Main character
Valdris Altair Mournveil, High Sovereign of the Arcane Depths, Warden of the Abyssal Spire, Keeper of the Eternal Flame, Scion of the Veiled Dominion.
High Sovereign of the Arcane Depths: A title that indicates mastery over arcane magic, positioning him as a ruler or protector of powerful, magical forces.
Warden of the Abyssal Spire: Adds to his authority, giving him the responsibility of guarding a mystical, dangerous location like the dungeon or spire, now turned to his domain.
Keeper of the Eternal Flame: Could refer to some magical or ancient power he once controlled, symbolizing power, wisdom, or immortality.
Scion of the Veiled Dominion: A noble title that references his lineage or ruling class, with "Veiled" adding an element of secrecy or hidden power.Vassals
1. Vassal of the 1111th Floor – Selene, the Moonblade
Race: Elf
Personality: Cold, calculating, and extremely loyal to Valdris. Selene is graceful and speaks in a calm, detached manner, rarely showing emotion.
Appearance: A tall, elegant elf with silver hair that cascades like moonlight. Her skin is pale with a faint glow, as though touched by the moon itself. She wears intricate silver armor adorned with lunar symbols. Her eyes are glowing white, reflecting her connection to the moon and its magic. In humanoid form, she appears cold and serene, always calm and composed.
Abilities: Master of light magic and quick swordplay. She uses blades infused with moonlight, making her attacks precise and deadly.
Role: First among the Vassals, she is seen as Valdris' right hand. Her loyalty is unwavering, and she's fiercely protective of him.
Connection: Once the champion of an ancient elven empire.
Nature: Selene's loyalty to Valdris makes her a natural enemy to the elven royalty that once revered her. Her fall from grace occurred when she chose to defend the dungeon rather than her homeland, leading to her being considered a traitor among her people.
Potential Conflict: The elves may be seeking to reclaim their lost champion, viewing her as both a legend and a dark reminder of their past. There could be elven adventurers hoping to redeem or slay her.
Impression of Valdris: Selene likely views Valdris with deep loyalty and respect. As his right-hand figure, she reveres him as an embodiment of power and authority, admiring his calm and strategic mind. She probably sees herself as his most loyal servant, following him without question. Her respect borders on admiration, as she believes that serving him is an honor.
2. Vassal of the 2222nd Floor – Zarkos, the Infernal Brute
Race: Demon
Personality: Boisterous and ruthless, Zarkos thrives on combat and destruction. He respects Valdris for his power but has a wild, unpredictable side.
Humanoid Form: A massive, muscular humanoid with a towering presence, Zarkos has dark, cracked skin from which embers glow. His eyes burn with fiery intensity, and flames occasionally flicker across his body. He wears spiked armor that radiates heat, giving off a constant aura of scorching power. His demeanor is boisterous, loud, and chaotic, reflecting his untamed nature.
Abilities: Specializes in fire and chaos magic. Zarkos uses brute strength and his ability to summon demonic flames to wreak havoc on enemies.
Role: The only male vassal, he often leads the charge in battle and is the first to offer a direct approach to conflict.
Connection: A warlord in the Infernal Realm.
Nature: Zarkos has a bad relationship with the demonic overlords outside the dungeon, who see him as a rogue element. He was exiled from the Infernal Realm due to his ambition and violent tendencies. They fear he'll return one day and challenge their power, so they keep a close watch on him.
Potential Conflict: Demonic agents could be sent into the dungeon to spy on or eliminate Zarkos, creating tension between the forces of Hell and the dungeon's inhabitants.
Impression of Valdris: Zarkos likely respects Valdris' power but may feel a certain degree of frustration at being held in check. His chaotic and fiery nature may lead him to desire more freedom, but he understands that Valdris is more powerful and tactically superior, which is why he remains loyal. He might see Valdris as a necessary authority, even if he bristles against control.
