craft each component and combined them to form this gateway. The things that you can build are endless: you can build things such as genie lamps, Thor's hammer, the Endless personal items, and even a forge that can create anything.

The user may bless or curse whoever walks into their range, but like any other change, they need a form of power to be sustained once the individual has left Deus Ex's range. If left unattended, the spell will first drain their surroundings of any power source they can reach, then fail until supplied with renewed power. By default, they will not harm anybody nor damage the environment. These blessing and curses are absolute and, with exceptions of loopholes and Deus Ex, no being or force can ever remove them without your permission.

Whenever you use this power, excess magic will leak out of it and spread throughout your surroundings. However, it will likely take years for magic to spread throughout the world. The only reason why magic fully return in the DC earth was because Deus Ex went around the world mass resurrected people, which allowed monsters and gods to roam the earth.

If you are not careful, there can be loopholes in the powers and things you grant to yourself and others. For example, if you decide to give yourself the ability to be immune to all harm, people would still be able to craft illusions and mess with your mind so as long as they are not harming you. This effect is dependent on your mentality and subconscious understanding of what constitutes harm.

You are still a fragile human even with your godlike power. If you do not give yourself protections or have taken any other essences or powers, you will likely experience a very short life.

You cannot give anyone and anything copies of your power and your essences in anyway. So, if someone decided to clone you or graft your DNA onto themselves, they will not receive your power.

Your power can not affect itself, nor can it directly harm you in any way. So, if you ever have any desire to get rid of this power or kill yourself, it will not work.

This power will work on all levels and facets of your existence. If you are somehow trap in a dream, switch minds, have your soul tear out of your body, or even die you can still use this power.

Your mind and soul can never be destroyed or damage by external forces.

As you continue using your powers, titles and names will be given to you based on your deeds and accomplishments.

Any being that you create with this power is limited by your morality, as they will base their views of good and evil by your morality. By default, they will see you as their father, god, and creator, and will be absolutely loyal to you, never even thinking of harming or betraying you.

You can not do things that you see as impossible such as making 2 + 2 = fish or creating a circle with corners.

With this power, you will appear as an anomaly to powerful beings, though most of them will not know the full extent of your powers and will likely see you as some sort of godling, angel, or even a demon.

The only being that can match you is Deus Ex. He is your only equal. Anything that you make and create with your power will be noticed, and can be altered by Deus Ex. This also applies to Deus Ex. For example, if Deus Ex were to modify and change someone's memory, you will know that Deus Ex made those changes no matter how perfect or conceiving they are. Your powers can not directly affect one another, so Deus Ex can not take away your power nor can you instantly kill Deus Ex with yours.

The user of this power cannot be displaced from their sphere of influence, which includes dimensional and temporal travel. Time travel is completely off-limit to the user, under their own power or that of someone else's devices or spells. Time jumps forward or backward are not possible. The user can however slow or stop time for themselves. The only way you can ever travel through time and space is through the power of other essences that grant you those abilities, change the function of this essence, or remove restrictions and limitation on abilities.

If you want, you can be in the Young Justice fanfiction: Absolute Power Sucks Absolutely, a few days after Deus Ex gain his godlike power. Maybe you can be Deus Ex's friend, who can carry some of his burden and help him.

Spoiler: Minor Spoilers

Warping reality requires an effort of will, the more this power is used, the easier it becomes to exert your will inside your range. With time and prolonged, repeated use, it may require more effort not to warp reality with your thoughts. Unconscious desires and stray thoughts may become tangible without one's notice then. The only way to fix this is to abstain from using your power after a couple of days or even weeks

Essence of the Source

As you finish drinking this vial, incredible and awesome power courses through you as you become the conduit of the SOURCE!

The Source is the "source" of all that exists in the DC multiverse. Everything that exist in the DC multiverse such as the Endless, Gods, and Superhumans were created by the Source.

Just like Highfather, you have become a conduit of the Source, however unlike highfather your very existence is tied directly with the Source itself as you created it once you drank the vial and can use the full might and power of the Source itself. This connection is immutable, allowing you to use the power of the Source wherever you are.

