Nomads
Description:
Nomads are the most common human abominations. Their bodies show early-stage mutations, with their skin cracked and mottled. They wander aimlessly in groups, driven by instinct rather than intelligence.
Abilities: Move in packs, overwhelming enemies with numbers. Basic predatory instincts, drawn to sound and movement.
Weaknesses: Lack of coordination or higher intelligence; easily outsmarted. Highly flammable; weak against fire and chemical repellents.
Environment:
Nomads dominate urban ruins, filling the streets and posing a constant threat to unprepared survivors.
Sprinters
Description:
Formerly athletic humans, sprinters retain a grotesque semblance of their former agility. Their wiry muscles are exposed, and their eyes glow faintly in the dark.
Abilities: Unnatural speed and endurance, capable of chasing prey relentlessly. Enhanced reflexes make them hard to hit with ranged weapons.
Weaknesses: Thin, frail bodies are vulnerable to direct physical damage. Can be lured into obstacles or traps due to their singular focus.
Environment:
Sprinters excel in wide, open spaces but are less effective in tight or cluttered areas where their speed is limited.
Bulks
Description:
Bulks are oversized, muscle-bound abominations with bloated limbs and skin stretched over unnaturally large muscles. Their sluggish movements belie their tremendous strength.
Abilities: Overwhelming physical power, capable of breaking down barriers. Tough skin resists bullets and blunt weapons.
Weaknesses: Slow and cumbersome, making them easy to outmaneuver. Vulnerable to fire or precise attacks targeting joints.
Environment:
Bulks thrive in confined spaces like tunnels or narrow corridors, where their strength is most effective.
Brutes
Description:
Brutes are massive abominations with distorted, inhuman features. Their size makes them a terror on the battlefield, but their minds are completely lost to rage.
Abilities: Command aura: lesser abominations instinctively follow them.Can cause tremors and destruction with heavy stomps or strikes.
Weaknesses: Overwhelming aggression makes them predictable. Their size makes them a large target for ranged or heavy attacks.
Environment:
Found in open plains or industrial ruins, where their size is an advantage.
Stalkers
Description:
Stalkers are lean, agile, and eerily quiet, with sharp claws and glowing eyes. They are some of the most intelligent abominations, using tactics to isolate their prey.
Abilities: exceptional stealth: can blend into shadows or mimic surroundings. Can climb walls and ceilings to ambush from above.
Weaknesses: Bright lights or loud noises disorient and drive them away. Less durable than other abominations, relying on agility for defense.
Environment:
Lurking in dark forests, abandoned buildings, or underground areas, where their stealth is most effective.
Screamers
Description:
Screamers have disfigured faces and elongated throats capable of producing piercing shrieks that can disorient survivors and summon nearby abominations.
Abilities:Sonic scream that disorients, deafens, or incapacitates prey.Acts as a beacon for other abominations within a wide radius.
Weaknesses:Weak bodies that can be easily dispatched in direct combat.Susceptible to ranged weapons due to their stationary nature during a scream.
Environment:
Common in dense urban centers, where their screams can amplify echoes and lure in hordes.
Hunters
Description:
Hunters are mid-stage abominations with elongated limbs and sharpened teeth. They possess enhanced tracking abilities, making them relentless pursuers.
Abilities:Acute sense of smell and hearing, allowing them to follow prey over long distances.Swift, silent movements that make them difficult to detect until it's too late.
Weaknesses:Easily confused by strong scents like chemicals or decay.Rely heavily on their senses, making sensory disruptions effective countermeasures.
Environment:
Found in overgrown ruins or dense forests, using their surroundings to mask their approach.
Swarms
Description:
Swarms consist of smaller, insect-like abominations born from mutated human tissues. Individually weak, they rely on numbers to overwhelm prey.
Abilities:Rapid coordination and adaptability to obstacles.Can scale walls or cover vast areas quickly.
Weaknesses:Fire and chemical repellents can decimate their numbers.Require a central "nest" to regenerate and regroup.
Environment:
Swarms infest areas with limited escape routes, such as sewers, caves, or derelict buildings.