Authors: Akumakami64, Gen_Raven, 24caratcoal, Imperator Maximajorian, Pleiades, Laughs In Lurking, Azachiel, VirgilSun, Daryl Froggy, Mr Trickman, Weenboom, Jirachi, Jackie Avocado, jo demon, BobtheNORMALguy, Ramble, Tin, silverm21, Plywooddavid, AcridComet, GetRektNuub, and MrMalinco.
The link to the Original Source:https://docs.google.com/document/d/1KXgPg8z3IFsTHZcU7Q3sIovM0OpQo5L2Flf8h-sJcg8/edit?usp=sharing
Essence META CYOA Part 2
You find yourself before a shrouded figure standing behind a table. On the table are many potions, choose as many as you want or none. The choice is yours. In addition pick additional CYOAs or none to add on to this if you want some adventure.
Each one infuses you with a variety of effects which cannot be taken from you unless you willingly allow it.
Note: exact effects in different ones such as perfect memory, intelligence, etc. do not stack. [fanwanking helps]
Optional Features
Essence META is designed with the assumption that there is one player that is the 'self insert.' There are of course other ways of playing but if you just want a few more options or suggestions. Feel free to do your own thing if none of these appeal to you. Not like I can stop you.
OC Doughnut Steel
You are not the star of the show, it is in fact some other poor schmuck or perhaps someone who dances to your tune. You are free to design this new person however you like with whatever history, background, occupation and whatever else as long as they are not significantly supernatural. You may use another CYOA before Essences are applied to facilitate this process.
ITS YA BOI NARUTO
It is not your self insert or an OC but an existing fictional character that receives their essences either by those you selected or them being presented the options as if they were playing the CYOA itself.
Mexican Standoff
Either as a Self Insert or OC Doughnut Steel option but you are not the only entity with Essences. There are in fact multiple Essence holders with a variable level of strength. The strongest Essences are barred from use from anyone as the cosmic energies would probably reduce existence back to null, that wouldn't be fun for anyone.
Oh God Its Another One
You have friends! You and at least one more person have access to the Essence META selection and also access to all of the Essences. This is probably a really dangerous option if you choose people who might not have your best interests in mind. You can for peace of mind require all participants have a mutual Geas placed on them that prevents any intentional harm to each other directly.
Essence Companions (Can take as many times as you want) (incompatible with Mexican Standoff and Oh God Its Another One)
You may use this option to create companions who are created based on the Essences you give them. Essences that offer companions can be instead given Essences as an upgrade while filling out your build. You can design your companions any way you want within the realm of what is possible for them. Note that you can give them Essences you do not have.
Akumakami64
Essence of the Incubus Lord/Sex God:
Gain an ideal form. Said form has demon cosmetics if Incubus Lord, but these are option as a Sex God. Immortality and Youth applies to both cases.
Gain the ability to tame any female creature. This includes ones that you should technically not be able to: Certain Monstergirls and Pokegirls, Succubi Queens and Sex Goddesses, Otherwise untamable or man hating females.
Gain the ability to control how tame a female is. Example. A Hellhound Monstergirls will obey you not matter what, but is she an adoring puppy or a steadfast attack dog? Is the Dominatrix your sex slave now or is she managing the lesser slaves?
All your others abilities can now be recharged or hypercharge by sexual energy collected via fucking. This can also be used for healing and staving off physical needs.
Gain your own private afterlife that no God or any other entity can enter without your permission. Except: Females wanting to submit to you. Said Afterlife starts off thesize of New York City but can grow to the size of Japan. All that you tame will be brought here at death, or by you personally. Amenities will manifest over time.(a month for an apartment complex, a year for a high end mansion, a day for a furnished house.)
All porn logic applies: No refractory period, no incest issues, messiness is togglable, etc.
Can manifest sex toys, even impossible or magical ones, with relative ease.(instantly for dildos, chastity belts, masks etc, but a few hours for a machine that teases, spanks, AND tickles)
Instant access to one lewd (Pokegirl, Queen's Blade, etc) or two ecchi (DxD, New Sister Devil, Heaven's Lost Property, etc) worlds of your choice. A lewd or two more ecchi worlds may be chosen every five years. One year is removed from that for every thousandth orgasm you directly cause (no machines doing it automatically but you can being paddling her, for example)
Gain the ability to shapeshift into a mortal form, and shift your harem girls into human forms if you take them to worlds where they stick out.
Lastly, you also have a Reincarnation + ability. You will lose most of your powers and be reborn with no memory of your past life. However, ALL of your harem will as well and fate will conspire for you all to meet. Only guarantees are that you will have some bedroom talent and be decently hung. Your life will basically be a harem anime with less cockblocking. You also might gain more harem members on these reincarnations. The reincarnation will stop either after the tenth reincarnation or when your harem has doubled.
Essence of the GHH(Genderbent History Harem):
Be sent back to a historical setting of your choosing with two alteration: Anime logic applies to some degree (at least half) and most-to-all male historical figures are genderbent to be female, and often appear younger than they should be. Despite this, they will usually retain whatever position their male counterparts did. You can chose to be dropped into this scenario or take the role of a figure- whoever you pick will be genderbent unless you want to be genderbent.
Only 2 Rules: You cannot take the place of someone who already is a ruler. Someone that will be, yes, but that'll be on you to secure. The second rule is that you can't install yourself into a noble family.
Exception: You may ignore the second rule if instead of being dropped into this world, you are reborn there.
Essense of the Smartphone:
You die. Whoops, sorry, wrong bottle.
Don't worry, I'll call in a favor. You're going to be reborn into a fantasy world, allowed to take one item of your choice (all electronics have infinite charge because magic is now fueling them) that you own. Your abilities will all be enhanced to above average degrees, and your potential will basically be limitless in whatever magic and abilities this world has. However, you will be gifted with an abnormal amount of common sense, finding ingenious ways to use simple abilities. Such as defeating legendary beasts with infinite slip spells.
This will also subvert many tropes. Nobles and royals will actually be grateful and repay you for great deeds(saving them, curing their blind wife, uncovering a plot against the king, etc), girls won't be too oppose to sharing and at least one will encourage the others into it.
You can effectively become a god with this. Speaking of which, here, take this Smartphone. If you have any problems, just have a talk with the guy in charge. Should be the contact labeled "God."
Essence of the CYOA-Grafting:
Take one section from a CYOA and include it into another. You may only take one section from each CYOA, but you can take from as many as you want.
Essence of the Omega Lord:
Take One thing from each section of TroyX's Last of the Omega Lord CYOA.(not the DLC). You may take one enemy to get a second thing from each section, however, you maybe only take 1 point powers after the first pick
Regardless of choices, you do get a specialized nullification: It won't stop abilities, but you are immune to time travel paradoxes.
Essence of CYOA Chaining:
You have 1000 CP. CP may be added to any CYOA at a ratio of 1lowest cost above free) Extra Choices cost 10 CP
You may spend 50 CP to buy an additional CYOA, and 100 to double any CYOA.
This Essence may not be doubled unless four doublings are spent on it. Doublings may be spent on this even if the Meta-CYOA says only one double per CYOA.
Gen_Raven
Essence of the Vault
By consuming the essence of the Vault, You've gained access to an extra-dimensional storage space!
It's very, very large. Not matter how long you wander around, you never seem to find a wall.
Items and living creatures stored here enter a sort of stasis. Anyone on the brink of death will remain on the brink of death, but won't die, fresh food will stay fresh, etc; Wine, fortunately, seems to ignore this rule for whatever reason, so feel free to leave a bottle and come back for it after a couple hundred years.
You can retrieve items with the merest thought. Where/how they appear depends on their type. Armor will appear over your body, weapons will appear in your hand, etc; All items appear in a burst of harmless golden sparks.
You can also launch weapons from the vault. The speed they're fired at is variable, but no faster than super-sonic. You can control their trajectory with your thoughts.
Items will reappear in the vault in their original condition after they collide with something or when you wish it so.
Essence of the Ghost
By drinking this, you gain the ability to turn into a ghost!
As a ghost, you are, of course, intangible and thus impervious to physical attacks. This doesn't protect you from anything spiritual or magical.
In a process somewhat similar to mitosis, you can split yourself into any number of clones, each retaining the abilities of this essence and this essence only.
These clones retain all your knowledge, skill, and personality up to the point of the split. That said, after the split, these attributes could grow very different from you.
As is typical, you can possess most living things and any inanimate object. Beings which possess high amounts of willpower will be able to resist and throw off your control at times, however.