You are given an item that will help focus the power of the Source. This item is not necessary for channeling the Source, but it will make it easier to use. This item will be, by default, the Wonder Staff, a simple wooden staff, though you can change what kind of item this is whenever you like such as a hammer, sword, etc. You can instantly call forth this item wherever you are, no matter how far the distance or place you are in.

With this awesome power, you can do anything you desire. You can augment your body to match Superman, give yourself skills that are superior to that of Batman, vaporize entire fleets of starships with a mere gesture, give and take powers from individuals, create any items you desire, or even give yourself the power of the Morningstar.

If you are ever killed, fatally wounded, erased from existence, or trapped in any way, you will immediately appear inside the Source as it heals and resurrect you. This will take an entire day for you, and the Source will teleport you anywhere you like once done.

The Source is sentient and will help guide you just like it did with Highfather. Unlike Highfather, the Source will actually care about your well-being and won't be obtuse or cryptic. It will actually help you whenever you want and tell you any answers you desire or need.

Essence of the Waifu App

By drinking this essence, an app is installed in your Phone, allowing you to meet all kinds of waifus that exist throughout the Omniverse.

This app can never be deleted. The only person that can see and use this app is you.

You gain a one time opportunity to re-sculpt your body to your ideal desires.

Your phone will always appear by your side if it is ever stolen or missing. The phone is indestructible, and has an indefinite charge.

Every week, you will gain 4000 waifu points. These points will not only help you meet waifus from the catalog, but will also help you buy perks, lures, heritages, powers, etc that exist in the official and unofficial catalogs. You can convert 2000 waifu points for a 11-tier waifu ticket to either meet a 11-tier waifu or buy a perk, item, etc that is equal to that ticket.

You can refund purchases such as powers, perks, and items, but you will only get half of your points back from those things and you can not refund waifus.

You can use bindings to capture waifus, but you will not get extra points for those captures nor can you sell them.

The app allows you to meet waifus throughout the infinite Omniverse. The app draws its list of waifus from the official Waifu Catalog CYOA list and its unofficial CYOA list. Unlike the CYOA, the waifus you summoned through this app are not clones or traffic victims by the Company, but consensual waifus that are drawn from the Omniverse. These are the rules for the waifus picked from the app:

They will always fall for you for whatever reason and will not judge or care about your physical appearance or mental condition.

They will always stay loyal to you and will never be violent towards you.

They will always be patient and understanding towards you.

They will shower you with affection and love even if they are heartless and evil. They will see you as their number 1 priority in life and will always focus on your safety and well-being over anything including their life goals, wishes, and desires.

They will listen and obey your wishes so long as it is not stupid, inane, or foolish.

They will not mind you having a harem nor would they ever get jealous or tired of you.

They will not mind leaving their universe forever just to stay with you for whatever reason.

If your waifus are ever killed, or erased from existence, the app will resurrect them to full health in both mind and body after 24 hours.

Any waifus whose powers come from an external source will have that connection permanently severed and their powers will be replicated as innate abilities. Any waifu with a crippling weakness will find themselves no more affected by it than an ordinary human.

Essence of the Her Summon

By drinking this essence, you have access to an entire planet's worth of mana.

Just like Jinkyung from Her Summon, you have access to an entire planet's worth of mana, allowing you to do impossible feats. Unlike Jinkyung, rather than having a direct connection to this source, it is instead fused with you, allowing it to grow as you continue using this power. It is not infinite, but it can quickly regenerate after a few seconds.

Just by being connected to this source, you can casually tank blasts capable of cracking continents, run and react faster than the speed of light, destroy mountains with just a punch, and be immune to the worst poisons and curses. This can be increased through the efforts of training and usage of magic.

In Her Summon, magic is powered by imagination and mana. With a planet's worth of mana, you can basically warp reality. In the story, Jinkyung was able to create an explosion equal to a nuke with bug spray, heal fatal injuries and regenerate tissue using bandages, used a laser pointer to destroy a distant planet, and created an AT-Field from Neon Genesis Evangelion using a mosquito coil and caused a shockwave that can be seen from outer space. And he was able to do all those things without trying. Though it is easier to use items to achieve these effects. The more powerful, complex, rare, and/or old an item is, the greater the effect it will bring out. A bandage could heal any wounds, but a magical healing potion could resurrect the dead. With training, you would be able to do these things without any aid.

This power can never be taken away from you.

