Chereads / Personal Meta Essence / Chapter 12 - [Multi-Purpose] Stronghold

Chapter 12 - [Multi-Purpose] Stronghold

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Essence of the Binder

By consuming the essence of the binder you gain several boons

• Have the ability to mark targets with a sigil of your own design. This sigil manifests wherever you want on their body and may even be full body tattoos should you wish. The Mark can become invisible without active use. At its base lets you telepathically speak to each other and know the exact location and status of whoever marked. This mark is completely immune to any sort of tampering save yourself and is otherwise permanent though you may remove any mark with but a thought and confirmation.

• You can grant those bound by the mark weaker versions of the essences you have, even this one. You may choose which essences they are empowered with. They may also be granted weaker forms of other powers you may possess at your discretion. If the mark is removed they will retain some but not all of this power just wisps of it.

• Marked beings who mark others will give weaker versions of their own powers to their marked.

• Marked beings on your discretion can have infallibly loyalty hammered directly into their mind, body, and soul. They will not and cannot consciously or unconsciously choose to hurt you or go against your will unless you allow it or outright order them to. This loyalty may be dialed from slight trust all the way to complete and total devotion. This function only rests with you and those you explicitly give it to. You may seal this function when not in use.

• The Binder has the ability to invoke 'commands' which are absolute orders those marked for it are compelled to follow to the best of their ability even temporarily ramping up abilities or forcing their body to do something it isn't normally capable of to achieve it. This function only rests with you and those you explicitly give it to. You may seal this function when not in use.

• Those marked may be summoned and dismissed by you at will and even stored away in a void inaccessible by all but you for safe keeping when not needed. They will be in a sleep like stasis when in storage and will not suffer from the passage of time or basic needs.

• If a marked individual is killed even down to the soul they will instead respawn safe and sound inside your storage. 

• You and others marked may set conditions and requirements for certain powers or essences, even restrictions that lock down powers should they violate a restriction or other punishment.

• Those marked can have their appearance, traits, attributes, and mark changed by the binder to anything possible within the limits of their species or abilities. You can reset any changes made or revert to an earlier change.

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Essence of the Dungeon Master (Dungeon Creator)

• Control over the creation and manipulation of dungeons.

• Gain supernatural skill in architecture, engineering, puzzle crafting, trap making, enchanting, and building dungeons.

• Can summon dungeons of your own design that are small to start with but with time and effort you can make them larger and larger by expending energy. You can de-summon and re-summons these dungeons in different locations.

• Have a dungeon core that leaves you ageless until it is destroyed and generates a hefty amount of energy to supply your dungeons functions.

• You have perfect awareness of everything that occurs in and around your dungeons, can turn this on and off at will.

• Capturing or killing living beings in your dungeon give you more energy to play with.

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Essence of the Home

• You gain a personal home that exists outside of reality and beyond the reach of any entity. This home is practically impenetrable to any being you do not want inside; even a supreme deity could not pierce the barriers in place on this property.

• The home can be of your design or you can let it surprise you by generating itself based on your needs and wants so it fits itself to you perfectly. As your needs change and grow the home will expand with new facilities as needed.

• The home takes care of the basic utilities automatically and requires no connection to any preexisting infrastructure to function. 

• While inside the home you and anyone you bring will not age, have any basic needs, or suffer from illnesses.

• If you wish, your home may become sapient, and can generate servants to handle various tasks, such as cleaning, cooking, and other miscellaneous things. The home is utterly and unwaveringly devoted and loyal to you, and nothing can influence it to change its mind otherwise. The home can also generate an avatar of its own, or take over the body of one of the servants.

• This home has the capability to travel through the multiverse and can give you passage practically anywhere. It can insert itself into these places or simply open a portal or a doorway there for you to travel through.

• Any additional essences will add functionality to this one in the form of additional rooms and facilities depending on what the essence was.

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Essence of the Hivemind

• You are now a Hivemind, a collective of minds bound together in unity. How this takes shape is up to you but by default you are the central and dominant intelligence of the Hivemind but start out with no other minds linked to you.

• All that are part of the Hivemind have a mental link to you that cannot be severed and can talk with you or each other through it.

• Infinite multitasking, memory, and memory storage to handle the load of the Hivemind. You will always have access to the collective might of the hives knowledge, skills, and any memories added to it.