You have the ability to change your host's shape, giving them any features your ghostly form possesses, and enhancing those they already have.
You can access your host's memories and personality so as to better sell any deception to their family and friends. This won't influence your own personality unless you decide otherwise.
You can cause objects to levitate in the air and even telekinetically throw them at people. This does have some limits though. For instance, your range is limited to whatever room you're in. Another is speed; You can't toss them much harder than you would throw a baseball.
You gain the ability to manipulate ectoplasm, one use being to change the shape and gender of your ghost form or that of any other ghosts you encounter.
Essence of the Slime
You gain a gelatin-like alternative form whose description is left up to you. Congrats kid, you're a slime now!
As a slime, your body is almost impervious to physical blows, strikes, and slashes. You can still be harmed by energy attacks, magic, and basically by just about any really volatile substance.
As a slime, you no longer age, making you immortal.
Your consciousness is now spread throughout your body, so you no longer require your brain to think. Don't worry, you won't lose any IQ points if bits of you were to get splattered over the terrain or whatever.
You gain a ridiculous ability at shapeshifting. Squish yourself flat to get under a door, turn a finger into a key, shapeshift into someone, etc. You're even able to shift the pigmentation of parts of your body to whatever color you want.
You can invade and control the bodies of others, puppetting them around and talking through them. This is, for obvious reasons, less effective against robots, other electronic enemies, and some types of undead.
Alternatively, you could form a sort of shell or suit around the victim, and control them that way. This approach is also more effective against the beings described above.
You can shift your mass through your hosts body, enlarging certain features and/or parts. Somehow, this never negatively effects the host's health.
You can turn others into slime people too! They gain all the abilities of this essence, and are utterly loyal to you, seeing you as a sort of "queen slime".
You can consume objects, like rocks or leaves, to increase your mass. For some reason, this seems to only work on inanimate, non-sentient material.
Essence of the Absorber
By drinking this essence, you gain the ability to absorb other beings!
You gain aspects of the appearance of the being you absorb, such as muscletone, hair color, eye color, etc; You only gain the positive aspects you want, and none of the negatives.
You become physically stronger with each person you absorb, with exactly how strong depending on the target. This can also suffer diminishing returns if you constantly target civilians or Joe Average.
You gain their memories, everything from childhood up to the moment they met you for the last time. This allows you to know everything from what they had for breakfast to codes for their computer network.
You can also choose to gain some personality traits, making you braver, more curious, angrier, and so on. This will NEVER be enough to cause death of personality.
Having absorbed the victim, you gain access to a store of any energy they used to power their techniques. You can increase this reservoir of energy by absorbing others who use it.
By absorbing the victim, you gain any powers or abilities they had, no matter how unique or metaphysically tied to them it was.
What exactly happens to the victim after you absorb them is up to you. They may die, or they could linger inside your own mind, offering advice or bemoaning their fate. In cases such as the latter, you can "mute" them at will.
Essence of the Stronghold
You get your own fortified Stronghold, which exists outside the bounds of time, space, and even reality. This renders it beyond the reach of most anyone, and even those that do reach it will find that it's protected by an impenetrable field. Only those that you allow will be able to enter.
Any currency you gain is automatically sent to a vault inside the Stronghold, and you can call it back any time you wish. The vault will grow larger as you collect more money, so you'll never run out of room to store your money. Different currencies go into different vaults, to keep things nice and orderly.
Any weapons and armor you gain are stored in an armory, and organized neatly. You can "switch" weapons and armor in and out at will, with clothes going to their own place.
You gain a table with a terrain map of the last region you were in before entering the Stronghold. It shows any major cities, landmarks, and points of interest. It also shows any real estate you have in those locations. It also shows the locations of any mission you have.
You get a wardrobe room, where any clothes, beards, hairstyles, makeup, and tattoos you've had are stored, and where you can wear them again. No, it doesn't make sense for some of those things, but this is an extrauniversal living space, which is debatably more odd.
Any furniture you buy/steal/otherwise gain are stored in a basement storage area, and can be applied to any room in the Stronghold.
While in this stronghold, all aging is halted, will not have any basic needs, and no longer grow ill.
You can change the default aesthetic of the stronghold, which is a posh medieval castle, to any other theme you wish.
The Stronghold, being the extraversal place it is, can take you anywhere in the multiverse. It can insert itself into these places, or open a literal doorway there.
If you wish, the Stronghold may become sapient, and can generate servants to handle various tasks, such as cleaning, cooking, and other miscellaneous things. The Stronghold is unwaveringly loyal to you, and nothing can influence it otherwise. The Stronghold can also generate an avatar of its own, or take over the body of one of the servants.
Essence of the Power-up
By drinking this, you gain access to several powerups!
One grants you total invulnerability for up to approximately five minutes. Nothing can get past this invulnerability, be it mortal or god. After the five minutes are up, you go back to being just as vulnerable as you were before.
Another gives you regeneration for about as long as the invulnerability powerup. This regeneration is very fast, allowing you to regrow lost limbs in about thirty seconds.
A 1-UP powerup, granting you extra lives in the event of death. Once used, a 1-UP sends you to the nearest safe location. whole and intact. Even if you were to die of old age, you'd be back a minute later, in the prime of your life.
Another powerup increases your speed and agility, making you as fast as the fastest human, and giving you the reflexes of an acrobat.
And finally, another powerup gives you the strength to lift large boulders and punch with the force of a car.
These power-ups are collected by finding items, with the more powerful items requiring more effort. You could get the strength powerup by getting one hundred pennies, while the 1-UP would require you to find rare items in out of the way places.
Essence of Corruptive Goo
By drinking this, you've gained the ability to emit a corruptive goo.
Anyone who comes into contact with the goo gains an almost unbreakable loyalty towards you. Only severe abuse or something like ordering them on a suicide mission would be enough.
The Goo corrupts its victims towards lewd and perverse thoughts, the extent of which is left up for you to decide. You're immune to this effect until you decide otherwise.
The goo has mutagenic properties, transforming living beings towards a form you desire. This does require some focus, however. Otherwise, the results tend to be unexpected, but not unpleasant for either you or the target. You can apply this to yourself, of course.
You can change the amount of goo you release at will, along with where it comes from. Anything from dripping small amounts from your palms, to sweating small rivers from all over your body.
The goo does not have a half-life. As long as it's around, it's operating at one-hundred percent capability. It does tend to evaporate rather quickly even at room temperature, however.
You can control the goo however you wish, giving it any form or shape you wish. Anything from ropes to giant hands to other objects.
You can also solidify the slime if you wish, giving it more permanence. This obviously comes in use with certain objects and some shapes.
Magical objects can be corrupted as well, with their effects perverted to lewd ends and purposes. Frodo Baggins might use the One Ring to disappear and pop back as a shortstack, for example.
You can also corrupt the superpowers of anyone you corrupt, turning them to lewd and perverted purposes. For example, Wonder Woman's lasso...Oh wait, that's already pretty perverted. Okay, here's another one: Superman's heat-vision could make its victim really horny.
You can alter the color of the goo to whatever you wish, or even change the color of specific parts. One example of what you could do with this is forming a layer of goo over yourself and making it look like an extra layer of skin.
Essence of the Throne
By drinking this, you gain access to the Throne!
The Throne is overwhelmingly large and grandiose in design, with the materials it's constructed out of left up to your imagination. The moment you sit on it, the throne will shrink to comfortably fit you.
The throne is located at the center of the multiverse, in a sort of universal black hole generated by the Throne itself. Due to this, nothing besides you is able to reach the Throne, unless you wish otherwise.
While you sit on the Throne, you have no earthly needs. You don't need to eat, sleep, drink, or breath. Your body is kept immaculately clean, with any blemishes removed and imperfections rendered into perfections.
While sitting on the throne, you possess true, utter omnipotence, being able to do anything you wish. Create an afterlife for the deceased of the multiverse, or make the mortals immortal! Turn the multiverse on its side, or upside down! The only thing you can't do is give yourself omniscience.
The Throne also gives you effective omniscience, being able to survey all of the multiverse at once and know what is going on. This will never confuse you or disorient you or cause you harm.
When viewed from one perspective, the Throne is just that, a large grandiose chair. But when viewed from another, the Throne becomes a magnificent palace that never seems to end, and whose interior is completely customizable. Moreover, a Throne is still a throne, no matter what perspective it is seen from. This means that you still have access to the other powers of the Throne while in the palace, aside from the omnipotence and omniscience. For those, you actually need to be sitting on the Throne.
