Essence of the Player's Handbook
By smearing some of your blood onto the artifact
○You gain access to the Player's Handbook. A magical artifact that cannot be transferred, damaged, stolen, modified, interfered with, or lost and will show you your status and abilities. Its size and shape are similar to that of a passport and have an interface comparable to a smartphone. When not in use, the handbook will be stored within your soul and summoned with a thought.
○The handbook has an encyclopedia section where all information you have gathered will be stored for later use. Information is automatically gathered through the use of your senses, even if you are not paying attention to the source or unconscious. You may simply touch a book or open a computer and you will immediately download the contents of it into your encyclopedia. In addition, it will create a transcript of any conversation you've heard that you can play back at a later time. The encyclopedia also includes a dossier section where the profiles of important and/or noteworthy individuals or groups are listed in detail. The handbook can also analyze this information to look for flaws or contradictions before running simulations to provide only the most accurate information. It is also possible to ask the handbook to make predictions based on relevant information. Finally, the handbook will keep track of any objectives that you have agreed to do and show a progress report filled with every detail that is relevant to the task. If you dislike viewing information on such a small screen, the handbook can project a 3D holographic display instead.
■The encyclopedia acts also as a secondary memory bank for your entire life's experience. In the event that you suffer irrecoverable amnesia or insanity; the handbook will upload a copy of your ego, personality, and memories from prior to your breakdown directly into your mind. Optionally, you can choose to relive past experiences as if it were your first time.
○By completing tasks issued by other people, defeating enemies, learning new & relevant information, discovering secrets & locations, or performing an action related to one of your skills/stats; you gain experience points. The amount of experience points gained is directly proportional to the difficulty of completing a task.
○When you gather enough experience points, you will level up; which is an overall increase in all of your current abilities & base stats, and restore your body of any damage or weaknesses prior to the level-up.
○In addition, you will receive skill points that can be spent on acquiring new powers & abilities from multiple massive skill trees (see Path of Exile, but way bigger), each based on an archetype, with powers/abilities sourced from your current world and other (even fictional) worlds as major nodes. Finally, each time you level up, you get a dozen attribute points that be used to increase your base stats in any way you like.
○Your base stats are Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, Magic, and Resistance. You start off with 10 points in each base stat, which is the equivalent of an average adult human. Once you hit 100+ points is when you become superhuman.
■Strength is a measurement of physical power, physical defense, quality of your bones & muscles, speed, and endurance. A high strength eventually allows for you to overclock your physical and magical abilities at the cost of increased strain on your body. When paired with constitution or magic, you will be able to damage foes that are normally immune to raw physical strikes such as ghosts, slimes, and gods.
■Dexterity is a measurement of your agility, reflexes, flexibility, reaction time, and balance. High-level dexterity allows your body to perform simultaneous independent actions at once. This means that you can deflect a sword with your index finger and immediately shoot lightning from your pinkie even if your mind is suffering from intoxication.
■Constitution is a measurement of your health and stamina. This is also the stat that determines how much life force you have, how easily you can manipulate it, and how fast it recovers. Constitution also increases the rate at which you recover from injury and a high constitution can even allow you to recover from fatal injuries or regenerate from nothing. A high constitution stat will also halt your aging and revert you back to your bodily prime. Finally, your constitution increases the power and efficiency of bloodline traits.
■Intelligence determines how easily you can learn, conceptualize, analyze, visualize, solve problems, and reason. Increasing intelligence also increases your thought speed, increases mental processing, allows for multiple parallel thought processing, and reduces the cooldown of abilities. High intelligence can also allow you to analyze and predict the future based on available data. Finally, a high intelligence will eventually grant you psychic powers and eventually reality warping.
■Wisdom determines willpower, pain tolerance, common sense, empathy, awareness, enlightenment, and intuition. With wisdom, there is a metaphysical sphere around you that can detect & identify anything within or enters your sphere. The higher your wisdom, the greater the range and more clarity on what that something is (such as killing intent or a flying arrow). Finally, wisdom determines the strength and manipulation of your soul (and adjacent traits/powers).
