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Chapter 11 - Meta Essence CYOA 11

Essence of the Potential (Tenchi Muyo!)

 - By consuming this Essence, Godly Energy from a higher plane of existence will flow through you.

●You receive three gems of unknown origin crafted from strange exotic matter upon receiving these gems they fuse with your being on a metaphysical level & are unable to be removed unless you recreate them with your wings. Each gem gives you a different ability.

●The first gem gives you the ability to project Light Hawk Wings. Light Hawk Wings are our universe's manifestations of energy from a higher plane of existence, otherwise known as the life energy of the Chousin. They can also be used as an offensive weapon with vast results, but this is not their intended function. They're primarily used a defensive shield capable of repelling virtually any attack. They are a source of tremendous power.

○Beings who can summon Light Hawk Wings have been shown to survive blackholes, merge universes, create force fields, control gravity, convert matter to energy and vice versa, survive in the vacuum of space, travel through time, survive galaxy destroying attacks, attacks from Chousin Avatars, and erase planets with a wave of their hand. Even when they are not using Light Hawk Wings, they are capable of these feats.

○They can defend & attack from parallel timelines, universe, higher & lower dimensions even the future & past. As well as all forms of attacks whether that be physical, mental, spiritual or some other strange exotic vector. They also have the ability to completely cloak you from all forms of detection, (EM, magical, life force, etc. Even trying to view locations you've been to in the past will turn up nothing.) from beings up to the Chousins level. But that would require you manifesting ten wings.

○You can shape how your wings appear when you manifest them.

○You can create Light Hawk Wings without the assistance of a Royal Tree or the Chousin & as such doesn't require their godly power to manifest or sustain.

○You're initially limited to one, but with training, you should be able to wield three wings by the end of the ten years. A single wing can defend against an infinite number of minor attacks from any direction, like bullets, blades or antipersonnel energy weapons. Attacks from vehicle or ship-mounted sources can break the wing under sustained fire, forcing you to concentrate for several seconds to restore it. To reach your full potential of ten wings will require centuries of training.

○Alternatively, you may use the wings as energy-mass conversion devices, creating always useful armor or a bladed weapon. The wings and the weapons created by them have edges measured in Planck Lengths, though the wings will never cut anything you don't want them to.

○Your wings will activate automatically to any threat coming at you whether you perceive it or not.

●The generation of Light Hawk Wings requires a phenomenal amount of energy. But you don't need to worry about this problem. As you can generate them without issue.

●You don't have a limit on the number of wings that he can generate, but all of 3-dimensional spacetime (our dimension) can only support a maximum number of 10 wings deployed before it is destroyed, (It takes a mere two LHW to merge universes together.)

○This rule doesn't really apply to you, the ones you manifest don't count towards this limit. It does apply to potentials you create however.

●The seconds gems give you intelligence equal to the Greatest Scientific Genius in the Universe, Washu Hakubi. Your brilliance is such that you can build amazing inventions to solve all kinds of problems, easily building items that would be considered supertech by sufficiently advance species. You can create wonders, past mere conveniences into legitimately useful things like advanced starships, ray guns and miraculous devices. You also gain any technology created by her, (Not to include Ryo-Ohki or Ryoko Hakubi). More importantly however, you gain an absolute certainty in your work. But beware that intelligence does not equal wisdom, there can be consequence to your scientific curiosity.

○Through understanding the secrets of fifth through twelve dimensional technology and manipulation, you can create subdimensional spaces & spacefolding technology. Fit big things inside small spaces arrange doorways to lead across interstellar distances! This effect is limited to the ascending dimensions like exploiting Tesseracts or Square Circles. You can create as many spaces as your imagination allows with sheer math. These internal spaces can be empty, or be filled with naturally occurring elements like breathable atmosphere, randomly generated planets and celestial bodies, and so on. Such things are raw materials from which you can perform great works of science. You may also bring objects or places from normal space into a folded zone, but be mindful of folding space around things that affect other things, like black holes or suns. Lastly, you may use these folded realms to escape from higher powers like the Chousin or stranger beings, at least temporarily. You cannot run forever, however. As long as you are conscious, you may open a portal to your own folded spaces at any time.

○You also gain access to the Database , the sum total of all knowledge of all existence of the Tenchi-Verse. Absolutely everything is known there, even though most couldn't comprehend it all. This database syncs & downloads the data of any library or database you interact with, (IE: The Domain (Halo), the Snowflake (Xeelee Sequence), & even some versions of Akashic Records). It helps when your system admin is an omnipotent deity that help create the multiverse. It's been keyed so that only you or those you allow can use it. You meaning no clones, temporal duplicates, alternate universe selves, mirror versions, etc.