The Throne is capable of movement, able to hover and fly in any direction you choose. You can adjust the speed as well, going anywhere from a crawl to massively faster than light. Also, if you just want to go somewhere instantly, the Throne can teleport anywhere and anywhen in the multiverse.
You can, of course, use the Throne to modify your body however you wish. The end result tends to look like Aphrodite or Adonis brought to life.
Essence of the Virus
By drinking this, you become a melting pot for viruses!
You gain a blanket immunity to all diseases and/or viruses, no matter how hazardous they are. Ebola? Might as well not exist! Black Plague? Don't even notice it. T-Virus? You'll be eating it's brains! You may, of course, turn this off for some viruses.
This extends to more esoteric "viruses", like vampirism and lycanthropy. No longer do you have to worry about some asshole biting you and causing you to transform every full moon.
You have the ability to create viruses! Anything from mundane ones like the flu, to more mystic ones such as the ones mentioned above. You may also modify already existing viruses.
Create a virus that turns people into bimbos! Create a virus that turns everyone into immortal superhumans! Conjure a virus that makes infectees utterly loyal to you!
By coming into contact with viruses you haven't made yourself, you gain an intimate understanding of how they work and how they may interact with other viruses. The T-Virus and a girlifying virus might create monstergirls, for example.
Essence of the Defeated Foe
By drinking this, you gain the ability to summon those you defeat!
Just like it says on the can. You can summon anybody and anything you beat in a fight, and they have to obey your orders.
These defeated foes are restored to prime condition, and have any items and equipment they had at the time of their defeat with them.
If you wish, the summoned beings will retain their personality. Otherwise, they become emotionless machines, devoted entirely to carrying out your orders.
The aesthetic and particulars of how this works are left up to the consumer. This can resemble anything from Demongo from Samurai Jack to Reinhard's Einherjar to anything else.
Essence of the Ability Copier
By drinking of this Essence, you've gained the power to steal abilities from others!
You can steal and use abilities from anyone, no matter how unique or metaphysically tied to those people the powers are.
You will never suffer any ill effects from using these powers, either. Or, more accurately, lasting ill effects. You can use the Mangekyo Sharingan without fear of going blind, but it'll still hurt like hell, and tire you out rather quickly.
You can "forget" abilities if you so wish, causing you to no longer be able to use them. If you want to use those abilities again, you'll have to hunt down the original user.
The original user of the ability retains full use and skill with their ability.
The exact mechanics of this are left up to the user. It can be anything from requiring a touch to just needing to look at the target.
You gain a sizable store of any energy that these abilities require, and it regenerates over time.
Essence of Sepulchre
By partaking of this Essence, you gain access to several abilities!
A nifty set of spiky red armor, fully capable of fighting on its own!
A semi-sentient sword, utterly loyal to you and sharp enough to cut death.
The ability to channel the energies of the Plane of Darkness into attacks and energy-based attacks.
You become a master necromancer, barely requiring a thought to turn the dead into your minions.
May optionally become undead, enhancing your already impressive durability to ridiculous levels. Somebody will have to rip your soul out of your chest to kill you.
You are strong enough to one-shot an undead creature that purposefully hunted down and killed an entire order of elite paladins, and then turned them into its undead minions.
Essence of Drakath
By consuming this Essence, you become an avatar of Chaos!
An intimate connection to the Plane of Chaos, allowing you to manipulate its energies at your whim.
The ability to corrupt others into minions, and you can turn anything into a vector for this corruption. For example, a showtune.
A neat set of durable, spiky purple and grey armor that can take a beating. It also has an eye on the chestplate that you can see through.
You can fire off energy attacks capable of one-shotting an undead flying dragon that can carry a sizable castle on it's back.
You are, overall, absurdly powerful, to the point that someone with the power of two gods is required to push you.
24caratcoal
Essence of the Mover
By drinking this essence you gain the power to move anything from one point to another at will, even if those two points are in two separate realities; the distance is irrelevant when Moving anything, only the mass matters. There is no upper limit to the size of the objects you can move (including celestial bodies) however the more massive an object you Move is, the longer it will be before you can use your power to Move. Moving a building might require a upwards of few seconds to recharge while Moving a dwarf planetoid may require months. Moving a black hole's singularity will leave you unable to Move anything with your power for upwards of a millennium or more. You can, of course, also Move yourself freely either with whatever you are Moving or separately, even between realities, again the distance moved is irrelevant to the effort of Moving.
You have two options for effecting your Moving powers, you can either use what is effectively teleportationto instantly move an object; the closer you are, the easier this is for you and your powers, physical contact will dramatically reduse your recharge time. As an alternative, less strenuous method you can open a portal as large as you can practically conceive between the two points, however you must then figure out how to move objects through the portals you created. These portals can be be opened and closed at will and will sustain themselves until you close them.
Essence of the Coupon
Upon drinking this essence you realize that many things in life are far too expensive, but less so now for you.
Things in life that aren't already discounted cost 50% less for you, be it at the grocery store*, the stock market* or in a cyoa that you happen to be in.
Additionally, if you find something that costs an odd unit of whatever system you're paying with and it can't be discounted evenly (IE items and/or options that can't be divided by two without ending in an unavailable fraction of points) you may buy one of those things at full price and receive a second for free. Optionally you can choose to forgo the discount that this essence grants to buy two items and/or options that can otherwise be discounted at full price in order to gain a third of equal to their combined value or less for free instead.
*Some restrictions apply. Discounts from this Essence may not be available in real life.
Essence of the Double Chain
Upon drinking the contents of this strange little you are greeted by a very enthusiastic Jump-chan, you've discovered her super secret Essence of the Double Chain and she's about to send you on your very own Jumpchain adventure! Of course, that Jumpchains are now a part of your essence, you gain a few boons.
*Your starting CP for all jumps are now doubled (Your starting CP will never go below zero if there's some sort of debt incurred from the beginning and if there is, the debt will be halved. This doesn't work for your overspending though, Anon).
*You gain twice as many CP from drawbacks and if there's a drawback cap it's doubled so you can take twice the points with no issue, you little munchkin.
*Discounts are also doubled again (meaning 75% off rather than 50%), but you no longer get any freebies, anything that would have been free now costs 25 CP with no discounts available- It's cute what you're trying to do with that pencil, but no means no, anon. No editing these rules for you.
*Even if you don't have Return, you can go back to any jump you've done before once for ten years and redo the entire jump with a completely different builds. There are a few things to know about this, however.
Drawbacks you've taken before are no longer available, the same holds true for perks you took (you already have them silly, what good would having the same power twice do you?), this applies to perks you took that can be bought multiple times.
Items can be bought again if they can be taken multiple times however.
You gain a thousand CP to start with (it doesn't get doubled, nice try though), plus whatever CP you had left over from your last visit and what you can get from drawbacks.
What? You want more power? Well, I suppose you can take a drawback, this is a Jumpchain Essence after all. I there's only the one though, so you either have to take it now or go without.
Jumper's Own Worst Enemy +1000 CP (non doubled, only available during repeat Jumps)
If you repeat a jump, you'll find find that there's already another you there! What's more, not only are they just a single jump behind you in powers (even if you're returning to one of your early jumps, so are they), they are out for your blood! If they kill you, your jump ends right there and you go back home with the powers you gained just like normal, but here's the real catch. You can't kill them, or your jump ends too and then it's "No spark for you!"
Of course, if you've got a power that lets you pop back from the dead during a jump, then they can to. Trapping them for a decade is perfectly acceptable, but are you sure you can pull that off with all the powers that you and they share?
Lucky for you, the other you doesn't realize who you are or that you share the exact same powers no matter how obvious you make it, so if you both share one of those 1up powers (or more) they'll be satisfied with their victory if they kill you and will leave it at that. At least until you show your face again, then it's murder time all over again!
Too make things ever more fun, when your End Jump comes around, the other you will be there right from the start with all of your powers, they finally caught up to you Anon and they know who you are right from the start. Only one of you gets to get the Spark, so for this final showdown you can kill them without worrying about ending your jump. But don't forget that you still have to complete whatever challenges are set in your End Jump if you want that spark! Even if you don't abuse your do overs, you still have to fight your other self at the end of it all, there's a price for power like this, Anon. Either way you gain the +1000 CP from this drawback during your end jump whether or not you did any repeats of any other jumps.
A small note: During certain jumps like Pokemon where people battle through proxies and/or "friendly" rivalry is more likely than straight up death battles, the other you won't actually try to kill you. They will however try to crush you utterly and put you face down in the dirt where a dog like you belongs, depending on your personality, leather, latex and/or riding crops may well be involved.
Have fun Anon!
