Phase One:
Description: Early-stage imitants. Larger and more aggressive, emerging from exposure to chemicals or as a result of advanced zombification.
Abilities: Enhanced strength and ferocity.
Weaknesses: relatively low intelligence and predictable behavior.
Phase Two:
Description: Gigantic, heavily mutated imitants.
Abilities: superior durability and immense physical power.
Weaknesses: slow and cumbersome, vulnerable to strategic attacks.
Phase Three:
Description: Sleek and stealthy imitants, blending with shadows.
Abilities: enhanced agility and stealth, capable of silent ambushes.
Weaknesses: Bright lights and noise disrupt their tactics.
Phase Four:
Description: Mutated creatures with oversized jaws and razor-sharp teeth.
Abilities: powerful bite attacks and quick reflexes.
Weaknesses: weak body structure, relying heavily on their jaws.
Phase Five:
Description: Plant-infused imitants with bark-like skin.
Abilities: Regenerate from injuries and ensnare victims with vines.
Weaknesses: Vulnerable to fire and defoliants.
Phase Six:
Description: Spiny imitants with protruding metallic-like appendages.
Abilities: Use spines as projectiles and in melee combat.
Weaknesses: Heavy, reducing their agility and speed.
Phase Seven:
Description: Bulky imitants with enhanced limb musculature.
Abilities: Charge at high speeds to crush targets with immense force.
Weaknesses: Poor maneuverability, making them susceptible to quick counters.
Phase Eight:
Description: Imitants with amplified vocal abilities.
Abilities: Emit sonic waves to disorient enemies or call reinforcements.
Weaknesses: Vulnerable while charging their sonic attacks.
Phase Nine:
Description: Imitants with nearly impenetrable exoskeletons.
Abilities: Incredible defense and strength.
Weaknesses: Limited mobility and weak points at joints.
Phase Ten:
Description: Shadowy imitants with an ethereal, ghost-like appearance.
Abilities: Pass through certain barriers and strike from unexpected angles.
Weaknesses: Disrupted by energy-based weapons or strong light sources.
Phase Eleven:
Description: Fiery imitants radiating intense heat.
Abilities: Burn everything in proximity and create fiery shockwaves.
Weaknesses: Overheating renders them temporarily immobile.
Phase Twelve:
Description: Apex imitants with a glowing, translucent form.
Abilities: Command lesser imitants and manipulate their environment.
Weaknesses: Vulnerable to sustained, high-intensity attacks.