Natural Abilities are powers that beings have no need to say or chant, they just will it to happen and it happens. Dragons breathing fire is a natural ability while a dragon wielding dragon magic is a magic that takes times to cast and through a magic circle.
Physical:
Divine Vision: Divine Ones and Deities can see people's Divinity
Extreme Natural Healing: Converts energy (calories or electrical {lightning}) into new tissues. Once calories used up rapid healing stops and the injury is just like a normal person's injury. (if arm cut off it wont regrow until an energy source is supplied)
Flash Step: A move similar to shadow step that allows for a person to temporarily move faster than light, however unlike shadow step which allows the user to be completely hidden before they attack, flash step has a "flash" every once and a while allowing opponents to see where the person is.
Kinetic Resistance: Any physical attacks from mortal races have no effect, not even dragons can harm him. Demons and above however can.
Magical Resistance: All magic attacks have little to no effect.
Memory Smell: Allows Deities to smell a person's past (life experiences)
Sin smell: Attribute attuned towards the Divine Wrath (Hell, Abyss, Void deities), allows them to smell the sins of a person
Soul vision: The person can see a person's soul
Sturdy bones: Bones are much more resilient than other beings. Demons and Angels have stronger bones than humans but sturdy bones means that the bones are stronger than gods.
Magical:
CLOAK: Dragon kin of the shadow branch are able to turn themselves invisible in visible and thermal lighting. Level 2 Shadow mages can wield a similar ability though it is cast as a spell and is not as good with out the dragon's blood and core. Shadow mages without the dragons blood and core have their shadows still visible and can be seen as cold spots in thermal vision. All shadow kin can use this ability though it has varying effects of success.
DIVINE LESSER HEALING: Can heal all minor injuries and can slow sever injuries creating more time for proper treatment to be done.
DIVINE SEMICONTROL: Can control people's Divinities. Before reaching Godhood, he is only capable of taking people's Divinities as soon as they die, and he can only return the Divinity that belongs to the specific people (the victims who lost their Divinity to the r*pist or murder). Also able to devour people's Divinity, but unable to give that Divinity to others, (ex: kills a murderer and takes the Divinity, Hunter can devour it but he can't give any of it to Stephanie since none of the Divinity was hers to begin with.
DIVINE SHAPESHIFTING: Can change into any appearance, however the easiest ones are changing into appearances that are related to the races that has connected to their Divinity. (Ex: Hunter has a demon pillar of Divinity, allowing him to grow horns and sprout leather wings instantly, however if he wished to change into a dragon it would take time since he doesn't have a dragon pillar of Divinity).
FEAR FACTOR: As Hell Incarnate, Hunter's soul resonates at a frequency that causes other's souls to shake with fear, allowing him to compel others and force them to yield. Those with twisted souls and black hearts will receive a greater effect. (Passive effect) (Abyss and Void also have this factor due to their souls also resonating at a different frequency)
GOD'S RELIEF: Allows for the person to cancel out any and all pain, emotions, and feelings on somebody.
HEAVEN'S BLESSINGS: Increases a person's luck, speed, and strength for a few hours.
HEAVEN'S FAVOR: Angelic blessing that can repair the land, bring back the dead as long as their bodies are still mostly intact and haven't been dead for more than a week. It also increases all the people's health, immunity, strength, and can even bless good fortune onto the land. Only Arch Angels are able to cast this technique.
INTIMIDATION: As Hell Incarnate, Hunter's soul has a natural intimidation factor that causes people to not challenge him as much. (Passive effect) (Abyss and Void have this as well)
LIGHTNING BOLT: Can wield lightning, both from the heavens and from creating his own.
MAGIC CONTROL: Can cast all level 1 and 2 magic spells (Mage spells) and can cast all wizard spells as long as he learns the spell.
NAME SUMMONING: Those that are close and dear to a deity can gain their attention by calling out their name. No matter where they are, the deity will then be able to see them and can open a direct portal to them, allowing them to come to their aid.
PEACE OF PARADISE: Dampens peoples pains, causes them to feel strong sense of calm and comfort. Really good crowd control.
SHAPESHIFT: Allows a being to change appearance or if on a stronger level, even their "race appearance" (Dragons can turn themselves into humans etc.)
SILVER FIRE: A fire that attacks all metal elements in a person's body.
STORM CONTROL: Allows Deities to control the size and flow of storms.
TELEPORTATION: Can teleport himself or others around, however he has to have visited the place previously before he can teleport to it. In battle however, he can teleport wherever his eyes can see.
WALKING ROOTS: Can instantly create an army of Tree creatures with a wave of his hand.