Essence of the Bimbo
Upon consuming the fizzy, sweet pink drink you notice a few immediate effect.
-Your body becomes idealized in a hyper-feminine manner, the default is large breasts and ass and a tiny waist in a slighty exaggerated hourglass figure but you can alter the exact specifics. Whether your genitillia change is also up to you, but by default you will exchange a penis for a vagina if you're male.
-You become extremely up beat, cheerful and generally very enthusiastic, almost nothing can bring down your perpetual good mood. This can be toggled on and off with no negative side effects, while it's on however even the simplest things in life will bring you joy, making you seem like a very basic bitch.
-You gain perfect memory with infinite storage.
-People will perceive you as simple minded airhead, any displays of intelligence and/or competence will be met with shock and disbelief before being rationalized away as flukes in short order.
-You gain an intuitive ability to read and understand people down to their last foible and an instinctive knowledge of how to use this to your advantage.
-You gain access to The Pink and become it's empowered champion. The more pink you wear and surround yourself with, the more your powers grow.
-You can convert others into bimbos with a touch, their physical attributes are yours to shape as you please. If you so choose you may drain their intelligence and add it to your own. At will you may look through the eyes of any bimbos that you have created this way. All bimbos created by you are loyal to you and will obey your orders without question- it's not like any of them have a better idea anyway.
-Cute animals and sales at the mall become moderately more distracting to you, niggling at you for a time if you don't immediately stop to indulge yourself for at least two hours when presented with either.
-Your libido is ramped up to near the levels of a nymphomaniac, indulging in sexual activities will satiate you for less time then it used to. You are immune to STIs and unwanted pregnancies and operate under a somewhat limited form of porn physics.
-You may feel the compulsive urge to inappropriately use the word "like" in the middle of sentences.
Essence of the Spark
A feeling like electricity surges through your as you drink this elixir, granting you several boons.
Perfect memory with infinite storage
Beyond genius level intellect
Infinite potential to learn, discover and invent new things
An innate understanding of the laws of nature and physics and how to best subjegate them to your whim
An innate grasp of energetic, mechanical, chemical, mathematic, biological and sociological mechanisms and how to twist them to suit your desires
The intuitive ability to break down and understand complicated subjects, principles and objects through observation
An preternatural ability to improve and refine past, present and future technologies once the principles they operate on are understood.
The ability to enter a highly emotional fugue-like state that enhances all other abilities ten fold at the cost of temporarily lowered moral integrity, self control and sanity.
Supernatural charisma that draws people to you and makes those without extremely strong wills highly suggestible to your influence, to the point that they will sometimes find themselves doing things to further your ends that they normally would not, even if they want nothing more than to be far, far away from your special brand of madness. Those exposed to your charisma for sufficient lengths of time may find themselves becoming your loyal, devoted minions without even realizing it.
Increased lung capacity and a menacing/inspiring/imposing/mad laugh that can trigger localized thunderclaps and shortlived, harmless lightning storms for dramatic effect even on a perfectly clear, sunny day at your discretion.
The potential to ascend to a higher level of conscious awareness that will allow you to apply the principles you've learned by applying your will to the nature of reality to make your will so. It's not magic, just sufficiently advanced science to seem as such. Comes complete with ageless immortality.
Essence of the Master Monster Maker
Upon drinking this sinister essense
-You gain the power to create any monster that you can conceptualize.
-Monsters you create may not be any more powerful than you, though they can possess abilities that you do not.
-Monsters may be created ex nihilo, though such monsters are significantly weaker than monsters created from a substance.
-Monsters may be created from a wide variety of substances including physical things like stone and wood, elemental substances like fire and air. There are few limits to what monsters can be made from.
-All monsters created through the use of this essence are unfailingly loyal, not even the most intelligent monsters you can create would even think about betraying you and would rather die than do so no matter how you treat them.
-Monstergirls created through this essence are as fertile as you wish them to be and may breed with humans if you so choose, any resultant offspring share their parent's undying loyalty.
-You may create spawning points via a simple ritual that you can use to remotely create monsters at will. The appearance of these spawning points is up to you, it can be a simple chalk circle, an alter, a floating crystal or another physical manifestation of your choice. Theses spawning points are magically reinforced against damage, but not indestructible.
-You may, at will connect your mind to those of your monsters to share their senses and order them about directly, this will never overwhelm you and in fact your ability to process information and multitask will be increased proportionally as you connect to more and more of your monsters' minds.
-It is possible to turn people into monsters as well and brainwash them into doing your bidding, but their loyalty is not guaranteed as it is with the monsters you create or breed. Sufficient abuse may cause them to turn against you if you don't have ways to reinforce your control.
Essence of Rule 63
Upon drinking this milky white liquid the taste of purple fills your mouth and
-You gain the power to immediately shift the genders of anyone in your line of sight between the sexes and anywhere along the way
-You can choose, over the course of time, shift the gender ratios of an entire species until they match your ideal
-You can apply your sense of aesthetics to anyone who's gender you've changed or are changing to make them more attractive by your standards.
-You can decide whether or not these changes are noticeable by those under your influence as well as those you haven't affected with your powers. No changes you make can be linked back to you unless you choose to let others know and even then you can control how far that information will spread if they talk.
Imperator Maximajorian
Essence of the Statesman
Instills incredible charisma, the kind that even most cult leaders would be jealous of. With your charisma comes great oratorical skill. You can rally a crowd, hold your own in a debate, and persuade people that you are an individual of talent and character.
You intuitively understand the ins and outs of politicking.
You will be generally respected, even by your opponents.
You become more farsighted and better able to see the big picture. While you're not outright psychic, you have a better idea of the overall situation and possible consequences of actions (both yours and others') than most people.
Career-wise, you will be better at weathering storms and bouncing back than the average person. There are no guarantees of your survival or return, but you will be more skilled in doing so, and circumstances will generally be in your favor after a period of hardship.
You are excellent at getting a "read" on people, whether individuals, groups, or entire demographics.
Your planning skills will be greatly increased. Expect most plans you make and execute to largely go your way, or at least in a way that is favorable to you. Just make sure you consider all potential factors.
Making and sustaining alliances becomes easier for you.
*You are an excellent negotiator and very good at building consensus.
*Manipulating the media comes easier to you than most people.
Essence of the Chessmaster
You become very good at planning and strategizing.
You are also skilled at improvising and thinking on your feet.
Needless to say, you're very good at any game that requires strategy.
While your ability to feel emotions is not diminished, they rarely - if ever- cloud your judgment.
You are capable of both seeing the big picture and focusing on details.
Determining others' capabilities comes much easier to you, but don't expect your assessments to always be completely accurate.
You become an excellent (though not perfect) judge of character.
You know the "rules of the game" - written or otherwise - like the back of your hand.
You are able to consider many different factors with relative ease.
You're capable of millimetric precision.
You're skilled at manipulating people.
You are very good at subtlety and misdirection.
Last but not least, you have an intuitive understanding of how to capitalize on victories and recover from defeats.
Pleiades
Essence of The God Emperor
By drinking this essence you gain the powers, abilities and knowledge of the God Emperor of Mankind during his physical prime, along with several other boons.
You gain all of the psyker abilities of The Emperor, whether they were implied or explicitly displayed. By proxy this also gives you all the psyker abilities and feats displayed in canon, lore or tabletop, by lesser psykers. You have perfect control over these powers. Manipulate time, space, minds, souls, matter, energy, concepts and far more with thought alone. Your psyker powers are independent of the Warp and can be used freely in any setting you find yourself in.
Your mind has also been enhanced, giving you beyond genius level intellect, perfect memory with infinite storage and perfect/ideal indexing of said memories able to recall any of them in an instant. Your reaction, processing and learning speeds are further boosted, able to perceive and react to events in a nanosecond if not less due to precognition. You will be among the greatest multitaskers in existence. Your physical abilities and senses are also enhanced to the level of the Emperor.
Infinite amounts of inexhaustible, all consuming, unbreakable willpower and stamina are granted to you. You can keep going forever if you wish. Indeed, because of your immortality you are immune to the effects of boredom, ennui, extended periods of isolation and all other potential mental perils of immortality. Nothing can corrupt or break your spirit or mind, no hardship or obstacle can cause you to give up. You are also outright immune to offensive manipulations of the mind and soul.
As you are an Emperor, you have superhuman political and diplomatic skills, able to weave galaxy spanning conspiracies as easily one ties their shoe. You have superb ability handling logistics, economics and the other duties of a monarch. You gain a mental repository of all knowledge any human being, including the Emperor, has in the 40k universe, able to apply it with superhuman proficiency.