■Charisma is a reflection of your personality, controlling the flow of a conversation, personal magnetism, leadership ability, and appearance. High-level charisma is not mind-control unless outside factors, such as intoxicants and magic, are involved. You normally cannot convince someone to do out-of-character actions unless they already had traits, experiences, or thoughts that would lead them to commit it. For example, you cannot convince someone to sleep with you unless they already had some form of affection for you. As your charisma increases, you will be able to apply it against entities that are normally immune to charisma or have alien mindsets.
■Magic is the stat that determines how much mana your body has, how easily you can manipulate mana, and how powerful your supernatural abilities are. In addition, a higher magic stat will result in higher magical resistance and an increased rate of mana generation. (Mana is a catch-all term for every supernatural energy source that isn't life force).
■Resistance is a measure of your ability to combat every abnormal or negative condition such as poison, toxin, infections, diseases, panic, fear, insanity, hypnosis, illusions, psychic attacks, corruption, soul attacks, conceptual attacks, forced transformation, memetic effects, emotional manipulation, fate/destiny manipulation, parasites, addiction, loss of senses, amnesia, possession, temperature, pressure, and radiation. Anything that is weaker than your resistance is automatically nullified and destroyed.
○Base stats can also be trained, but will suffer diminishing returns until it becomes useless if your training method stops being a challenge. However, the amount earned is always less than the amount gained from leveling up.
○You also have no growth limit and an automatic shoo-in for any requirements needed to wield any power, ability, or item.
■You will also not suffer any backlash from using and hosting conflicting powers.
■It is also impossible for your stats & powers to be stolen, sealed, copied, drained, or weakened regardless of circumstance and you will never lose control and cause accidental collateral damage.
■If you so desire, you are able to enter into a passive mode where you can selectively choose to disable or limit stats to the point where you are indistinguishable from a mortal. Passive mode will immediately be disabled should you come into surprise danger or desire it.
■Your base stats also stack with other power systems such as Falna, Cultivation, Essences, the Gamer, and Generic Isekai World System.
■If you gain a power that comes with an unwanted caveat; it is possible to eventually remove it from the system with high enough base stats. This means that you can eventually acquire the Eternal Mangekyo Sharingan without sacrificing a sibling or become a Hadou God without your craving consuming the universe. You will instinctively know when you have reached that threshold.
○When you sleep, you will immediately fall asleep; you can choose the exact time you wish to awaken and will be fully rested (minimum: 1 hour).
○The Handbook will also display your vital signs. Showing you exactly what issues you are suffering from, even if the issue is metaphysical like damage to your soul or a conceptual loss of identity. By expending magical energy, the handbook can repair or remove negative conditions. You may also use this feature to cure others by using the handbook's camera to analyze and assess others. This section of the handbook also features the option to evolve yourself and assimilate bloodlines.
■If you don't have enough magical energy to outright repair/remove a negative condition, you may instead choose to pay the amount in installments.
■In the event that you lose the function of both hands and/or are unable to interact with the handbook; the artifact will automatically expend magical energy to recover the use of a hand.
○On the back of the handbook is a small camera that can record and take the highest quality photos and videos with audio. In addition, the camera comes with an analyzer program that can scan and analyze the target. The camera's lenses are able to see in multiple different spectra; allowing for the visualization of magical residue, ethereal entities, body heat, necrotic energies, specific chemicals, and more.
○The handbook comes with a mapping system that can detect hidden pathways. Should you come across a landmark, the handbook will record it and will be able to use it to quickly teleport to and from that location. The map is able to register vehicles that you own as possible landmarks. This method of teleportation is instantaneous, undetectable, and bypasses teleportation prevention methods. You can teleport party members with you.
■Any location where you are given the exact coordinates will be considered a landmark, even if the destination is another world.
■You will be automatically teleported in the event that you are sealed, trapped, or imprisoned with no way of escaping on your own.
○Another application of the handbook is its own infinitely pocket storage space. You can store the items you want by looking at them and releasing them in any spot you are staring at. Anything stored within this space will be perfectly preserved while inside. When you equip an item onto your person, it will automatically appear on your body without you needing to manually change into them. In addition, you can choose 10 items within your inventory that you can quickly summon and swap to, whenever you want with a thought. Finally, any living creatures that you have tamed, formed a contract, or befriended can be stored within Treasurebeast Orbs.
■When inside, the sealed creature will fall into slumber and will slowly increase in strength as you level up. They will also not age, not die, not starve, no existing complications will worsen, and will heal themselves. Creatures inside can evolve into a stronger form and can help choose how they evolve by showing their evolutionary line. Each evolution is both qualitatively and quantitatively superior to the previous form.
