Chereads / The Eternal Mage / Basic Terms & Definitions

The Eternal Mage

🇺🇸TheFiestyFrost
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Synopsis

Basic Terms & Definitions

Mage: Anything that can use Spells/has Magic(Spawns,Beings,Robots,some Weapons)

Weight: Often Specie and Class Specific, gives a Mage better power and control over a certain kind of Magic, more than other Mages

Ability: Often Class Specific, to be able to do something(with Magic)

Affinity: Any Elemental Spell, Often Class and Specie Specific

Spell: The use of Magic with a specific purpose

Skill: Often Specie and Class Specific, Abilities that aid Spells or enhance the Caster

Warrior: Someone who does not posses any Magic, but still maintains a job usually meant for a Mage, such as an Adventurer.

Runner: A person who delivers things, such as messages, Weapons, or even people.

Blacksmith: Someone who has many Skills and much Experience, which allows them to craft Weapons, Armor, Items, and Accessories.

Adventurer: A person who explores the world, either by defending cities, looting Dungeons, or completing Quests.

Collector: Someone, usually an Unclassed Mage, who travels with a Party of Adventurers into Dungeons, carrying anything they need, including Loot. They tend to not participate in the slaying of Spawns.

Artisan: A person with some sort of fine art or crafting Skill.

Guild: A well-managed group of people with similar goals. Anyone, including criminals, are able to post jobs or Quests that they wish to be fulfilled, as long as they offer a reward. A fee is required in order to submit a Quest.

Quest: A mission or job that can range from collecting Loot, to slaying a specific Spawn, to an Assasination. Must be submitted to a Guild. A fee is required to submit one.

Magical Spell Chart: An explanation or demonstration of a Spell that can be purchased or gained as Loot. Allows a Mage to obtain a certain Spell.

Skill Chart: Allows anyone to obtain a certain Skill.

Loot: Anything that can be gained as a reward from slaying Spawns or finding a Chest inside a Dungeon.

Chest: A hidden cache that contains Loot. It's value varies depending on the finder's luck and the difficulty of the Floor.

Dungeon: A Magically concentrated region that can be accessed by Teleportation or manual entrance. It contains a certain number of Floors, each with a unique habitat, which produce Spawns. There are different types, including: Undead, Underwater, Floating, Cave, Burning, Heaven, and Hell Dungeons.

Dungeon Raid: An event in which a group of people enter a Dungeon in order to complete a certain goal.

Party: A temporary or permanent group allied in order to complete a Quest.

Neutral Floor: A level inside a Dungeon which produces no Spawns or Loot. Some Dungeons don't have one.

Boss Room: A segmented zone containing a single, powerful Spawn. The Spawn inside it possesses unique Abilities, and drops the best Loot. It is the most likely place to find a Chest.

Class Test: A piece of Enchanted paper that determines a Mage's Class. May also tell them their Weights.

Phylactery: An important Item or Place infused with the Soul of a Lich. The Lich is entirely Immortal, unless both it's Phylactery and it's body are destroyed.