Optionally, you can be summoned regularly by a young novice summoner who calls for your aid. It does not have to be the one in Her Summon but in any fantasy world you desire.

Essence of the Infinity Bat

By drinking this essence, you have been bonded with an alien weapon of incredible power.

By default, the shape of the weapon is an average sized baseball bat. The shape of the weapon is malleable and can change into any item or weapon you desire so long as it has a pommel such as a sword or a staff.

The Infinity Bat can absorb all energy that exists in the multiverse. Be it kinetic force, the power of currents pushing throughout the oceans, magic, etc., the Infinity Bat can absorb it.

The Infinity Bat can use these forces to do whatever the user desires. With thermal energy, you can fire off blasts of heat comparable to the sun or flash freeze things to absolute zero. With supernatural energy, the Infinity Bat will instantly replicate all techniques, spells, and rituals associated with the supernatural energy without having to face any negative consequences or effects of using these energies.

On the pommel, there is a "+- "symbol, which was created through a mixture of magic and science, the symbols can use the energy it has absorbed and convert it into matter to either change the size or weight of the bat. You could make it as heavy and big as a planet and you would still be able to use it as if it was an average size bat.

The bat is unbreakable and can never be broken by any means. You can apply infinite force on it, and not only would it absorb the entire force, but it will make it stronger, and denser.

The Infinity Bat leaks off an energy field, covering your body in a protective aura. This passive aura will protect you as it will absorb any energy or force that attacks you such as the kinetic force of bullets. This field will even stay with you if the Infinity Bat is ever knocked out of your hands, and even gives you a minor healing factor.

The Infinity Bat can only be wielded by you. No one can ever lift the bat aside from you. It is forever locked to you and you can instantly summon it to your hands if it is ever lost or misplaced. You can have it teleport or fly to your hands.

If you are ever possessed, mind controlled, or any other form of controlling your mind and body, the Infinity Bat will shut down until you are free or die.

Any energy that the Infinity Bat absorbs will stay inside it and replicate infinitely, making the energy sources infinite. These energies are stored in a pocket dimension in the bat and if they were ever released, the universe or even beyond will be destroyed.

If you have any internal energy source such as Ki, Mana, or Chakra, the Infinity Bat will passively absorb it and share its internal infinite storage to you, making any internal energy source infinite.

The Infinity Bat will organize any energy it absorbs into categories, which is then imprinted into your brain to remember and use in any given situation.

The Infinity Bat power is controlled by your will and desire. If you want to create flames capable of burning the sun but have it so that it will only attack your enemies without affecting the environment or innocents around you, the Infinity Bat will do it. All you must do is will it, and the Infinity Bat will follow it.

Essence of Skill Creation

By drinking this essence, you have become like a certain Not Equal, and have gained the ability to create skills.

Skills are superhuman abilities from Medaka Box, allowing the user to perform supernatural feats.

With this essence, you can create virtually any power you desire without limit and bestow it to others or yourself.

You can hold an unlimited number of skills even if they are contradictory with each other without any side-effect.

You are unaffected by any negative side effects of your skills, if there are any.

You can decide which skills are active in any given moment and can even delete them.

Skills that you bestow can never be used against you in any way and you can instantly recall or delete them from people.

You can customize any skills you create, such as how powerful they are, their capabilities, the cost of using the skill, and their weakness.

You can not create copies of Skill Creation.

This power can never be stolen, given away, blocked, drained, or taken.

Each skill must have a name. If a skill does not have a name, it can not be created.

Essence of the Worm CYOAs

By consuming this essence, you can choose any and all of the powers, perks, items, and companions that are present in any version of the Worm CYOAs ranging from the V1 of Worm cyoa to any of the Jumpchain versions of Worm.

You have the ability to choose any choices in any of the Worm CYOAs at will, anytime, gain those things instantly and as many as you like (though choosing the same exact power won't increase its strength and potency) while ignoring any restrictions these options would have such as being in a particular faction or facing a particular difficulty level.

If you get bored with a particular power, or don't like an item, you can simply rescind those choices. You can always pick those choices back at a later date.

By default, all powers and perks are shardless. You can decide how these powers manifest.

You can merge two or more powers, and perks to create new powers based on those combinations, making them more powerful and potent.