3. Vassal of the 3333rd Floor – Aeloria, the Tempest DancerRace: Sylph (Air Elemental)
Personality: Playful, whimsical, and somewhat aloof. Aeloria enjoys teasing her fellow Vassals and even Valdris. However, she's deadly serious when fighting.
Humanoid Form: Aeloria appears as a graceful, nimble human with long, flowing white hair that seems to float on an invisible breeze. Her skin has a slight electric charge, and her clothing consists of flowing robes that shimmer with the colors of a stormy sky. Her eyes flash with lightning, and she moves with incredible speed and agility.
Abilities: Can manipulate wind and lightning, dancing through the air with ease. Her speed is her main weapon, making her nearly untouchable.
Role: The scout and assassin of the group, Aeloria handles reconnaissance and ambushes.
Connection: Former protector of a floating city in the sky.
Nature: Aeloria abandoned her duties to protect a floating sky city after being corrupted by the dungeon's allure. The city's council views her as a lost cause, while others seek to bring her back to her role.
Potential Ally or Enemy: Adventurers from this sky city may venture into the dungeon, either to save or defeat her. She could also have lingering sympathies for the city's inhabitants, despite her new role.
Impression of Valdris: Aeloria likely views Valdris with a mix of admiration and curiosity. As someone who enjoys freedom and whimsy, she might see Valdris' composed and calculated demeanor as a fascinating contrast to her own personality. While she respects him, she may occasionally find his seriousness a bit too rigid but never questions his power.
4. Vassal of the 4444th Floor – Nyxis, the Eternal Shadow (Ambiguous)Race: Shapeshifter
Personality: Mysterious and detached. Nyxis is known for keeping secrets, even from the other Vassals. Their gender is ambiguous, and they can appear as either.
Abilities: Master of illusions, shadow manipulation, and stealth. Nyxis can blend into any environment and slip through enemy defenses unseen.
Role: The group's spy and information gatherer. Nyxis is also responsible for covering Valdris' tracks and maintaining the secrecy of his plans.
Connection: Formerly an elite assassin guild leader.
Nature: Nyxis has connections with various underground factions, mercenary groups, and thieves' guilds. In the outside world, they were a legend in the underworld—now, only whispers remain of their existence. Some guilds might still call on Nyxis for information or assassination contracts.
Potential Conflict/Alliance: Nyxis may still have dealings with shady factions in the world, trading information or services for protection or resources. Assassins might also be sent to test their strength.
Impression of Valdris: Nyxis likely sees Valdris as an enigmatic figure, much like themselves. They appreciate his ability to manipulate both magic and people, understanding the importance of deception and subtlety. Their respect for Valdris comes from his intelligence and the mystery surrounding his true intentions, aligning with their own shadowy nature.
5. Vassal of the 5555th Floor – Lunara, the Blood Siren
Race: Vampire
Personality: Seductive and manipulative, Lunara enjoys playing mind games with her enemies and allies alike. She's confident, charming, and dangerous.
Appearance: A seductive, vampiric woman with pale, porcelain-like skin and deep crimson eyes. Lunara's long black hair flows elegantly down her back, and she wears form-fitting, dark red armor. Her nails are sharp, almost claw-like, and she often holds a blood-red chalice. Her voice is melodic and alluring, drawing others in.
Abilities: Can control blood and heal herself through it. She can also hypnotize weaker-willed individuals and drain life energy from a distance.
Role: The group's strategist and diplomat, Lunara is often sent to manipulate or charm others into doing Valdris' bidding.
Connection: A vampire queen in exile.
Nature: Once a ruler of a vast vampire kingdom, Lunara was deposed by rival vampires who now control her domain. Her connections to the outside world are bitter—she seeks to reclaim her throne and might use adventurers or other forces to do so.
Potential Alliance/Conflict: Vampire hunters or rival vampire lords could come seeking her in the dungeon, either to forge alliances or eliminate her. Lunara could manipulate adventurers to do her bidding, promising power or knowledge in return.