○Additionally you receive the powers, abilities, & body structure similar to that of the Dreaded Space Pirate, Ryoko Hakubi after her merging with Zero. Her powers include but not limited to passing through solid objects, walking on water, breathing underwater, shape-shifting, become invisible, levitation, energy control (including firing energy beams, summoning energy and forming energy into a weapon), firing lasers, summoning spirits, flight, heal grievous wounds, make physical duplicates of herself, take control of objects, teleportation, survive in space, force fields, super strength, super speed, limited control over water, telepathy, control over computers & many more. You do not require Washu's gems to unleash your true potential, (after fusing with Ryo-Ohki.)

●Finally with the third gem, you receive a fully customizable First Generation Jurai Royal Tree-Ship. They are the children of the Choushin Tsunami in 3-dimensional space, and each are granted access to a small fraction of her power although yours draws it power directly from an unknown source... As such it exist independently of her line. Your Tree-Ship can produce seeds just like any tree can. Those seeds can be planted to produce powerful offspring trees or be fused with other types of technology allowing you to channel your power through them. Those trees can produce seeds that create less powerful offspring. This process can continue on and on. First generation trees are extremely powerful and very rare. 1st-gen trees can only produce 3 Light Hawk Wing's, but this is more than enough for their purposes. They draw their power directly from you. First-generation tree's offspring are 2nd-generation trees. Since they draw their power through the 1st-generation trees, they are one-step removed from you and thus less powerful. 2nd-gen trees can still produce 3 Light Hawk Wing's, but offensive use requires the override by a 1st generation tree or its master key. The 3rd-generation trees are the offspring of the 2nd-gen trees and because they are two-steps removed from Tsunami, they are even less powerful. They can only produce 1 Light Hawk Wing when they synchronize with another 3rd-generation tree. Despite being weaker, 3rd-gen trees still have the power to destroy a planet. The first three generation of Royal Tree's are all sentient beings. Thus they have their own will and are not slaves but partners. Starting with the 4th-generation trees, they are not sentient, and thus act as a normal power unit/computer unit. With each succeeding generation, the trees have less power, but still provide an important function. Your Tree's personality is a composite of yours & that of caring parent.

○It's completely loyal, unable to rebel, work or act out negatively against you but will try to steer you on a positive path & keep you healthy mind, body, & soul.

○You can summon them to your being from anywhere by willing it. If destroyed, damaged, or lost it'll automatically be recreated when you next summon it.

○The Tree cannot be successfully corrupted or subverted by another force unless you build or modify it to possess such a weakness.

●The creator of these gems is currently unknown. All that is known is that they came from the Hyperdimension of the Chousin, but energy signatures correspond to none of the Three Sisters. The reading definitely indicate that they were created or will be created by a Chousin level entity. Perhaps your future self is lending you a hand or maybe someone is running an experiment to create more Chousin?

●You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

●Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of. These abilities function as is regardless of what universe you're in or their laws, concepts, etc.

●You are capable of creating Potentials people who can control Light Hawk Wings without the need of a Royal Tree.

○Potentials whom you create, cannot hurt with the abilities you've given them and you can instantly recall back those powers whenever you want. Trees on the other hand stay loyal to those they've bonded with, the most you can do is block access to you power.

Essence of the Power of Kings (Code Geass)

 - Consuming this Purple & Crimson Colored Essence will give you several boons.

●You have access to every Geass used in the Code Geass series whether it be the anime, manga, games, etc.

○That includes the Geass Canceller as well.

○You start with your Geass in one eye only able to use one ability at a time. With repeated use, or pushing the Geass to exceed its own limits it'll grow until it shows on both eyes, turning into a perfect Geass. When you've reach the perfect Geass level you'll be able to one ability for each eye as well abilities for other activation vectors (IE: Voice).

○You can switch abilities on the fly base on the outcome or effect that you desire.

○You won't have to worry about a "runaway Geass" that caused as a result of the user to become unable to control their Geass, making it become permanently active.

○Every Geass, while powerful, has its own unique set of restrictions, limitations, or idiosyncrasies. Your Geass lacks those restrictions, for example your Power of Absolute Obedience can give commands either by sight without sound or sound without sight. You can use it multiple times on a single person. You can choose if they retain memories stemming from it. You won't feel strain from using your Geass.

●You also receive a Code of Immortality, rendering yourself Immortal, neither suffering from age nor capable of being killed by conventional means. You can be shot multiple times, crush by water pressure, burned at the stake, subjected to the guillotine, placed in an iron maiden, and stabbed by multiple spears.

●You have the ability to form a contract & bestow people with the power of Geass, which manifests differently in each person but generally carries the ability to affect the minds of those it is used on in some way.

○If you don't know which power to bestow, you can choose to auto-bestow one which will give them an ability based on the person's inner desires, personality, strengths & weaknesses & directly compliments them.

○Your Code allows you to detect people who are connected to Geass and people who are important to them. It allows you to detect the location of your own contractors, even at a distance, and confirm who possesses a Geass power and who does not, regardless of whom granted it to them.

