Chereads / The Eternal Mage / Spawns & Species

Spawns & Species

Spawns

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Floor Boss: A powerful Spawn that possess some kind of unique Ability. Difficulty depends on the challenger's own Abilities, the Floor, and the Dungeon.

Spawn: A monster of some sort which is produced inside a Dungeon. They usually cannot leave the Dungeon. They disappear temporarily, sometimes providing Loot as a reward, once they've been defeated.

Undead: A creature that presumably used to be alive. Tend to be weak to Life Magic.

Lich: An Immortal creature which grows more powerful through the consumption of souls.

Skeleton: A creature made of bone which usually carries a Bow.

Zombie: Usually green or brown in color, rotting flesh hangs from them. They have a great sense of hearing and smell. They like the taste of Human flesh.

Zombat: A zombie bat. Uses echolocation to navigate. Sometimes attacks in swarms.

Ghoul: Lumpy sort of creature that likes to play tricks on people.

Ghost: Semi-transparent beings that ignore boundaries.

Spectral:The "slimes of the nether world", they're small semi-transparent blobs that can pass through almost anything.

Puppet: Weak Ghosts which posses some type of Element. They like to be as annoying as possible.

Husk: Haunted animal corpses or skins.

Luna Moths: Glowing butterflies that love the taste of blood. Classified as a type of Vampire.

Nemacyte: Human-sized bug-like creatures that normally live as Symbiotes inside Riftworms

Undead Wolves: Pack creatures that resemble their living origin.

Chaos Ghoul: Basically the same as a regular ghoul, but stronger.

Daemon: Soul-sucking Vampire. Dwells in dark places. Abhorrent to look at.

Daemon Lord: Giant version of a Daemon.

Undead Spider: Talk about a creepy crawly.

Undead Crane: It's fun to snap their necks.

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Species

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Specie Specific: A Spell or Skill that can only be used by a certain Species. It is possible to change them by changing Species, however the being will not maintain the Skills and Spells of their former Species.

Specie: the different races of intelligent beings which dwell in the Magical Country of Seikatsu

Human: making up the majority of Seikatsu's population, they're a weak Species often born without Magic.

Demi-Human: Any Human that possess Magic but cannot use Spells. Unclassified Mages are commonly considered Demi-Humans.

Half-Elf: The combination of an Elf with another Species. They're the only Species which can possess Magical traits from both parents.

Elf: A rare Species that only dwells in certain parts of Seikatsu, they are quite accepting of anyone, though somehow also notoriously shy. They're at the center of most of the main trade markets in Seikatsu.

Orc: A seldom seen Species that likes to live alone. Most of the time, they stay in the mountains.

Beast Kin: Animal-Human hybrids that usually have some form of Passive Magic.

Dragon: A Species only native to Seikatsu, they tend to ignore every other Species, sticking to whichever territory they've made for themselves. There are many different kinds, including: Storm, Fire, Water, Earth, Black, and Pure.

Demon: Though originally considered a Spawn, the integration of their Species into many religious practices has given them power outside the Dungeons. They haven't appeared outside Dungeons however, in centuries.

Angel: More of a mythical Species, their existence has never been proven. It's believed by some that they are the Species which grants Mages power.