Impression of Valdris: Lunara holds a unique sense of admiration and curiosity for Valdris. While she views him as a powerful figure worthy of loyalty, her interest in him is more nuanced. She sees in Valdris a complexity that intrigues her—he's not just a ruler, but a being with layers she enjoys peeling away. She is aware of his commanding presence and has a slight suspicion that not everything about him is as it seems, but this only makes her more fascinated. As a former queen herself, Lunara respects authority, but she is also drawn to challenge it. She subtly tests the boundaries with Valdris, not to overthrow him, but to understand his limits and the true depths of his strength. To her, Valdris represents both a superior to serve and a puzzle to solve, making their dynamic one of mutual respect laced with hidden tension.
6. Vassal of the 6666th Floor – Ira, the Twisted Flame (Yandere)
Race: Human (Cursed)
Personality: Obsessed with Valdris to the point of madness, Ira is fiercely protective and jealous. She can shift from sweet and innocent to terrifyingly violent in seconds.
Appearance: A young woman with an innocent face, though her eyes gleam with intensity. Her hair is long and wild, streaked with fiery red. She wears a tattered dress that looks like it's been singed at the edges, and flames occasionally flare up from her fingertips. Her expression can switch from sweet and innocent to manic and violent in an instant.
Abilities: Wields a cursed flame that burns hotter the more emotionally unstable she becomes. Her power is nearly uncontrollable when she's in her "yandere" mode.
Role: While she's one of the most dangerous in battle due to her instability, Ira is also Valdris' most unpredictable Vassal, which causes tension within the group.
Connection: A cursed noble family or religious order.
Nature: Ira's connection to the outside world could stem from her cursed lineage. A noble family or religious order might have been responsible for the curse that now drives her madness. They could see her as both a victim and a threat.
Potential Conflict: Members of her cursed bloodline might seek her out, either to break the curse or to end it entirely. Alternatively, a religious faction that cursed her could send exorcists to purify or destroy her.
Impression of Valdris: Ira is completely obsessed with Valdris, seeing him as a figure of near-divine power. Her devotion likely borders on unhealthy, with her yandere tendencies causing her to be fiercely protective and jealous of anyone who gets too close to him. In her eyes, Valdris can do no wrong, and she's willing to destroy anything—or anyone—that threatens him.
7. Vassal of the 7777th Floor – Maelis, the Voidcaller
Race: Voidborn (Alien to the world)
Personality: Quiet and introverted, Maelis prefers solitude. She speaks in cryptic riddles and is fascinated by dark magic and the unknown.
Humanoid Form: A mysterious, almost alien figure with pale, ghostly skin that seems to shimmer with starlight. Maelis' hair is long, silver, and moves like liquid in zero gravity. They wear a flowing black cloak that appears to be made of the night sky, dotted with tiny, faintly glowing stars. Their eyes are completely black, and their voice is soft but carries an eerie echo.
Abilities: Can summon creatures from the void and manipulate space-time in small areas. Her power is mysterious and sometimes feared even by her allies.
Role: The arcane specialist of the Vassals, Maelis is responsible for maintaining the magical defenses of the dungeon and experimenting with forbidden magic.
Connection: Ancient scholars and wizards studying forbidden knowledge.
Nature: As someone who dabbles in void magic, Maelis could have ties to secret societies of wizards or scholars who study the arcane arts. These factions may have banished Maelis or sought to hide her research for fear of the dangers it represents.
Potential Conflict/Alliance: Arcane researchers may infiltrate the dungeon seeking to learn from Maelis or to stop her research from leaking into the world. She might secretly work with scholars in the outside world, trading knowledge in exchange for forbidden tomes or artifacts.
Impression of Valdris: Maelis likely sees Valdris as a being worthy of great respect, especially because of his connection to deeper arcane forces. Their connection to the Void may make them view Valdris as someone who understands and can control power beyond comprehension. Their respect for him is quiet, almost distant, but genuine, rooted in an understanding of the cosmic forces he commands.