• You can spawn bodies either direct copies of yourself or customized ones. Everything about them from their looks, personality, attributes, and powers can be changed or modified when they are first created. Anything that places them above that of regular mortals has to be something you possess or have added to the hive. As long as at least one body is intact you and the collective cannot truly die.

• Other individuals join either with their consent or by overpowering their will with your own. Those absorbed will have their memories, skills, and knowledge added into the collective. Their consciousness will remain if desired and will be loyal unto its total destruction.

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Essence of the Dominator

• Gain a new body that sits at the peak of your species in capability, you are free to customize your appearance within the realm of what is possible.

• Have a very noticeable and commanding presence, weaker beings cower or are in awe of you more often than not. Stronger beings will at the very least treat you with a degree of respect even if they wouldn't otherwise.

• Very good at subduing opponents and keeping them restrained, you can even seal any powers they have leaving them helpless while bound through some method up to you. If desired, they can be given a humanoid form that they can switch to or be forced into for easier access.

• You are also capable of summoning a variety of bindings to keep opponents restrained, rope, chain, ribbons, pillories, bondage suits, and more elaborate still. These restraints are extremely difficult to get the person out of without your aid and the restrained target is completely incapable of escaping. You can inflict on those restrained a variety of sensations ranging from the full pleasure you could grant them if you were attending to them directly, unending pain, or just leaving them unable to sense anything. Those restrained won't require anything to sustain themselves while locked up and will have their sanity preserved if you wish.

• You can change and reshape the powers of anyone the more you plow them.

• You cannot be dominated against your will, any attempt to do so will backfire catastrophically for the wannabe dominator. You are furthermore immune to fear, manipulation, or otherwise subversion of your indomitable spirit.

• Unmatched in the realm of sexual activities, even the most ennui stricken succubus or goddess of lurid passions could be left a mewling mess. This bypasses any passive or active resistances and immunities that might stop it, your hands are the doom of any sapient creature you might care to lewd.

• All of your fluids are like a supercharged aphrodisiac, even the iciest composed soul would be reduced to an utter slave begging for another taste. Luckily no one can overdose on it. You can toggle this effect or only have it affect certain fluids. This effect bypasses any passive or active resistances and immunities that might stop it.

• Your sexual organs are similarly mighty, whether it is a sword that Aphrodite would swear devotion to. You would be hard pressed to find any being that wouldn't utterly submit their being to you after a round of sex. Even beings that would normally be extremely resistant if not immune will find themselves defenseless to you.

• You have perfect control over your virility; your line will never suffer from any issues of inbreeding or unwelcome mutation.

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Essence of the Merchant

*You are able to assess the value of anything you see. Any object, living being or even a concept such as a person's emotions. This value can be equated to any other kind of value, whether it is physical currency, energy, mana, etc.

*By paying the value, you can gain ownership over that thing, or cause an effect, such as spending mana to cast a spell.

*You can sense, get in contact with and appear to or summon any entity you would like to bargain with.

*You can negotiate any sort of transaction with ease, with knowledge of loopholes and clauses.

*You can establish contracts for favors with other living beings in order to waive or reduce the value paid for the desired effect. This can include supernatural beings such as demons.

*You may also act as a mediator between two parties, creating similar contracts and overseeing their execution impartially.

*Once a contract is signed and sealed, you are linked to the other party or parties, and will know when they are fulfilling their end of the bargain. This link lasts until the contract is fulfilled or all sides agree to break it off (should you include such a capability in the contract).

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Essence of the Broker

• You become a master of contracts and legalize.

• You may easily compose long, intricate and ironclad contracts as easily as breathing, containing or closing any loophole you wish.

• If you so desire, you may conjure these contracts out of nothingness and dismiss them to a pocket dimension only you have access to.

• You instantly become aware of any loophole or wording which may have positive or negative repercussions in any deal you are aware of

• Anyone who agrees to a deal with you or one that you broker, whether by handshake, signing a contract or verbal agreement, must follow through with it.

• You may set it so that those who agree are compelled to carry out the contract, establish penalty clauses should they fail to fulfill their obligations, or forgive their debts.

• Agreements you make may range from the exchange of goods and services, to the transfer of things which are normally impossible to exchange

• So long as the parties of a deal possesses ownership of something, you may "trade" or "broker" a deal for it, instantly transferring it to the appropriate party.

