"Then the generation of orders is likely constructed based on this 'supply and demand' logic."
"It's about what I [need] at the moment and the price I can [afford] to pay. The true value of the two may not be equivalent, and whether I gain or lose depends entirely on my subjective assessment."
Abel couldn't help but display a thoughtful expression.
A simple example illustrates this point:
Imagine a man trapped in the desert with a large amount of gold but no water.
In this scenario, which is more valuable: gold or water?
If someone offered him enough water to survive his journey out of the desert in exchange for his gold, what would he do?
Approximately 99% of people would undoubtedly agree to the exchange, as survival is paramount!
Of course, there would be a few foolish individuals who prioritize money over life, but they are irrelevant.
Therefore, in Abel's view, the true value of an [item] fluctuates constantly based on individual [needs].
An ordinary bottle of mineral water might only cost a dollar or two in a typical city, but it could be sold to a dehydrated traveler in the desert for a fortune.
This is likely the underlying principle.
Having grasped this concept, Abel wasted no time and began rummaging through the surrounding corpses.
While most of the inhabitants of Frevans had been shot, a significant number had also been hacked to death with knives, not to mention those residents who had resisted with arms.
Consequently, although valuable items had been stripped from these corpses, there were still numerous discarded "broken things" lying among them.
As Abel searched, he discovered more than a dozen broken knives embedded in chests or bones.
He soon found a suitable knife.
It was a pointed kitchen knife clutched tightly in the hand of a middle-aged man. His eyes were wide open, refusing to close, as if he had fought valiantly before his demise.
As a result, there were some gaps in the blade of the kitchen knife, which was typically used for chopping vegetables.
Ideally, Abel would have taken more time to search thoroughly, but the time constraint forced him to proceed with the current option.
[Confirm Order Items...Start Sending]
Almost instantly, the pointed kitchen knife in Abel's hand vanished.
[The primary prayer order has been completed, and the customer has given a two-star evaluation (so-so)!]
[Comment: What about playing?! I wanted a sharp knife, not a saw!]
[20% of the basic transaction point rewards have been deducted due to the two-star evaluation. The remaining rewards have been automatically issued. Please check them yourself.]
. . . . . .
"A two-star review?"
Abel was momentarily stunned, then realized that he had only received 80 trading points and a pair of foot-strengthening shoes, confirming the 20% deduction from the basic transaction point reward.
"System, what's going on?
[Please refer to the specific relevant rules (details) within the system, Host.]
Abel immediately accessed the details.
It turned out that upon completing each order, the customer's evaluation feedback would be received. This evaluation system consisted of five tiers:
One-star rating = Super Bad Rating: 50% of the basic transaction point reward would be deducted.
Accumulating three one-star bad reviews would result in an automatic downgrade of the trading qualification.
If the current trading qualification is already at the primary level, no further downgrades are possible, and the system would be unlinked.
However, upon achieving a higher trading qualification level, all previously
accumulated negative reviews would be immediately cleared and reset.
Two-star rating = So-so: While not particularly satisfactory, the item is still usable.
20% of the basic transaction point reward would be deducted.
No bad review accumulation would occur.
Three-star rating = General Positive Rating:
Meets the customer's basic needs.
No deductions or additional rewards.
Four-star evaluation = Unexpected Surprise:
Not only meets the customer's basic needs but also exceeds expectations.
50% bonus to the basic transaction point reward.
A certain probability of receiving additional tips from customers as rewards.
Five-star evaluation = Perfect Praise:
Absolute praise, perfectly meeting all customer needs.
100% bonus to the basic transaction point reward.
High probability of receiving additional tips from customers as rewards.
Five-star evaluation = Perfect Praise: Absolute praise, leaving customers completely satisfied. It perfectly meets all customer needs.
The transaction points of the basic rewards are increased by an additional 100%.
There is a high probability of receiving additional tips from customers as rewards.
The one-to-five-star rating system not only provides significant autonomy in selecting trading items but also encourages users to complete each customer's [Prayer Order] to the best of their ability, rather than perfunctorily.