8. Vassal of the 8888th Floor – Ygrin, the Golem Master
Race: Dwarf
Personality: Stubborn, gruff, and pragmatic. Ygrin isn't one for idle chatter, preferring action over words. She has a strong sense of duty and loyalty.
Appearance: Ygrin appears as a short, sturdy dwarf with stone-like skin and glowing green eyes. Her hair is made of braided vines and roots, and her armor is a mix of metal and enchanted stone. She carries a massive hammer that seems to be part of her golem-making tools. Her demeanor is gruff and no-nonsense, reflecting her strong work ethic and loyalty to Valdris.
Abilities: Can create and control various golems, from small constructs to massive war machines. She is also skilled in earth magic and blacksmithing.
Role: The group's engineer and architect, Ygrin maintains the dungeon's physical defenses and repairs.
Connection: Master craftsman guilds or a dwarven kingdom.
Nature: Ygrin was once a master craftsman in a great dwarven kingdom, but her obsession with creating the ultimate golem led her down a dark path. The dwarves may view her as an outcast, while some still respect her brilliance.
Potential Conflict: The dwarven kingdom may send agents to either reclaim Ygrin or destroy her for what she has become. She could also have lingering loyalty to her people, complicating her role as a Vassal.
Impression of Valdris: Ygrin likely respects Valdris as a strong leader but values him more for his strategic mind and how he allows her the resources to pursue her craft. She is pragmatic and loyal, seeing Valdris as someone who understands the importance of discipline, structure, and strength. Her respect is more functional than emotional, but she sees him as a necessary and powerful leader.
Valdris' Ancient Dragons:
1. Kaezrith, the Devouring StormElement: Lightning and Wind
Description: Kaezrith is an ancient storm dragon, capable of summoning devastating thunderstorms and winds that can level cities. She moves with incredible speed, her body crackling with energy, and her breath can summon hurricanes. Her scales are a mix of deep violet and silver, reflecting the storm she embodies.
Special Trait: She can control the skies, altering weather patterns even beyond the dungeon, which is why adventurers fear entering the domain when she stirs.
Lore: Kaezrith was once worshiped as a deity by an ancient civilization that revered the skies. She abandoned them to serve Valdris, and ever since, storms have ravaged their lands as a punishment for their hubris.Humanoid Form: A tall, slender woman with silver hair that crackles with static electricity. Her eyes glow with a soft, violet hue, and her skin has a faint metallic sheen. She wears robes that seem to shimmer like storm clouds, constantly shifting as if moved by an unseen wind. Her voice has an electrifying quality, sharp and commanding.
Draconic Traits: Her hair and eyes flash with lightning during moments of anger or excitement, and electricity arcs between her fingertips when she moves.
Impression of Valdris: Kaezrith views Valdris with deep respect, stemming from their shared history and her decision to abandon the civilization that once worshiped her. She admires his command over such a vast and dangerous domain and appreciates the balance he brings to chaos—just like the calm within a storm's eye. Although she teases him and is playful at times, she knows that Valdris is one of the few beings she can consider an equal. Kaezrith is also intrigued by Valdris' resilience, especially after the game-world shift, and watches how he navigates his newfound vulnerabilities with an almost detached curiosity. His decisions command her loyalty, and she senses he has far more strength yet to reveal.
2. Vorgorath, the Eclipsing Flame
Element: Fire and Shadow
Description: A fearsome dragon with the power to combine fire and shadow, Vorgorath's flames burn with a black hue, consuming light itself. His presence dims the surroundings, plunging the battlefield into darkness as his inferno rages.
Special Trait: He has the ability to consume light, plunging entire regions into shadow where only his dark flames burn. His powers are said to weaken any source of light, making him especially terrifying for those who rely on fire or light magic.
Lore: Vorgorath is said to have been born during an eclipse, a harbinger of destruction. He was bound by Valdris after a titanic battle and now serves as one of his most fearsome guardians.
