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Chapter 31 - Meta Essence CYOA 31

Essence of Essence Creation

• This clear colorless essence tastes like every other essence combined.

• You could create any Essence, including this one, with only a thought. The created Essences appear wherever you want.

• You could also deconstruct any Essences that you have created with only a thought.

• You could also deconstruct any powers that anyone has gained by drinking your Essences with only a thought.

Essence of Omnipotence

• This Essence has no taste and has all tastes simultaneously. How? Omnipotence defies logic!

• By drinking this Essence, you become Omnipotent.

• How Omnipotent? The absolute highest Omnipotent with the capital O.

Essence of the Akashic Records 

• You are now connected to the Akashic Records, a compendium of all universal events, thoughts, words, emotions and intent ever to have occurred in the past, present, or future in terms of all entities and life forms, not just human. Basically, a library with everything on it.

• You could access the records at will. While you do so, time stops outside of the Akashic records. The records take any form you want. It could be an endless library, a vast data storage facility filled with computers, or it could even directly inject informations into your mind.

• You could instantly search any information you want from the Akashic records. It always just happens to be where you look. 

Essence of the Metamagus

• This Essence is brilliant blue and tastes like lightning.

• You have absolute knowledge of all magic. You know every spell, enchantment, permutation and could easily invent more.

• You are the supreme arbiter of anything magical. You decide the rules of magic.

• You have infinite magical energy. Whether it be mana, life force or anything else.

• You can cast any spells, enchantments, etc, completely ignoring it's restrictions or prerequisites. You can cast good spells even if you're evil and vice versa. You can cast fire spells even if you are a ice mage. You can even cast spells that are limited to the gods themselves!

• You could basically think that this Essence gives you Omnipotence on and limited to magic. Anything that is magic, you could do with this power.

Essence of Walking

• You can walk anywhere. On walls, on water, on air and so on and so forth. You could even walk inside pictures or paintings or walk into fictional worlds.

• While you walk, you ignore physical needs such as the need for air or gravity.

Essence of Whatever you want

• This Essence looks and tastes like whatever you want it to look and taste like.

• This Essence gives you whatever you want. Whether it be powers, resources, advantages or anything really. It can even be multiple things or truly overpowered things. I told you it gives you anything!

• Reality warping? Dragon form? Lasers? Omnipotence? A vault filled to the brim with chocolate chip puddings? Powers of other Essences? You want it? You name it!

Essence of Azoth

By imbibing this elixir of cunning spirit, you gain a mastery of Spiritual Alchemy and Enchantment!

○These powers are dependant upon your Azoth - the spiritual detritus of the Human Soul. Your soul constantly sheds Azoth without diminishing itself

■ You are aware of this, being able to sense and manipulate your own Azoth with ease.

○You may sense, with contact and/or study, the spiritual properties of physical substances. This is the foundation of Alchemy.

■ This does not reveal their physical properties, however

○You may create potions, by mixing substances into a liquid base with a trace of Azoth to catalyse their spiritual properties. This is Basic Alchemy.

■ Potions have the spiritual and physical properties of their ingredients, ignore either at your peril.

○You may create Talismans, crystallised spells, by forming them from solid substances and catalysing Azoth. This is Advanced Alchemy.

■ Talismans my be turned from substance to spell, releasing their spiritual properties only, by any knowing the rudiments of Azoth.

○You may determine the function and flows of active spirit with focus. This is the foundation of Enchantment.

■ For this means that you can see what you are doing.

○You may bless items with power, by awakening and slowly shaping their spirit with layers of Azoth. This is Basic Enchantment.

■ This is a time-consuming task. expect to be working for hours, not seconds.

○You may influence the living by stirring their spirit with trace flavours of Azoth. This is Advanced Alchemy.

■ As living spirits are constantly in flux, this influence will dissipate within a lunar month.

○Finally, you may achieve a balanced combination of Alchemy and Enchantment, such as by firing Alchemical Potions from Enchanted Foci. This is Sorcery.

