Chereads / Personal Meta Essence / Chapter 17 - [Safety] In Your Hands...

Chapter 17 - [Safety] In Your Hands...

Essence of the Elements

By taking this Essence, you gain control over the four basic elements

(Fire, Water, Earth, Air)

● You can create or destroy any amount of your element.

● You may transform into your element in order to become amorphous. Transforming back will heal you.

● You gain sustenance by absorbing your element.

● As you practice, you will gain the ability to branch out into the more esoteric elements

(lightning, ice, metal, etc.)

● You have complete control over the element(s) of your choice, and immunity to their harmful effects.

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Essence of the Knife 

This quicksilver-like beverage tastes like steel and has a sharp fizz.

* Upon imbibing, you are granted a knife, which can take on any shape and design you wish, though no smaller than a scalpel's blade and no larger than a short-sword.

* This blade cannot be detected by magical or technological means. You may summon or dismiss it into a pocket dimension at will.

* As long as enough pressure is exerted, the Knife will cut through any material. It can even cut intangible things such as sickness, space, time, enslavement or even Fate. It will not cut you unless you want it to, and even then it will not cause you pain.

* Just as you may teleport the Knife to you, you may teleport to it.

* You gain intimate knowledge and muscle memory that allow you to wield the Knife in all its forms like a master, whether it be for combat or cooking.

* You can kill anything that lives with the Knife, ignoring any and all forms of immortality. Any being killed by the Knife will have all of its powers and abilities added to the Knife, granting it a new form. Those abilities can then be accessed through the Knife and wielded as if they were your own. You may decide on the conditions that might go into using said abilities. Abilities and forms can also be unlocked by allowing the Knife to absorb materials.

* The Knife may be used as a focus for magic of all sorts.

* With enough focus, you can learn to multiply the Knife into many, and control each of them telekinetically.

- (Kinda-Overpowered but meh… World's unfair so who cares, except who die by it)

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Essence of Evolution [Only for Emergency]

Drinking this imbues you with the power of the ever evolving ultimate life form.

• -Adaptive evolution Counter (What doesn't kill you makes you stronger) you're body will adapt and evolve, whether from extreme environments or getting cut by something sharp, your body will make its counter.

• -Adaptive evolution Death (What does kill you makes you stronger) If something manages to get past your counter and "kill" you, you will become immune to whatever killed you.

• -Adaptive evolution Consumption (It taste like chicken they say) Eating something will allow you to store or gain their traits for your evolution.

• -Adaptive evolution Guided (Sometimes you need to take fate by your own hands) It would take longer but you can enter a state of change where you guide what evolution you want to take place without being exposed to danger or killed.

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Essence of True Freedom

By consuming this shimmering liquid, that seemingly defies all but your will, you gain numerous unassailable freedoms.

• True Freedom of Form: no one but yourself can dictate what the form or gender of your body. You gain full control of your physical form and complete veto for any alterations to it, if you are unconscious it defaults to denial unless you chose otherwise before.

• True Freedom of Mind: None may control nor alter your thoughts but yourself. The inherent ability to think, reason, and be creative is altered to whatever you desire whenever you desire with the only limits being your own choices. If others try to alter your mind they will find themselves unable to unless you consciously allow it. As before if 'they' attempt to alter the mind of your unconscious form it is an automatic denial save for your prior conscious allowance.

• True Freedom of Spirit/Soul/Essence: Your Essence belongs to you and none may alter against your knowing allowance. You gain the power to alter your spirit to its deepest level in any way you so desire with no alteration being permanent no matter how total it may seem to others. When others seek to alter or take your soul they will find no luck if it is against your will. If they attempt it when you are unconscious, unless you allowed it previously, they will be unable to do so.

• True Freedom of Motion: The ways in which you move whether through time, space, reality, or other more esoteric things are yours alone to command. There is no method of motion that is barred to you should you desire it. No other thing can halt your progresses save if you wish it, even if you are asleep or otherwise incapacitated.

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Essence of the Implicit Protections of Multiverse Travellers

This essence doesn't taste like anything - indeed, it is most often simply observed as something that you obviously used at some nebulous point, but don't really remember doing.

• A complete reformatting of your soul structure, making it totally independent from the metaphysical system of your multiverse, universe, planet etc.

• A partial rewriting of your existence such that you can continue to exist in places that would normally render it impossible, and basically still act as normal. You can enter a cartoon universe without yourself becoming a cartoon, travel through the ethereal realm without shedding your corporeal form and so on.

• A capacity to automatically adapt to non-maliciously hostile environments such that you can exist comfortably in then indefinitely, be it the depths of space or the elemental plane of fire.

• An enhanced ability to navigate the multiverse, landing precisely where you desire within a universe and within the multiverse if you don't have interference, and always knowing the exact risks of attempting to navigate dimensional disturbances before attempting.

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Essence of the Memetic Bard

• By Drinking this Essence you become The Bard yes The Bard bane of DnD campaigns and common sense the multiverse over.

• Aside from the normal abilities gained from being a Bard (DnD or any other fantasy setting, your choice) you gain a number of other powers.

• A subtle anti-fate effect that derails the plans of anything you wish, often in humorous or bizarre ways.

• Charisma the likes of which even inanimate objects or gods will do whatever you wish.

• Good Looks that border on supernatural for your species.

• The ability to somehow always get out of problems or crimes you committed despite all odds.

• And of course a increased affinity to the Bard class/role/job beyond all but the most powerful or skilled of Bards.

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Essence of the Tri-Sage

By consuming this essence you inherit the knowledge, memories of the Tri-Sage.

This opens the door to three different paths to power:

• 12 Tiers of Magic.

• 12 Stages of Cultivation.

• 12 Ranks of Psionics.

Each practice brings you to multiversal heights at the 12th level. But beware, reaching such status is unheard of for most that walk these paths, and treading a singular one leaves you with weak-spots.

The power of each level increases exponentially. While at the 1st you would, for example, be able to:

• Shoot lightning or heal minor flesh wounds.

• Punch through a brick wall or stop bullets with your muscles.

• Throw a car or mind control a single person.

At the 4th you could:

• Create megaton explosions or resurrect tens of thousands.

• Casually punch holes through a mountain or withstand nuclear weapons.

• Lift several city blocks or mind control their population.

With his knowledge and skill, the Tri-Sage perfected these paths to remove bottlenecks and pitfalls for his successor so that you can progress faster and with no fear of failure.

This inheritance is ingrained into your very being and therefore cannot be suppressed, altered, removed, copied, etc.

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