Humanoid Form: A muscular, dark-skinned man with glowing, ember-like eyes and jet-black hair. His body radiates heat, and shadows seem to cling to him unnaturally. He wears dark, flame-etched armor, with faint trails of smoke following his every move. His demeanor is intense and imposing.
Draconic Traits: His eyes glow brighter when he uses his power, and fire flickers beneath his skin like veins of molten lava. His shadow behaves independently, sometimes moving against the light.
Impression of Valdris: Vorgorath sees Valdris as a worthy master, having been bested in battle and bound to serve him. Although fiery and destructive, Vorgorath respects Valdris' strength and strategic brilliance. He knows Valdris can be ruthless when necessary, which resonates with his own destructive tendencies. However, Vorgorath is less perceptive about Valdris' internal struggles—he views his master as an indomitable force, unaware that Valdris might be struggling to maintain his facade. To him, Valdris is the anchor of the dungeon, a force who controls the darkness and flame, commanding loyalty through strength rather than words.
3. Zyvaris, the Frostbound Sovereign
Element: Ice and Time
Description: Zyvaris is a dragon with mastery over both frost and time itself. His breath freezes not just matter, but time itself, locking his enemies in moments of ice where they experience time differently. His body is encased in eternal frost, and the air around him drops to lethal temperatures.
Special Trait: Zyvaris can slow or even stop time in limited areas, trapping foes in temporal stasis while they freeze to death. He also seems ageless, immune to the passage of time.
Lore: Once a ruler of a frozen realm beyond the dungeon, Zyvaris was defeated by Valdris and now guards the deepest recesses of the dungeon. His mastery over time is said to rival that of the ancient gods.
Humanoid Form: An ethereal figure with pale blue skin and long, flowing white hair. Zyvaris' eyes are a piercing icy blue, and his presence chills the air around him. He wears intricate robes made of ice-like material that never melts, and time seems to slow in his immediate vicinity.
Draconic Traits: Frost forms on his skin when he's angered, and his breath occasionally crystallizes in the air, creating the sensation of frozen time. His movements are slow but deliberate, as though he exists in a different flow of time.
Impression of Valdris: Zyvaris, master of time and frost, respects Valdris for his long-term vision and ability to manipulate forces beyond the comprehension of most beings. As someone who can bend time, Zyvaris sees Valdris as a ruler who operates on a similarly grand scale, capable of thinking ahead while maintaining control of the present. He is one of the few who suspects that Valdris is no longer as invincible as he once was, but he chooses not to act on this knowledge. Instead, Zyvaris believes that Valdris, like time itself, will adapt and overcome, making him a leader worth following despite any hidden weaknesses.
4. Thaldranax, the Verdant Warden
Element: Earth and Life
Description: Thaldranax is a nature dragon, ancient beyond measure, with the ability to control the very earth and life itself. His scales are emerald green, and forests spring to life in his wake. His breath can either breathe life into barren lands or turn vibrant regions into stone.
Special Trait: He has the power to manipulate life and earth, creating entire ecosystems within the dungeon. Adventurers find themselves lost in the living labyrinths he creates, where the trees themselves are alive and hostile.
Lore: Thaldranax was once a guardian of life, but after Valdris' rise, he was convinced (or forced) to join the dungeon. His power is feared not just for its destructive potential, but for his ability to create new life, binding entire ecosystems to his will.
Humanoid Form: A sturdy, broad-shouldered dwarf with bark-like skin and emerald-green eyes. His hair and beard are intertwined with vines and small flowers that grow and wither depending on his mood. He wears heavy armor made of stone and wood, with living roots woven into it.
Draconic Traits: His skin occasionally cracks to reveal glowing green life energy, and plants sprout where he steps. His movements are slow and methodical, as though he's part of the earth itself.
