The Rage is in you, making you itch, making you hurt. It feels like there's wolf fur and dirty hair between your skin and your flesh, and every time you move, it slides and scratches around and you just want to dig your claws into your skin and open it up and make the itching stop.
A vegetarian café below street level, away from the freezing wind, serves you a hot bowl of lentil soup and some coffee; fuel for your work here. Surrounded by pre-Raphaelite prints in gilded frames, bookshelves heavy with modernist literature, and early morning students drinking smoothies and opening their laptops—all the trappings of a well-to-do college town—you count out your last few bills, then dig around for change. The dead horseman's fortune in twenties has dwindled to less than forty dollars.
Before you can heal Clay and restore your pack, you have to consider the three necessities of modern life: food, shelter, and data. You also need to consider the Wolf: other Garou have probably moved into the territory around the Broad Brook Caern. And werewolves don't react well to intruders. On the other hand, maybe someone here can tell you more about what happened here.
I need to find other Garou and make formal introductions.
No use starving to death before I learn anything: I need a job and a place to stay. Maybe even a nice place around normal people.
I get right to work on the investigation. I need to heal Clay, and I don't expect other Garou to help.
Next