Chereads / Evolution In The Realm of Ridiculousness / Chapter 12 - Chapter 12 - Evolution! Wait There's more?!

Chapter 12 - Chapter 12 - Evolution! Wait There's more?!

Chapter 12 - Evolution! 

[Commencing Evolution.]

[Concentration of Four Monster Bloodlines detected.]

[...]

[Please choose the Evolution Directions wisely.]

[1. Troll

Appearance: Large, greenish, rough-skinned humanoids.

Abilities: Strength, durability, regeneration.]

[2. Elder Troll

Appearance: Larger and more imposing, with even thicker skin that is almost rock-like.

Abilities: Enhanced regeneration, greater strength, elemental affinity (e.g., control over earth or stone).

Special Traits: Can heal others through touch, increased intelligence and wisdom.]

[3. Mountain King Troll

Appearance: Gigantic, with skin resembling granite, adorned with moss and lichen.

Abilities: Near-immortality, mastery over earth and stone, creating earthquakes and manipulating terrain.

Special Traits: Regenerative abilities that extend to controlling natural elements to heal or attack.]

[4. Yamata no Orochi

Appearance: Eight-headed and eight-tailed dragon/serpent.

Abilities: Control over multiple elements, immense strength and size.]

[5. Orochi Sovereign

Appearance: A more majestic and fearsome version with each head representing a different element.

Abilities: Mastery over the elements (fire, water, earth, air, lightning, poison, ice, darkness), immense regenerative abilities.

Special Traits: Can merge heads to form a singular, ultra-powerful form; prophetic abilities.]

[6. Divine Orochi

Appearance: A colossal dragon with a regal aura, with elemental energy constantly swirling around its heads.

Abilities: Absolute control over all elements, near-omnipotence within its domain, the ability to alter weather and natural phenomena.

Special Traits: Can grant or strip elemental powers from others, ageless and revered as a deity.]

[7. Arachne

Appearance: Humanoid upper body with a spider-like lower body

.Abilities: Web creation, venomous bite, enhanced agility.]

[8. Arachne Patriarch

Appearance: Larger and more formidable, with an even more intricate and deadly web

.Abilities: Advanced venom with multiple effects (paralysis, hallucinations), superior web control, limited illusion-casting.

Special Traits: Ability to control lesser arachnids, heightened senses, and intelligence.]

[9. Spider King

Appearance: Enormous, regal, with an exoskeleton that appears almost armored.

Abilities: Mastery over all arachnids, can create and manipulate vast webs that cover entire regions, deadly and complex venom.

Special Traits: Telepathic control over spiders, the ability to shift fully between humanoid and spider forms, potent illusions.]

[10. Hobgoblin

Appearance: Muscular, rugged humanoids with tactical prowess.

Abilities: Enhanced strength, resilience, combat skills.]

[11. Warlord Hobgoblin

Appearance: Larger, more muscular, often adorned with war trophies.

Abilities: Exceptional tactical and strategic skills, increased strength and durability, minor elemental affinity.

Special Traits: Leadership abilities that inspire and control lesser goblins and hobgoblins, enhanced weapon skills.]

[12. Goblin King

Appearance: Towering figure, exuding an aura of command and menace, often with magical tattoos or runes.

Abilities: Master strategist, unmatched combat prowess, control over elemental forces related to war (e.g., fire, lightning).

Special Traits: Can rally and lead vast armies, strategic genius, limited reality-warping abilities related to combat and warfare.]

[13. Abyssal Humanoid

Appearance: Dependent on the traits and bloodline of the host.

Abilities: Dependent on the traits and bloodline of the host.

Special Traits: Dependent on the traits and bloodline of the host.

{Caution: This particular evolution will be permanent. It cannot be changed further in the future.}]

As soon as Elias's eyes arrived at the last option.

"Choose Abyssal Humanoid." His eyes became determined. 

Who wanted eight heads and tails, Mountain like height, Spider body, and all that?

Only a degenerate would choose them, right?

[Abyssal Humanoid has been set as the final evolution by the host.]

[Do you confirm?]

"Yes" Elias spoke with vigor.

As soon as he spoke, he felt his body changing at a molecular level. The very depths of his body were being tampered, and his soul was also getting strengthened. 

What shocked him was that he was moaning with pleasure out of nowhere when his soul began to strengthen. In the immense pleasure, he lost consciousness.

An hour later.

Elias opened his eyes finally and saw a strange system notification.

[Due to sufficient EXP, evolution will be commenced now.]

[EXP -19,500]

"What?! There's more?"

"AAAAHHHHNGH" He couldn't hold his moan. It was just too much for his fragile body. 

Another Hour passed with the pleasure struck Elias.

He looked at his body and found that he had increased in height. He had reached from 165 cm to 195 cm in two hours.

 His muscles were more robust and filled with destructive force. There were also some changes in his senses. The area around 50 meters was now under his perception. Even the slightest action would alert him, no matter how performed.

He looked at his status window. "Status"

[Name - None

 Race - Abyssal Demi-Human

 Titles - Slime Novice, Slime Hunter, Slime Slayer, Slime Bane, Slime Conqueror, Slime Exterminator, Slime Annihilator

 Class - Swordsman (Novice) 

 Level - 5/40

 EXP - 1550/1900

 HP - 2500/2500

 MP - 10,000/10,000

 Luck - 48

 Strength - 70.69 (10)

 Agility - 70.91 (10)

 Stamina - 70.29 (10)

 Stat Points - 2844

 Traits - Elasticity and Flexibility (C), Regeneration (B), Amorphous Camouflage (D), Gelatinous Body (B), Absorption Capability (C), Elemental Integration (A), Magical Resilience (B), Enhanced Agility (C), Night Vision (D), Stealth (D), Goblin Resilience (C), Enhanced Senses (C), Quick Healing (C), Adaptability (C), Cunning (C), Natural Climber (D), Keen Instincts (C), Small Size Advantage (D), Resistance to Poison (D), Agility in Combat (C), Resourcefulness (D), Goblin Leadership (D), Elemental Affinity (Fire, Water, Earth, Air, Poison, Thunder, Space, Time), Arcane Knowledge (C), Mana Reserves (D), Spell Focus (D), Combat Training (C), Physical Conditioning (C), Battle Instincts (C), Weapon Mastery (Sword) (C), Libido (S)

 Skills - Regeneration (S), Petrifying Gaze (F~A), Elastic Strength (C), Acidic Secretion (D), Amplified Flexibility (B), Enhanced Healing (A), Spatial Manipulation (S), Temporal Adaptation (S), Sharp Reflexes (C), Weapon Proficiency (C), Trap Making (D), Dirty Fighting (D), Scavenging (D), Small Craftsmanship (D), Stealth Movement (D), Ambush Tactics (D), Quick Escape (D), Tracking (D), Survival Knowledge (D), Guerrilla Warfare (D), Climbing (D), Animal Handling (D), Fire Starting (D), Firebolt (C), Water Shield (C), Mana Manipulation (D), Spellcasting Agility (D), Sword Slash (C), Parry and Riposte (C), Combat Tactics (D), Endurance (D), Dual Wielding (D)

 Class Skills - Sword Handling(20.12), Slash(15.34), Shadow Step(8.56)

 Abyss Points - 5,936]

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