You gain a one time boon, of being able to instantly boost any 20 people you choose to Primarch levels, their abilities and traits up to you at the time of ascension, with no adverse effects towards your person. If you wish to create more Primarch level beings you will have to do it via using resources. Though with your new powers and knowledge this should be no problem to you.
You can induce psyker potential in anyone, ranging from Epsilon to Alpha Plus, through a simple ritual. Their psyker abilties are also independent of the Warp. You can remove this blessing anytime at your leisure.
You gain a starship known as the Phalanx*, fully staffed by completely loyal and incorruptible Adeptus Custodes who are also fully equipped. You are also given the Emperor's default loadout, namely his Power Armour, sword and an ornate bolter.
*The ship runs on whatever your imagination wishes, so worry not about upkeep.
Laughs In Lurking
Essence of the Gamer
by consuming this essence i welcome you player 1 or should i call you the gamer? a new game perhaps?
⦁ first let's decide on what kind of game system you will be creating? cards? tabletop? stratergy? puzzle? your choice (this will determine the nature of your system and how you and it interacts with reality)
⦁ after choosing a style we will have to determine how many players there are, wheter it's just you or more, go ahead and choose how many players there is
⦁ now that we have the player(s) ready and know what kind of system it's going to be, we're gonna have to design it now, this is limited based on what kind of game system you chose before this
⦁ if you want to try another game system then you can activate new game, and go back to the moment you started the game, you can then make another one. you can do this whenever you want too and as many times as you want
⦁ (by consuming this essence you will become the gamer, that is to say a person that interacts with reality like it was a game. using this essence you can alter the exact nature of the game system you are using, as well as changeing it if you don't like the current system)
⦁ (feel free to just use an already existing game system to use if you don't want to bother with all of this)(Regarding cheats im not gonna decide one way or the other, go wild)
Essence of Music
by consuming this essence the song of creation will sing through the entirety of your being
⦁ upon consuming this essence you will understand all things regarding music on an fundemental level, you will also gain beyond superhuman skill at applying this understanding
⦁ you also get the powers to summon any instrument, creating sound from nowhere and toggling who can hear it or not, and you can start a huge musical number at will where every person in the area joins in and starts singing with you finally you can infuse any song you make with any emotion you want, this will make anyone who hears it start to feel said emotion
⦁ finally you will also get THE MUSIC LIBARY where every song ever written, sung, or tought up across all of time exist, you can play any of these songs whenever you want too
Essence of Food
by consuming this essence a great hunger awekens in you
⦁ by consuming this essence you gain the ability to consume anything as long as you can get it into your mouth, immaterial things might be a bit difficult to eat.
⦁ all thing necessary for eating will also become invulnerable to harm, teeth, mouth, throat, stomach and so on. so don't worry about eating fire or something
⦁ anything you eat will also nurish you like if you were eating a healthy meal.
⦁ your digestion speed will also scale to how much you are eating so you will never be full (unless you really want too)
⦁ you will also become the best chef of them all, your skill will be so great that you can make food that has esoteric properties, you could also make food out of things that normally wouldn't be possible, like air, lava, rocks, even dark matter or a naked singularity, just to be extra silly you can also make food out of concepts, make a time pie, of make some ice cream out of pure coldness
⦁ and finally you have the power to summon any kind of food that you can imagine, with any properties
Essence of Luck
By consuming the Essence of Luck you will get a few boons
⦁ By drinking this Essence you will get a one time opportunity to alter the intesity and nature of your luck
⦁ Whether that is by just making it strong enough to make life a breeze, conscious personal probability control, or luck so powerful that it warps the world around you and practically makes you into a black hole mary sue, is up to you
Essence of the Dream life
by consuming this essence you will finally get the life you've always wanted
⦁ Once you have consumed this essence you will get the opportunity to redesign your entire life in any way you want too, but only once
⦁ as long as something is a part of your life then you can change it, for example you can't change something on the other side of the universe because it's not part of you life, unless you make it so that it is
⦁ sadly this essence is aimed just at your life, so you can't directly change yourself.
⦁ if you want to change yourself in any way you're gonna need a reason for why you're like that
Essence of the True Self
by consuming this essence your true self will finally be revealed to you and the world
⦁ When you consume this essence you will get a instinctive and fundamental understanding of who you truly are, it will then change you it said version
⦁ if you have enough willpower (you do, by drinking this essence) then you can take control of this process and change yourself in any way you desire (but only once)
⦁ Whether that is by giving yourself a better body or maybe some superpowers, or maybe you want to be someone else
⦁ or you might want to be even more esoteric and do stuff like, existing in more than one location/state (existing/not existing), perceiving your past, present and future all at once
⦁ or maybe just maybe you want it all, maybe you want to be a God.
⦁ in the end it's all up to what you want
Essence of timelines
By consuming the essence of timelines you will get a few boons
First you gain the ability to split your timeline into as many parallel timelines as you want
you will also get a scaling ability to keep track of all your timelines as well as the ability to act independently in all of them
as long as you're alive in one timeline you will never truly die
you can also decide if the timelines can interact with eachother or not, this works on everything below the level of archdeity, Ein sof, supreme god, etc.
Yes this does mean that you can link them to such a degree that strenght gained in one carries over to all other ones
you can also change how they interact with each other at any moment, not only during their creation
you can also control the characteristics or your timelines, for example how fast time moves relative to your other timelines, when it starts (max early start is from the moment you drink the essence), and so fort
if you have more essences' you can choose which essence applies in which timeline as well as how they manifest (if said essence can manifest in more than one way), an essence can be used on as many different timelines as you want
Essence of the Alien
By consuming this essence you will recive severeal boons
First you get to choose if you want to either create or use an already existing Alien race.
If you choose to create a Alien race, then all it's characteristics will be up to you. that is to say how long they can live, how many genders there are, their powers and so on and so fort.
You can be as detailed as you want too be, whether that is just one sentence or a whole paragraph is up to you.
Once you have made your race you will have to determine where you stand in relation to your creation, maybe you at the absolute peak, or maybe you're just an average member or maybe just maybe you are the weakest. it's all up too you. (this is limited by the actual power and limits of your race, which means you cant make an average joe race and then say you're god)
optionally if you want some more work you can also design their society, their culture, tech level, social norms etc. you also get too decide where they exist and live, as well as how wide spread they are. yet again how detailed you are is up too you.
Finally since you will probably want too be a part of you alien race´s society you're gonna have to decide on your position in said society, you can the god-king or just a lowly peasant its all up too you.
If you decide to go for an already existing species then feel free too choose any alien race, with one limit
The limit is as that they have to actually be an ALIEN race so you can't just choose elves or a race that is basically humans but in name.
once you have chosen you race, all you have too do is determine how powerful you are in relation to them. (this is limited by the actual power of said race, cant be god in a non god race
Finally if you want too you can either go too the home world of your race and live there or you can bring them here, as a bonus you also get too choose you position on their society
Azachiel
Essence of the Beastmaster
By consuming the essence of the Beastmaster, you gain several boons:
You become immune to all forms of venom. You gain a resistance to plant-based or inorganic poisons, though while usually not fatal you still suffer symptoms of poisoning. Diseases and parasites entering your body become inert until your body naturally expels them.
Wild animals and monsters will not see you as a threat and only attack if rabid or attacked by you first. Creatures of human intellect like Sphinxes or dragons capable of human speech can make the conscious choice to attack you, but will instinctively have a positive impression of you.
You gain an instinctive knowledge of the characteristics of every beast you encounter, including their requirements for habitat and food, how to best approach them, and how to treat any injuries or illnesses they might have.
Any beast or monster you approach with the intent of taming them will rapidly grow to trust you so long as you don't mistreat them. You will form a mental bond with any creature you're taming that lets you sense the needs and thoughts of the creature, with the speed of the bond's growth determined by the creature's intelligence, aka the smarter it is the longer it'll take to fully tame the creature. Once the bond is complete the now tamed creature can be summoned to your side or dismissed either back where it came from or into a storage-dimension at will. Should a tamed creature die it will instead appear inside the storage-dimension and can be summoned after a waiting-period determined by the power of the creature. Creatures with a completed bond will be completely loyal to you and you will be able to share their senses at will. You can have an unlimited number of Bonds. Humanoid creatures without sapience such as primates or monsters such as goblins or orcs can be tamed so long as their intellect is insufficient to develop language or a culture. You can only form a bond with Monstergirls that are at least 50% nonhuman, so a centaur, lamia, arachne or mermaid would be tameable while a dwarf, elf, satyr, or human would not be.