■If a bonded creature would suffer a fatal injury or risk being instantly killed; they would immediately be teleported back to their Treasurebeast Orb.
■If a Treasurebeast dies, you are able to revive them by expending magical energy directly proportional to their strength. You are also able to pay this amount in installments if you aren't able to do so outright. This option is always available, even if the Treasurebeast was erased from space/time or conceptually.
■Optionally, you can equip three Treasurebeasts; gaining their race traits, bloodlines, and abilities. However, equipped Treasurebeasts cannot be summoned and must be manually swapped using the handbook.
■You can summon and recall a Treasurebeast with thought and are connected to them via an unhackable telepathic network.
■Finally, the handbook can fuse up to three Treasurebeasts to create a creature that is greater than the sum of its parts. This transformation is temporary and lasts only five minutes.
○Your inventory comes with some starting equipment.
■Multiple sets of climate-appropriate clothing
■Basic iron armor
■High-Quality Steel Spear and High-Quality Steel Short Sword
■Five Healing Potions, Four Antidotes, Three Cure Disease Potions, and Two Panacea Potions.
■Ten thousand dollars equivalent to local currency
■One Week Worth of Military MREs and a flask of unlimited purified drinking water.
■Advanced Camping Equipment
■Wilderness Survival Guide, Local Cuisine Cookbook, and Local Wildlife/Monster Encyclopedia
■Fortune Compass – A compass that points in the direction of a lucky opportunity. It won't tell you what that opportunity is, only a general area of where it is, but it will ultimately be a net gain for you.
■The Great Space Mall Invitation – This is a portal that will take you to an extra-dimensional mall where you can purchase anything or service imaginable in the omniverse. They don't accept outsider currency, instead, purchases are made using tokens earned from completing missions issued on a job board. When you arrive at the mall, a fairy will be your guide to allow you to quickly find anything you may need. Travel to and from the mall is undetectable, so no worrying about local gods finding out.
○Finally, the handbook features an internal workbench that can craft anything so long as you have the recipe and materials stored within the inventory (it can even cook). The workbench also allows you to enchant items or break them into raw materials. When something is broken down, the production method and specifications are all stored in your encyclopedia. The workbench can also disassemble the corpses of your enemies into useful materials and synthesize bloodlines. You can ask the handbook to create new recipes by experimenting with the materials and recipes within its inventory and database.
■There is no limit to what can be crafted; the only restriction is knowledge and resources.
○You may also invite others to a party and share some of the handbook's benefits, but they only gain access to the ability to level up, access to basic stats, and are limited to just one archetype to spend skill points on. When your party member earns experience, 50% of it is also gifted to you as well and vice versa. Finally, they are not able to grow endlessly like you are able to, they instead have a level cap that's decided by you. If you kick an individual out of the party, they keep whatever stats and abilities they had earned. But they will not be able to level up, increase their stats, or spend any skill points. You are also able to erase all knowledge of the handbook from the minds of kicked party members.
■Party members do not need to use the handbook itself to allocate base stats and spend skill points. Instead, they are able to do so via a dream but awaken with no recollection of interacting with the system, only knowing that they are stronger and possess new abilities. Subconsciously, they will know the reason behind their growth is you and will show some positive level of respect and loyalty towards you.
■Party members that die can be revived if you choose to sacrifice the equivalent amount of base stats that the companion is worth. This method of revival bypasses circumstances that may impede the resurrection such as soul destruction and conceptual eraser. If the revived party member was using their soul to act as a seal or power source for a continuous ritual, rest assured that the seal/ritual will not break with the soul's absence; the sacrificed base stats are used as collateral instead.
○In the event that you die, the handbook will immediately capture your soul and reincarnate you away from danger (even if the safe location is a completely different world). If your soul is in danger of being erased or destroyed and you have no way of surviving it; the handbook will trigger the reincarnation process early.
■You keep everything that you've earned prior to your death and everything within your inventory will follow you to your new life. This also includes biological traits such as bloodlines, blessings, and cybernetics; however, you may choose whether to apply them to your new body. Anyone or thing connected to a Treasurebeast orb will also go with you when you reincarnate. Any possessions that were outside the inventory will be instantly collected upon death.
