A century ago, the world bled under the weight of war. Nations clashed over politics and dwindling resources, but the flames of conflict were truly ignited when Africa—the heart of Earth's bounty—halted the export of its precious goods. What began as economic friction erupted into relentless, scorched-earth warfare. Missiles rained down like the wrath of forgotten gods, and the skies burned with the trails of ballistic warheads.
But as humanity's final hour loomed, the world was blinded by light.
A cascade of atomic detonations ruptured the heavens, and with them came the rain—an unholy downpour unlike anything recorded in history. It touched every corner of the Earth, spreading indiscriminately. Animals twisted into grotesque new forms, aquatic life became monstrous, and even the materials that built civilizations—steel, plastic, glass—began to degrade and rot.
Yet, the human race believed itself spared. Beyond the scarring of lands and skies, there was no visible mutation, no grand physical toll. The world's leaders, humbled and terrified, called for a ceasefire.
But peace was a phantom they could not grasp.
On February 10th, 2022, a storm unlike any other erupted over North America. In six merciless hours, an entity—a monstrous hurricane in flesh and bone—reduced the continent to ash and whispers. Central America followed, erased from existence as if by divine decree. And then, without warning, the beast vanished.
In its wake, the world shattered. Governments fell. Fear reigned.
Amid the smoldering ruins, a new force emerged the Scavengers.
Born from chaos, they were tinkerers, inventors, and warriors who crafted weapons and machines from the refuse of the fallen world. They were survivors, shaping marvels from scrap and shattered steel. The United Nations, desperate for salvation, recognized their brilliance and sanctioned them as an independent force, a rogue faction tasked with uncovering the secrets of the twisted Earth.
A decade passed, and the Scavengers pierced the veil of ignorance.
Their discoveries were terrifying. The atomic bombs that had scarred the planet were laced with strange, mutated chemicals, warping in ways that defied science. Every human who survived the rain bore silent, hidden mutations—three genes twisted and reshaped to resist the radiation's slow decay. But the most chilling revelation was this: monster blood could awaken untapped power.
Drinking the blood of abominations didn't just strengthen humans—it remade them.
To impose order upon the chaos, the Scavengers devised a system to classify the monsters and those who dared to fight them. Ranks were born, weaving a new hierarchy into the shattered remnants of civilization.
Human Ranks – From Strongest to Weakest:
1. Supreme Commander (SS Class)
Legends wrapped in mortal flesh. Their presence alone bends the will of nations, their power transcending the limits of human understanding. When they walk, the Earth trembles. Few exist—gods of a dying world.
Authority: Unquestionable.
Influence: A Supreme Commander can end wars or ignite them with a single word.
2. General (S Class)
Commanders of armies and rulers of factions. Generals carry the strength of nations on their shoulders. Their deeds are myth, their names immortalized in battle.
Authority: Vast.
Influence: Entire regions kneel at their command.
3. Commander (A+ Class)
The right hand of generals, and the elite force between victory and oblivion. Commanders stand as paragons, tactical geniuses capable of carving paths through enemy lines alone.
Authority: Command entire legions.
Influence: Turn the tide of wars.
4. Colonel (A Class)
Dominant warriors and brilliant leaders. Colonels are the gatekeepers to power, balancing strength with strategic brilliance.
Authority: Lead missions of critical importance.
Influence: Pillars of their factions.
5. Major (B Class)
Veterans tempered by battle. Majors are the spearhead of elite forces, seasoned yet hungry for greater power.
Authority: Lead specialized units.
Influence: Pivotal in critical operations.
6. Captain (C+ Class)
The bridge between soldier and legend. Captains carve their names into history through discipline and grit.
Authority: Field commanders.
Influence: Direct control over combat squads.
7. Lieutenant (C Class)
Young but promising, lieutenants are the backbone of any military force, destined for greatness or death.
Authority: Lead small teams.
Influence: Hands-on leadership.
8. Sergeant (D Class)
Warriors who train recruits and hold the line. Their strength, while lesser, forms the foundation of survival.
Authority: Train and lead small groups.
Influence: Limited to minor engagements.
9. Private (E Class)
Foot soldiers, unremarkable but vital. They are the unrelenting tide of humanity.
Authority: Minimal.
Influence: Only in numbers.
10. Recruit (Dormant Class)
Those untouched by battle. Civilians, rookies, and the powerless. But even the weakest ember can spark a wildfire.
Hidden Rank – Cataclysm (Disaster Class)
Their names are never spoken aloud. Cataclysms are forces of annihilation—humans twisted beyond recognition by overconsumption of monster blood. Their power dwarfs nations, and their very existence threatens reality itself.
Monster Classifications mirror humanity's, from E Class pests to SS Class titans capable of dismantling continents. Some monsters lead others, yet the highest-ranking beings walk alone—silent reapers of civilization.
•••
Ascension through Blood:
Every rank is earned through blood and agony. Monster blood holds the key, but the risk of madness lingers in every sip. The stronger the monster, the greater the reward and the danger.
Few rise beyond C Class without nearing death. Fewer still survive to touch A Class. But for those who do, the world itself bends before them.
And for those who reach beyond…
They become monsters themselves.
This is the world that remains.
This is the age of the Scavengers.