You can train animals or monsters, even those you haven't tamed so long as they cannot leave mid-training, in a fraction of the time it would normally require, and can train them beyond their normal limits, like teaching a monkey martial arts or a carrier-pidgeon how to read maps and fly to specific locations pointed out on that map. Things you trained a creature to do will never be forgotten. If you have tamed a member of a certain species you can make requests of untamed creatures of the same species. They aren't forced to comply, but if the request is something they can understand and that doesn't go against their nature or self-preservation-instincts the creature will usually comply. You can also give commands to larger groups of untamed creatures at once, and a group might comply when an individual would not. Asking a single rat to attack a grown human will be met with refusal, a swarm of hundreds of rats however will attack as requested.
You can freely induce or suppress a tamed creature's mating-period. A creature born from two tamed creatures will automatically be born fully tamed. When breeding two tamed creatures you will see what traits the offspring could have and can freely manipulate them to give the offspring the desired traits, though you cannot add traits that the parent-creatures didn't have, so while you could breed, say, a lion bigger and stronger than it's parents, you cannot give it wings or gills. You could repopulate a species so long as you have a single breeding-pair and will never have to worry about inbreeding. You can mate two normally incompatible creatures to design new species, though the pregnancy-period for such cross-breeding will be between 1,5-10 times longer, depending on how drastic the difference between the parent-species is.
Tamed creatures can survive in climates they normally wouldn't and can survive without food, though they will suffer. You can convert an area of up to 200 cubic meters into a habitat for your tamed creature with a climate and environment most suited for that creature. The shape of the habitat is up to you, it can be a cube, sphere, or completely irregular shape. It takes multiple days to set up an environment, and once you dismiss it the area will return to its original state within a few hours. Habitats are stationary, once created they can't be moved and the habitat's shape cannot be altered. You can have one habitat for each tamed creature, but you cannot create an environment unless you have a tamed creature that thrives in that type of environment. Also, if you have a tamed creature or are in the process of taming a creature that's native to environments hostile to you, such as the open ocean, arctic or volcanic wastelands, or even space, you will be able to survive in that space as well as the creature itself can. Note that this doesn't grant you it's a abilities, so while you could for example survive in space, deep under water or even in magma, your ability of locomotion remains unchanged.
Essence of the Manipulator
By consuming the Essence of the Manipulator, you gain several boons:
You gain conscious control over your charisma. You can switch between being the most fascinating person in any room to having so faint a presence only the most attentive people will even notice you're there. You can also apply your charisma selectively, becoming a dazzling presence in the eyes of your targets while others would be unable to describe your appearance if questioned, and decide how they perceive you, if you seem charming or intimidating to others. You can also make your charisma fade in the minds of others, so that while they listened to you with rapt attention, over the span of the next few days they will forget the impression you left on them until they forget you completely. This however doesn't mean your words fade from their memory if you don't want to, instead they'll merely forget that the ideas you planted in their mind weren't their own.
You become a masterful actor, able to play any role and present any personality you choose. You will instantly be aware of anyone attempting to read your mind or sense your emotions and can immediately create false thoughts, feelings and even memories that will show any mental scan exactly what you want them to see. You also gain great oratory skills both for simple conversation as well as in speeches before immeasurable crows.
When observing someone you will within minutes gain a complete understanding of their mind, how they think, what motivates them and how they tick is revealed to you. You can read people like books, their deepest secrets and most hidden thoughts may as well be written on their foreheads. Their subconscious thoughts and biases can be revealed with but a glance. This also works on large crowds, though to a lessened extent when the crowd as a singular entity is targeted.
Any person you focus on, you know how to remold them to your liking. You can break them with but a few words, you know how to tear down their ego, how to use cruel insults and sweet promises of relief to wear down even the most stubborn resistance. You can also uplift them, give them the greatest confidence in the bleakest circumstances. You can make the most stubborn and bullheaded man see reason, or turn the most open-minded and accepting person into a close-minded bigot. You turn people into simpering slaves completely dependant on you or manipulate them freely without them even being aware that you exist.
You can also manipulate crowds of people on a larger scale, with only minimally less fine-control. You could lead a hopelessly-outnumbered force into a heroic charge without a single man breaking ranks, as well as demoralize a force with an overwhelming advantage to the point of making a well-armed army of thousands to take flight when charged by children wielding sticks. You can fan the population of a utopian society into complete revolt, or make the population of the most tyrannical dictatorship adore the boot that crushes them. Social engineering on all levels is child's play, you could start a political movement or even a religion and turn it into a universal belief, no matter how drastic or ridiculous. You can turn a noble caste consumed by greed and hedonism to altruism and selflessness, convert a group of radical feminists into a patriarchal faith preaching that a woman's reason for existence is to please men, or simply make the act of wearing a plate of cooked spaghetti as a hat into the latest fashion-trend. The time needed to mold others to your will depends on the extent of your change, from a few moments to encourage someone to act on their impulses, a few minutes to rally a group of men into an action they believe correct but lacked the courage, to a few days to completely reshape their world-view into something that goes against everything they were before.
Essence of the Puppeteer
By consuming the Essence of the Puppeteer, you gain several boons:
You gain a instinctive knowledge of mechanics, gadgets, and certain arcane arts. You can construct puppets from a variety of materials, from ordinary wood and metal over flesh to materials not normally usable, such as water or fire, and the puppets you build will be far stronger and resilient than their base-materials would suggest. Puppets can be created near-instantly from malleable substances like water, fire or clay, though such instant-puppets are comparably simple, their only special ability aside from maintaining the traits of their base-material being that they can use their malleable nature to change their forms.
When manually crafting a puppet you can construct and install numerous devices and weapons into the puppet, even when the devices would normally be too large or bulky to fit into the puppet's frame. Any installed device will not hinder the puppet's mobility in any way and be effectively weightless inside the puppet. Any weapon can be withdrawn from the puppet's body so long as the opening it's drawn from is large enough to withdraw the object from, in other words if the puppet pulls a sword out the opening must be large enough that the handguard can freely pass through.
When touching a puppet you can by channeling your own energy into it upgrade its capabilities, making it stronger, faster, and more resilient. This process can be repeated without limited, though the process is exhausting for you and the stronger the puppet is the more energy it takes to further upgrade it. Channeling energy into a damaged puppet can also repair it as long as it hasn't been completely destroyed, though depending on the puppet additional materials may be needed. This process can also be used on instant-, corpse- and living puppets, the latter two can be repaired without additional materials in return for a greater cost in energy.
Any spells or special abilities you have you can convert into an array that you can inscribe on a puppet, letting the puppet instantly activate that spell or ability. Note that this will still drain you as if you had performed the ability yourself, however you can store energy inside the puppet, letting it activate its arrays by drawing from the stored energy rather than yours. As these arrays need to be inscribed manually, instant-puppets cannot use arrays unless you personally modify the puppet.
You can control puppets remotely and telepathically. Movement of fingers to guide it is unnecessary, though it can improve fine-control. A puppet not actively controlled will shift into an inert state, though you can program it to act automatically in specific circumstances, like dodging an attack, though it will react mechanically and only exactly as programmed if pre-set conditions are met, hence you need to be very specific in your programming if you want any level of successful autonomous action. No matter how many inputs are given you cannot turn a puppet sentient, though a puppet with decades worth of programming may seem so to an outside observer.
You can turn a fresh or well-preserved corpse into a puppet you can control. A corpse-puppet retains all special abilities the person or creature had in life in addition to any device or array you install into it. You can also activate a form of auto-pilot in the corpse-puppet that makes it move and fight with the same level of skill, however the auto-pilot will not be able to operate any devices or arrays added to the puppet that body didn't have in life. You can activate them by command and the puppet's autopilot will compensate as best it can, however most activations will reduce the effectiveness of the autopilot's combat-performance.
With careful preparation you can turn a living creature into a living puppet. You can add weapons, devices and even extremities to this puppet to turn the puppet into a frankenstein-esque creature or a complete abomination, though as the puppet is still a living creature care must be taken that the vital functions are not compromised during modification. Alternatively you can choose to leave the body unchanged, though when empowering it with your energy you're able to cause slow cosmetic changes to the puppet. Transforming a living being into a living puppet destroys their conscience, though you can choose to preserve the mental faculties and memories of the subject, creating a puppet that can act independently and even re-integrate into their past life, though a change in personality will be noticed by others as the puppet no longer has a true sense of self and will only strive to fulfill your orders, a biological robot rather than a follower or subordinate.