●You also have the ability to bestow people with Codes of Immortality. This will render them Immortal, they won't suffer from age nor capable of be capable of being killed by conventional means.

●You gain a high level of intelligence, charisma, & become an expert manipulator.

○You gain a perfect memory with infinite storage and instant recall with superb indexing.

○Your processing speed also becomes faster, allowing you to read thousand page novels from cover to cover in less than 10 minutes.

○Gain practically infinite trains of thought and ability to multitask.

○Instills incredible charisma, the kind that even most cult leaders would be jealous of. With your charisma comes great oratorical skill. You can rally a crowd, hold your own in a debate, and persuade people that you are an individual of talent and character. You will be generally respected, even by your opponents.

○Your planning skills will be greatly increased. Expect most plans you make and execute to largely go your way, or at least in a way that is favorable to you.

○Making and sustaining alliances becomes easier for you.

○You become very good at planning and strategizing.

○You are also skilled at improvising and thinking on your feet.

○You are capable of both seeing the big picture and focusing on details.

○Determining others' capabilities & become an excellent ) judge of character comes much easier to you, but don't expect your assessments to always be completely accurate.

○You are very good at subtlety and misdirection.

○Determining others' capabilities & how they'll be of use to you comes much easier to you.

○You become a masterful actor, able to play any role and present any personality you choose. You will instantly be aware of anyone attempting to read your mind or sense your emotions and can immediately create false thoughts, feelings and even memories that will show any mental scan exactly what you want them to see.

○You become a master of the Hannibal lecture, you know how to remold them to your liking. You can break them with but a few words, you know how to tear down their ego, how to use cruel insults and sweet promises of relief to wear down even the most stubborn resistance.

●You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

○You also activity control when your powers activate so you don't accidently give orders you don't desire.

●Your powers can never be taken away, suppress, weaken, or copied in any way.

●People who you bestow Geass' or Codes' upon cannot hurt or plot against you in any way and you can instantly recall back those powers whenever you want.

○You are immune to the Geass of those you form contracts with.

○If your contrctees overuse and/or have mental instability it can lead to an affliction known as "runaway Geass" that causes the user to become unable to control their Geass, making it become permanently active.

●You receive the following items: Sky Fortress Damocles, the A141F5 Ikaruga Carrier, a Custom Knightmare Frame of your own design or choose one from the series. You can summon them to any location of your choosing.

○Sky Fortress Damocles has regenerating supply of F.L.E.I.J.A. Warheads.

○These items have functionally unlimited power source & requires no recharging.

○If destroyed or lost it will simply reappear next time you try to summon them.

Essence of the Progenitor (Wild Talents: Progenitor)

 - Consuming this Dark Energy Colored Essence will give you several boons.

●You gain the knowledge, powers, skills, & abilities of Amanda Sykesfrom the Wild Talents Progenitor RPG book & all progeny stemmed from her.

●To put it short your main ability is to create superpowers as needed you can use several at once or one big one. (Think of yourself as a Dr Manhattan-Lite minus the time abilities.) This is the power she uses to duplicate powers with all three Qualities, or to mimic Hyperstats or Hyperskills.

●Some examples of powers she & her progeny has access to.

○Some feats by Amanda herself to give you an idea of her powers.

■Teleport thousands of people of the 92 mile size Island of Atlantis before sinking the entire island in a matter of seconds.

■Turns thousands of nuclear warheads into duds.

○Without augmenting yourself with Dark Energy you're still a force to be reckon with.

■You can exhale hard enough to inflate a truck tire. You can tear a half dozen sheets of tempered steel in half without breaking a sweat. You can shout and shatter glass within sight range. You can throw objects up to 3 tons as if they were as heavy as baseballs. Your vertical leap is twice your Body in yards and three times your Body in a broad jump.

■You are a perfect example of physical excellence. All muscles are absolutely under your control. You can flex or unflex any muscle in your body, including those muscles in your internal organs. You climb so well, you appear to stick to walls. You can try to dodge perceived gun attacks. You can contort into any conceivable position. You can catch fast objects in flight.

■Your senses are absolutely perfect. If there is a stimulus within the ranges of the human senses, you sense it. Nothing can sneak up on you under any circumstance. You can attack invisible enemies without roblem, & see through illusions, camouflage & other forms of obfuscation without even trying. Your senses are as sharp as an animal's. It's impossible to sneak up on you. You can see in near absolute darkness. You can detect motion at more than a mile through ground vibrations. You can identify targets by smell at more than a mile & track by scent. Your taste is so acute you can differentiate between chemicals in a mixture. You can differentiate between dozens of sounds amidst a cacophony. You can aim firearm attacks using hearing alone as a guide. You can read printed materials by touch alone.

