Chereads / Artificial Immortal / Glossary (Updated every so often) - Warning: Information Bomb

Artificial Immortal

Ekdud
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Synopsis

Glossary (Updated every so often) - Warning: Information Bomb

*Unimportant characters, locations and objects may not be recorded*

*This novel does not have a definitive power level schematic. This is not a cultivation novel nor does the game provide users with a 'status panel'. I chose this to 1. Create the possibilities of characters and people being stronger than they appear or are hiding their strength and 2. Because I personally have a great dislike when an entire chapter is mostly an update of a 'status' or 'new power level'. *

*I like chicken nuggets.*

- Names -

Deus (Dr. Jack Bloom) = The main protagonist. Supposedly a genius(?)

A.I = Companion system of Deus (Dr. Jack Bloom)

Hui = The chief melee instructor of Cinders village, the ex commander in chief of the empire and a man of unfathomable strength. Mid 70s in age.

Hei = The current commander in chief of the empire as well as the captain of the imperial guards.

Scamander = The head magus of Cinders Village and the captain of the 2nd magus brigade of the empire. True power unknown. Mid 50s in age(?)

Hela = Archery and Assassin instructor of Cinders Village. Unknown origins. Unknown Age but is older than Hui.

Mertho = The head overseer of the Magus tower, 3rd in command of the Magus tower.

Silvia Pendragon = A Silver Dragon that has lived over 3000 years, the head of the Central Magus Tower. The Eternal Guardian of Knowledge and the master of Deus.

Dominicus Aragon = A Golden Wyrm of Fire (Wingless Dragon). Unknown age, assumed to be younger than Silvia Pendragon. Possesses immense and unnatural physical strength and is the current emperor of The Empire.

Old Seer = A mystical man whose name had been long forgotten. Acts as the doorkeeper of the palace of The Empire as well as an imperial tutor.

Yohan = Former leader of the Special Corpse, well versed in every physical element. Also the head of the Imperial Magi.

Dorothy = A floor assistant of the Senior Magi of the Central Magus Tower who reside upon the 3rd highest floor of the tower.

Members of the 2nd Assassin Team:

Espera: Captain rank, Sniper. Acting leader for the 2nd assassin team. Has a powerful bow custom made by dwarves.

Rosco: Captain rank, Shadow Assassin. Has the ability to travel through the shadows upon the ground.

Cherry: Captain rank, Necromancer. Has a strange artifact upon her face in the shape of a mask.

Samantha: Major rank, Vampire. Actual leader for the 2nd assassin team but is too lazy to be so. Has various abilities that include but are not limited to Bat-morphing, blood drain, shadow assimilation (Similar to Rosco's ability but more limited) and night vision.

Colonel Basturo: King of Dryads, Guardian of Nature. He created the entire Basturo forest by himself. Strongest Nature Magus in existence.

- Artifacts -

Gravity Pole - Owned by Hui. Grants the wielder power over the forces of gravity to a certain extent. Requires a harsh 'bonding' period when first wielding it.

Tome of Clarity - A special book previously owned by Scamander and now Deus. Slightly boosts the mana density and purity of whoever is holding onto the book in exchange for mental energy.

- Skills and Spells -

Basic Spells:

Medeor - A simple healing spell of the Light Element. Cures basic exhaustion and minor injuries.

Obex - A simple barrier spell of no element. Creates barriers. Number and density is dependent on density and purity of user. One of the first spells any magus is taught. The barrier's properties may be changed once one masters an element but is recommended to use higher level barrier spells at that point.

Mid Level Spells:

Advanced Spells:

Ultimate Spells:

Forbidden Spells:

- Locations -

Unity = The Game, created and hosted by an unknown party. The game is strangely realistic and often feels like an actual world by the players. The intricacies and details will shock any player though many dislike certain aspects due to it being more like reality than a game. This means that anything can die, including non-players, though consequences still exist.

A few details regarding the game:

The game is always set in 'hardcore mode'. If your character goes through true death, it is erased

permanently after 24 hours. (There are ways to prevent death or revive the specific character as

long as it is still within the 24 hour frame.)

The world of the game is roughly around a third of the size of Earth.

There are 3 major forces that are in power from a simple glance, one of which being The Empire,

but there exists many hidden factions beneath the shadows.

The technology is around the late middle or early renaissance/enlightenment Era. Though some

parts seem way more advanced and possibly nearing the late renaissance or early industrial era

due to the existence and usage of 'Magic'

Cinders Village = The starting village for the M.C.

Clouded Village = A small town to the north of the Central Magus Tower that houses a branch of the Alchemy Guild.

The Empire = The vast Empire that stretches as far as the eyes can see and even further so, one of the three global superpowers of Unity. Controlled by the Aragon family of Fire Wyrms.

The Capital of The Empire = Situated on the center of The Empire, it is the epicenter of all

business, activity, military and of course, the players.

Frozenshire = An empire of the north, surrounded by icy plains and everlasting snow. Controlled by the Thunderhorn family whose members are Kirins.

Forgethorn = The dwarven empire. Controlled by the 7 great dwarven families.

Basturo Forest = A forest that stretches dozens of kilometers and was created by one man, Colonel Basturo. It is the natural barrier on the west side of The Empire on the border against the Dwarven Empire of Forgethorn. Various powerful monsters and natives have housed themselves, creating a healthy ecosystem over the past century.

Central Magus Tower = A large and tall tower at the center of the continent that is the head of magus force of the Empire. Seems to contain around 13 floors.

Floor 1: Reception and welcoming area. Also has a board where one can obtain missions, accept

commissions, post or join a recruitment and post important news.

Floor 2: Gardens, the largest floor of the tower where countless plants are grown. Also houses

messenger doves, owls and crows.

Floor 3: Canteen, a large mess hall where the Magi gather to consume supplements.

Floor 4: Basic labs and advanced labs, separated by east and west respectively. Contains 22 basic

labs and 8 advanced labs. Advanced labs may only be used by Senior Magi.

Floor 5: Alchemy labs. Potions and one-time tools are often researched and created upon this

floor. Houses 16 alchemy labs.

Floor 7: Common area. A cozy floor with various attractions and amenities for the residents and

visitors.

Floor 8: Living quarters for Apprentices. Second largest floor of the tower.

Floor 9: Blacksmith&Armory. Houses 3 resident blacksmiths, 1 resident enchanter and 2 artisans.

Also contains various equipment that Magi, or visitors, may purchase using currency or

contribution points.

Floor 10: Living quarters for Magi.

Floor 11: Living quarters for the Senior Magi and Deus.

Floor 12: Tower Master's Quarters (Current Tower Master: Silvia Pendragon)

Floor 13: Astrolab. Top floor of the tower, the roof can be opened via a magical mechanism to

reveal the night sky and observe it using various tools available upon the floor. Most

often used for basic astrology and by Dark and Light element users.

There are also 7 basement layers , the lower 6 of which house monsters for various purposes and the first layer being used for storage.