Magic: a mysterious power that allows creatures to produce varying effects. Types may include: Sword, Shield, Bow, Spear, Stealth, Special, Healer, Summoning, and Neutral.
Weight: Often Specie and Class Specific, gives a Mage better power and control over a certain kind of Magic, more than other Mages
Ability: Often Class Specific, to be able to do something(with Magic)
Affinity: Any Elemental Spell, Often Class and Specie Specific
Spell: The use of Magic with a certain purpose in mind. The different types are: Attack, Defense, Support, Long-Range, Short-Range, Close Combat, Multi-Cast, or Chain.
Element: A Classification of a Spell. The different Elements include: Fire, Water, Earth, Metal, Air, Lightening, Plasma, Life, or Death.
Passive Magic: Magic that cannot be turned into Spells.
Buff: an improvement or damaging effect upon an Individual, Party, Spawn, Weapon, Armor, Item, or Accesory.
Enchantment: An improvement upon anything equitable, including: Items, Weapons, Armor or Accessories. Some Species may also get Enchantments on their bodies, in the form of tattoos.
Special Effect: Usually an added power that does slow damage or healing upon a target. Examples: Poison, Draining, Drowsiness, Dizziness, Drunkenness, Invigoration, Etc.