"Reverie" Is the name of Dominic's new world. A world that went through countless world shaking events or gave rise to legendary historical figures. Be it NPC or player or monster. All are connected to the one true System.
Status
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{Title}
l (Name) l lvl (?) Class (Tier)
HP:
MP:
Stamina:
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Variable Attributes
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Str: ???
Ten: ???
Dex: ???
Agi: ???
MI: ???
Spirit: ???
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Non-Variable Attributes
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Charm: /10
Intelligence: /10
Will: /10
Luck: /10
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Skills
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[ lvl 1 Procrastination](Skill Rank {Common, Uncommon, Rare, Elusive, Legendary, Divine} )
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Explanation!
Regarding Attributes:
HP or Health Points: On the scale of zero to whatever. Indicates how alive or how dead you are.
MP or Mana Points. How much spells one can cast before suffering from migraine or falling unconscious.
Stamina: How long you can perform in doing bodily activities.
Str or Strength: How much strength or force your body can exhibit.
Ten or Tenacity: How hard you are to kill (Slight increase for Hp and greater physique durability/ defense yield per point increase)
Dex or Dexterity: How fast one could act, process information and react.
Agi or Agility: The upper limit of body mobility.
MI or Magic Intensity: Every point increases spell efficiency and effectiveness
Spirit: Raises mana bearance (raises mana pool)
Non Variable Attributes
Charm: Makes talking or flirting lean more in one's favor (If you are a bard with Max lvl [seduce] and 10/10 charm, the gods may even find you attractive.
Luck: A measure of how frequently good events would happen to you.
Will: A measure of how strong your mind is. having 10/10 will would make one highly resistant to mind attacks.
Intelligence: How smart and perceptive a person is when it comes to learning
Text wrapped in between [ ] . [like this one here] are system messages, announcements or warnings.
Players can change classes but NPC cannot do such a thing. They could only advance their initial chosen classes.