Essence of the Binder
By consuming the essence of the binder you gain several boons
• Have the ability to mark targets with a sigil of your own design. This sigil manifests wherever you want on their body and may even be full body tattoos should you wish. The Mark can become invisible without active use. At its base lets you telepathically speak to each other and know the exact location and status of whoever marked. This mark is completely immune to any sort of tampering save yourself and is otherwise permanent though you may remove any mark with but a thought and confirmation.
• You can grant those bound by the mark weaker versions of the essences you have, even this one. You may choose which essences they are empowered with. They may also be granted weaker forms of other powers you may possess at your discretion. If the mark is removed they will retain some but not all of this power just wisps of it.
• Marked beings who mark others will give weaker versions of their own powers to their marked.
• Marked beings on your discretion can have infallibly loyalty hammered directly into their mind, body, and soul. They will not and cannot consciously or unconsciously choose to hurt you or go against your will unless you allow it or outright order them to. This loyalty may be dialed from slight trust all the way to complete and total devotion. This function only rests with you and those you explicitly give it to. You may seal this function when not in use.
• The Binder has the ability to invoke 'commands' which are absolute orders those marked for it are compelled to follow to the best of their ability even temporarily ramping up abilities or forcing their body to do something it isn't normally capable of to achieve it. This function only rests with you and those you explicitly give it to. You may seal this function when not in use.
• Those marked may be summoned and dismissed by you at will and even stored away in a void inaccessible by all but you for safe keeping when not needed. They will be in a sleep like stasis when in storage and will not suffer from the passage of time or basic needs.
• If a marked individual is killed even down to the soul they will instead respawn safe and sound inside your storage.
• You and others marked may set conditions and requirements for certain powers or essences, even restrictions that lock down powers should they violate a restriction or other punishment.
• Those marked can have their appearance, traits, attributes, and mark changed by the binder to anything possible within the limits of their species or abilities. You can reset any changes made or revert to an earlier change.
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Essence of the Hivemind
• You are now a Hivemind, a collective of minds bound together in unity. How this takes shape is up to you but by default you are the central and dominant intelligence of the Hivemind but start out with no other minds linked to you.
• All that are part of the Hivemind have a mental link to you that cannot be severed and can talk with you or each other through it.
• Infinite multitasking, memory, and memory storage to handle the load of the Hivemind. You will always have access to the collective might of the hives knowledge, skills, and any memories added to it.
• You can spawn bodies either direct copies of yourself or customized ones. Everything about them from their looks, personality, attributes, and powers can be changed or modified when they are first created. Anything that places them above that of regular mortals has to be something you possess or have added to the hive. As long as at least one body is intact you and the collective cannot truly die.
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Essence of the Broker
• You become a master of contracts and legalize.
• You may easily compose long, intricate and ironclad contracts as easily as breathing, containing or closing any loophole you wish.
• If you so desire, you may conjure these contracts out of nothingness and dismiss them to a pocket dimension only you have access to.
• You instantly become aware of any loophole or wording which may have positive or negative repercussions in any deal you are aware of
• Anyone who agrees to a deal with you or one that you broker, whether by handshake, signing a contract or verbal agreement, must follow through with it.
• You may set it so that those who agree are compelled to carry out the contract, establish penalty clauses should they fail to fulfill their obligations, or forgive their debts.
• Agreements you make may range from the exchange of goods and services, to the transfer of things which are normally impossible to exchange
• So long as the parties of a deal possesses ownership of something, you may "trade" or "broker" a deal for it, instantly transferring it to the appropriate party.
• This allows you to broker the exchange of kingdoms, landmasses and marriages so long as they are owned, and extends to more esoteric traits like years of life, memories or supernatural abilities and powers.
• You may choose to store anything obtained as a result of a contract, in said contract without it being dispersed to anyone.
• If you so chose, the person who previously possessed it loses access to it, and it remains in the contract until a relevant party signs for it.
• Signing these contracts may subject the person to any clauses and obligation you have embedded within it.
• While the subjects of trades must do so of their own free will, doing so under coercion is still free will.
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Essence of Personal Objects
Drinking this essence grants you access to a dimension outside space and time along with the following abilities
• This grants you a personal dimension that only you and those you allow can access. This cannot be accessed or entered by any beings without your permission regardless of how powerful and omnipotent they are and abilities like scrying, divination, clairvoyance fail to see into it. Their powers also cannot affect anything inside of this dimension. You can directly teleport to it or open portals of any size needed to it.