■No stimulus, no matter how terrible, affects you unless you wish it to. You are completely immune to battle fatigue. In addition, so-called "reflex" responses such as breathing,heartbeat and other autonomic systems are under your conscious control. You never suffer any penalties due to distraction, noise, exhaustion or pain. You are in fact completely immune to pain. All your feelings are under your conscious control.

○Monica Spielman, who can turn object, people or herself temporarily or permanently change someone into their otherworld versions of themselves, but with a couple of big, big restrictions. The first is, it has to be voluntary, either on the part of the person being obliterated (or 'transformed') or on the part of the alternate who's going to replace the Progenitorverse native.

○J. Edgar Hoover, who can psychically study a person and create a template of that individual body, mind & dark energy profile & duplicate the look of those he has scanned, opinions, skills, powers & memories. He's got a range of around 2,909,090 miles.

○Jason Weeks, who can answer any question. When he activates his power, his massive intelligence examines the question and engages his clairvoyance (can perceive everything within the range of one light year) to gather the information it needs to answer the question authoritatively. Because the process is entirely outside his consciousness, Jason's oblivious to it. (By the same token, if there's any human or personal bias involved, it's completely hidden.) This robs him of most of his powers, so he's stingy with its use. But when you need an answer, he can provide it.It is not a quick process, taking anywhere from a few minutes to several weeks to yield a solution. The duration of the calculation seems unrelated to the apparent difficulty of the question, but as Jason himself is quick to point out, determining the true parameters of a question is often a great part of the challenge.

○Barbara French, who can play with light the way a teenager plays with gum. She can bend it, color it, diffuse it, intensify it or curve it. That last one's particularly interesting. It means that with a bit of time and attention she can create a stable light-warp around a location. It takes multiple rolls to get 360-degree coverage, but if she's willing to put in the time, anything in that bubble of space has light flow around it, making it essentially invisible. At least, from most perspectives. Within the bubble, light is dim and seems to come in brief shafts from outside. (The intangible 'walls' keeping the light out look like perfect mirrors, though usually curved ones.) Keep in mind that she can affect a 30 yard radius sphere.

○Tyler T. Ford, who can erase his own presence, indications of Ford's presence and passage are ignored, suppressed and forgotten. Clairvoyants can't find him either. Even expert detectives overlook his footprints and fingerprints—unless, of course, he wants them to be found.

○Martin Luther King Jr., who can teleport anywhere within a range over 29 million miles.

○Sipho Masango, a macroscale telekinetic who has the power to pull the Earth apart or knock it out of the sun's ecliptic.

○Cynthia Carls who can form a thousand tons of matter into any shape she wants, in seconds.

○Jack Grimes who has the power to permanently transform twelve million tons of matter into any chemical or compound he wants.

○Å, a fifth generation, who has ability to choose when he shares his powers and control what powers his descendants develop, can send messages into the minds of those he chooses. It's quite specific—he can choose to broadcast to all whites in his range, or all traffic control officers, or all third sons, or all followers of his religion. They all hear in their minds what he wants heard, and it reaches as far as high Earth orbit & control the weather within 80 yards.

○This doesn't even include the standard telekinesis, telepathy, invisibility, dynakinesis, regeneration, body modification, illusion casting, astral projection, emotion control, size alteration, teleporting injury on others, flight, etc. This should give you an idea of the powers you can create.

●Some Third Generation & others.

○General Colt can contact any mind on Earth or between Earth and the moon's orbit. He can also broadcast (or receive from) everyone in a 40 yard radius of his attention's focus or focus a person directly & remotely kill them, when he attacks psychically, he strikes directly at the autonomic nervous system. Depending on circumstances, this can take the form of phantom pains in a limb, muscle spasms, vomiting, cardiac arrest, sudden vascular constriction, histamine overload or simple lung paralysis. As well as place a psychic perceptual probe anywhere on Earth or out to the radius of the moon's orbit.

○Abraham Sykes who can keep molecules from moving out of their current configuration, often in the face of tremendous forces. He can, for example, apply his power to a plasterboard wall and enable it to resist machine gun fire. Or he can apply it to paper cup in a bonfire and keep the cup from burning. That's the defensive application. He can also 'rewind' objects to undo the effects of time and force upon them. This is often used to heal people—he turns back the clock to before that shrapnel took your arm off and ta da—it's restored. He can do the same for a wrecked building, or a rusted-out car. He cannot bring the dead back to life, though some suspect this is less a limit on his power than a limit imposed by his subconscious, the outcome of his religious upbringing. With Molecular Restoration he can take someone back to their peak, but with Corporeal Refinement, he can make them better than they ever were. He can realize their physical potential. This talent can affect up to 1,600 pounds at a range of 320 yards. With Rectoperception he can 'look' (though it's not exactly sight) into the past and know what happened to objects in the area where he is. It's like seeing the past, just… not exactly. But it's close enough to psychometry for his purposes, which are often finding people who ran away. He starts at their last location and just chases their

○Amy Sykes, aside from her body's physical resistance to damage, she's protected by a potent infusion of dark energy. It keeps her the same. To a limited extent, it provides her needs—she can't be smothered or starved and she can't die of thirst. While she matures, past a certain point she does not age. As well as emitting explosions from her hands & body.

