1-circle spells : Seal (the mage can seal a part of space)
2-circle spells : Teleportation (the mage can move from one point to another, the distance depends on the mage's rank)
3-circle spells : Spatial balls (the mage can create balls that can erase anything that it touches but it can be countered by magic of the same level), Spatial Sword (the mage can coat a sword with the space element and summon it whenever they wish, the sword like the spatial balls can erase anything it touches)
4-circle spells : Overpower (a spell that can be used along other spells to strengthen your or others' spells), Spatial armor (the mage can create an armor made of space where attacks that land on the mage get transported elsewhere, can be countered by people of higher ranks)
5-circle spells : Summon a spatial spirit of any rank (depending on the mage's potential or luck), Creation (the mage can create a private space, separated from the world, its properties, size, and the time it lasts depend on the mage's rank)
6-circle spells : Portal (the mage can create a portal to any place they've been to), Bend (the mage can bend space, Space Soul (the mage can strengthen their soul by making it their element, its strength increases with the mage's rank)
7-circle spells : Spatial field (creates a separate field where space reigns as the supreme element), Shattered Space (the mage can shatter space)
8-circle spells : Spatial Domination (creates a space where the mage can control all mana present, even their opponent's spells)
9-circle spells : No return (the mage can throw his opponent in a space of nothingness)
10-circle spells : Spatial Word (the mage can create a separate world with the help of the time element, and can connect to any other world)