■Your memories and personality will awaken when you become your race's equivalent of eight years old. You will perfectly merge with your new memories & experiences and can choose whether to selectively assimilate your new personality as well. You may also choose to forgo hibernation and be conscious at the moment of birth.
■You can set preferences for what kind of body you wish to reincarnate into and the handbook with modifying your embryo to have those traits. In addition, the handbook by default looks for potential parents that offer you the best possible traits & bloodlines that eugenics can ask for.
■You can also assign a list of potential worlds that you wish to reincarnate into and the handbook will prioritize looking for those worlds as possible destinations before jumping to a generic world.
■This method of reincarnation is undetectable and unstoppable. But, if you have any methods of revival available, the handbook will prioritize and use those first.
○Any children you have will be born perfectly healthy and be in the top one percent of talent and potential of their race. The race of the child will always be the same as that of the mother and can be considered purebred unless you choose for the child to be a hybrid. You can assign what bloodline traits you wish for your children to inherit.
○If you somehow gain ownership of a property, world, afterlife, dimension, or reality marble; you can manage everything about it using the handbook.
■This is also true if you somehow become a god; you can manage your religion or domain using the handbook.
Essence of the Safe Room
By Receiving this Magic Key
●You gain ownership of a small pocket dimension safe room that exists outside of space and time. By sticking the key into any relatively flat surface, a door is created that allows entry into this special space. But if you just want to teleport only yourself, then you can stab your palm with the key and you will be inside. Any enemies that were chasing you will quickly lose interest and forget your existence while inside this space. Time does not move outside while you are in this safe room and you do not age while inside. The key is also magically bound to you such that it will never be lost, destroyed, or stolen. Exiting the safe room will take you back to your original location. But if the original location is either unavailable or unsafe, you will be instead released to the closest and safest location outside. Optionally, you may instead choose to appear in another world (even those that were considered fictional). A small book near the door automatically records all the destinations that you have traveled to for quick and easy fast travel. No one around will question why you spontaneously appear.
○Everything about the safe room is indestructible. Any damage done to anything within this room will be restored immediately.
●Sleeping on the bed will instantly heal you back to full health; curing you of all afflictions. The bed itself is made of the finest materials to allow for maximum comfort that will heal you of any injuries or mental trauma. You can be missing all of your limbs, suffer from Nurgle's Rot, and have your mind flayed, and soul cracked, but it will all be restored back to normal once you climb into the bed. Additionally, the bed has a psychic call that will draw you towards it if it senses that you are not at peak health.
○If you cannot enter the bed by yourself; the robot from the kitchen will carry you in.
●Near the bed is a desk with a computer on it. This computer is capable of running any electronic software and connecting to any hardware that you find and has access to the multiversal internet. On the multiversal internet, you can look search for any information you want or buy anything that you want if you have the cash. Anything that you order will be instantly teleported to your doorstep. You also have a free unlimited subscription to entertainment services that allows you to watch anything and play any game from any timeline in the Omniverse. Ever wanted to play a video game that was killed in development? Now you can. Want to watch another season of Firefly? Say no more.
●In the corner of the room stands a small shrine. Praying to it will grant you a blessing of good fortune for the rest of the day and will act as a checkpoint that saves all your progress up to that point. Should you die, you will return back to the safe room having returned back to the point that you last saved. You are allowed to have multiple saves for save scumming.
●At the center of the room is a massive supply box. The box is capable of holding an infinite number of items and will have a holographic display that allows you to quickly search for and sort items that you need.
●The safe room also contains an automated crafting station that allows you to craft anything that you have the recipe for. It doesn't matter if the item crafted is a weapon, a magic potion, or even a spaceship; as long as you have the materials and schematics, this machine can make it. The finished product is deposited as small capsules similar to the ones you find in Dragon Ball. Damaged items will be reverted back into capsules and appear in your pocket that can be brought back to the room for repairs. You are also able to freely craft empty capsules at no cost that can be used to store large and/or cumbersome objects that you find in the world.