○Christopher Marshall, at his command, the stones themselves will fight. More specifically, man-sized and -shaped entities tear forth from the soil, ready to take up weapons and march. They're featureless , robotically obedient & interchangeable. They have roughly the training of a soldier fresh out of boot camp, and a grasp of the Uniform Code of Conduct about equal to Sergeant Marshall himself.

○Dac Kien can touch a person and instantly vaporize him. The person's mass is then incorporated into Dac Kien's body as whatever material he desires.

○Nguyet Cam, one of the most if not the most hyperintelligent, charming, & commanding person in the world. Her idiosyncratic and autodidactic approach to mechanical and electrical (and, eventually, nuclear) engineering is decades ahead of the rest of the world. While her machines push the envelope, they are not inherently "impossible."

○Ngoc Vo who does not have General Colt's attacking abilities, nor can she alter memories as he does, but she is a strong receiver and adequate broadcaster. With her range boost, she can contact anyone in the world (or indeed, as far away as the Moon), as long as she's sufficiently familiar with him. She also instinctively scans for malevolent intent and intuits attacks even as they're decided upon. Ngoc Vo canalso move a little more than three tons of mass to anywhere on Earth, or to the surface of the Moon. Or much, much farther. Her utmost range is around 133 astronomical units, more than three times the average distance from Pluto to the sun. She can also use it to easily 'blink' away from attacks. While she cannot technically attack with her power—she can't phase people into objects or teleport away sections of their bodies—setting someone adrift in space or at the bottom of the ocean is close enough.

●Some feats by her Second Generation Progeny empowered by her accidentally.

●Your powers doesn't come without limits You can manipulate or create anything that can be accomplished through the observable matter &/or energy. You cannot directly create beliefs of influence social factors for example.

●Like Amanda who until the computing revolution of the 1990s, couldn't use her powers to increase her Hyperbrains, Hypercommand or Hypercharm skills because, until then, she doesn't know how to use energy to create patterns of logic. But once those concepts are available to humankind (and can therefore be read with telepathy) she's able to extend her power into those Hyperstats. Until then you won't be able to modify yourself mentally to increase your intellect, your force of personality, your capacity for leadership, your composure in the face of crisis or increase your charisma, influence & diplomacy.

●Once you do however. You're capable of the following.

○ Hyperbrains: You are a thinking machine, and have a photographic memory on a level not easily understood by the common man. Every event ever experienced by you is recorded, along with every nuance of the situation down to the smallest observable detail. A facial twitch, the placement of a tablecloth on a table, the number of squares in a tile floor, all this and more is obvious to you, along with your exact emotional state during such situations. At this level, it is almost as if you were experiencing every moment of your life over and over again-simultaneously. Your memory is flawless, and you recall everything with perfect clarity. You can consider intellectual problems even while asleep. You can make a nearly photographic drawing of anything you have seen. You can calculate figures as fast as a supercomputer.

○Hypercommand/ Hypercharm: You can sway crowds so thoroughly given the time to do so (matter of minutes), that they will follow you to the ends of the earth and do anything for you. Even commands encouraging suicide, murder, rape or other anti-social behavior seem somehow beneficial to the targets when they are under the effect of your power. At this level you can bypass any indoctrination, training or resistance with ease. If you give an individual your undivided attention, you can instill your own indoctrination with simple sentences. This brainwashing can take less than a minute. You can convince crowds of anything in less than an hour. You can bark orders in a voice that will cause a single subject to obey a simple command before he can consider the consequences of such an action. You can instill your own indoctrination into targets in a few simple sentences.:

●You're also immune to any ability that uses Dark Energy. This is an extremely subtle and potent defense. While it can be overwhelmed by raw power, someone who attempts to read your mind gets nothing. Someone who attempts to model your personality using an analytical engine built from dark energy structures is forced instead to rely solely on human observation. Someone who tries to find you with clairvoyance can't unless you're willing. (You can, of course, switch it off to allow positive effects to work on her, such as being healed.)

●Your powers have a range of from Earth to the Moon capable of covering the surface of both. As your knowledge & abilities grow so will this.

●You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

●Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

●Unlike Amanda you have total, conscious control of the descent of your power. You chooses who receives it, and when, & most importantly, you determine the powers your descendants develop.

○How much power the people you empower get up to 75% of your original power.

○Your progeny won't lose their powers should you be knocked unconscious.

○Your progeny need your approval to create more progeny. Fourth generation progeny don't require your approval & can freely create progeny at will & their power level will be 50% of the progeny doing the empowering.