Impression of Valdris: Thaldranax reveres Valdris as a powerful ruler who has proven himself worthy of commanding not only life but also the very forces of the earth. As a dragon with control over life and ecosystems, Thaldranax appreciates how Valdris nurtures his kingdom, even if through domination. He sees Valdris as a cultivator of power, not just a tyrant. Though Thaldranax is aware of Valdris' more calculating nature, he believes that the lord of the dungeon is ultimately a force of creation—someone who will continue to build and grow despite adversity. If Valdris is struggling internally, Thaldranax views this as a natural ebb in the cycle of power, one that will ultimately lead to renewal.
5. Morthalyx, the Abyssal Hunger
Element: Void and Aether
Description: Morthalyx is a void dragon, capable of consuming both matter and aether, the blood of the world. His black, starry form is always shifting, as though he is part of the void itself. His wings stretch far and wide, and his eyes glow with the hunger of a being that can consume entire realms.
Special Trait: Morthalyx can devour both physical matter and magical aether, making him an incredibly dangerous foe for both magic users and physical fighters alike. His very presence destabilizes reality around him, causing space to bend.
Lore: Morthalyx was summoned from the Abyss by Valdris himself to serve as a guardian. It's said that if he were ever unleashed, he could devour the world itself, though his true nature remains a mystery even to Valdris.
Humanoid Form: A shadowy figure with translucent, star-like skin that flickers with dark energy. Morthalyx's eyes glow with the light of distant stars, and his body appears almost ghostly, as if not fully bound to this reality. His clothing is a simple black cloak that seems to swallow light.
Draconic Traits: His form shifts and warps like a mirage, and his presence distorts reality, causing objects around him to bend and twist. When angry, he becomes less tangible, and void energy begins to consume everything around him.
Impression of Valdris: Morthalyx is both intrigued and fascinated by Valdris. As a being that consumes both matter and aether, he is drawn to Valdris' ability to wield powers that touch the fabric of existence itself. Morthalyx sees Valdris as more than just a ruler—he sees him as a kindred spirit, someone who can traverse and manipulate the essence of reality. Despite Valdris' growing vulnerability, Morthalyx believes that Valdris' essence still contains vast potential and power. His loyalty comes from a place of respect for Valdris' control over life and magic, but he also watches his master closely, always curious if Valdris will one day fully embrace his connection to the abyssal void.
6. Syrvalia, the Dreamweaver
Element: Illusion and Dream
Description: Syrvalia is a dragon of dreams and illusions, capable of warping reality itself through the power of the mind. She can bend the perceptions of her enemies, making them believe they are fighting in an entirely different realm. Her scales shimmer like a mirage, always shifting and changing.
Special Trait: She has the ability to trap enemies in elaborate dreamscapes, illusions so real that they can die within them. Her control over the dream world is so absolute that even the most powerful minds struggle to resist her.
Lore: Syrvalia once ruled over a kingdom of dreamwalkers, a race that wandered between the realms of sleep and reality. After her kingdom fell, she retreated to Valdris' dungeon, where she now guards its most mind-bending floors.
Humanoid Form: A graceful woman with flowing, iridescent hair that shifts color depending on the angle of the light. Her eyes are deep, swirling pools of color, reminiscent of a dreamscape. She wears light, ethereal clothing that seems to float around her, never quite staying in one form or color.
Draconic Traits: Her appearance subtly changes depending on who is looking at her, reflecting the viewer's innermost thoughts. Her voice echoes as if it's coming from far away, and sometimes, it's difficult to tell if she's real or just an illusion.
Impression of Valdris: Syrvalia views Valdris as both an enigma and a figure of great power. Her connection to dreams and illusions gives her insight into Valdris' inner turmoil, though she never reveals this knowledge. Instead, she finds his ability to maintain control, even while bluffing his way through challenges, to be a mark of his genius. To Syrvalia, Valdris embodies the idea of bending reality to one's will, and she respects him for navigating the blurred line between truth and illusion. She believes that Valdris' greatest strength is not his raw power, but his mind—his ability to shape reality as he sees fit, much like she does in the realm of dreams.