• This allows you to broker the exchange of kingdoms, landmasses and marriages so long as they are owned, and extends to more esoteric traits like years of life, memories or supernatural abilities and powers.

• You may choose to store anything obtained as a result of a contract, in said contract without it being dispersed to anyone.

• If you so chose, the person who previously possessed it loses access to it, and it remains in the contract until a relevant party signs for it.

• Signing these contracts may subject the person to any clauses and obligation you have embedded within it.

• While the subjects of trades must do so of their own free will, doing so under coercion is still free will.

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Essence of Personal Objects

Drinking this essence grants you access to a dimension outside space and time along with the following abilities

• This grants you a personal dimension that only you and those you allow can access. This cannot be accessed or entered by any beings without your permission regardless of how powerful and omnipotent they are and abilities like scrying, divination, clairvoyance fail to see into it. Their powers also cannot affect anything inside of this dimension. You can directly teleport to it or open portals of any size needed to it.

• You can customize how time works in this dimension as many times as you want. You can make 1 minute in the real world last for 1000 years and vice versa (or something similar), if you wish. You can also give anyone you bring into this dimension, while they are here, temporarily immortality and eternal youth along with not having them experience any mental consequences for such a quick passage of time. You can also permanently remove any physical or mental diseases or illnesses or defects.

• This dimension has an island twice the size of Japan and the rest is surrounded by an ocean for thousands of miles. You can customize all aspects of this dimension as you like including adding animals, plants, atmosphere etc. This island either maintains itself or can generate automatons to maintain it, it's up to you. However, it cannot create sapient things.

• The main aspect of this essence is that this dimension functions as a warehouse/storage/personal reality for your adventures. Everything you gain in your CYOAs/Jumps etc can be added to this dimension regardless of what it is.

• If you gain an entire planet then this island becomes a planet and if you buy a moon, a moon will be added. If you buy multiple islands and planets then they can be either combined to create a super-massive planet or kept as multiple different planets. If these worlds had living beings they can be added into the dimension as well.

• Similarly, other things can also be combined. If you buy multiple spaceships then all of them can be combined into a super-powerful spaceship with all the benefits and the drawbacks eliminated/reduced. If you buy a galaxy then the size of the personal dimension will be increased to fit it. If you wish you can also keep anything and everything separate.

• This island/dimension is capable of growing any crop, weed or Xianxia style herbs, can support any infrastructure and do anything outside world can do. It can eventually become completely self-sufficient based on what you buy. The conditions of this dimension are always perfect and ideal.

• You can fire or pull out anything in your dimension using your portals like the Gate of Babylon or you can even do it inconspicuously like drawing money from your wallet by opening a portal in there.

• You can also use your dimension to escape from enemies trying to kill you. They won't be able to stop you or affect your dimension in any way.

• This essence is meant as a supplement to your adventures and it can store anything that is considered an objects that belongs to you and is not part of your personal power - from bank accounts, planets, weapons, vaults, gold, islands, Xianxia style herbs, organizations, spaceships, Dyson spheres, universes. Anything you can buy, own or acquire on your own.

• This essence allows you to take anything owned/acquired by you to subsequent adventures regardless of any restrictions that would normally apply. This also allow you to insert them and yourself (retroactively) into the worlds you go to and everything related to your/their existence as IDs, documents, VISAs etc is generated and no one will question where they came from as everything is legal and there is nothing unnatural to notice as they have always retroactively existed in-universe. This also generates all documents for you to live in those worlds (retroactively if necessary) and even the almighty beings wouldn't notice it.

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Essence of Purgatory

By drinking this Essence you'll gain access to your own Training-Pocket-DimensionTM; Purgatory.

• Purgatory is designed to make you stronger by providing you with strong adversaries regardless of how mighty you become.

• By default, it is a bleak, rocky surface with cliffs and mountains. You, however, can change its design to your liking.

Be it jungle, desert, a large city or flying island range. Your creativity and Purgatory's size are your limits.

• This also extends to the enemies you'll be facing. You can design them in detail or think of a general template like human, wolf, destroyer of worlds, etc.

• The dimension grows larger when you reach certain thresholds. If you grow strong enough to affect whole continents it becomes a planet, if you can affect a planet it becomes a solar system and so forth.

• The strength of time dilation is yours to decide upon every entry.

