High above, the orange sun had vanished, replaced by a pure white sun.
On the continent of Immortal, the sun didn't rise in the east and set in the west; instead, the tri-colored suns and the red moon night alternated. The orange morning sun represented the morning, lasting from six to nine. The pure white sun represented noon, lasting from nine to four in the afternoon. The dark green sun represented the afternoon, lasting from four to seven.
By the Torrent Stream, Kent was tense and focused, holding his breath and summoning all his strength from his core. He put all his effort into... taking a huge dump.
"Ah~ That feels good!" he sighed in relief.
Taking a few steps forward, he glanced back at the dark, unidentified mass on the ground. Kent wrinkled his nose in disgust. "Ugh, that stinks!"
His S-rank talent "Gluttony" granted him incredible digestion abilities, so the Wasteland Rabbit was almost completely digested as soon as he swallowed it. But whether it was because the game "Immortal" was just that well-made or because this was indeed another world, as an elite monster, Kent still had the function of excreting waste.
Moving away from the stench, Kent quickly swallowed another Wasteland Rabbit, reaching his quota.
[Killed "Wasteland Rabbit (lv3)", gained 1.2 experience points. Talent "Gluttony" activated, gained an additional 0.3 experience points]
[Experience: 4500.7\4500, Level: lv10 → lv11 (Experience: 0.7\5000)]
Although there wasn't the usual white flash that players experienced when leveling up, Kent felt as if he had grown a bit larger. Checking his attributes panel again, he saw that his Strength and Constitution had each increased by 1 point. His Intelligence and Agility remained unchanged, but his physical resistance had risen to 20 points, and his magic resistance had risen to 11 points.
In addition, he had gained 110 design points, bringing his total to 150 points. A new B-rank talent cost 100 design points, but he wasn't interested in such low-level talents (even though his racial talent was only D-rank). Before the players arrived, "Gluttony" was sufficient for his needs.
He wanted to save up 500 design points to acquire an S-rank talent. As he pondered, he swallowed another dazed Wasteland Rabbit nearby.
[Killed "Wasteland Rabbit (lv3)", level difference too great, no longer gains experience points]
So no more experience points, huh? Kent thought, frowning—then remembered he didn't have eyebrows. It was time to hunt higher-level monsters. He had gotten used to his Dragon Lizard body, so he was ready for a challenge.
The banks of Torrent Stream were crawling with magical beasts. Before long, he found a suitable target.
[Species: Armored Beast, Rank: Common, Level: lv6]
[Strength: 8, Constitution: 11, Spirit: 3, Agility: 4, Physical Resistance: 50]
[Health: 550/550, Mana: 150/150, Stamina: 110/110]
[Talent "Innate Armor (E-rank)": The armor on the back of the Armored Beast provides physical resistance. When the armor is completely destroyed, physical resistance is nullified.]
[Skill: Charge (E-rank) consumes 50 mana and 100 stamina to charge at enemies in a straight line for 5 seconds. During the charge, agility +5, dealing 400 physical damage (damage depends on strength, agility, body weight, and the hardest body part). Cooldown: 60 seconds.]
[Evaluation: Carrying armor, I cannot embrace you; laying down the armor, I still cannot embrace you.]
The Armored Beast was one of the most common magical beasts in the wasteland, ideal for beginners at levels 4 to 6. This was evident from its attributes: not very high strength, pitiful agility, and a single clumsy skill. Once its charge and normal attack were avoided, it entered a fatigued state, making it nothing more than a punching bag.
Its only noteworthy feature was that it was one of the few common-rank beasts with resistance. Its appearance was akin to the Arzuros from "Monster Hunter," about the size of an adult grizzly bear from Blue Star, covered in brownish-yellow fur with metal-like blocky armor on its back, a huge horn on its nose similar to a rhinoceros, and blunt front claws adapted for digging up plant roots.
The Armored Beast also consumed underground metal minerals, which was why it had armor on its back. It was a perfect target to test his skills. Kent swaggered over.
The Armored Beast knew it couldn't escape, so it curled into a ball, presenting its armored back to the enemy. Kent reviewed his skills and finally chose to use [Bite].