■ The art is also eminently teachable, but demands much patience from it's students.

Essence of Selfism

By consuming this bland warmth, you are able to manifest the powers of a Selfist!

•Any effect you affect, without the physical or material intervention of any other sentient being, you may replicate at will.

•Physical intervention is any assistance beyond advice and guidance.

•Material intervention is any substance that has been affected, even if only moved.◦

Unique to this essence, you may 'revert' substance, removing the effects of others to purify it to a usable state.

• You may make use of skills learned from others, and use existing measures to calibrate your own, but that is the limit of intervention.

•Conditional powers are those only partially affected by yourself, dependant upon outside intervention - these may not be replicated at will, but may be willed into being when the conditions are met.

•Conditional powers must still result largely from your own effort: Selfism is not cooperative!

•You are always, instinctually, aware of any mitigating factors that might result in a conditional power (or no power)

•By guiding someone through the process of gaining their first Selfist power, you may awaken them to Selfism.

Essence of Technomimetic Sorcery

A copper liquid tasting of steel sparks, this essence bestows upon you a mighty talent for Technomimetic Sorcery:

•Technomimetic Sorcery allows it's user's to magically mimic technological might in a variety of ways.

•By making use of a man-portable example of technology, you may develop the relevant technomimetic power.◦To qualify as 'Man-Portable', the sorcerer must be able to carry the device in it's entirety (though not necessarily intact) without assistance.

◦A technomimetic power has the full functionality and limitations of the device it mimics, including cycle times, limited power and range.

◦If the device mimicked can be 'reloaded' in the field, then neglecting to use the power for as long as it would take to reload the device restores the power's capacity to full.

◦This can be done as many times per day as reloads are 'Man-Portable', a limit which can be refreshed with a good night's sleep.

• In order to develop a Technomimetic Power, the sorcerer must repeatedly make use of the device it is based on.◦The more complex or high-tech the device is, the longer the power takes to develop.

◦The better the sorcerer understands his sorcery, as well as the device and how/why it functions, the quicker the power will develop.

◦If a device is sufficiently similar to a power already developed, the sorcerer merely improves the versatility of that power rather than a different power.

◦As a special one-time gift, this essence will apply this 'development time' retroactively to all devices you have used in the past.

• A skilled Technomietic Sorcerer can also develop spells:◦A spell is an esoteric construct, formed of technomimetic credit and existing in the ever-present aether.

◦A spell can be based on any technology, singular or multiple, portable or not: Soldiers conjure artillery barrages, whilst scientists interrogate supercomputers.

◦A spell can either mimic a technological effect, or conjure a tecnological device. In the latter case, the spell will deliver it through apparently mundane means - such as an air drop or mail.

◦The sorcerer must intimately understand the technology he seeks to mimic with his spell before development can begin; how it works, why it works, how it is made, used, and more.

◦The sorcerer can then compose his spell, constructing it with his credit and assigning a password before releasing it into the aether. This is rarely a quick task.

• Any Technomimetic Sorcerer can cast a spell, provided he has enough Technomimetic credit to fuel it.◦To cast a spell, the sorcerer must acheive three things: he must recite the password, know (at least vaguely) what the spell is intended to do, and allow the spell to take sufficient credit in payment.

◦For this reason, passwords are often riddles that hint at their purpose without being entirely dense.

◦A sorcerer can abort a spell by preventing the flow of credit, allowing spells to be discussed without casting.

• Technmimetic credit can be generated by using Technomimetic powers.◦More credit is generated by more effective use. A single accurate shot, fired in battle, generates more than an hour at the target range.

◦Besides forming and casting spells, Technomimetic credit can also be traded amongst practitioners.

◦Trading credit to a non-sorcerer is an acknowledged, and accepted, way to awaken new technomimetic sorcerers.

Essence of the Personal Multiverse

 This void-black essence tastes like an improved imitation of every great taste you've ever loved, and grants you power over your own safe little slice of infinity...