• To access it you can either teleport to it directly or open a portal if you want to take someone with you. People you take with you will also benefit from Purgatory's special perks.

• Bringing other people with you to train activates dynamic difficulty so everyone involved can enjoy a nice challenge.

• If you defeat an enemy in Purgatory a part of its strength becomes your own. If this enables you to gain new abilities is up to you.

• You can decide to enter a specific training mode to focus on a single aspect of you like your speed or magic. Alternatively, you can train a specific weapon or skillset. Purgatory will provide you with enemies that fit the thing you're training.

• Should you want to train with equipment you don't possess, you can let it be spawned somewhere near you at entering. Spawned equipment cannot be taken outside however.

• If you don't possess the basics of what you're trying to train, you will automatically be equipped with it. Only the theoretical knowledge though.

• Once you've acquired a firm grasp on the basics, further technical growth will come naturally to you.

• You can somewhat change the difficulty. Although there will always be a challenge, you can crank it up to eleven for a hellish experience should you desire.

• By default, you will not require sustenance nor age while inside.

• Should you die, which is not unlikely, you will respawn at a safer point. All your destroyed equipment will be repaired upon respawning.

• Purgatory is a place to grow and become stronger and not your summer house. Should you relax in one place for too long, waves of enemies with increasing strength will come for you.

• Access to your Purgatory is yours and yours alone and cannot be prevented, taken away, copied, etc.

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Essence of the Qi Bracelet

By drinking this Essence, you will gain a number of boons.

• In your possession is a simple golden bracer meant to be clasped around the forearm.

• By wearing this bracelet and meditating for twenty-four hours, you will become aware of the flow of Qi within yourself and all things. The bracelet is no longer necessary after this, but can be given to others to achieve the same effect.

• The well of Qi within your body can grow without limit so long as you continue to train it via usage, physical exercise and intense meditation.

• Qi can enhance your body to superhuman levels, amplifying your strength, speed, durability, stamina, dexterity and agility. Your senses can also be enhanced in this way.

• The flow of Qi in all living things can be sensed by the initiated, allowing you to determine the location of living beings from a distance.

• The emotions and intentions of a living being can be sensed through its Qi. With time, experience and training you will be able to glean more information from something's Qi.

• With time and training, you might be able to project certain emotions or intentions through your Qi. With enough power and training, maybe you could even allow the uninitiated to perceive a shadow of it.

• With enough power and training, you can concentrate your Qi and take to the air, flying at speeds equal to those you can run.

• With enough power and training, you can turn the warmth of your Qi into a raging fire that you can project from hands as blasts of heat and flame that grow stronger depending on your Qi and the quantity of it that you direct towards the effect.

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Essence of Full Immersion Virtual Reality

● Once drunk the essence can lets you shift from your current age to 15 years old and slows your aging to for every 10 years you age a single day.

● You have mastered everything from basic VR goggles, to long term vr status pods, to mind and soul digitization and A.I. creation, and creation of world seeds.

● You/they can take any piece of media and create a fully fleshed digital world out of it with npc that can run the gamut of regular video games ones to fully independent.

○ Even creating seed worlds and accelerating time inside until it evolves how you desire.

■ Time inside for gamers can run fast as well.

○ These NPC's can even have souls.

○ Creating everything from personal worlds made to order to vast ever expanding, evolving interconnected universes.

● You don't have to have server infrastructure rather mastered the ability to encode the information into the background of the omniverse allowing the games and those uploaded to survive the destruction of multiple universes.

○ None beside those you decide to can alter these and they cannot be invaded or corrupted.

○ Can be used across the entire universe and other dimensions without lag.

○ Allows you to create digital afterlives for souls.

○ These Cannot be altered against your wishes.

○ Your knowledge of this technology lets you travel the omniverse.

● Perfect memory, with infinite storage, perfect indexing, protection from harmful memories and the ability to move memories into hidden storage, replacing them with a mental note that you have done so and can restore them at will.

● You never tire of the joys of life and your emotions will never be dulled by the mere passage of time. Adapting to cultural change over the centuries will never be grating.