You can combine choices from different Worm cyoa with each other such as combining the Shattered Limiter perk from the Worm V4 cyoa with any of the World Breaker powers.

This power can never be stolen, given away, blocked, drained, or taken.

If you are feeling bored or adventurous, you can be transported to the Canon Worm universe or any variation of that universe you desire.

Your adventures in that universe will never reach or trace back to your home universes or any other universe.

If something negatively affects you that prevents you from making any choices such as death or suffering from mental and physical damage, you are instantly transported back to your home universe fully healed both physically and mentally. You can decide if you want to go back to the Worm universe or have that universe restarted back before you entered it. This can only occur if you are in a Worm universe.

If you are finished with the Worm universe for whatever reason, you can go back home, go to another adventure in an alternate Worm universe, restart the timeline so you can go make different choices, or do any of the combinations of these choices.

Wheenesss

Essence of the Smasher

Drinking this essence allows you to channel the powers of every playable character in the Super Smash Brothers video game series, at their full power rather than just the limited movesets of the games. However, you can only channel one character's powers at a time, but you can switch between them on the fly.

You can grant other people these powers by creating a sticker of the character in question, which the target must then attach directly to their skin. These stickers are indestructible and cannot be removed by anyone except you. However you lose access to the powers of the character you make a sticker of for as long as they are being used by someone else. When you take back a sticker, it vanishes into your body as if you had never made it in the first place.

When you're in a serious combat situation, items from the games may appear that you can use to turn the tides of battle. These items work exactly the same way they do in the games, which means they can be used by combatants other than you.

You can also create 'amiibos' of the game's playable characters, clones of them with all of their powers who are 100% loyal to you despite how they may act in their source material. Yet like with the stickers, you lose access to those character's powers for as long as that amiibo is active. If a character has alternate costumes or appears as both genders rather than just one, you can choose what form they take as an amiibo. This includes alternate color schemes as well. When an amiibo dies, you can either choose to retake their powers or revive them. Note that choosing to retake their powers doesn't mean you permanently lose that iteration of the character. They stick around as a voice in your head offering advice and/or encouragement, until you decide to make them a new body.

Essence of the Digimon Tamer

Perfect memory with infinite storage

Beyond genius level intellect, do calculations and process things faster than super computers.

You have the ability to create real living, breathing Digimon by coding them into existence on a computer. You can make any official Digimon as well as completely new, original Digimon. These Digimon are 100% loyal to you, seeing you as a parental figure, and can freely travel between the real world and the internet. However the more powerful the Digimon you want to make, the more time it takes to properly write their program. For example, a Fresh/Baby 1 level Digimon would only take a few hours to write up. Whereas a Mega would take YEARS to create because of how absurdly complex their programs are. So it's generally advised that you make lower level Digimon, then take them time to raise and train them in the real world until they Digivolve.

You have encyclopedic knowledge of every official Digimon ever made across the entire franchise, including how to raise them and how to use their abilities to their fullest potential.

You know how to make any of the Digivices or similar devices seen in the anime, mangas, and video games as well as any supplementary items you may need to bring out their full potential. This means things like Crests, Digimentals/Armor Digi-Eggs, Hyper Colosseum Cards, Legendary Spirits, Digi-Memories and so on. These devices and items can by given to other people for them to use, but you have the ability to shut them down remotely if they are ever used against you. You can even mix and match Digivice models if you want a specific set of features all on one device.

You also have the ability to generate and control Digisoul/DNA from the Data Squad/Savers anime and the NEXT manga. Even if you don't want to use it with a Digivice to digivolve a partner Digimon, it can be used to greatly enhance your physical capabilities. The maximum level of enhancement you can use with this is anything displayed by Masaru Daimon/Marcus Damon. You can give other people the ability to use Digisoul/DNA via direct physical contact but they have to learn how to use it the old-fashioned way like the characters in the source material.

When a Digimon you make dies, they are reborn as a Digi-Egg right on the spot unless their data is absorbed by another Digimon like in Tamers or someone uses a device on them specifically designed to permanently delete Digimon like the ones used by Akihiro Kurata from Data Squad/Savers.

Essence of the Z-Fighter

You gain the ability to use Ki, starting at a level matching that of Son Goku when he fought Raditz (which includes physical fitness so don't worry about that) they can be naturally increased with training. Of course like any skill if you stop training for a significant amount you WILL start to get weaker unless you have another power that can remedy this. You can also teach others how to use Ki.