●As you explore the room more, you discover that the room contains a fully stocked kitchen with a robotic butler. This butler will loyally follow any order that you give it and perform the task as masterfully as possible. When not given any orders, the butler will be responsible for the cleaning and organization of the room. It also has a pre-programmed meal schedule to maintain your nutritional needs. The kitchen is stocked with an infinite supply of ingredients that can be used to make any dish that you would like. You may also allow the robot to experiment with making new dishes that are guaranteed to be delicious. Finally, if you find any exotic ingredients in other worlds, you can bring back samples for the robot and the refrigerator will start spawning an infinite supply of those too.
●One side of the room contains multiple glass tanks that simulate all the biomes of the world inside. It is bigger on the inside with there being enough room to support an infinite number of species that you wish to raise inside. Any flora and fauna that you wish to raise inside the safe room can be transported inside by touching them with your key. You do not need to pay attention to their health as the safe room will automatically nurture them and harvest them for materials if you so desire. The room is fully capable of breeding an extinct species back to life with just a fossil or with just one member remaining.
●The safe room also comes with a complimentary bathroom and washing machine that is capable of cleaning even the nastiest rot in the multiverse has to offer. A cursed set of armor that you got from a necromancer? Purified. A weird crystal growth that is spreading across your body? Cleaned off. A parasitic lifeform that has latched onto your body and is in the process of fusing with your soul? Not a problem, it's gone.
●A complimentary holodeck gym is installed that is programmed with lesson plans that train your mind and body. The gym is also programmed with scenarios that will have you enact maximum realism.
●Finally, the room has a library that is filled with an unlimited supply of entertainment that is catered to your tastes. As you travel the multiverse, the library will automatically update itself to contain all the information of that world up to an equivalent of a college level information. It will not contain information like arcane secrets or top secret military documents unless you add them to the library. Finally, if reading is not your cup of tea, it library is capable of projecting the contents of the book as a movie for you to watch.
Essence of the Voice of the World
By eating this fruity slime
●You gain a connection to the Voice of the World (VotW); the divine system created by the True Dragon Veldanava, who is the God of the Tensura World.
●Through your special connection, you are gifted a new body and modifications to your soul that makes it receptive to magicules. Magicules are magical essences that are the building blocks of the Tensura World that are capable of ignoring the conventional rules of space-time and producing powerful effects based on their complexity. This means that your new body is now capable of holding limitless amounts of magicules that allow you to evolve and ascend into a higher lifeform. In addition, your new body and soul are able to fulfill any requirements needed for evolution to occur and is capable of holding an unlimited number of skills.
●In addition, the VotW has given you several skills due to your special status. Skills are abilities scribed onto a person's soul by the VotW or by another skill; they behave like formulas that a person can use with no preparation. New skills can be acquired by acknowledgment by the VotW for great feats, stolen from others, evolve from combing lesser skills, gifted, or copied. Furthermore, skills are divided into power ranks in order of weakest to strongest: Common, Extra, Unique, and Ultimate. There is also a subset of skills called intrinsic and resistance/nullification skills; intrinsic skills are racial skills, while resistance/nullification skills are passive abilities that allow the holder to withstand/negate certain phenomena from affecting you. The skills you receive from the VotW are:
○Unique Skill – Magicule Battery: This skill allows for the limitless production of magicules, but the maximum output is whatever your body is currently capable of handing. Given to you by the VotW due to being in a world without naturally occurring magicules. Should you become a True Dragon, this skill will evolve into the Origin Skill Magicule Breeder Reactor; this skill will allow you to infinitely create the densest possible form of energy called Stardust Energy, which is the energy used by Veldanava to create the Tensura World. Magicules can be used to substitute for ki, chakra, etc.
■If you decide to leak this energy into the environment, it will begin transforming mundane objects into their magical equivalents and cause the spawning of monsters.
○Unique Skill – Great Sage: This skill is a conceptual intelligence that generates purely logical computations. It is capable of accelerating thought, analyzing and appraising anything, allow of multiple simultaneous thoughts, annul the need for chanting magic, comprehending all non-concealed phenomena, recreate analyzed targets if the materials are around, and temporarily being given control of your body.
■Within the world of Tensura, the concept of Absolute doesn't truly exists. Even as something as simple as an absolute conceptual barrier can be pierced with enough raw power, another Ultimate Skill, or other loophole. As a result, you have become skilled in analyzing your target's abilities and finding this bypass; even if it takes an insanely long time to do so.