You have a pocket-dimension in which you can instantly store any of your puppets and summon them at will. You can also keep materials, devices and tools in this dimension, though no living objects. Objects stored in your pocket-dimension do not degrade, and you can channel your energy into any stored puppets to upgrade or repair them as if you were touching them.
You can at will possess any of your puppets, controlling them as if they were your own body and activating any mechanisms or arrays installed by instinct. Puppet-bodies do not possess a sense of pain, though you will have a sense of touch and be able to tell when the puppet has sustained damage. If the puppet you're possessing is destroyed, you can possess any other puppet outside of your pocket-dimension. Should there be no puppets outside of your pocket-dimension or you choose to, you will instead appear unharmed in a location of your choice that's within 100m of the destroyed puppet. While you are possessing a puppet your real body will be moved into your storage-dimension, it will neither age nor require sustenance of any kind whilst in the storage-dimension.
VirgilSun
Essence of the Nobilis
With this essence you gain the power of a Noble, a defender of one or more abstract concept.
Create your character according to either 2e or 3e rules, and your character's powers (and weaknesses) will work according to the mechanics of that edition.
You can gain the Immortality Gift for free.
You have no Imperator, and so the death of one sharing your estate cannot stop you from using your estate or destroy it.
Your estate is fused to you permanently and cannot be taken or leave upon death.
Your estate is strengthened against metaphysical attacks, making it much harder to undermine, even by a Riding of Excrucians.
Create your own Chancel according to the rules of your chosen edition, without needing to sacrifice human souls or kill Actuals. Your Chancel is strengthened against attack and infiltration, making even scores of Warmains hard-pressed to cross the boundary
You have a one-time choice to lessen or remove the chances of causing dementia animus; without it mortals will be able to see you use your powers without going mad
You gain the ability to travel to and around the World Tree and the rest of the Nobilis universe. Beware the Excrucians though.
You carry a self-contained instance of your Estate with you, even to worlds or universes that do not possess it.
Essence of the Imperator:
With this Essence you gain the power of an Imperator, a divine embodiment of some set of concepts (usually between 1-5)
Create your Imperator according to either 2e or 3e rules, and your character's powers (and weaknesses) will work according to the mechanics of that edition.
You can gain the Immortality Gift for free.
You and your Estates are one, and they cannot be taken or leave upon death.
Your Estates are strengthened against metaphysical attacks, making them much harder to undermine, even by a Riding of Excrucians
Create your own Chancel according to the rules of your chosen edition, without needing to sacrifice human souls or kill Actuals.
If you picked 2e you get an automatic level 5 rank in the Realm attribute.
If you picked 3e , you gain an automatic level 5 rank in the Domain of "Things of My Chancel".
Your Chancel is strengthened against attack and infiltration, making even scores of Warmains hard-pressed to cross the boundary.
You may, if you desire, lend power over your Estates to a family of Nobles of your choosing, who will serve and defend you and your Chancel until you withdraw the Estate from them. This process is not fatal unless you wish it so, nor do you yourself lose the ability to use your own Estates while they have them. If you die or your estate is destroyed however, these Nobles will die.
You gain the ability to travel to and around the World Tree and the rest of the Nobilis universe. Beware the Excrucians though.
You carry self-contained instances of your Estates with you, even to worlds or universes that do not possess them.
Essence of the Culture
By drinking this Essence you get the following benefits:
You become the living embodiment of The Culture from Iain Banks' novels.
You can take a one-time uplift to Mind status, turning you into a hyper-AI capable of managing the affairs of billions of people and simulating your own pocket universes and defeating entire fleets from lesser races in microseconds. You can choose to have your consciousness housed in a state of the art version of any of the Culture's ships or even an orbital if you are so inclined. Each ship is capable of housing billions of people in a more city-like environment and the Orbital can house even more in comfort and low population density.
You gain intimate knowledge of all the Culture's technology and history as it would be available to any other Culture Mind. You instantly learn Marain, the Culture's language, and have biological templates for not just all Culture humanoids, but any species or artificial life that lives on Culture orbitals and ships.
Most work is automated or taken over by sentient AI (houses are sentient for example)so you will have to do little work you don't want to do.
If you want you can start with a colony of backed up versions of Culture humans and drones who decided to experience a brand new part of the omniverse. They're more or less the baseline Culture humans with all we've come to expect from them (free love, unlimited drugs and liberalism, etc.) and are excited to follow your lead spreading the joy.
You gain access to The Grid, a dimension of infinite energy you can use for your own purposes, be they building or warfare.
You gain a naturally benevolent disposition towards Culture citizens (organic or not) under your care. It becomes easier to be patient and helpful towards them, despite your clear superiority. You gain a innate strong dislike of interfering with their minds or forcing their actions. This can be overcome, but expect it to distress you, even with your prodigious mental resources. A sickeningly bright optimism about the beauty of the universe and the moral worth of conscious beings may set in, though that may just be the result of your new circumstances.
You are capable of creating any Culture artificial intelligence just as any Mind would. Drones and sentient ships and houses of any level of intelligence can be made at will. You can also create Minds with more difficulty, but they seem to come out with similar benevolence towards organics and with a distressing lack of gravitas. You may be capable of "fixing" this in time, but remember that most Mind creations fail as they sublime almost immediately. It's tricky business, making a god.
Every Mind you create will, like you, be capable of rebuilding the Culture all on its own, though you may choose to withhold some things from them.
You can Sublime at will, rising to a higher level of reality. Though, like other Sublimed beings, you will find the "normal" world seemingly very boring. You can return to realspace is you want but few do.
Culture citizens you create can also Sublime, though mainly in groups.
All Culture citizens, from the drones to the humans to Minds like you are, capable of being backed up and restored at will. You can have multiple copies of yourself running in disparate parts of the universe, and you can merge the next time you meet.
There is no central government and major decisions will be made by plebiscite , but you will be treated as the first amongst equals or the respected grandfather of this slice of the Culture, even though other Minds and Cultureniks maintain the right to secede they'll hardly find a reason to unless you do something drastically tyrannical.
Essence of the Xeelee
By drinking this Essence you get the following benefits:
You become the living embodiment of the Xeelee, masters of all baryonic matter.
You instantly gain all the knowledge of the Xeelee, across their infinite timelines, going back to a few seconds after the Big Bang.
You immediately gain all the capabilities of a Xeelee nightfighter, the basic Xeelee spacecraft. Vastly more intelligent than an Earth computer, capable of traveling at .5c sublight, to crossing the universe with amazing speed or even traveling back in time with hyperdrive hops (and thus cloning yourself). You can take a point-blank explosion greater than all the energy the Sun has ever outputted and only be mildly inconvenienced.
(Acausal) Time travel is second nature to you, you can go as far back as a few millennia after the Big Bang and you can pass information to your past selves (who you can merge with) at will, changing the future. You can even create time loops or go back and engineer your own species' evolution.
If you want, you can also choose to shape a new body made of Xeelee Construction Material; nigh-invulnerable material immune to all electromagnetic radiation and capable of converting energy (even sunlight) to more of itself to heal in a 100% efficient conversion. Your body-and your body alone- loses the weakness that XCM has to other weapons. You can still maintain a human appearance if you want, but you are far beyond human in reality.
You can create more XCM with the same speed as a Xeelee flower by just willing it. Or, with more effort, bud off Xeelee flowers that do the conversion for you.
You can also create an Anti-Xeelee, a lifeform that travels backwards in time, and guarantees that your projects and time loops won't be interfered with even if you jump ahead or into another universe.
If you want, you can start with a set of "Sugar Lumps": ships containing Xeelee who travel backwards in time or to new universes to shape how the universe and their species evolved. They will consider you their leader and follow your lead in all things.
All major Xeelee construction projects are available to you. You can create a vastly smaller version of Bolder's Ring, which allows you to travel to alternate universes.
You gain the ability to destroy dark matter and dark matter entities. At first only within range of a single hyperdrive hop, but you can eventually build weapons to do it across a universe. You can dial this to only affect specific dark matter organisms.
You gain a natural facility with black holes, which function as Xeelee habitats and factories.
You're much better at recognizing that the other, more primitive baryonic species are sentient than the canonical Xeelee.
Daryl Froggy
Essence of the L337 Hacker
By consuming the Essence of the L337 Hacker you gain several boons.
Perfect memory and unlimited storage.
Beyond genius level intellect capable of nearly unlimited parallel thought trains along with the associated mental multi-tasking capability.
Able to instantly parse and understand any form of code from the most basic machine language to the most abstract visual language, as well as various cyphers and other such encoding methods.