[Skill: Bite (E-rank) consumes 50 mana and 50 stamina to bite the enemy in front, dealing 16*50=800 physical damage. Cooldown: 30 seconds.]
White light gathered at Kent's mouth, forming four interlocking fangs that bit into the Armored Beast's armor, easily breaking it and leaving a deep wound down to the bone.
-750!
[Killed "Armored Beast (lv6)", gained 45 experience points.]
One-shot kill!
Kent swallowed hard. In his past life as a player, he had always thought the Dragon Lizard's Bite was slow, with a long wind-up and small range. He hadn't realized the damage was this high. After all, magical beasts didn't understand tactics, movement, or kiting. The Armored Beast's attempt to tank his bite ended in its immediate demise.
Just as he lowered his head to enjoy his spoils, a series of wolf howls suddenly rang in his ears. Kent raised his head to find himself surrounded by a dozen or so wolf-like creatures, covered in scales on their heads and necks, with protruding bone spurs on their backs and exaggerated fangs jutting out from their mouths, measuring over two meters in length.
These were magical beasts called Terror Wolves, classified as "Common" and ranging from levels 7 to 9. While they were weak in strength, intelligence, and constitution, their agility was exceptional, often reaching 11 or 12 points. The most famous aspect of Terror Wolves was their talents and exclusive skills.
[Talent: Wolf Pack Bond (E-rank): When three or more Terror Wolves cooperate in combat, Agility +1, Strength +1]
[Skill: Wolf Howl (E-rank): Consumes 50 mana and 50 stamina for a Terror Wolf to howl at the sky, reducing an enemy's Agility by 1 and has a very low chance to intimidate the enemy into a "Fear" state. Cooldown: 60 seconds. (When "Wolf Pack Bond" is active, each additional Terror Wolf howling increases the intimidation chance by 1%)]
[Evaluation: On a dark and windy night, the T-Rex carried the wolf... thus the Terror Wolf was born.]
Compared to the Armored Beast, Terror Wolves posed a much greater threat to beginners because they were known for their coordinated attacks. Even if novice players teamed up, they would find it difficult to withstand a large group of Terror Wolves. Since Terror Wolves had high intelligence, they would bypass tougher targets and focus on attacking the more vulnerable members of a group.
Moreover, there was a unique mechanic with Terror Wolves: when their numbers reached ten, there was a high probability that an elite monster would spawn within the group; when their numbers reached one hundred, a red-name elite monster would definitely spawn within the group! Red-name elite monsters were also known as mini-bosses or pseudo-bosses among players.
Kent surveyed his surroundings and indeed spotted one Terror Wolf that was noticeably larger than the others and covered in scales all over its body.
[Species: Great Terror Wolf, Rank: Elite, Level: lv10]
[Strength: 15 (12+3), Constitution: 12, Spirit: 8, Agility: 23 (20+3)]
[Health: 1200/1200, Mana: 800/800, Stamina: 240/240]
[Physical Resistance: 10, Magical Resistance: 5]
[Talent: Alpha of the Pack (D-rank): When the Great Terror Wolf is accompanied by three or more Terror Wolves cooperating in combat, Agility +3, Strength +3]
[Skill 1: Wolf Howl (D-rank): Consumes 100 mana and 50 stamina for the Great Terror Wolf to howl at the sky, reducing an enemy's Agility by 2 and Strength by 1, and has a lower chance to intimidate the enemy into a "Fear" state. Cooldown: 60 seconds. (When "Wolf Pack Bond" is active, each additional Terror Wolf howling increases the intimidation chance by 1%)]
[Skill 2: Bite (E-rank): Consumes 50 mana and 50 stamina to bite an enemy, dealing 750 = 15*50 physical damage. Cooldown: 30 seconds.]
[Skill 3: Claw Strike (E-rank): Consumes 50 mana and 50 stamina to strike an enemy, dealing 750 = 15*50 physical damage. Cooldown: 30 seconds.]
[Evaluation: The Great Terror Wolf is more ferocious and larger than the Terror Wolf. It is elite while the latter is common, proving that ferocity and size are the kings.]