○Unique Skill – Gluttony: This skill allows the absorption of targets into your body, but the success rate decreases if the target is conscious. The possible targets include but aren't limited to organic & in-organic matter, skills, and magic. This skill also gives you a storage space where the absorbed targets are kept and can be analyzed by Great Sage; targets within the storage space aren't affected by time. Targets within storage can also have parts of them be isolated and separated. Gluttony also grants is the ability to mimic the appearance and use the abilities of targets absorbed and have been analyzed.
○Unique Skill – Skill Creator: This skill allows for the manipulation of magicules to create skills. This skill also allows you to negate the skills, abilities, and magics of others via touch. But this negation ability does not invalidate natural phenomena, such as the burning of oxygen, that aren't directly created as a result of a skill, ability, or magic. Should you become a True Dragon, this skill will become the Ultimate Skill, Creation Lord – Ahura Mazda; this skill is will be able to create anything that the user desires.
○Unique Skill – Chosen One: This unique skill is a rare skill that has the power to operate on the level of an ultimate skill. It has four main sub-abilities: Hero's Haki, Hero's Blessing, Hero's Charisma, and Hero's Action. Hero's Haki allow one to exert their spiritual power on opponents weaker than the user to render them immobile. Hero's Blessing is an noticeable increase in the user's luck that even a normal attack can become a lethal strike; this effect is also applied to your allies and onlookers will always remember these actions in a positive light. Hero's Charisma will cause onlookers to be inspired by the user's actions, replacing fear with courage, and cause people to join you as allies. Finally, Hero's Action causes the user to be a role model for others and earn the praise of everyone around them.
●You are also able to give entities that are considered monsters or animals Names. Naming a monster or an animal will cause them to immediately evolve by taking the appropriate amount of magicules from you. The stronger the creature is when you name them, the greater the amount of magicules it will take to evolve, and is possible to accidentally kill you should you not be able to meet the required magicule needs. The greater the difference in strength between you and the named creature, the greater the evolution that the creature will be able to achieve. Those that are named by you will exhibit absolute loyalty towards you and will view you as a godly being. You can also gift your subordinates Titles that further enhance their abilities based on what they are famous for.
○It is possible for you to give a Name to your Ultimate Skills and transform them into a sentient information lifeform called a Manas. Manas are capable of instantaneous computational capabilities that allow for them to dominate the laws of reality and operate under the effects of stopped time. These entities are perfectly merged with your soul and are completely loyal to you. They will never perform any action that isn't for your best interest in mind. Due to their connection with your soul, a Manas has full access to whatever powers and abilities that you own and you are allowed to full access to theirs.
●The final gift this essence gives you is a True Dragon Legacy. When you reach the very pinnacle of your race's evolution line, you will have the opportunity to hatch this True Dragon Legacy to become a True Dragon; the highest spiritual and conceptual being and considered the strongest existence. Your body is made of pure energy, formed by the prayers of sentient beings, and embodies something about nature. Once you are a True Dragon, you cannot be truly killed, destroyed, erased, or ended by any means; you will simply be reborn in a safe location with all of your memories but you will be humbled by the experience. If you become sealed, your raw power will soon degrade whatever prison holds you over time.
Essence of the Yazata Hero
By devouring the soul of a empty man
●Your body is remade and is free of any previous imperfections with one-time appearance customization. This new body is a blank canvas of infinite potential that is capable of housing an infinite number of souls, powers, and bloodlines with no repercussions. Any mutations that occur will always be your benefit.
●Within this body is also an unlimited wellspring of stamina and supernatural energy that has its output grows with time and training. This energy is compatible with any form of magic system that you may encounter in the future.
●From the consumption of the hero's soul; you have gained all of their accumulated combat experience and swordsmanship. This swordsmanship has been refined and perfected to such a degree that you are capable of casually defeating a god of war without getting serious or cutting abstract constructs with little effort; so perfected that a simple stick is a deadly sword in your hands. You are capable of finding and effortlessly exploiting an opponent's weaknesses, but should weaknesses not exist within a target, you are more than skilled enough to create them. Additionally, the memories and experiences gained make you exceptionally adept at fighting opponents with strange, overwhelming, reality-warping, and unorthodox abilities; as such, you will remain calm and level-headed during combat; not even battles against a sentient death star weapons factory or a daemon planet full of tangible nightmares will affect your performance. Any skill you possess will never diminish with lack of use and will grow with practice until they transcend its mortal limitations. You will find learning new skills to be extremely easy and will take at most a year to master without external aid.