○If you don't know which power to bestow upon a person, you can choose to auto-bestow one which will give them a power based on the persons strengths & weaknesses & directly compliments them.

○People whom you empower are unable to use their powers to harm you in any way, shape or form, unless you allow it, (in case of surgey). Neither are their progeny or their progeny, etc.

○You can severe this connection at any point & recall these powers back to you.

Essence of the Psion (Trinity Universe - Psion Era)

 - By consuming this essence, you gain the ability to manipulate Psion Particles, the Fifth Unifying Force in the Grand Unification Theory.

●You gain the ability to manipulate Psion Particles, the Fifth Force, that governs information & consciousness itself. It's the final element in a true Grand Unification Theory, (along with Gravity, Electromagnetism, Strong & Weak Nuclear Forces) to generate various effects. You have access to all the Noetic Aptitudes & modes (including Basic Techniques & Alternate powers) from all 8 Psi Orders with a point in each mode.

○Biokinesis: This aptitude gives the psion complete control of his body. He channels psionic energy to adapt, enhance and even restructure his own physiology. Noeticists divide biokinesis into the adaptation, psychomorphing and transmogrify modes.

■Adaptation: The psion uses this mode to protect himself against hostile environments (from being underwater for extended periods of time to being able to maneuver without danger in nonstandard gravity).

■Psychomorphing: The psion can manipulate his internal physiology, growing redundant organs and even subsuming biotech into himself.

■Transmogrify: This mode enables the psion to change the shape of his own body. Effects range from creating weapons from the psion's own skin and bones to assuming someone else's appearance.

○Clairsentience: A psion with this aptitude can extend his senses far beyond the human norm, can read the "auras" of people and objects to learn their histories, and can even catch glimpses of the future. Clairsentience effects are categorized under the psychometry, psychonavigation and telesthesia modes.

■Psychometry: These powers involve attuning to a subject's aura, as the clairsentients call it, to learn of recent events and encounters.

■Psychonavigation: This mode enables the psion to find a subject by keying into its subquantum resonance.

■Telesthesia: The psion can project his senses through physical barriers and across vast distances by attuning himself to noetic energy wave-forms.

○Electrokinesis: The psion channels electrical energy and even manipulates the electromagnetic spectrum with this aptitude (which is also referred to as EK). Electromanipulation, photokinesis and technokinesis are the three recognized EK modes.

■Electromanipulation: With the powers of this mode, the psion controls electrical impulses in organic beings.

■Photokinesis: This mode's effects are used to perceive and direct the flow of energy across the electromagnetic spectrum, whether to create holograms or generate lasers.

■Technokinesis: The psion taps into and controls energy flow through mechanical technology, from computers to spacecraft.

○Psychokinesis: These powers involve molecular manipulation. A psychokinetic can create cold or heat or can move something by manipulating molecules. The three psychokinesis modes are cryokinesis, pyrokinesis and telekinesis.

■Cryokinesis: The psion uses cryo effects to slow down an object's molecular motion, simply cooling it or perhaps even freezing it solid.

■Pyrokinesis: These effects excite molecules to generate heat and to cause combustion.

■Telekinesis: The psion lifts objects and even himself by moving an entire molecular construct with focused psi energy.

○Quantakinesis: The manipulation of the four forces of the universe (gravity, electromagnetism, and strong and weak nuclear forces) through what some have dared to call the newly discovered fifth force: Noetics. The Noetic spectrum acts as the sub-quantum glue that holds all other forces together. With precise and focused use of their Noetic aptitudes, these Psions are able to duplicate many of the effects generated by the other orders.

■Energetics: Through a manipulation of the four forces (five counting Psi) of the Universe the Psion is able to generate almost any form of energy. At higher levels of Energetics the Psion is able to direct and shape his emissions.

■Enhancement: In effect Enhancement is the Quantakinetic's hacked version of Adaptation. Though not as effective as the Biokinetic modality, Enhancement can give the Quantakinetic the needed edge in the field that can often mean the difference between life and death.

■Transmutation: With Transmutation the Psion uses his "Noetic glove" to gain a sense of the molecular structures of targets. Ultimately the Psion gains the ability to restructure targets on the molecular level.

○Telepathy: The powers of this aptitude are used to ommunicate regardless of language differences, or to take control of someone's very thoughts. Noetic science lists this aptitude's effects under the empathy, mindshare and psychbending modes.

■Empathy: The psion can perceive and even control another person's emotions.

■Mindshare: The effects of this mode allow for direct mind-to-mind contact that transcends all other forms of communication.

■Psychbending: The psion can assume control of another person's thoughts and memories through a concerted force of will.

○Teleportation: The psion can influence the subquantum stratum to alter space or change the locations of objects or individuals.. Translocation, transmassion and warping are the three recognized teleportation modes.