•Upon drinking this essence you are granted the power to teleport anywhere within the infinite realities that you desire, including fictional universes. Your accuracy will improve with practice and familiarity, but you are otherwise guaranteed to land in a safe place within a planetary radius of your target.

•When you enter a new reality you can choose to instead a perfect duplicate of that reality, attached to your Personal Multiverse, effectively splitting off the timeline with you in it, though this ability can be suppressed if you want to travel beyond.◦ You may exclude other dimension hoppers from this duplication process, either individually or via blanket bans; and certain powerful reality warpers or multiverse travellers may have protections against this duplication.

◦You can still duplicate realities attached to your personal multiverse if you wish to maintain separate timelines.

• Access to your Personal Multiverse is strictly by invitation only.◦ There are robust defences both hiding and shielding your Personal Multiverse from the outside, but penetrating these and entering into a shielded universe without permission merely spins off a duplicate universe that is then dumped outside the Personal Multiverse along with the Intruder.

Essence of Plus Ultra

●In the darkest of places, the most desperate of times. When all is lost, and there is no hope. This essence will be the one to bring light to even the most hopeless of causes.

●By drinking this essence, you gain the knowledge and ability that made All Might, Superman and Captain America the greats of their time. You do not gain their powers, but rather, you will naturally begin to understand how they inspire hope, teamwork and positivity, your mind becoming a weapon that will pierce all evil and bring back even the most broken of people. And thus, know now how to change people for the better.

●You have a charisma that is unrivalled, knowing exactly what to say and when to say it. Instil teamwork and cooperation where even the worst of rivals can work together. Your very presence makes people have hope and makes them never give up, even in the most desperate of times against the foes that they know cannot be defeated.

●You will find is as easy as breathing to recruit people to your cause, to your ideas as you bring purpose and hope to them wherever you go.

●Your presence encourages people to grow past their damaged minds and spirits, even if they are only interacting with you for a moment, making them slowly heal, and even if they try to spiral back into the darkness that you drew them from, their very memory of you will stop them.

●With your presence, you will instil awe and fear to all enemies you face, even if they are a galaxy-spanning hive mind of bugs, a cold machine, or anything else inhuman. They will know fear.

●Your will is infinite and unbreakable. You can undergo all suffering, all pain, and all difficulty. Even when your body should be in the greatest of damage, undergoing the most terrible of events, and facing the worst of foes, your mind will be untouched and unbroken, allowing you to continue of without even blinking. Additionally, your will allows you to combat any changes that will affect your mind, making your immune to even those that can manipulate your brain through biological manipulation. Your mind is your own and nothing will change it. This also grants the boon to hold onto skills, abilities, powers and whatever else that is inherently you, no one can take what is your own, nor suppress nor act without your consent.

●No matter the scenario, no matter the foe, you are infinite in will, you will always continue moving forward. Nothing will break you. Nothing

●You can continue on no matter how defeated, how damaged, how broken your body is. Your spirit will continue to move and as long as you are outright dealt a fatal blow, can make the body continue to act.

●Additionally, this essence will always fill you with a sense of purpose. While this can be to a hero, it can be something similar like wanting to teach people or to help those less fortunate without a cape at your back like a police officer or nurse. Whatever it is, it acts as a foundation and centre for your sense of self and a wellspring of drive and motivation.

●With this purpose, you can use it to ignite the fuel that is your existence and dump all your power, all your stamina, all your magic, everything that makes up you that won't outright kill or maim you if it is used for fuel, into a single moment. This moment becomes an action or an attack that when unleashed can break even the most powerful of foes, even when you are at death's door and you are beginning to weaken, this purpose-filled action will be greater than anything that you could do even at your best.

●If you use your purpose initially before your body is nearly broken by the obstacle(s) you are about to face, while you are still strong in body, mind and soul, the action or attack would be greater than ever possible naturally. But afterwards, no matter how you were before using your purpose to fuel your abilities, it will be a miracle if you could stand. No matter what abilities, powers or miracles you have, you will be exhausted and out for a significant amount of time.

