Chereads / From Elite Monster to Dragon (LitRPG) / Chapter 4 - Chapter 4 Setting Off to the Howling Grassland

Chapter 4 - Chapter 4 Setting Off to the Howling Grassland

[Race: Giant Wasteland Lizard, Rank: Red-Named Elite, Level: lv11 (Experience: 443/5000)]

[Strength: 25 Constitution: 36 Spirit: 12 Agility: 12]

[Physical Resistance: 53 Magic Resistance: 29]

[Health: 9000/9000 (36*250) Mana: 1200/1200 (12*100)]

[Stamina: 1080/1080 (36*30, each normal attack consumes 30 points, resting in place restores 108 points per second)]

[Trait: Boss Suppression (Pseudo) - Unless you actively initiate an attack, beasts lower in rank than you will not attack you.]

[Inner Space: 0/1 (There is space inside you to store 1 cubic meter of items)]

[Talent 1: Dragon Lineage (C-grade) - You have a certain degree of dragon lineage, which is intimidating to weaker enemies, reducing all attributes of enemies facing you by 10% (minimum of 1 point). (Cannot trigger against enemies with bloodlines nobler or ranks higher than yours)]

[Talent 2: Paralyzing Venom Fangs (D-grade) - Your saliva is highly toxic, with a 50% chance to paralyze enemies hit for 1 second and inflict a 30-second poison that deals 20 points of special damage per second.]

[Talent 3: Gluttony (S-grade) - You have a super digestion ability, can consume rare resources to permanently increase your attributes, gain 25% additional experience by devouring life you kill, and restore 1-20% of your maximum health (fluctuates depending on the strength of the consumed unit).]

[Skill 1: Double Rending Bite (D-grade) - Consumes 150 mana and 100 stamina, bites the enemy twice, each time dealing 1250 points of physical damage, with a cooldown of 30 seconds.]

[Skill 2: Barbaric Charge (D-grade) - Consumes 200 mana and 100 stamina, charges with a slight change of direction for 10 seconds, during which agility is increased by 20% and cannot be interrupted by skills below B-grade, dealing 2957 points of physical damage to hit enemies. If the enemy's strength * weight is not higher than 1.5 times yours, they will be knocked back, with a cooldown of 60 seconds.]

[Skill 3: Frenzied Tail Swipe (D-grade) - Consumes 150 mana and 100 stamina, continuously swings the tail four times, each time dealing 1000 points of physical damage to enemies, with a cooldown of 30 seconds.]

[Skill 4: Roar (D-grade) - Consumes 150 mana and 50 stamina to emit a roar lasting 2 seconds, dealing 50-300 points of physical damage (fluctuates depending on distance and constitution of enemies) to enemies within ten meters, and applying the "Stun" negative status to enemies within five meters without ear protection, with a cooldown of 60 seconds.]

[Evaluation: A lv11 Red-Named Elite? The weakest pseudo-boss in history appears!]

Damn, what kind of evaluation is this?

But it's true, under normal circumstances, a Red-Named Elite should be at least lv20 to promote.

Right now, he is indeed the weakest Red-Named Elite ever.

But aside from that, compared to before, this is a huge improvement!

The six attributes have been greatly increased, the rank coefficient has also been raised, the health coefficient has changed from 100 to 250, the mana coefficient has changed from 50 to 100, and the attack power coefficient has changed from 20 to 30.

In addition to all this, both initial talents and two E-grade skills have been upgraded, and a trait and storage space have been added.

Although the level has not changed, Kent can now take on ten of his former selves.

Never has there been such a wonderful start!

Ecstatic with the taste of promotion, Kent quickly checked how many design points he needed to upgrade to a boss.

Not expecting such a high requirement, he was shocked to find out it needed 1000 points!

With so many design points, he could add two S-grade talents!

Why does it need so many? System, are you robbing us?

Perhaps sensing his resentment, the panel actually provided an explanation.

[Wasteland Lizards have always had the opportunity to evolve into Giant Wasteland Lizards. This upgrade simply shortens the process, so it only requires 150 design points. If a creature with a lower bloodline limit evolves into a Red-Named Elite, it requires 250 design points.]

That makes sense, it's reasonable like this.

Kent calmed down and began to think about what to do next.

[The Flowing Stream Bank] is the wilderness closest to Karen Village. Most of the beasts here are in the lv1-lv6 range, which is too low for him to efficiently gain experience.

He needs to go to a higher-level wilderness to grind monsters.

The flow of the stream runs from north to south, with Karen Village built on the east bank, and [The Flowing Stream Bank] on the west bank, while further west is [Howling Grassland], and to the north is the [Lush Hills] where Kent originally lived.

[Howling Grassland] is a map for lv6-lv20 creatures, while [Lush Hills] is for lv9-lv30 creatures.

For Kent now, the latter still poses a certain level of danger, such as the leader of the original tribe, also a Giant Wasteland Lizard. Once they meet, it will trigger a territorial battle to determine the leadership of the tribe.

After careful consideration, he decided to go to [Howling Grassland], where he might even encounter the two groups of Terror Wolves from earlier.

Kent never holds grudges; any grudges are settled on the spot.

Thinking of this, he strides westward.

Terror Wolves, here I come!

Kent stood on a grassy slope overlooking the surroundings, searching for prey.

The terrain of the grassland was not completely flat, with some undulations, although not as pronounced as hills.

To the east, there was a group of six-legged antelopes, but they were too fast for him.

To the west, there was a group of striped zebras, also known for their speed, making them difficult to catch.

To the north... it's decided, the Barbaric Bullbeast!

Barbaric Bullbeasts are creatures in the lv8-lv11 range, among the few power-oriented creatures on the grassland. Their agility is comparable to Kent's, making it impossible for them to escape from a Terror Wolf.

So, whenever they encounter a pack of Terror Wolves, they unite and form a defensive formation, with the old, weak, sick, and young bulls in the center, while the young and strong ones resist the wolves on the periphery. They have the same mechanism as the Terror Wolves, with an elite monster appearing when the number of Bullbeasts exceeds thirty.

[Race: Giant Horned Barbaric Bull, Rank: Elite, Level: lv12]

[Strength: 17 Constitution: 20 Spirit: 5 Agility: 10]

[Physical Resistance: 28 Magic Resistance: 18]

[Health: 2000/2000 Mana: 250/250 Stamina: 400/400]

[Talent: Sturdy Giant Horns (D-grade) - The Giant Horns of the Barbaric Bull are extremely hard. When it charges, if the horns hit the enemy, the damage is increased by 50% and the enemy is stunned for 2 seconds.]

[Skill 1: Savage Charge (D-grade) - Consumes 150 mana and 100 stamina, charges with a slight change of direction for 10 seconds, during which agility is increased by 20% and cannot be interrupted by skills below B-grade, dealing 1050 points of physical damage to hit enemies. If the enemy's strength * weight is not higher than 1.5 times yours, they will be knocked back, with a cooldown of 60 seconds.]

[Skill 2: Bull Head Raise (E-grade) - Consumes 100 mana and 50 stamina, suddenly raises its head to lift the enemy in front with its giant horns, dealing 850 points of physical damage and causing a 1-second knock-up effect, with a cooldown of 30 seconds.]

[Evaluation: The long hair of bovine beasts provides good resistance to cold, but also makes their skin extremely vulnerable to cold. Once their fur is penetrated, ice magic can cause significant damage, which is why they are called "Ice Worries" by bovine creatures.]