• You can customize how time works in this dimension as many times as you want. You can make 1 minute in the real world last for 1000 years and vice versa (or something similar), if you wish. You can also give anyone you bring into this dimension, while they are here, temporarily immortality and eternal youth along with not having them experience any mental consequences for such a quick passage of time. You can also permanently remove any physical or mental diseases or illnesses or defects.
• This dimension has an island twice the size of Japan and the rest is surrounded by an ocean for thousands of miles. You can customize all aspects of this dimension as you like including adding animals, plants, atmosphere etc. This island either maintains itself or can generate automatons to maintain it, it's up to you. However, it cannot create sapient things.
• The main aspect of this essence is that this dimension functions as a warehouse/storage/personal reality for your adventures. Everything you gain in your CYOAs/Jumps etc can be added to this dimension regardless of what it is.
• If you gain an entire planet then this island becomes a planet and if you buy a moon, a moon will be added. If you buy multiple islands and planets then they can be either combined to create a super-massive planet or kept as multiple different planets. If these worlds had living beings they can be added into the dimension as well.
• Similarly, other things can also be combined. If you buy multiple spaceships then all of them can be combined into a super-powerful spaceship with all the benefits and the drawbacks eliminated/reduced. If you buy a galaxy then the size of the personal dimension will be increased to fit it. If you wish you can also keep anything and everything separate.
• This island/dimension is capable of growing any crop, weed or Xianxia style herbs, can support any infrastructure and do anything outside world can do. It can eventually become completely self-sufficient based on what you buy. The conditions of this dimension are always perfect and ideal.
• You can fire or pull out anything in your dimension using your portals like the Gate of Babylon or you can even do it inconspicuously like drawing money from your wallet by opening a portal in there.
• You can also use your dimension to escape from enemies trying to kill you. They won't be able to stop you or affect your dimension in any way.
• This essence is meant as a supplement to your adventures and it can store anything that is considered an objects that belongs to you and is not part of your personal power - from bank accounts, planets, weapons, vaults, gold, islands, Xianxia style herbs, organizations, spaceships, Dyson spheres, universes. Anything you can buy, own or acquire on your own.
• This essence allows you to take anything owned/acquired by you to subsequent adventures regardless of any restrictions that would normally apply. This also allow you to insert them and yourself (retroactively) into the worlds you go to and everything related to your/their existence as IDs, documents, VISAs etc is generated and no one will question where they came from as everything is legal and there is nothing unnatural to notice as they have always retroactively existed in-universe. This also generates all documents for you to live in those worlds (retroactively if necessary) and even the almighty beings wouldn't notice it.
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Essence of Purgatory
By drinking this Essence you'll gain access to your own Training-Pocket-DimensionTM; Purgatory.
• Purgatory is designed to make you stronger by providing you with strong adversaries regardless of how mighty you become.
• By default, it is a bleak, rocky surface with cliffs and mountains. You, however, can change its design to your liking.
Be it jungle, desert, a large city or flying island range. Your creativity and Purgatory's size are your limits.
• This also extends to the enemies you'll be facing. You can design them in detail or think of a general template like human, wolf, destroyer of worlds, etc.
• The dimension grows larger when you reach certain thresholds. If you grow strong enough to affect whole continents it becomes a planet, if you can affect a planet it becomes a solar system and so forth.
• The strength of time dilation is yours to decide upon every entry.
• To access it you can either teleport to it directly or open a portal if you want to take someone with you. People you take with you will also benefit from Purgatory's special perks.
• Bringing other people with you to train activates dynamic difficulty so everyone involved can enjoy a nice challenge.
• If you defeat an enemy in Purgatory a part of its strength becomes your own. If this enables you to gain new abilities is up to you.
• You can decide to enter a specific training mode to focus on a single aspect of you like your speed or magic. Alternatively, you can train a specific weapon or skillset. Purgatory will provide you with enemies that fit the thing you're training.
• Should you want to train with equipment you don't possess, you can let it be spawned somewhere near you at entering. Spawned equipment cannot be taken outside however.
• If you don't possess the basics of what you're trying to train, you will automatically be equipped with it. Only the theoretical knowledge though.
• Once you've acquired a firm grasp on the basics, further technical growth will come naturally to you.
• You can somewhat change the difficulty. Although there will always be a challenge, you can crank it up to eleven for a hellish experience should you desire.
• By default, you will not require sustenance nor age while inside.
• Should you die, which is not unlikely, you will respawn at a safer point. All your destroyed equipment will be repaired upon respawning.
• Purgatory is a place to grow and become stronger and not your summer house. Should you relax in one place for too long, waves of enemies with increasing strength will come for you.
• Access to your Purgatory is yours and yours alone and cannot be prevented, taken away, copied, etc.
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