●Your instincts and observational skills have also been similarly refined thanks to the memories and knowledge gained; Capable of predicting your opponent's next moves using a combination of observation and instincts to effortlessly dominate them in combat; sense danger and avoid attacks like you have eyes at the back of your head; quickly deduce a room's situation and a person's character; plan and deduce the optimal actions to achieve victory or escape; analyzing and copying your opponent's techniques and using them more efficiently than the original owner. A skill born from a combination of a perfectly attuned sixth sense and immense combat experience.
●Your mind has also been rebuilt and is capable of enduring and repairing itself from any form of punishment, breaking free of illusions, and repelling mental attacks. The ability to comprehend emotions, concepts, and ideas regardless of complexity and abstraction will come easily to you. Your memory is similarly upgraded to be immutable to tampering with perfect recording and indexing. Finally, your mind has such perfect control over your body that you can selectively disable senses, manipulate the individual atoms of your body, or manipulate the internal chemistry and electrical signals of your body.
●Your soul has been strengthened and refined to be of the highest divine quality; possessing a radiance that will easily blind others that look upon it and cower them into submission less they be burnt by its power. In addition, your soul has gained an
○Magsarion holds the concept of
○Khvarenah holds the concept of
●Because Heroes are symbols of hope; You are imbued with a magnetic personality that exudes pure charisma. You are capable of inspiring others to put their faith in you and rousing them to fight by overcoming their fears and insecurities. Heroic speeches capable of making opposing forces put aside their difference to fight a common enemy or see the bigger picture are another tool at your disposal. Know that your speeches may not change a person should they be firm in their beliefs and convictions, but it will have an effect on how they accomplish their goals. Naturally, you will attract the attention of powerful and talented individuals that seek to either impede or aid your progress. Being able to manage a group full of highly diverse backgrounds and personalities is a skill you naturally possess.
●Having devoured a soul that came from the world of Ahura Mazda that is governed by the Throne God Mithra; you are capable of taking Commandments and the ability to convert feelings of hatred & anger into raw power. Commandments are self-oaths that restrict yourself in some way and receive a blessing in compensation. The more extreme the restriction, the more powerful the blessing. You may share this power with others, though the consequences of breaking a Commandment are death or a complete shift in moral alignment (similar to The Balance from Deck of Many Things). However, since this connection is granted by an Essence, you (and those that you allow access to Commandments) are capable of rewriting them or disabling them when not needed. Examples of Commandments:
○Archdemon Frederica restricted herself from dodging or blocking her opponents attacks and was blessed immortality that was capable of resurrecting her regardless of injury.
○Archdemon Kaikhosru's Commandment was to expend treasures without regret and was blessed with receiving a boon equivalent to the expended treasure's value.
○Automaton Quinn's Commandment had her "not being able to act without it being on someone's order or indication" and was blessed with a boost in ability to complete her assigned task. Though she was allowed "ignore" certain orders if they contradicted the orders of someone of a higher rank or are of lower priority.
●However, you have inherited the Commandment of the soul you previously devoured; in exchange for always achieving "victory" regardless of the situation, you may add the strength & ability of the defeated enemy onto yourself. If the condition for victory is not obvious and straightforward or there are multiple interpretations of what victory represents in the current situation, you are allowed to choose what the victory conditions are. But these chosen conditions must be difficult for you to accomplish in some way; the more difficult the victory conditions are, the more strength & ability you may steal from your defeated opponent. This Commandment can be used in any form of competition or challenge; such as mundane chess or duels to the death. You may choose what to loot from your defeated opponent, but if you don't then the Commandment will automatically select the most valuable thing they have.
○The "loot" stolen from the defeated opponent can be anything; From a person's luck, their ability to feel love, their talents, their bloodlines, their conceptual archetypal roles, their memories, or even special abilities like Commandments.
○The stolen "loot" will be adapted to fit your body and it is possible that they will not resemble their original forms at all.
○Loot that is similar to or is the same as existing powers or abilities that you have will instead be merged and have their effects compounded.