●This ability will not give you the abilities of a hero, but the mind and soul that is needed to be the greatest. And even if you should fall, your memory will drive the people you meet, the people you inspired and given hope, to be heroes and to do much greatness that is not even though possible.

●And yes, should you find yourself satisfied with the state of the existence around you and want to pass on to the afterlife, or generally wish to stop being the immortal super god that you are. Whatever the reason, you can pass all your powers, all your strength, all your essences on to another, everything that wasn't learnt being imprinted onto a single entity chosen by you. How you pass it on, will be up to you to decide, a pat of the back, a magical fruit, having the unfortunate individual eat a strand of your own hair, whatever you think would be necessary.

●Once you and you alone decide if your power is to pass on to another and have acted on it, you will begin to slowly weaken in everything but willpower, becoming nothing but a weak shadow of what you were before. Your memories will also stay with you, your brain able to retain the possibly infinite number of experiences you have had. The person who now has your power will also now find that there is an echo of yourself imprinted into their mind, allowing the echo to communicate, with the new holder of your power. This echo will never able to leave that entities' mind until the power passes on or the entity dies. This will also stack, allowing future carriers of your power to communicate with you even when your existence has long been forgotten in the infinite of the omniverse.

Essence of the Game Changer

●By taking this essence, you can now decide how the powers around you act. For better or worse.

●You gain the ability to change the rules of your essences, modifying the pre-set rules to fit an idea, a goal, a mission, but without adding new drawbacks or boons like the rule breaker.

●The essence that you have chosen must be one of your other chosen essences that are in the vials. Though not Game Changer.

●Your changes must be related to the pre-set essences rules. Eg. Instead of once a day you can do it as many times as you want, or you can become stronger, smarter and faster far quicker than if you had taken an essence without Game Changer. As long as the rules aren't broken but only changed your essence will take effect.

●Alone this essence does nothing, but with another, you can become beyond what you could be. This is the chisel, cutting away the unwanted marble to be what you wish it to be.

●This does not stack with the Rule Breaker or any other essences that affect another.

●You get once chance to change your essence, and that is before you drink the others. Once you do drink, all essences cannot be affected again by Game Changer.

Essence of the Rule Breaker

●By taking this essence, your other essences you have taken, are now under your rules, becoming limitless or finite to what it was originally. A single drop of the rule breaker, changing forever the powers before you.

●You gain the ability to break the rules of any essence you have chosen, completely making it your own in everything but name.

●The essence that you have chosen must be one of your other chosen essences other than this one.

●The change can be no limit, no cooldown, instantly at your best without training, studying or experience. The only thing is that it must follow the essences theme, you cannot suddenly have an essence of shinobi that allows you to summon heroes from fate and fire emblem or similar, but you can become a god-level or beyond shinobi instantly just willing this essence to break shinobis essence rules.

●Example are as following: There are no drawbacks. Abilities that are inherently always on can be turned on or off. You have immortal clones, overpowered abilities or generally just breaking reality by existing.

●You can also have an essence go from god-level skill to nothing, limiting the possibilities initially but allowing you to naturally progress to what your essence initially was and go beyond if you wish, or just leave yourself with useless powers.

●Examples are as follows: There are many drawbacks, you want your power to break you every time you use it until you grow steadily familiar, now you can, add that training montage. Want to be only being capable of controlling an element when you are standing in it and no other possible way of using it otherwise, now that is the rules for your power. Want to have the fear of flying instilled in you when you take a power to fly. Sure why not, no one is going to judge you, much.

●Alone this essence does nothing, but with another, you can become beyond what you could be. There is no limit to how powerful or how weak you make your essence. This is the hammer that shatters the stone.

●This does not stack with Game Changer or any other essences that affects another. Only this essence and another can be mixed.

●You get once chance to change your essence(s), and that is before you drink the others. Once you do drink, all essences cannot be affected again by Rule Breaker.