■Translocation: The psion can move himself from place to place without traversing the intervening distance in the conventional sense.

■Transmassion: This mode's powers deal with moving other things instantly, whether objects or living beings.

■Warping: This mode focuses upon changing the nature of location itself, bending spacetime and even creating portals between spatialm locations.

○Vitakinesis: This aptitude covers the use of noetic energy to heal — or to harm —the body and mind. The majority of development in vitakinesis involves its healing applications, as categorized under the iatrosis and mentatis modes. High-ranking Æsculapians maintain rigid control of all training in algesis, the application of vitakinesis to cause harm.

■Algesis: This mode is geared toward causing injury. It is considered a necessary evil in the battle against aberrants, but few vitakinetics practice its effects.

■Iatrosis: The psion applies his will to mend physical injuries, from minor cuts and scrapes to massive trauma and loss of limbs.

■Mentatis: The use of psi energy to remedy psychological derangements, healing the mind rather than the body.

●You'll have access to all Mega Attributes but only up to the third dot & to none of the enhancements.

●Once you've mastered all Psi Aptitudes, you'll receive the added boost, of having unlimited range, duration, target area, zero manifestation time, the ability to split your ability up among separate targets, activate you powers on remote objects & functionally unlimited Psi Energy to call upon. You're effectively a Psion God.

●You have knowledge on all Sciences & Bio-Tech Innovations to have appeared in the RPG, crafting them on the other hand is up to you. Once built however, you're able to rebuild it or mass produce it with no difficulty.

●Your Psi Particle powers & Quantum Energy powers won't negatively interact with one another.

●You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

●Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

●You gain a Prometheus Chamber a human bioware device, used to trigger latents into Psions. Yours has been jailbroken so that it can be retuned to bestow Noetic Aptitude from any of the 8 Psi Orders to any individual you desire. When not in use it's kept in a sealed pocket dimension that only you have access to. You can summon it to any location you desire.

○A prospect is placed in the chamber, a gel-filled tank which places the subject in a fugue state. For several hours, the tank injects various nano-organisms into the latent's body, altering the subject's DNA & activating their psionic potential.

○Your Chamber isn't bound by the single-Aptitude constraint on the other Prometheus Chambers placed by the Doyen to make the orders less of a potential threat.

○You're chamber also has the added feature of allowing you to modify you physical characteristics & features such as looks.

○Only you & people you designate can operate the chamber & you can revoke access at any point in time.

○If destroyed, damaged, or lost it'll automatically be recreated when you next summon it.

○It's blackboxed so nobody but you can reverse engineer it, without your express permission. Chambers created using this method are not jailbroken & still operate under the Doyen restrictions.

○People whom you empower are unable to use their powers to harm you in any way, shape or form, unless you allow it.

○You can reverse this process at any point & recall these powers back to you.

Essence of the Shatterlings (House of Suns)

●You're fragmented into a 999 clones of yourself with yourself being the number 1000.

○You're fully capable of customizing the gender, personality & appearance, of each of your clones down to the smallest detail. Or if you desire you can have it all automatically done.

■Regardless each clone is biologically immortal & will continue to exist until killed.

○The type of ruling intellect, from a hivemind, gestalt conciseness, networked conciseness, Sensate Cluster, or even give them their own individuality & let them choose for themselves.

○As Shatterlings, all clones will have the same initial set of memories from you. From your very first memory until the point where you fragmented yourself. Anything after that needs to be shared. You can choose to share knowledge, skills & memories after the shattering if you desire.

○Can sense and communicate with each other regardless of distance, location, or boundary.

○The following are optional.

■Give these clones access to your complete suite of powers (including essences) or give each clone a different power or powerset to use.

■Erase everyone's memory including your own of who exactly is the original. Or you could just erase everybody else's & keep your own.

●The ability to re-arrange/edit your memories. You could hold all of their memories at once, if you wanted to, but having that many memories would affect a personality very drastically, or have problems verifying old data or check its significance. You're capable of holding lifetimes worth of memories inside your head without having it radically affecting your personality & when you come to a given situation that require specific information or is unknowingly connected with other information you possess it will drift to the forefront of your mind & fall into place.

○This ability also prevent you from being caught in Lotus eater machine type traps that affect your perception of reality or otherwise try to trap your mind.

●The Boötes void is actually full of galaxies connected by wormholes in setting, but all the galaxies are cloaked & hidden so that civilizations can use their wormholes for pseudo-FTL travel without violating causality. This ability passes to you, allowing you to cloak entire galaxies from all known senses & detection methods.

●You additionally receive the following items.

○A STL Star of your own design. It's big enough to hold many smaller craft inside of itself. It comes with anti-gravity, inertial damping, force fields, pseudo-thrust to attain near-light speeds, & stasis fields or cryo chamber.