Pick ONE race from the Dragon Ball mythos. You now gain all the unique traits and abilities of that race with an optional appearance change to match said race. Meaning for example if you wanted the powers of Freeza's Race but want to remain inconspicuous due to their nonhuman appearance, you can choose to keep your normal look.

If you pick Namekian you instinctively know how to make your own set of Dragon Balls, which start out as powerful as Earth's set at the start of the series. This can potentially be increased with self-study and spiritual meditation, but it takes a while (months at the very least) to figure out. You can spawn Mutated Namekian offspring (who are innately 100% loyal to you) by spitting up eggs like King Piccolo. You have a measure of control over their appearance and abilities, but they will generally never be able to pass as human unless you have other powers that could potentially influence your appearance or DNA, and by extension theirs. Note that vomiting eggs drains a lot of energy, the amount of which varies depending on how powerful you want to make the resulting offspring, so overdoing it can kill you. You can also spawn regular Namekians if you so choose. All offspring made this way can be classified into either the Dragon Clan or Warrior Clan. The Dragon Clan have healing abilities and can learn to make Dragon Balls like you, whereas the Warrior Clan is a lot more gifted in raw combat ability. You can also permanently fuse with other Namekians (which yes includes your own offspring you monster) to increase your power, but the fusion has to be completely willing for all parties involved.

If you pick Majin, then like Buu, can absorb the skills and powers of other beings by engulfing them. However this can also warp your personality and appearance depending on the kind of person you've absorbed. This also means you can potentially split into two or more separate Majins if there's a literal internal conflict within you. Like the Namekians you can also asexually reproduce, albeit yours is different because you can literally break off a piece of yourself and make it into a brand new Majin. You can also achieve a 'Pure Majin' transformation that makes you look identical to Kid Buu and grants you has techniques at the cost of also feeling the same madness that engulfed your progenitor. You can learn to control this power and retain your sanity while in this form, but it'll take time and training.

You know how to build and repair all of the unique technology seen in Dragon Ball such as capsules, hovercars, scouters, spaceships, etc...

You are an expert in any ONE martial art shown in the series, knowing all of its signature techniques. However only training and live combat experience can push you towards true mastery. Note that a lot of characters blatantly steal techniques from each other so a technique you thought was universal might actually be unique to a school. For example, Ki-based Flight was originally discovered on Earth by Master Shen of the Crane School, but characters who didn't study under him copied it after seeing it in action like Goku. That's not to say you can't learn the techniques of other schools, but you'll have to figure out how they work on your own. A difficult but not impossible task.

Essence of the Diamond

When a person drinks this Essence, they are imbued with the powers and form of one of the Diamonds from Steven Universe. You have the choice between White Diamond, Yellow Diamond, Blue Diamond or Pink Diamond.

You have the powers of an average Gem such as shapeshifting, enchanted physical capabilities fusion, a unique weapon you can summon from your gem, and immortality in addition to all the unique powers of your chosen Diamond. As you are now a non-organic being, you are also immune to things like diseases, poisons, radiation, and even lava.

If you don't wish to be mistaken for one of the original Diamonds, you may make some slight adjustments to your form such as hairstyle, outfit and even the placement of your Gem on your physical projection. You'd still look similar enough to not be mistaken for anything other than a Diamond, but you'd be less likely to be confused for the canon Diamonds.

Alternatively, you can choose to be only Half-Gem like Steven if you wish to remain partially organic. However you lose out on immunity to lava and radiation, and strong enough diseases or poisons can still kill you. Your physical age also becomes something you can control through your mindset, but while you're theoretically ageless because of this you can still be killed if you take sufficient damage, especially if your Gem is cracked.

You know how to use, build, repair, and maintain all of the special technology used by Gems.

While this does include the Kindergartens' Injectors, be advised that they are subject to the same rules displayed in the show. This means that making Gems requires environments that are abundant with natural resources, and that the process WILL drain those resources and can potentially even render an entire planet uninhabitable for organic life if the process is repeated enough times. The more powerful a specific type of Gem is, the more resources they will drain to be 'born' and the longer their 'gestation' period will be.