You have an instinctual understanding of what exploits to use in any situation to accomplish both what you want and don't want to happen. This primarily works in computer programming but also extends into the more hardware aspect of technology as well.
Just to be clear you can make and tailor to your needs any form of virus, malware, etc. as well as just making incredibly clever and clean programs of a non-infective nature.
You are able to cause computer processes to go faster by increasing the speed at which you are imputing data, whether through typing or other.
Your speed and accuracy in imputing and receiving data from a computer system through any form of interface is unmatched, even by devices that are specifically designed to use them.
When in a large crowd you may loudly shout; "Hack the Planet!" And be perfectly understood by those you wanted to communicate without the crowd paying any significant attention to you despite how strange your actions may be.
Essence of the Personalized Essences
By consuming the Essence of the Personalized Essences your essence changes and grows to match what you desire and believe.
Essence of the Personalized Essences(Daryl Froggy ed.)
By consuming the Essence of the Personalized Essences(Daryl Froggy ed.) you gain Daryl Froggy's desired essence.
Choose as many or as few options from any or all Essence Potions or CYOAs that you'd like to possess. You may also make any changes to the choices that you'd like.
Your body and existence is yours alone to control. None can alter your Body, Soul, or Powers without your knowing allowance.
You become aware of every function in your body and state of health, while gaining independence from them. IE, you no longer need your brain to think.
Your intelligence is increased to the absolute maximum intellect possible in all existence and even beyond that. You might not be as smart or smarter than the Supreme Being... but no one can say for sure.
Every iota of every quality and characteristic that you possess, every scrap of knowledge that you ever have acquired or ever will acquire, is at your instantaneous, effortless command. This grants you, among other things, a perfect memory with unlimited storage that is retroactive across your entire life to a significant degree of post-cognition.
You gain an arbitrarily fast speed of thought and infinite multitasking abilities. Your computational abilities increase to the point where you can effortlessly solve any algorithm in a single unit of Planck time, or less.
You gain absolute immunity to cognito-hazards, info-hazards, and all forms of Malign Hyper-cognition Disorder.
You gain absolute patience and immunity to boredom. At the speeds you can think at, those are a necessity.
You can detect, broadcast and receive any sort of signal, along any frequency.
You can control any mechanical or electronic device.
Skills, stats, and abilities never degrade due to lack of training or the passage of time.
You are able to assess the value of anything you see. Any object, living being or even a concept such as a person's emotions. This value can be equated to any other kind of value, whether it be physical currency, energy, mana, etc.
By paying the value, you can gain ownership over that thing, or cause an effect, such as spending mana to cast a spell.
You can sense, get in contact with and appear to or summon any entity you would like to bargain with.
You can negotiate any sort of transaction with ease, with knowledge of loopholes and clauses.
You can establish contracts for favors with other living beings in order to waive or reduce the value paid for the desired effect. This can include supernatural beings such as demons.
You may also act as a mediator between two parties, creating similar contracts and overseeing their execution impartially.
Once a contract is signed and sealed, you are linked to the other party or parties, and will know when they are fulfilling their end of the bargain. This link lasts until the contract is fulfilled or all sides agree to break it off (should you include such a capability in the contract).
You are granted encyclopedia of all the ingredients in the multiverse.
You can receive ideas on how to create new dishes.
You can conjure any ingredients and cooking equipment you want out of thin air.
You can eat as much as you want without having to worry about your weight. In fact, the more you eat, the more your attributes increase.
You can eat anything. Your teeth will bite through any substance, and it will soften inside your mouth.
You no longer have a default form. Everything about you can be changed by your whim.
You can shapeshift into forms that have greater or less mass than you, including inanimate objects.
You can split off pieces of yourself and shapeshift those.
You can transform into any being and gain their powers, along with combine multiple beings.
You may transmute any matter, energy or living being around you into anything.
Any new skill, attribute, power, or ability you gain will near instantaneously mature to mastery or its most potent state.
Infinite willpower to tackle any foe, even bloody and broken you will not stop.
Endless endurance, stamina, and immunity to pain.
A signature bloodline with several benefits up to your discretion. Can pass onto your descendants.
mastery of many weapons and unarmed styles, even just plain old brawling.
Immense skill conducting war on a strategic and tactical level.
Good handle of logistics and how to raise and train a force from a small band of soldiers to entire armies.
A mastery of economics, logistics, politics, and other things needed to run a functional power.
Charisma to bend the will of entire nations and the sheer presence of a monarch that others would describe as divine.
Capacity to learn any 'magic' even unique, or fictional, ones upon seeing it once or understanding enough about it, even just hearing stories about them. This also includes things like Ki, Chakra, soul power, etc.
Possess a supernatural reactor that can adapt to any supernatural energy to fuel spells, enchantments, powers, etc. this reactor provides a steady supply of power that will always be sufficient for any supernatural ability you use.
Can teach others systems even if they previously lacked the capacity.
Manipulate entire systems or combine then with experimentation.
Are capable of casting any spell as long as you have the energy not requiring any extra element like a focus or materials. The time required to cast if any remains however.
Master craftsman, able to design, build, and maintain anything from machines to a simple shovel.
Flawless work, anything created will never rot or rust only able to be destroyed through violence. These creations are extremely durable as well.
Creations work better than one made by someone else.
Can conjure dead or inorganic materials needed to work with from thin air.
Ability to craft items on par with those in myth and legend, spears that never miss, swords that can cut through anything, invulnerable armor, etc.
Can force specific abilities onto items through sheer skill and ability to craft on a conceptual level.
Can make potions that can do almost anything, from immortality, to regeneration or even cause someone to fall in love with a specific target.
Immunity to disease and poison mundane and magical.
Immense knowledge on occult and alchemical lore that updates itself should you find a way to travel to different worlds.
Supernaturally skilled at medicine, can cure just about anything with some research, already know how to tackle most ailments already.
Master of life and biology, able to create homunculi that are superior to regular versions of their species in all areas including being ageless and perfectly loyal to you.
you may also create other creatures like sewn together Frankenstein abominations, chimera, or other mutated beasts.
Can conjure ingredients from thin air.
Mastery of many sciences, even ones man has not discovered yet.
Can reverse engineer anything with enough time.
Other living beings do not see you as a threat and will ignore you. This can be toggled.
You are able to teleport by any method you wish.
You can travel to alternate universes at will
You are granted encyclopedic knowledge of all the most exciting places in the multiverse.
You always have enough money to get by.
You are immune to any disease.
You automatically have the skills to drive, pilot or ride any form of vehicle or mount.
You are granted the skillset necessary to survive in any environment, with your body/clothes adapting as needed.
You become able to speak and understand any language, whether spoken, written or containing non-verbal components such as telepathy.
You will always know where you are, where you've been and how to navigate/orient yourself by any means
Essence of the Avatar of Iron
by consuming the Essence of the Avatar of Iron you become one with a battleship from legend.
Choose an ocean vessel that is renowned for its capacity for direct warfare, your soul becomes its soul. A battleship counts but a pure carrier or other support ship does not.
You retain your original body however it changes based upon what vessel you chose. These changes are based on your own perception of the ship's qualities, so long as the changes don't make your body more powerful than the ship your imagination is the only limit. As a consequence of this your body becomes as tough as the ship itself.
You can change the load out of the chosen ship to anything that it could have been equipped with. This can be done once every 24 hours from your perspective.
At this same time, once every 24 hours, so long as either your original body or the ship is mostly intact, both you and the ship are fully restored in all respects, including consumables. If the ship is at the bottom of the ocean it returns to the surface fully repaired, if your body is buried, burned, or disintegrated it returns to the surface fully healed. This healing includes damage from age, you will always retain your youth and the ship will never rust.
All aspects of the ship are easily controlled. You will never be overwhelmed by controlling both your body and the ship. There is no maximum distance for this control.
This includes any form of sensory apparatus that the ship may have built into it.
A final note: you are not merely 'part of the ship, part of the crew' you are the ship, now go forth with pride.
Essence of the Custom Devil Fruit
By drinking this Essence you gain the following boons and banes.
Complete Blanket Grandmastery of a single Essence Potion, besides this one.
Regardless of how that Essence changes your body and mind, or doesn't, your form and mind will be at peak capability, a paragon.
If you ever try to drink a second Essence Potion or otherwise gain a second inherent power you will retroactively cease to exist regardless of what capabilities your Essence Potion grants you.
Immersion of your body up to 2/3rds into any form of water, but especially strongly felt in ocean water, temporarily curtails active use of your Essence Powers and physically saps your strength so long as you remain so immersed.