lobal Transformations: The event that has separated people in the year 2075 is termed as The Great Rapture that changed the dynamics of the power in the world. On that day, buildings appeared in the world which can be hardly described as belonging to this world. All these structures later known as Dungeons were created in every part of the world and released the destructive creatures which threatened the existence of humans. At the time that civilization teetered on the edge of extinction, a number of individuals discovered new abilities they had never possessed before. These people were called Hunters and their primary duty was to confront the dreadful beasts that came to the Dungeons at night. Dungeons are generally entrance ways to other dimensions which are home to dreadful monsters and equal, if not more, fabulous worthy items. The interiors of such domains are described as 'dangerous realms', meaning that the Hunters take up the challenges in order to vanquish the antagonists within and seal the Dungeons before they explode to release the horror inside them. Dungeons can be categorized its difficulty level, depending on the monster that reside in there and the obstacles which the adventurer will face. H > G > F > E > D > C > B > A S SS SSS M God >?? Most Dungeons are rather perilous and when you aren't prepared for one there are some extra hazardous Dungeons. Among these are the God-Rank Dungeons of which there are only four of them that have ever appeared in the history of the world. Three of those dungeons went off, and poured their lethal venom all over the world, and huge tracts of the planet became impossible to live in. That is why humans love it; only a single God Rank Dungeon was completed, and that too by ten M-Rank Hunters, which are the strongest beings on earth. There alive today, but all are very old now and shortly there will be no more of them but the have indoctrinated a whole new set of great warriors to carry on for them.
Hunters and Their Ranks
I assume that hunters who have a special ability which garants that they can to stand up to the Dungeon's monsters are those gifted or, on the contrary, feebled people. The remaining part of humanity is not the same; they ate human food but they had super strength, speed and even bounced back from injuries. Nevertheless, not all of them are alike. Their ranks, determined by their power and ability to clear increasingly dangerous Dungeons, are as follows:Their ranks, determined by their power and ability to clear increasingly dangerous Dungeons, are as follows:
H > G > F > E >D > C > B > A > S > SS > SSS > M
At the top of this chain, there is M-Rank Hunters. Actually are only three of them, each one a unique prodigy that is able to wipe out even the toughest dungeons. Their names have now turned to be one of the biggest legends that are known. But even they took a step back to the First Generation M-Rank Hunters, ten heroes who were the first who conquered God-Rank Dungeon. They were the stepping stones or more appropriately the blocks on which the Hunter society was brought to life and perhaps their deeds are indelible.
There are no natural-born hunters and that one has to train to become a hunter. It is said for every person in this Earth he has the probabilities to be born as a Hunter, but it is extremely rare. Such transformation happens randomly, although when we are at the lowest point in life or almost die. Those who wake up are given some power but this is immediately followed by constant fighting for their lives.
Talents and Their Mysteries
Here, it is important to point out for most of the contemporary Hunters, there weren't M-Rank First Generation Hunters with their mere capacities—there were Talents. These inborn qualities lie dormant, within a Hunter's spirit, thus providing him abilities as well as strength. Talents as it is presented mostly now, is not even remotely understood and in this contemporary world, it is the primary means of reaching the Hunter's potential.
There exists H to?? talents like dungeons and hunters. Hunter's Talent can be as high as SS rank with higher ranks unknown to the public. Talents are split into different categories; ranged from normal talents as Weapon Mastery that involves skills related to combat up to the most unusual talents like Strategy or Alchemy. Though, a Hunter can have only ten talents at a time and training for upgrading increases their efforts greatly.
These were the First Generation Hunters who possessed these Talents and-the world as we know came into existence. These innate abilities were in their possession, and now they fastened themselves in order to oppose the tremendous threat of God-Rank Dungeons. Today, its existence is known by a handful of Hunters and even less men and women have mastered them.
This is about M-Rank Hunters and God-Rank Dungeons
M-Rank Hunters were the first generation of Hunters at which the Hunter's Association organization was established to control all Hunters ranging globally. The ten founding members were dubbed legends, but with time, they started to lose most of the powers they had earlier enjoyed. From the ten, only three are today in operation; all the rest of them are mentors of M-Ranks of today's generation. These new M-Rank Hunters are guardians for the largest guilds in the world; the Dragon's Wrath Guild and Heaven's Blade Guilds of nearly comparable magnitude to the Association.
Actually, three of the four God-Rank Dungeons are already broken and the calamities they disseminated covered large parts of the Four Continents, rendering those continents completely uninhabitable. In the entire, in total of 4 God Rank dungeon only one God-Rank Dungeon has been completed clear and that was accomplished only by the original ten M-Rank Hunters, and even so the battle came at heavy price. Seven of those hunters who survived that dungeon are so old their time is nearly up and their mantle is passed on to a new generation.
The stage is set and the world waits as we look at what is in store for the next war. The hunters still go out hunting dungeons, as to avoid them from crumbling and they do know that another God-Rank Dungeon may appear anytime.
Aiden Shadowbane
And in the middle of all that there is a young man name Aiden Shadowbane, the last of his noble family that has gone through the path of decline. The Shadowbane family had always been involved in the Hunter community especially those that had easy affinity towards Shadow-kind powers. Nevertheless, Aiden's father disappeared from their lives in very suspicious and rather unexplainable manner when Aiden was still a young child.
Aiden's new cast of characters include his sick mother who has been confined to her bed for years due to her sickness. To cater for her treatment expenses, Aiden struggles to secure low paying jobs and gets any any support that is within his reach. His sister who is still in school struggles to study and to keep the ever fading family together.
However, as said before, there is much more to life than what has been revealed in this narrative and things are going to change for Aiden. He also will wake up as a Hunter with developing skills that are connected with his ancestor's lineage. Besides, with the aid of a certain system which has chosen him and attached itself to him, Aiden will set out on a quest to look for the truth behind his father's disappearance, the dark truth behind the background of his family, and the truth about the God-Rank Dungeons.
His course to glory is charted out for him but he is a man who is heading towards trouble. The first of Aiden's Talent—Shadows, necromancy makes him an important founding character in the war against the Dungeons. While the civilizations of the Old World stands on the edge of collapse Aiden is to ascend to a level where he will be able to develop his abilities to the utmost extent, overcome lethal Dungeons and become the person who can influence the future of the whole world.
This is the journey of our protagonist Aiden Shadowbane and his actions alone will decide the fate if mankind from the dungeon apocalypse.