○The Vigilance, a massive Dyson swarm which archives all sic million years of human knowledge & technological innovation. You can materialize this around any star of your choice.

Essence of the Shrike (Hyperion Cantos) 

- Consuming this Spiky Metallic Essence will give you several boons.

●You gain the knowledge, power, skills & abilities of the Lord of Pain, the Avatar of the Machine Ultimate Intelligence, the Shrike.

●You can choose to adopt the body & physique of the Shrike if you desire or design a form of your own choosing. The one thing you cannot change is that the form you create must have the signature claws.

●You no longer exist in accordance with the linear flow of time, you exist throughout time. Meaning even if you're destroyed at one point in time, you can simply appear from other points in time. Whether that be through temporal clones, alternate timelines, or simply summoning a version of yourself from earlier points in time where you weren't destroyed in the first place. This renders you incredibly difficult to kill. You move through time more easily than humans move through space.

●You now gain complete control & understanding of the Shrike spacetime manipulation powers. Which includes the following abilities.

○A Phase Shift Field that places you in a state of "No Time." Which means causes you to become displaced in spacetime. Allowing you to fight at quadrillions of times faster than light & appear enveloped in a reflective layer resembling chrome steel. This greatly boosts your speed, reaction time, strength & durability, (such as surviving being hit by an 80 gigawatt laser for several seconds, & getting immersed in molten lava rock for 4 years unharmed.. In this state, you'll have limited metamorphic abilities, being able to create bladed edges on your extremities.

■While phase shifted you're able to enter "fast time" allowing you to travel at near-instantaneous speeds and pull off complex maneuvers within nanoseconds or less. This ability also allow you to travel through time. Even EM waves appear to be frozen in midair.

■It takes less than a microsecond to enter phase shift.

■While phase shifted they can walk on water.

■You can still move fast without the field but without the effects of phase shift you could easily turn shatter everything within kilometer of your position or a planet's atmosphere into plasma.

○The ability to Freecast, which is for all intents & purposes simply a very long range instantaneous teleportation that can be used to create portals to anywhere within time and space, & can move itself and others through these portals. They are of sufficient size to contain large spaceships.

■Gets into a room with no entrances.

■Moves the Tree Ship Yggdrasill (which is kilometer long) over 274 years into the past.

○Temporal cloning.

■You can summon copies of yourself from other points in time. Each of these copies are also able to summon copies, potentially ad infinitum. Even if the your body is destroyed, it can still return through use of this technique.

●Your senses are also augmented to include the following.

○Infrared vision, light amplification, sonar space finding, deep radar which can map kilometers of tunnels in a single pulse & Telescopic vision.

●You receive a set of infinitely sharp claws that can be retracted at will. They're frictionless & are precise enough to manipulate a human's brain without them feeling any pain while the host is alive & consciousness.

○Destroys a Cruciform Parasite without killing the host. Cruciform Parasites spread tendrils throughout the host's body & can grow back from even the tiniest sample.

●A pocket dimension contain the Tree of Pain. While at the same time being the organic/metal tree where people are physically pined to its branches, it is also a datasphere where people pined to the tree are actually only there in their minds.

○Like you it's not properly in the flow of time as the current version can be viewed from the past & future it does not really have a present state.

○You gain access to all the knowledge, powers, skills & abilities of anyone you place on the Tree of Pain.

○Only you & those you designate can access this dimension & you can revoke access at any point in time.

●You can inflict someone with Merlin's Sickness with a touch. Once affected, the target will age backwards, one day at a time, until they cease to exist. It would take 20 years for someone who was 20 years old to disappear, and so on for any other age. While this happens, they lose their memories one day at a time. You can choose whom you want to infect & stop this at any point.

●You can also infect someone with the Cruciform Parasite. After the death of the host, the parasite is able to recreate the host's body and mind, not only repairing bodily damage but being able to completely reconstruct all bodily tissues and parts, thus resurrecting the individual. Only the tiniest fragments of host tissue and cruciform matter remains are required to regenerate both host and cruciform.

○This is the perfected Cruciform that the Technocore later develops & as such it doesn't suffer from the same flaws that the Hyperion Cruciform has. Memory & mental capabilities won't be lost or diminished with each consecutive resurrection, neither will the host suffer the physical deformities. This can be of course changed by you.

○It still has the function of allowing the host brain to be used as biological computer processors.

■You gain access to all the knowledge, powers, skills & abilities of anyone you infect with a Cruciform.

○People whom you empower are completely loyal, unable to rebel or work against you.

●You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

●Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

●You also have a limited Connection to the Machine Ultimate Intelligence. It grants you several additional benefits.

○You gains a complete database of all the tech used in the Hyperion Cantos.

○Perfect/infinite memory storage & processing power with instant recall, indexing, learning capability.

○Gain practically infinite trains of thought & ability to multitask. When creating temporal duplicates you're capable of networking your computing abilities together with you at its head.