●In addition to gaining access to Commandments, you gain access to the Star Spirit Divine Blessing of Vohu Manah. These appear on your body as wing-shaped seals that can appear anywhere on the body (your choice where) that can be expended for unique effects; the potency of these effects scales with the owner's power. These seals regenerate 24 hours after being used. You start with five seals and will gain more after demonstrating feats of military success & ability. Optionally, you may grant this power to others, but they start with only one seal. The powers gained by consuming the seals are:
○Saam – Boosting Attacking Power at the cost of speed
○Kshatra – Boosting Defense but makes the user heavy
○Haoma – Regeneration via cellular manipulation; this power works on entities that have non-organic bodies.
○Sewatir – Teleportation to any location you have previously been to or within line-of-sight. Long distance teleportation can bypass entire dimensions to reach the destination.
○Fravard – Flight but makes the user lighter
●It is possible to consume multiple Star Spirit Divine Blessings at the same time to create powerful techniques. But these are a high-risk, high-reward gambit that is capable of backfiring if mishandled. Examples of combinations:
○Alastor = Sam + Sam + Sam + Sam + Fravard
■Coating your weapon in a deadly black flame capable of completely obliterating an opponent(s) that is equal or less strength than you.
○Khvarsed = Kshatra + Kshatra + Fravard + Sewatir
■Creates a massive explosion via extreme pressure and ultra fast oscillation.
○Kamingir = Saam + Fravard
■Sending a shockwave attack
○Gaokerena = Haoma + Haoma + Haoma + Saam
■Causes the opponent's to over-heal; causing cell division to go mad and eventually crumble.
●Next, you receive the ability to use the
●The final power that you received from devouring this soul is the ability to create an army of Aeons. Aeons are reproductions of people according to the understanding of the commander (you). Any power/characteristic that is beyond the commander's ability to comprehend cannot be reproduced perfectly. But Aeons that are perfectly recreated are no different from to complete resurrection and continuation of the original and may even exhibit powers that are superior to the original. The Aeons you create have a special anti-eldritch property.
○Aeons that you create are naturally cooperative with you but may reject your orders or outright refuse to fight depending on their personalities.
○Aeons that die and then later resummoned retain their memories of the previous incarnation.
○Aeons that move too far away from you will disappear. Perfect Aeons don't share this issue.
○The body of an Aeon doesn't have biological needs such as food or sleep, but it may choose to participate in such activities. Despite this, Aeons are completely alive and ageless; with Perfected Aeons even capable of reproducing.
○Perfected Aeons can't be unsummoned.
○If you are in possession of another individual's soul, then you may project them as a Perfect Aeon without needing to understand them and they will control the body.
●Finally, a Hero is not complete without their faithful sword; In your hands is the Divine Sword of Ahura Mazda. The mythical weapon that has existed since the dawn of the world, Ahura Mazda, and the perpetual symbol of the side of White; as such, this blade will never be corrupted or destroyed. If you choose to join/create a faction/group, the sword will automatically gain a conceptual advantage against foes that are against your side. Simply holding this blade boosts your abilities exponentially to the point that a normal farm boy can fight a god. The Divine Sword is also a repository where the prayers & wishes of those directed at you will be turned into power. Since the sword has existed since the dawn of its world, it already holds the accumulated prayers of half of everyone that has ever existed. Finally, the Divine Sword is sentient & sapient with a soul of its own. The identity of the soul can be the original or it could be someone else of your choosing. Regardless of who the Divine Sword is, they will be your compatible equal and eternal partner against "Evil". Since it has a soul, the Divine Sword is capable of taking Commandments.
○The world of Ahura Mazda is not a planet. It is a universe filled with countless galaxies that are arbitrarily divided between the sides of White & Black. Even the celestial bodies (planets, stars, black holes, etc.) are sentient and represented by avatars that fight on either the side of White or Black. That's a lot of prayers.
○If you choose someone other than the original soul of the Divine Sword, the weapon will inherit the intrinsic abilities of that soul.
○The original soul of the Divine Blade comes with a Commandment; in exchange for not revealing the truth of how the world works, she gains a power close to omniscience. But if this Commandment is disabled, she will lose all knowledge that she has learned from its use.
○Regardless of who you pick; the soul inside will hold the memories and information on all the techniques and technologies of Ahura Mazda and the world that came before it. They will also be able to manifest themselves as a Perfect Aeon and shift between their two forms at will; they will always appear near you when you need them.