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Essence of the Healer

By consuming the essence of the Healer, you are granted several boons:

• Can use an aura over several miles in radius that cleans and restores the environment from pollution and curses, lessens the frequency of natural disasters, and causes both plants and creatures to repopulate decimated areas at three times their numbers in a few months and in general repopulate at twice the rate in all other areas in the same time frame without any problems from inbreeding. This will not affect invasive species of plants and creatures, imported are fine just not actively destructive varieties.

• You may place permanent fields down anywhere, to persist after you leave, that allows you to control what aspect you wish to target, such as if you just want to affect pollution and curses or just animals. You can remove any fields you place at any time if necessary as in the case of people finding it difficult to manage forests and keep plants off their houses due to the overgrowth boost.

• Your presence becomes soothing to others, such that it aids in the recovery, lessening, and overcoming of crippling injuries, infections, disease, spiritual maladies and wounds, and psychological problems such as addiction, PTSD, etc. as well as chronic conditions and their magical, sci-fi, or memetic equivalents. Your presence ensures that the people around you improve to become their best possible selves physically, mentally, and spiritually within less than a year (this varies based on their condition but always within a year) even if they barely interact with you and you will never have to worry about them self sabotaging themselves. You yourself benefit, becoming a well adjusted person with an inviolable soul which ensures you'll be able to recover from anything that doesn't straight up kill you within a year.

• Your presence extends over an entire household or large room (such as in large factory floor spaces, warehouses, or any open floor etc.) and can even affect people over the internet by just being on the website or other live communications.

• You gain immunity to blindness, deafness, muteness, madness, addiction, overdosing, disease, toxins, poisons, harmful radiation, mutations, or warping effects, infections, parasites, pests, and their magical, sci-fi, or memetic equivalents; your body will also be brought to peak condition, will always be clean, with genetic defects or malformations cured. Your offspring are also immune to genetic defects and malformations.

• The ability to thrive on quarter rations without suffering negative effects. Only by starving could you be affected and even then these changes can be cured in just a month by resuming eating.

• Gain an increased lifespan that can last for millennia with the effects of age being gentler on you even in your advanced years. You also gain immunity to the ennui of time and any effects that would make living longer difficult. No matter how old you are, you won't have any trouble keeping up with advancements or connecting with other people.

• Regenerate perfectly in half the time of a normal human, you can recover from even crippling injuries and lost limbs given time or you can speed up this process by healing yourself.

• A complete mental archive of medicinal plants and how to prepare them, the ability to identify and tell them apart from their impostors, and how to harvest them as well as when; just in case. This archive will update with any new samples you acquire.

• Beyond Genius level intellect with perfect memory, archiving, indexing, instant recall, cross referencing, fully retroactive with protection from harmful memories, tamper proofing, and protection against mental devouring or other death of personality type effects. This will not prevent you from learning and growing as a person, but is a defence against any power or being that would force you to change including sudden ascension due to increased intellect or becoming a god.

• The ability to scan the health of others' flesh with a touch, check the state of their mind and soul, and see mystical effects such as curses and demons.

• An incomparable skill at the mundane medical profession in all techniques from established medicine, to esoteric acupuncture or sound resonance treatments, and up to natural herbal or other remedies from nature's bounty; you know all things related to germ prevention, surgery, etc. and how to practice them; just in case. This knowledge encompasses all of history to the level of the modern world and automatically updates with current information if you should find a way into other universes. It is also flawless, giving you only techniques and knowledge that really work so you need not worry about prescribing pig's blood and crow feathers unless real magic is involved.

• The ability to cleanse and heal creatures and beings mentally, physically, and spiritually; banish evil spirits, exorcise demons, purify malignant energies or effects, reverse monsterfication, lift curses, even cure creatures such as vampires or werewolves, time related effects, restore whole limbs and organs, cure genetic mutations and defects, restore the mind, undo brainwashing, etc. and speed up the process of your passive aura or presence by concentrating on them. These can be done at a distance, on single or multiple targets, or by laying hands on the recipient the latter of which is more potent.

• You can start as low in skill as you desire then work your way up and with practice you can even learn to revive and restore the dead to full life and expand your active healing to encompass entire cities and beyond.

• You also heal yourself and others 'cleanly' wounds close without obstructions like bullets remaining in them, splintered bones realign without issue, shattered minds recover with the core personality and memories intact, even harmful cybernetics can be removed if needed.

• You may toggle any of these gifts on or off, control their intensity, or specify what they affect. The intensity cannot be raised beyond your current healing strength.

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